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authoruntodesu <kirill@untode.su>2025-06-25 00:44:36 +0500
committeruntodesu <kirill@untode.su>2025-06-25 00:44:36 +0500
commit88c01588aa0830e219eaa62588839e4d1e2883ce (patch)
tree602bb27dd3399aab4aae8c19630e3b7a8dac824b /game/client/language.cc
parent99cf6cca8dbbc1e563c10cf0167432d3d8af9783 (diff)
downloadvoxelius-88c01588aa0830e219eaa62588839e4d1e2883ce.tar.bz2
voxelius-88c01588aa0830e219eaa62588839e4d1e2883ce.zip
Clang-format the entire source code
Diffstat (limited to 'game/client/language.cc')
-rw-r--r--game/client/language.cc25
1 files changed, 15 insertions, 10 deletions
diff --git a/game/client/language.cc b/game/client/language.cc
index 1b1f751..2d84996 100644
--- a/game/client/language.cc
+++ b/game/client/language.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/language.hh"
#include "core/config.hh"
@@ -6,13 +7,13 @@
#include "client/globals.hh"
#include "client/settings.hh"
-constexpr static const char *DEFAULT_LANGUAGE = "en_US";
+constexpr static const char* DEFAULT_LANGUAGE = "en_US";
// Available languages are kept in a special manifest file which
// is essentially a key-value map of semi-IETF-compliant language tags
// and the language's endonym; after reading the manifest, the translation
// system knows what language it can load and will act accordingly
-constexpr static const char *MANIFEST_PATH = "lang/manifest.json";
+constexpr static const char* MANIFEST_PATH = "lang/manifest.json";
static LanguageManifest manifest;
static LanguageIterator current_language;
@@ -130,7 +131,7 @@ void language::set(LanguageIterator new_language)
}
language_map.clear();
-
+
for(size_t i = 0; i < count; ++i) {
const auto key = json_object_get_name(json, i);
const auto value = json_object_get_value_at(json, i);
@@ -156,12 +157,14 @@ LanguageIterator language::get_current(void)
return current_language;
}
-LanguageIterator language::find(const char *ietf)
+LanguageIterator language::find(const char* ietf)
{
const auto it = ietf_map.find(ietf);
- if(it != ietf_map.cend())
+ if(it != ietf_map.cend()) {
return it->second;
- return manifest.cend();
+ } else {
+ return manifest.cend();
+ }
}
LanguageIterator language::cbegin(void)
@@ -174,15 +177,17 @@ LanguageIterator language::cend(void)
return manifest.cend();
}
-const char *language::resolve(const char *key)
+const char* language::resolve(const char* key)
{
const auto it = language_map.find(key);
- if(it != language_map.cend())
+ if(it != language_map.cend()) {
return it->second.c_str();
- return key;
+ } else {
+ return key;
+ }
}
-std::string language::resolve_gui(const char *key)
+std::string language::resolve_gui(const char* key)
{
// We need window tags to retain their hierarchy when a language
// dynamically changes; ImGui allows to provide hidden unique identifiers