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authoruntodesu <kirill@untode.su>2025-06-25 00:44:36 +0500
committeruntodesu <kirill@untode.su>2025-06-25 00:44:36 +0500
commit88c01588aa0830e219eaa62588839e4d1e2883ce (patch)
tree602bb27dd3399aab4aae8c19630e3b7a8dac824b /game/client
parent99cf6cca8dbbc1e563c10cf0167432d3d8af9783 (diff)
downloadvoxelius-88c01588aa0830e219eaa62588839e4d1e2883ce.tar.bz2
voxelius-88c01588aa0830e219eaa62588839e4d1e2883ce.zip
Clang-format the entire source code
Diffstat (limited to 'game/client')
-rw-r--r--game/client/background.cc1
-rw-r--r--game/client/bother.cc19
-rw-r--r--game/client/bother.hh2
-rw-r--r--game/client/camera.cc9
-rw-r--r--game/client/chat.cc31
-rw-r--r--game/client/chat.hh2
-rw-r--r--game/client/chunk_mesher.cc252
-rw-r--r--game/client/chunk_quad.hh2
-rw-r--r--game/client/chunk_renderer.cc83
-rw-r--r--game/client/chunk_visibility.cc25
-rw-r--r--game/client/crosshair.cc3
-rw-r--r--game/client/direct_connection.cc22
-rw-r--r--game/client/experiments.cc10
-rw-r--r--game/client/factory.cc7
-rw-r--r--game/client/factory.hh2
-rw-r--r--game/client/game.cc170
-rw-r--r--game/client/gamepad.cc31
-rw-r--r--game/client/gamepad_axis.cc42
-rw-r--r--game/client/gamepad_axis.hh10
-rw-r--r--game/client/gamepad_button.cc59
-rw-r--r--game/client/gamepad_button.hh8
-rw-r--r--game/client/glfw.hh4
-rw-r--r--game/client/globals.cc23
-rw-r--r--game/client/globals.hh22
-rw-r--r--game/client/gui_screen.hh14
-rw-r--r--game/client/hotbar.cc9
-rw-r--r--game/client/imdraw_ext.cc3
-rw-r--r--game/client/imdraw_ext.hh2
-rw-r--r--game/client/interpolation.cc1
-rw-r--r--game/client/keybind.cc267
-rw-r--r--game/client/keybind.hh6
-rw-r--r--game/client/language.cc25
-rw-r--r--game/client/language.hh8
-rw-r--r--game/client/listener.cc5
-rw-r--r--game/client/main.cc79
-rw-r--r--game/client/main_menu.cc46
-rw-r--r--game/client/message_box.cc17
-rw-r--r--game/client/message_box.hh8
-rw-r--r--game/client/metrics.cc16
-rw-r--r--game/client/outline.cc45
-rw-r--r--game/client/outline.hh4
-rw-r--r--game/client/play_menu.cc151
-rw-r--r--game/client/player_look.cc18
-rw-r--r--game/client/player_move.cc70
-rw-r--r--game/client/player_target.cc6
-rw-r--r--game/client/player_target.hh2
-rw-r--r--game/client/program.cc45
-rw-r--r--game/client/program.hh4
-rw-r--r--game/client/progress_bar.cc13
-rw-r--r--game/client/progress_bar.hh8
-rw-r--r--game/client/receive.cc40
-rw-r--r--game/client/scoreboard.cc118
-rw-r--r--game/client/screenshot.cc13
-rw-r--r--game/client/session.cc33
-rw-r--r--game/client/session.hh6
-rw-r--r--game/client/settings.cc215
-rw-r--r--game/client/settings.hh56
-rw-r--r--game/client/skybox.cc1
-rw-r--r--game/client/sound.cc37
-rw-r--r--game/client/sound.hh8
-rw-r--r--game/client/sound_effect.cc28
-rw-r--r--game/client/sound_emitter.cc3
-rw-r--r--game/client/splash.cc23
-rw-r--r--game/client/status_lines.cc13
-rw-r--r--game/client/status_lines.hh6
-rw-r--r--game/client/texture_gui.cc48
-rw-r--r--game/client/texture_gui.hh12
-rw-r--r--game/client/toggles.cc43
-rw-r--r--game/client/toggles.hh12
-rw-r--r--game/client/voxel_anims.cc3
-rw-r--r--game/client/voxel_atlas.cc55
-rw-r--r--game/client/voxel_atlas.hh4
-rw-r--r--game/client/voxel_sounds.cc5
-rw-r--r--game/client/window_title.cc7
74 files changed, 1368 insertions, 1132 deletions
diff --git a/game/client/background.cc b/game/client/background.cc
index c7b4d86..415b63c 100644
--- a/game/client/background.cc
+++ b/game/client/background.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/background.hh"
#include "core/constexpr.hh"
diff --git a/game/client/bother.cc b/game/client/bother.cc
index 8ca247a..8bd7182 100644
--- a/game/client/bother.cc
+++ b/game/client/bother.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/bother.hh"
#include "shared/protocol.hh"
@@ -14,12 +15,12 @@ struct BotherQueueItem final {
std::uint16_t port;
};
-static ENetHost *bother_host;
+static ENetHost* bother_host;
static entt::dispatcher bother_dispatcher;
static std::unordered_set<unsigned int> bother_set;
static std::deque<BotherQueueItem> bother_queue;
-static void on_status_response_packet(const protocol::StatusResponse &packet)
+static void on_status_response_packet(const protocol::StatusResponse& packet)
{
auto identity = static_cast<unsigned int>(reinterpret_cast<std::uintptr_t>(packet.peer->data));
@@ -60,20 +61,22 @@ void bother::update_late(void)
// Figure out how much times we can call
// enet_host_connect and reallistically succeed
for(unsigned int i = 0U; i < bother_host->peerCount; ++i) {
- if(bother_host->peers[i].state != ENET_PEER_STATE_DISCONNECTED)
+ if(bother_host->peers[i].state != ENET_PEER_STATE_DISCONNECTED) {
continue;
+ }
+
free_peers += 1U;
}
for(unsigned int i = 0U; (i < free_peers) && bother_queue.size(); ++i) {
- const auto &item = bother_queue.front();
+ const auto& item = bother_queue.front();
ENetAddress address;
enet_address_set_host(&address, item.hostname.c_str());
address.port = enet_uint16(item.port);
if(auto peer = enet_host_connect(bother_host, &address, 1, 0)) {
- peer->data = reinterpret_cast<void *>(static_cast<std::uintptr_t>(item.identity));
+ peer->data = reinterpret_cast<void*>(static_cast<std::uintptr_t>(item.identity));
bother_set.insert(item.identity);
enet_host_flush(bother_host);
}
@@ -114,14 +117,14 @@ void bother::update_late(void)
}
}
-void bother::ping(unsigned int identity, const char *host, std::uint16_t port)
+void bother::ping(unsigned int identity, const char* host, std::uint16_t port)
{
if(bother_set.count(identity)) {
// Already in the process
return;
}
- for(const auto &item : bother_queue) {
+ for(const auto& item : bother_queue) {
if(item.identity == identity) {
// Already in the queue
return;
@@ -152,7 +155,7 @@ void bother::cancel(unsigned int identity)
}
for(unsigned int i = 0U; i < bother_host->peerCount; ++i) {
- if(bother_host->peers[i].data == reinterpret_cast<void *>(static_cast<std::uintptr_t>(identity))) {
+ if(bother_host->peers[i].data == reinterpret_cast<void*>(static_cast<std::uintptr_t>(identity))) {
enet_peer_reset(&bother_host->peers[i]);
break;
}
diff --git a/game/client/bother.hh b/game/client/bother.hh
index 037126c..5fbf247 100644
--- a/game/client/bother.hh
+++ b/game/client/bother.hh
@@ -16,7 +16,7 @@ namespace bother
void init(void);
void deinit(void);
void update_late(void);
-void ping(unsigned int identity, const char *host, std::uint16_t port);
+void ping(unsigned int identity, const char* host, std::uint16_t port);
void cancel(unsigned int identity);
} // namespace bother
diff --git a/game/client/camera.cc b/game/client/camera.cc
index 30ec581..51e85ff 100644
--- a/game/client/camera.cc
+++ b/game/client/camera.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/camera.hh"
#include "core/angles.hh"
@@ -37,7 +38,7 @@ static void reset_camera(void)
// Gracefully contributed by PQCraft himself in 2024
// making PlatinumSrc and Voxelius kind of related to each other
-static glm::fmat4x4 platinumsrc_viewmatrix(const glm::fvec3 &position, const glm::fvec3 &angles)
+static glm::fmat4x4 platinumsrc_viewmatrix(const glm::fvec3& position, const glm::fvec3& angles)
{
glm::fvec3 forward, up;
cxangles::vectors(angles, &forward, nullptr, &up);
@@ -78,9 +79,9 @@ void camera::update(void)
return;
}
- const auto &head = globals::dimension->entities.get<HeadComponentIntr>(globals::player);
- const auto &transform = globals::dimension->entities.get<TransformComponentIntr>(globals::player);
- const auto &velocity = globals::dimension->entities.get<VelocityComponent>(globals::player);
+ const auto& head = globals::dimension->entities.get<HeadComponentIntr>(globals::player);
+ const auto& transform = globals::dimension->entities.get<TransformComponentIntr>(globals::player);
+ const auto& velocity = globals::dimension->entities.get<VelocityComponent>(globals::player);
camera::angles = transform.angles + head.angles;
camera::position_chunk = transform.chunk;
diff --git a/game/client/chat.cc b/game/client/chat.cc
index 8c0603c..e727974 100644
--- a/game/client/chat.cc
+++ b/game/client/chat.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/chat.hh"
#include "core/config.hh"
@@ -15,8 +16,8 @@
#include "client/language.hh"
#include "client/session.hh"
#include "client/settings.hh"
-#include "client/sound_effect.hh"
#include "client/sound.hh"
+#include "client/sound_effect.hh"
constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration;
constexpr static unsigned int MAX_HISTORY_SIZE = 128U;
@@ -36,7 +37,7 @@ static bool needs_focus;
static resource_ptr<SoundEffect> sfx_chat_message;
-static void append_text_message(const std::string &sender, const std::string &text)
+static void append_text_message(const std::string& sender, const std::string& text)
{
GuiChatMessage message;
message.spawn = globals::curtime;
@@ -49,7 +50,7 @@ static void append_text_message(const std::string &sender, const std::string &te
}
}
-static void append_player_join(const std::string &sender)
+static void append_player_join(const std::string& sender)
{
GuiChatMessage message;
message.spawn = globals::curtime;
@@ -62,7 +63,7 @@ static void append_player_join(const std::string &sender)
}
}
-static void append_player_leave(const std::string &sender, const std::string &reason)
+static void append_player_leave(const std::string& sender, const std::string& reason)
{
GuiChatMessage message;
message.spawn = globals::curtime;
@@ -75,25 +76,25 @@ static void append_player_leave(const std::string &sender, const std::string &re
}
}
-static void on_chat_message_packet(const protocol::ChatMessage &packet)
+static void on_chat_message_packet(const protocol::ChatMessage& packet)
{
if(packet.type == protocol::ChatMessage::TEXT_MESSAGE) {
append_text_message(packet.sender, packet.message);
return;
}
-
+
if(packet.type == protocol::ChatMessage::PLAYER_JOIN) {
append_player_join(packet.sender);
return;
}
-
+
if(packet.type == protocol::ChatMessage::PLAYER_LEAVE) {
append_player_leave(packet.sender, packet.message);
return;
}
}
-static void on_glfw_key(const GlfwKeyEvent &event)
+static void on_glfw_key(const GlfwKeyEvent& event)
{
if(event.action == GLFW_PRESS) {
if((event.key == GLFW_KEY_ENTER) && (globals::gui_screen == GUI_CHAT)) {
@@ -112,12 +113,12 @@ static void on_glfw_key(const GlfwKeyEvent &event)
return;
}
-
+
if((event.key == GLFW_KEY_ESCAPE) && (globals::gui_screen == GUI_CHAT)) {
globals::gui_screen = GUI_SCREEN_NONE;
return;
}
-
+
if(key_chat.equals(event.key) && !globals::gui_screen) {
globals::gui_screen = GUI_CHAT;
needs_focus = true;
@@ -142,7 +143,6 @@ void client_chat::init(void)
void client_chat::init_late(void)
{
-
}
void client_chat::deinit(void)
@@ -173,8 +173,8 @@ void client_chat::layout(void)
return;
}
- auto &padding = ImGui::GetStyle().FramePadding;
- auto &spacing = ImGui::GetStyle().ItemSpacing;
+ auto& padding = ImGui::GetStyle().FramePadding;
+ auto& spacing = ImGui::GetStyle().ItemSpacing;
auto font = ImGui::GetFont();
auto draw_list = ImGui::GetWindowDrawList();
@@ -212,8 +212,7 @@ void client_chat::layout(void)
if(globals::gui_screen == GUI_CHAT) {
rect_alpha = 0.75f;
text_alpha = 1.00f;
- }
- else {
+ } else {
rect_alpha = 0.50f * fadeout;
text_alpha = 1.00f * fadeout;
}
@@ -246,7 +245,7 @@ void client_chat::refresh_timings(void)
}
}
-void client_chat::print(const std::string &text)
+void client_chat::print(const std::string& text)
{
GuiChatMessage message = {};
message.spawn = globals::curtime;
diff --git a/game/client/chat.hh b/game/client/chat.hh
index 318f614..f2ee4de 100644
--- a/game/client/chat.hh
+++ b/game/client/chat.hh
@@ -15,7 +15,7 @@ namespace client_chat
{
void clear(void);
void refresh_timings(void);
-void print(const std::string &string);
+void print(const std::string& string);
} // namespace client_chat
#endif /* CLIENT_CHAT_HH */
diff --git a/game/client/chunk_mesher.cc b/game/client/chunk_mesher.cc
index 7e185f1..962997c 100644
--- a/game/client/chunk_mesher.cc
+++ b/game/client/chunk_mesher.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/chunk_mesher.hh"
#include "core/crc64.hh"
@@ -18,19 +19,19 @@ using QuadBuilder = std::vector<ChunkQuad>;
using CachedChunkCoord = unsigned short;
constexpr static CachedChunkCoord CPOS_ITSELF = 0x0000;
-constexpr static CachedChunkCoord CPOS_NORTH = 0x0001;
-constexpr static CachedChunkCoord CPOS_SOUTH = 0x0002;
-constexpr static CachedChunkCoord CPOS_EAST = 0x0003;
-constexpr static CachedChunkCoord CPOS_WEST = 0x0004;
-constexpr static CachedChunkCoord CPOS_TOP = 0x0005;
+constexpr static CachedChunkCoord CPOS_NORTH = 0x0001;
+constexpr static CachedChunkCoord CPOS_SOUTH = 0x0002;
+constexpr static CachedChunkCoord CPOS_EAST = 0x0003;
+constexpr static CachedChunkCoord CPOS_WEST = 0x0004;
+constexpr static CachedChunkCoord CPOS_TOP = 0x0005;
constexpr static CachedChunkCoord CPOS_BOTTOM = 0x0006;
constexpr static const size_t NUM_CACHED_CPOS = 7;
-static const CachedChunkCoord get_cached_cpos(const chunk_pos &pivot, const chunk_pos &cpos)
+static const CachedChunkCoord get_cached_cpos(const chunk_pos& pivot, const chunk_pos& cpos)
{
- static const CachedChunkCoord nx[3] = {CPOS_WEST, 0, CPOS_EAST};
- static const CachedChunkCoord ny[3] = {CPOS_BOTTOM, 0, CPOS_TOP};
- static const CachedChunkCoord nz[3] = {CPOS_NORTH, 0, CPOS_SOUTH};
+ static const CachedChunkCoord nx[3] = { CPOS_WEST, 0, CPOS_EAST };
+ static const CachedChunkCoord ny[3] = { CPOS_BOTTOM, 0, CPOS_TOP };
+ static const CachedChunkCoord nz[3] = { CPOS_NORTH, 0, CPOS_SOUTH };
if(pivot != cpos) {
chunk_pos delta = pivot - cpos;
@@ -38,11 +39,13 @@ static const CachedChunkCoord get_cached_cpos(const chunk_pos &pivot, const chun
delta[1] = cxpr::clamp<std::int64_t>(delta[1], -1, 1);
delta[2] = cxpr::clamp<std::int64_t>(delta[2], -1, 1);
- if(delta[0])
+ if(delta[0]) {
return nx[delta[0] + 1];
- if(delta[1])
+ } else if(delta[1]) {
return ny[delta[1] + 1];
- return nz[delta[2] + 1];
+ } else {
+ return nz[delta[2] + 1];
+ }
}
return CPOS_ITSELF;
@@ -52,36 +55,46 @@ static voxel_facing get_facing(voxel_face face, voxel_type type)
{
if(type == voxel_type::CROSS) {
switch(face) {
- case voxel_face::CROSS_NESW: return voxel_facing::NESW;
- case voxel_face::CROSS_NWSE: return voxel_facing::NWSE;
- default: return voxel_facing::NORTH;
+ case voxel_face::CROSS_NESW:
+ return voxel_facing::NESW;
+ case voxel_face::CROSS_NWSE:
+ return voxel_facing::NWSE;
+ default:
+ return voxel_facing::NORTH;
}
}
switch(face) {
- case voxel_face::CUBE_NORTH: return voxel_facing::NORTH;
- case voxel_face::CUBE_SOUTH: return voxel_facing::SOUTH;
- case voxel_face::CUBE_EAST: return voxel_facing::EAST;
- case voxel_face::CUBE_WEST: return voxel_facing::WEST;
- case voxel_face::CUBE_TOP: return voxel_facing::UP;
- case voxel_face::CUBE_BOTTOM: return voxel_facing::DOWN;
- default: return voxel_facing::NORTH;
+ case voxel_face::CUBE_NORTH:
+ return voxel_facing::NORTH;
+ case voxel_face::CUBE_SOUTH:
+ return voxel_facing::SOUTH;
+ case voxel_face::CUBE_EAST:
+ return voxel_facing::EAST;
+ case voxel_face::CUBE_WEST:
+ return voxel_facing::WEST;
+ case voxel_face::CUBE_TOP:
+ return voxel_facing::UP;
+ case voxel_face::CUBE_BOTTOM:
+ return voxel_facing::DOWN;
+ default:
+ return voxel_facing::NORTH;
}
}
class GL_MeshingTask final : public Task {
public:
- explicit GL_MeshingTask(entt::entity entity, const chunk_pos &cpos);
+ explicit GL_MeshingTask(entt::entity entity, const chunk_pos& cpos);
virtual ~GL_MeshingTask(void) = default;
virtual void process(void) override;
virtual void finalize(void) override;
private:
- bool vis_test(voxel_id voxel, const VoxelInfo *info, const local_pos &lpos) const;
- void push_quad_a(const VoxelInfo *info, const glm::fvec3 &pos, const glm::fvec2 &size, voxel_face face);
- void push_quad_v(const VoxelInfo *info, const glm::fvec3 &pos, const glm::fvec2 &size, voxel_face face, std::size_t entropy);
- void make_cube(voxel_id voxel, const VoxelInfo *info, const local_pos &lpos, voxel_vis vis, std::size_t entropy);
- void cache_chunk(const chunk_pos &cpos);
+ bool vis_test(voxel_id voxel, const VoxelInfo* info, const local_pos& lpos) const;
+ void push_quad_a(const VoxelInfo* info, const glm::fvec3& pos, const glm::fvec2& size, voxel_face face);
+ void push_quad_v(const VoxelInfo* info, const glm::fvec3& pos, const glm::fvec2& size, voxel_face face, std::size_t entropy);
+ void make_cube(voxel_id voxel, const VoxelInfo* info, const local_pos& lpos, voxel_vis vis, std::size_t entropy);
+ void cache_chunk(const chunk_pos& cpos);
private:
std::array<VoxelStorage, NUM_CACHED_CPOS> m_cache;
@@ -91,7 +104,7 @@ private:
chunk_pos m_cpos;
};
-GL_MeshingTask::GL_MeshingTask(entt::entity entity, const chunk_pos &cpos)
+GL_MeshingTask::GL_MeshingTask(entt::entity entity, const chunk_pos& cpos)
{
m_entity = entity;
m_cpos = cpos;
@@ -110,7 +123,7 @@ void GL_MeshingTask::process(void)
m_quads_b.resize(voxel_atlas::plane_count());
m_quads_s.resize(voxel_atlas::plane_count());
- const auto &voxels = m_cache.at(CPOS_ITSELF);
+ const auto& voxels = m_cache.at(CPOS_ITSELF);
for(std::size_t i = 0; i < CHUNK_VOLUME; ++i) {
if(m_status == task_status::CANCELLED) {
@@ -131,18 +144,30 @@ void GL_MeshingTask::process(void)
}
voxel_vis vis = 0;
- if(vis_test(voxel, info, lpos + DIR_NORTH<local_pos::value_type>))
+
+ if(vis_test(voxel, info, lpos + DIR_NORTH<local_pos::value_type>)) {
vis |= VIS_NORTH;
- if(vis_test(voxel, info, lpos + DIR_SOUTH<local_pos::value_type>))
+ }
+
+ if(vis_test(voxel, info, lpos + DIR_SOUTH<local_pos::value_type>)) {
vis |= VIS_SOUTH;
- if(vis_test(voxel, info, lpos + DIR_EAST<local_pos::value_type>))
+ }
+
+ if(vis_test(voxel, info, lpos + DIR_EAST<local_pos::value_type>)) {
vis |= VIS_EAST;
- if(vis_test(voxel, info, lpos + DIR_WEST<local_pos::value_type>))
+ }
+
+ if(vis_test(voxel, info, lpos + DIR_WEST<local_pos::value_type>)) {
vis |= VIS_WEST;
- if(vis_test(voxel, info, lpos + DIR_UP<local_pos::value_type>))
+ }
+
+ if(vis_test(voxel, info, lpos + DIR_UP<local_pos::value_type>)) {
vis |= VIS_UP;
- if(vis_test(voxel, info, lpos + DIR_DOWN<local_pos::value_type>))
+ }
+
+ if(vis_test(voxel, info, lpos + DIR_DOWN<local_pos::value_type>)) {
vis |= VIS_DOWN;
+ }
const auto vpos = coord::to_voxel(m_cpos, lpos);
const auto entropy_src = vpos[0] * vpos[1] * vpos[2];
@@ -161,7 +186,7 @@ void GL_MeshingTask::finalize(void)
return;
}
- auto &component = globals::dimension->chunks.emplace_or_replace<ChunkMeshComponent>(m_entity);
+ auto& component = globals::dimension->chunks.emplace_or_replace<ChunkMeshComponent>(m_entity);
const std::size_t plane_count_nb = m_quads_s.size();
const std::size_t plane_count_b = m_quads_b.size();
@@ -173,8 +198,8 @@ void GL_MeshingTask::finalize(void)
component.quad_b.resize(plane_count_b);
for(std::size_t plane = 0; plane < plane_count_nb; ++plane) {
- QuadBuilder &builder = m_quads_s[plane];
- ChunkVBO &buffer = component.quad_nb[plane];
+ QuadBuilder& builder = m_quads_s[plane];
+ ChunkVBO& buffer = component.quad_nb[plane];
if(builder.empty()) {
if(buffer.handle) {
@@ -182,20 +207,21 @@ void GL_MeshingTask::finalize(void)
buffer.handle = 0;
buffer.size = 0;
}
- }
- else {
- if(!buffer.handle)
+ } else {
+ if(!buffer.handle) {
glGenBuffers(1, &buffer.handle);
+ }
+
glBindBuffer(GL_ARRAY_BUFFER, buffer.handle);
glBufferData(GL_ARRAY_BUFFER, sizeof(ChunkQuad) * builder.size(), builder.data(), GL_STATIC_DRAW);
buffer.size = builder.size();
has_no_submeshes_nb = false;
- }
+ }
}
for(std::size_t plane = 0; plane < plane_count_b; ++plane) {
- QuadBuilder &builder = m_quads_b[plane];
- ChunkVBO &buffer = component.quad_b[plane];
+ QuadBuilder& builder = m_quads_b[plane];
+ ChunkVBO& buffer = component.quad_b[plane];
if(builder.empty()) {
if(buffer.handle) {
@@ -203,15 +229,16 @@ void GL_MeshingTask::finalize(void)
buffer.handle = 0;
buffer.size = 0;
}
- }
- else {
- if(!buffer.handle)
+ } else {
+ if(!buffer.handle) {
glGenBuffers(1, &buffer.handle);
+ }
+
glBindBuffer(GL_ARRAY_BUFFER, buffer.handle);
glBufferData(GL_ARRAY_BUFFER, sizeof(ChunkQuad) * builder.size(), builder.data(), GL_STATIC_DRAW);
buffer.size = builder.size();
has_no_submeshes_b = false;
- }
+ }
}
if(has_no_submeshes_b && has_no_submeshes_nb) {
@@ -219,7 +246,7 @@ void GL_MeshingTask::finalize(void)
}
}
-bool GL_MeshingTask::vis_test(voxel_id voxel, const VoxelInfo *info, const local_pos &lpos) const
+bool GL_MeshingTask::vis_test(voxel_id voxel, const VoxelInfo* info, const local_pos& lpos) const
{
const auto pvpos = coord::to_voxel(m_cpos, lpos);
const auto pcpos = coord::to_chunk(pvpos);
@@ -227,71 +254,113 @@ bool GL_MeshingTask::vis_test(voxel_id voxel, const VoxelInfo *info, const local
const auto index = coord::to_index(plpos);
const auto cached_cpos = get_cached_cpos(m_cpos, pcpos);
- const auto &voxels = m_cache.at(cached_cpos);
+ const auto& voxels = m_cache.at(cached_cpos);
const auto neighbour = voxels[index];
- if(neighbour == NULL_VOXEL_ID)
- return true;
- if(neighbour == voxel)
- return false;
+ bool result;
- if(const VoxelInfo *neighbour_info = voxel_registry::find(neighbour)) {
+ if(neighbour == NULL_VOXEL_ID) {
+ result = true;
+ } else if(neighbour == voxel) {
+ result = false;
+ } else if(auto neighbour_info = voxel_registry::find(neighbour)) {
if(neighbour_info->blending != info->blending) {
// Voxel types that use blending are semi-transparent;
// this means they're rendered using a different setup
// and they must have visible faces with opaque voxels
- return neighbour_info->blending;
+ result = neighbour_info->blending;
+ } else {
+ result = false;
}
+ } else {
+ result = false;
}
- return false;
+ return result;
}
-void GL_MeshingTask::push_quad_a(const VoxelInfo *info, const glm::fvec3 &pos, const glm::fvec2 &size, voxel_face face)
+void GL_MeshingTask::push_quad_a(const VoxelInfo* info, const glm::fvec3& pos, const glm::fvec2& size, voxel_face face)
{
const voxel_facing facing = get_facing(face, info->type);
- const VoxelTexture &vtex = info->textures[static_cast<std::size_t>(face)];
+ const VoxelTexture& vtex = info->textures[static_cast<std::size_t>(face)];
- if(info->blending)
+ if(info->blending) {
m_quads_b[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset, vtex.paths.size()));
- else m_quads_s[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset, vtex.paths.size()));
+ } else {
+ m_quads_s[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset, vtex.paths.size()));
+ }
}
-void GL_MeshingTask::push_quad_v(const VoxelInfo *info, const glm::fvec3 &pos, const glm::fvec2 &size, voxel_face face, std::size_t entropy)
+void GL_MeshingTask::push_quad_v(const VoxelInfo* info, const glm::fvec3& pos, const glm::fvec2& size, voxel_face face, std::size_t entropy)
{
const voxel_facing facing = get_facing(face, info->type);
- const VoxelTexture &vtex = info->textures[static_cast<std::size_t>(face)];
+ const VoxelTexture& vtex = info->textures[static_cast<std::size_t>(face)];
const std::size_t entropy_mod = entropy % vtex.paths.size();
- if(info->blending)
+ if(info->blending) {
m_quads_b[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset + entropy_mod, 0));
- else m_quads_s[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset + entropy_mod, 0));
+ } else {
+ m_quads_s[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset + entropy_mod, 0));
+ }
}
-void GL_MeshingTask::make_cube(voxel_id voxel, const VoxelInfo *info, const local_pos &lpos, voxel_vis vis, std::size_t entropy)
+void GL_MeshingTask::make_cube(voxel_id voxel, const VoxelInfo* info, const local_pos& lpos, voxel_vis vis, std::size_t entropy)
{
const glm::fvec3 fpos = glm::fvec3(lpos);
const glm::fvec2 fsize = glm::fvec2(1.0f, 1.0f);
if(info->animated) {
- if(vis & VIS_NORTH) push_quad_a(info, fpos, fsize, voxel_face::CUBE_NORTH);
- if(vis & VIS_SOUTH) push_quad_a(info, fpos, fsize, voxel_face::CUBE_SOUTH);
- if(vis & VIS_EAST) push_quad_a(info, fpos, fsize, voxel_face::CUBE_EAST);
- if(vis & VIS_WEST) push_quad_a(info, fpos, fsize, voxel_face::CUBE_WEST);
- if(vis & VIS_UP) push_quad_a(info, fpos, fsize, voxel_face::CUBE_TOP);
- if(vis & VIS_DOWN) push_quad_a(info, fpos, fsize, voxel_face::CUBE_BOTTOM);
- }
- else {
- if(vis & VIS_NORTH) push_quad_v(info, fpos, fsize, voxel_face::CUBE_NORTH, entropy);
- if(vis & VIS_SOUTH) push_quad_v(info, fpos, fsize, voxel_face::CUBE_SOUTH, entropy);
- if(vis & VIS_EAST) push_quad_v(info, fpos, fsize, voxel_face::CUBE_EAST, entropy);
- if(vis & VIS_WEST) push_quad_v(info, fpos, fsize, voxel_face::CUBE_WEST, entropy);
- if(vis & VIS_UP) push_quad_v(info, fpos, fsize, voxel_face::CUBE_TOP, entropy);
- if(vis & VIS_DOWN) push_quad_v(info, fpos, fsize, voxel_face::CUBE_BOTTOM, entropy);
+ if(vis & VIS_NORTH) {
+ push_quad_a(info, fpos, fsize, voxel_face::CUBE_NORTH);
+ }
+
+ if(vis & VIS_SOUTH) {
+ push_quad_a(info, fpos, fsize, voxel_face::CUBE_SOUTH);
+ }
+
+ if(vis & VIS_EAST) {
+ push_quad_a(info, fpos, fsize, voxel_face::CUBE_EAST);
+ }
+
+ if(vis & VIS_WEST) {
+ push_quad_a(info, fpos, fsize, voxel_face::CUBE_WEST);
+ }
+
+ if(vis & VIS_UP) {
+ push_quad_a(info, fpos, fsize, voxel_face::CUBE_TOP);
+ }
+
+ if(vis & VIS_DOWN) {
+ push_quad_a(info, fpos, fsize, voxel_face::CUBE_BOTTOM);
+ }
+ } else {
+ if(vis & VIS_NORTH) {
+ push_quad_v(info, fpos, fsize, voxel_face::CUBE_NORTH, entropy);
+ }
+
+ if(vis & VIS_SOUTH) {
+ push_quad_v(info, fpos, fsize, voxel_face::CUBE_SOUTH, entropy);
+ }
+
+ if(vis & VIS_EAST) {
+ push_quad_v(info, fpos, fsize, voxel_face::CUBE_EAST, entropy);
+ }
+
+ if(vis & VIS_WEST) {
+ push_quad_v(info, fpos, fsize, voxel_face::CUBE_WEST, entropy);
+ }
+
+ if(vis & VIS_UP) {
+ push_quad_v(info, fpos, fsize, voxel_face::CUBE_TOP, entropy);
+ }
+
+ if(vis & VIS_DOWN) {
+ push_quad_v(info, fpos, fsize, voxel_face::CUBE_BOTTOM, entropy);
+ }
}
}
-void GL_MeshingTask::cache_chunk(const chunk_pos &cpos)
+void GL_MeshingTask::cache_chunk(const chunk_pos& cpos)
{
const auto index = get_cached_cpos(m_cpos, cpos);
@@ -304,7 +373,7 @@ void GL_MeshingTask::cache_chunk(const chunk_pos &cpos)
// Bogus internal flag component
struct NeedsMeshingComponent final {};
-static void on_chunk_create(const ChunkCreateEvent &event)
+static void on_chunk_create(const ChunkCreateEvent& event)
{
const std::array<chunk_pos, 6> neighbours = {
event.cpos + DIR_NORTH<chunk_pos::value_type>,
@@ -317,15 +386,15 @@ static void on_chunk_create(const ChunkCreateEvent &event)
globals::dimension->chunks.emplace_or_replace<NeedsMeshingComponent>(event.chunk->get_entity());
- for(const chunk_pos &cpos : neighbours) {
- if(const Chunk *chunk = globals::dimension->find_chunk(cpos)) {
+ for(const chunk_pos& cpos : neighbours) {
+ if(const Chunk* chunk = globals::dimension->find_chunk(cpos)) {
globals::dimension->chunks.emplace_or_replace<NeedsMeshingComponent>(chunk->get_entity());
continue;
}
}
}
-static void on_chunk_update(const ChunkUpdateEvent &event)
+static void on_chunk_update(const ChunkUpdateEvent& event)
{
const std::array<chunk_pos, 6> neighbours = {
event.cpos + DIR_NORTH<chunk_pos::value_type>,
@@ -338,15 +407,15 @@ static void on_chunk_update(const ChunkUpdateEvent &event)
globals::dimension->chunks.emplace_or_replace<NeedsMeshingComponent>(event.chunk->get_entity());
- for(const chunk_pos &cpos : neighbours) {
- if(const Chunk *chunk = globals::dimension->find_chunk(cpos)) {
+ for(const chunk_pos& cpos : neighbours) {
+ if(const Chunk* chunk = globals::dimension->find_chunk(cpos)) {
globals::dimension->chunks.emplace_or_replace<NeedsMeshingComponent>(chunk->get_entity());
continue;
}
}
}
-static void on_voxel_set(const VoxelSetEvent &event)
+static void on_voxel_set(const VoxelSetEvent& event)
{
globals::dimension->chunks.emplace_or_replace<NeedsMeshingComponent>(event.chunk->get_entity());
@@ -367,8 +436,8 @@ static void on_voxel_set(const VoxelSetEvent &event)
}
}
- for(const chunk_pos &cpos : neighbours) {
- if(const Chunk *chunk = globals::dimension->find_chunk(cpos)) {
+ for(const chunk_pos& cpos : neighbours) {
+ if(const Chunk* chunk = globals::dimension->find_chunk(cpos)) {
globals::dimension->chunks.emplace_or_replace<NeedsMeshingComponent>(chunk->get_entity());
continue;
}
@@ -384,7 +453,6 @@ void chunk_mesher::init(void)
void chunk_mesher::deinit(void)
{
-
}
void chunk_mesher::update(void)
diff --git a/game/client/chunk_quad.hh b/game/client/chunk_quad.hh
index 93fe904..1e34b31 100644
--- a/game/client/chunk_quad.hh
+++ b/game/client/chunk_quad.hh
@@ -10,7 +10,7 @@
// [1] FFFFTTTTTTTTTTTAAAAA------------
using ChunkQuad = std::array<std::uint32_t, 2>;
-constexpr inline static ChunkQuad make_chunk_quad(const glm::fvec3 &position, const glm::fvec2 &size, voxel_facing facing, std::size_t texture, std::size_t frames)
+constexpr inline static ChunkQuad make_chunk_quad(const glm::fvec3& position, const glm::fvec2& size, voxel_facing facing, std::size_t texture, std::size_t frames)
{
ChunkQuad result = {};
result[0] = 0x00000000;
diff --git a/game/client/chunk_renderer.cc b/game/client/chunk_renderer.cc
index 7282f4a..54239af 100644
--- a/game/client/chunk_renderer.cc
+++ b/game/client/chunk_renderer.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/chunk_renderer.hh"
#include "core/config.hh"
@@ -87,9 +88,11 @@ void chunk_renderer::render(void)
glDepthFunc(GL_LEQUAL);
glLineWidth(1.0f);
- if(toggles::get(TOGGLE_WIREFRAME))
+ if(toggles::get(TOGGLE_WIREFRAME)) {
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- else glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ } else {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }
quad_program.set_variant_vert(WORLD_CURVATURE, client_game::world_curvature.get_value());
quad_program.set_variant_vert(WORLD_FOG, client_game::fog_mode.get_value());
@@ -115,10 +118,10 @@ void chunk_renderer::render(void)
group.sort([](entt::entity ea, entt::entity eb) {
const auto dir_a = globals::dimension->chunks.get<ChunkComponent>(ea).cpos - camera::position_chunk;
const auto dir_b = globals::dimension->chunks.get<ChunkComponent>(eb).cpos - camera::position_chunk;
-
+
const auto da = dir_a[0] * dir_a[0] + dir_a[1] * dir_a[1] + dir_a[2] * dir_a[2];
const auto db = dir_b[0] * dir_b[0] + dir_b[1] * dir_b[1] + dir_b[2] * dir_b[2];
-
+
return da > db;
});
}
@@ -143,52 +146,42 @@ void chunk_renderer::render(void)
glFrontFace(GL_CCW);
for(const auto [entity, chunk, mesh] : group.each()) {
- if(plane_id >= mesh.quad_nb.size())
- continue;
- if(!mesh.quad_nb[plane_id].handle)
- continue;
- if(!mesh.quad_nb[plane_id].size)
- continue;
-
- const auto wpos = coord::to_fvec3(chunk.cpos - camera::position_chunk);
- glUniform3fv(quad_program.uniforms[u_quad_world_position].location, 1, glm::value_ptr(wpos));
-
- glBindBuffer(GL_ARRAY_BUFFER, mesh.quad_nb[plane_id].handle);
-
- glEnableVertexAttribArray(1);
- glVertexAttribDivisor(1, 1);
- glVertexAttribIPointer(1, 2, GL_UNSIGNED_INT, sizeof(ChunkQuad), nullptr);
-
- glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, mesh.quad_nb[plane_id].size);
-
- globals::num_drawcalls += 1;
- globals::num_triangles += 2 * mesh.quad_nb[plane_id].size;
+ if(plane_id < mesh.quad_nb.size() && mesh.quad_nb[plane_id].handle && mesh.quad_nb[plane_id].size) {
+ const auto wpos = coord::to_fvec3(chunk.cpos - camera::position_chunk);
+ glUniform3fv(quad_program.uniforms[u_quad_world_position].location, 1, glm::value_ptr(wpos));
+
+ glBindBuffer(GL_ARRAY_BUFFER, mesh.quad_nb[plane_id].handle);
+
+ glEnableVertexAttribArray(1);
+ glVertexAttribDivisor(1, 1);
+ glVertexAttribIPointer(1, 2, GL_UNSIGNED_INT, sizeof(ChunkQuad), nullptr);
+
+ glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, mesh.quad_nb[plane_id].size);
+
+ globals::num_drawcalls += 1;
+ globals::num_triangles += 2 * mesh.quad_nb[plane_id].size;
+ }
}
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
for(const auto [entity, chunk, mesh] : group.each()) {
- if(plane_id >= mesh.quad_b.size())
- continue;
- if(!mesh.quad_b[plane_id].handle)
- continue;
- if(!mesh.quad_b[plane_id].size)
- continue;
-
- const auto wpos = coord::to_fvec3(chunk.cpos - camera::position_chunk);
- glUniform3fv(quad_program.uniforms[u_quad_world_position].location, 1, glm::value_ptr(wpos));
-
- glBindBuffer(GL_ARRAY_BUFFER, mesh.quad_b[plane_id].handle);
-
- glEnableVertexAttribArray(1);
- glVertexAttribDivisor(1, 1);
- glVertexAttribIPointer(1, 2, GL_UNSIGNED_INT, sizeof(ChunkQuad), nullptr);
-
- glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, mesh.quad_b[plane_id].size);
-
- globals::num_drawcalls += 1;
- globals::num_triangles += 2 * mesh.quad_b[plane_id].size;
+ if(plane_id < mesh.quad_b.size() && mesh.quad_b[plane_id].handle && mesh.quad_b[plane_id].size) {
+ const auto wpos = coord::to_fvec3(chunk.cpos - camera::position_chunk);
+ glUniform3fv(quad_program.uniforms[u_quad_world_position].location, 1, glm::value_ptr(wpos));
+
+ glBindBuffer(GL_ARRAY_BUFFER, mesh.quad_b[plane_id].handle);
+
+ glEnableVertexAttribArray(1);
+ glVertexAttribDivisor(1, 1);
+ glVertexAttribIPointer(1, 2, GL_UNSIGNED_INT, sizeof(ChunkQuad), nullptr);
+
+ glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, mesh.quad_b[plane_id].size);
+
+ globals::num_drawcalls += 1;
+ globals::num_triangles += 2 * mesh.quad_b[plane_id].size;
+ }
}
}
diff --git a/game/client/chunk_visibility.cc b/game/client/chunk_visibility.cc
index eb4a7b0..29e4a52 100644
--- a/game/client/chunk_visibility.cc
+++ b/game/client/chunk_visibility.cc
@@ -1,11 +1,12 @@
#include "client/pch.hh"
+
#include "client/chunk_visibility.hh"
#include "core/config.hh"
#include "core/vectors.hh"
-#include "shared/chunk_aabb.hh"
#include "shared/chunk.hh"
+#include "shared/chunk_aabb.hh"
#include "shared/dimension.hh"
#include "shared/protocol.hh"
@@ -28,16 +29,16 @@ static void update_requests(void)
requests.clear();
for(auto cx = current_view_box.min.x; cx != current_view_box.max.x; cx += 1)
- for(auto cy = current_view_box.min.y; cy != current_view_box.max.y; cy += 1)
- for(auto cz = current_view_box.min.z; cz != current_view_box.max.z; cz += 1) {
- auto cpos = chunk_pos(cx, cy, cz);
+ for(auto cy = current_view_box.min.y; cy != current_view_box.max.y; cy += 1)
+ for(auto cz = current_view_box.min.z; cz != current_view_box.max.z; cz += 1) {
+ auto cpos = chunk_pos(cx, cy, cz);
- if(globals::dimension->find_chunk(cpos))
- continue;
- requests.push_back(cpos);
- }
+ if(!globals::dimension->find_chunk(cpos)) {
+ requests.push_back(cpos);
+ }
+ }
- std::sort(requests.begin(), requests.end(), [](const chunk_pos &cpos_a, const chunk_pos &cpos_b) {
+ std::sort(requests.begin(), requests.end(), [](const chunk_pos& cpos_a, const chunk_pos& cpos_b) {
auto da = cxvectors::distance2(cpos_a, camera::position_chunk);
auto db = cxvectors::distance2(cpos_b, camera::position_chunk);
return da > db;
@@ -77,9 +78,9 @@ void chunk_visibility::update_late(void)
auto view = globals::dimension->chunks.view<ChunkComponent>();
for(const auto [entity, chunk] : view.each()) {
- if(current_view_box.contains(chunk.cpos))
- continue;
- globals::dimension->remove_chunk(entity);
+ if(!current_view_box.contains(chunk.cpos)) {
+ globals::dimension->remove_chunk(entity);
+ }
}
previous_view_box = current_view_box;
diff --git a/game/client/crosshair.cc b/game/client/crosshair.cc
index 9b3a37a..72ece45 100644
--- a/game/client/crosshair.cc
+++ b/game/client/crosshair.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/crosshair.hh"
#include "core/constexpr.hh"
@@ -26,7 +27,7 @@ void crosshair::deinit(void)
}
void crosshair::layout(void)
-{
+{
auto viewport = ImGui::GetMainViewport();
auto draw_list = ImGui::GetForegroundDrawList();
diff --git a/game/client/direct_connection.cc b/game/client/direct_connection.cc
index 3f2bf73..b239371 100644
--- a/game/client/direct_connection.cc
+++ b/game/client/direct_connection.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/direct_connection.hh"
#include "core/config.hh"
@@ -25,7 +26,7 @@ static std::string str_password;
static std::string direct_hostname;
static std::string direct_password;
-static void on_glfw_key(const GlfwKeyEvent &event)
+static void on_glfw_key(const GlfwKeyEvent& event)
{
if((event.key == GLFW_KEY_ESCAPE) && (event.action == GLFW_PRESS)) {
if(globals::gui_screen == GUI_DIRECT_CONNECTION) {
@@ -35,7 +36,7 @@ static void on_glfw_key(const GlfwKeyEvent &event)
}
}
-static void on_language_set(const LanguageSetEvent &event)
+static void on_language_set(const LanguageSetEvent& event)
{
str_title = language::resolve("direct_connection.title");
str_connect = language::resolve_gui("direct_connection.connect");
@@ -51,13 +52,17 @@ static void connect_to_server(void)
std::string parsed_hostname;
std::uint16_t parsed_port;
- if(!parts[0].empty())
+ if(!parts[0].empty()) {
parsed_hostname = parts[0];
- else parsed_hostname = std::string("localhost");
+ } else {
+ parsed_hostname = std::string("localhost");
+ }
- if(parts.size() >= 2)
+ if(parts.size() >= 2) {
parsed_port = cxpr::clamp<std::uint16_t>(strtoul(parts[1].c_str(), nullptr, 10), 1024, UINT16_MAX);
- else parsed_port = protocol::PORT;
+ } else {
+ parsed_port = protocol::PORT;
+ }
session::connect(parsed_hostname.c_str(), parsed_port, direct_password.c_str());
}
@@ -119,8 +124,11 @@ void direct_connection::layout(void)
ImGui::Dummy(ImVec2(0.0f, 4.0f * globals::gui_scale));
ImGui::BeginDisabled(strtools::is_whitespace(direct_hostname));
- if(ImGui::Button(str_connect.c_str(), ImVec2(avail_width, 0.0f)))
+
+ if(ImGui::Button(str_connect.c_str(), ImVec2(avail_width, 0.0f))) {
connect_to_server();
+ }
+
ImGui::EndDisabled();
if(ImGui::Button(str_cancel.c_str(), ImVec2(avail_width, 0.0f))) {
diff --git a/game/client/experiments.cc b/game/client/experiments.cc
index 6c50ef4..70353b5 100644
--- a/game/client/experiments.cc
+++ b/game/client/experiments.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/experiments.hh"
#include "shared/dimension.hh"
@@ -14,7 +15,7 @@
#include "client/session.hh"
#include "client/status_lines.hh"
-static void on_glfw_mouse_button(const GlfwMouseButtonEvent &event)
+static void on_glfw_mouse_button(const GlfwMouseButtonEvent& event)
{
if(!globals::gui_screen && session::is_ingame()) {
if((event.action == GLFW_PRESS) && (player_target::voxel != NULL_VOXEL_ID)) {
@@ -51,17 +52,14 @@ void experiments::init_late(void)
void experiments::deinit(void)
{
-
}
void experiments::update(void)
{
-
}
void experiments::update_late(void)
{
-
}
void experiments::attack(void)
@@ -72,8 +70,8 @@ void experiments::attack(void)
void experiments::interact(void)
{
if(auto info = item_registry::find(hotbar::slots[hotbar::active_slot])) {
- if(info->place_voxel != NULL_VOXEL_ID)
+ if(info->place_voxel != NULL_VOXEL_ID) {
globals::dimension->set_voxel(info->place_voxel, player_target::coord + player_target::normal);
- return;
+ }
}
}
diff --git a/game/client/factory.cc b/game/client/factory.cc
index 5eca00c..4c1c24e 100644
--- a/game/client/factory.cc
+++ b/game/client/factory.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/factory.hh"
#include "shared/dimension.hh"
@@ -9,15 +10,15 @@
#include "client/globals.hh"
#include "client/sound_emitter.hh"
-void client_factory::create_player(Dimension *dimension, entt::entity entity)
+void client_factory::create_player(Dimension* dimension, entt::entity entity)
{
shared_factory::create_player(dimension, entity);
- const auto &head = dimension->entities.get<HeadComponent>(entity);
+ const auto& head = dimension->entities.get<HeadComponent>(entity);
dimension->entities.emplace_or_replace<HeadComponentIntr>(entity, head);
dimension->entities.emplace_or_replace<HeadComponentPrev>(entity, head);
- const auto &transform = dimension->entities.get<TransformComponent>(entity);
+ const auto& transform = dimension->entities.get<TransformComponent>(entity);
dimension->entities.emplace_or_replace<TransformComponentIntr>(entity, transform);
dimension->entities.emplace_or_replace<TransformComponentPrev>(entity, transform);
diff --git a/game/client/factory.hh b/game/client/factory.hh
index 4dec985..6f883c2 100644
--- a/game/client/factory.hh
+++ b/game/client/factory.hh
@@ -6,7 +6,7 @@ class Dimension;
namespace client_factory
{
-void create_player(Dimension *dimension, entt::entity entity);
+void create_player(Dimension* dimension, entt::entity entity);
} // namespace client_factory
#endif /* CLIENT_FACTORY_HH */
diff --git a/game/client/game.cc b/game/client/game.cc
index d6d1886..6f68cf9 100644
--- a/game/client/game.cc
+++ b/game/client/game.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/game.hh"
#include "core/angles.hh"
@@ -14,14 +15,12 @@
#include "shared/game_voxels.hh"
#include "shared/gravity.hh"
#include "shared/head.hh"
-#include "shared/head.hh"
#include "shared/item_registry.hh"
#include "shared/player.hh"
#include "shared/protocol.hh"
#include "shared/ray_dda.hh"
#include "shared/stasis.hh"
#include "shared/transform.hh"
-#include "shared/transform.hh"
#include "shared/velocity.hh"
#include "shared/voxel_registry.hh"
@@ -60,8 +59,8 @@
#include "client/session.hh"
#include "client/settings.hh"
#include "client/skybox.hh"
-#include "client/sound_emitter.hh"
#include "client/sound.hh"
+#include "client/sound_emitter.hh"
#include "client/splash.hh"
#include "client/status_lines.hh"
#include "client/texture_gui.hh"
@@ -85,7 +84,7 @@ static ConfigKeyBind hide_hud_toggle(GLFW_KEY_F1);
static resource_ptr<BinFile> bin_unscii16;
static resource_ptr<BinFile> bin_unscii8;
-static void on_glfw_framebuffer_size(const GlfwFramebufferSizeEvent &event)
+static void on_glfw_framebuffer_size(const GlfwFramebufferSizeEvent& event)
{
auto width_float = static_cast<float>(event.size.x);
auto height_float = static_cast<float>(event.size.y);
@@ -94,8 +93,8 @@ static void on_glfw_framebuffer_size(const GlfwFramebufferSizeEvent &event)
auto scale = cxpr::min(wscale, hscale);
if(globals::gui_scale != scale) {
- auto &io = ImGui::GetIO();
- auto &style = ImGui::GetStyle();
+ auto& io = ImGui::GetIO();
+ auto& style = ImGui::GetStyle();
ImFontConfig font_config;
font_config.FontDataOwnedByAtlas = false;
@@ -136,7 +135,6 @@ static void on_glfw_framebuffer_size(const GlfwFramebufferSizeEvent &event)
globals::gui_scale = scale;
}
-
if(globals::world_fbo) {
glDeleteRenderbuffers(1, &globals::world_fbo_depth);
glDeleteTextures(1, &globals::world_fbo_color);
@@ -166,7 +164,7 @@ static void on_glfw_framebuffer_size(const GlfwFramebufferSizeEvent &event)
}
}
-static void on_glfw_key(const GlfwKeyEvent &event)
+static void on_glfw_key(const GlfwKeyEvent& event)
{
if(!globals::gui_keybind_ptr && hide_hud_toggle.equals(event.key) && (event.action == GLFW_PRESS)) {
client_game::hide_hud = !client_game::hide_hud;
@@ -237,7 +235,7 @@ void client_game::init(void)
skybox::init();
- ImGuiStyle &style = ImGui::GetStyle();
+ ImGuiStyle& style = ImGui::GetStyle();
// Black buttons on a dark background
// may be harder to read than the text on them
@@ -247,67 +245,67 @@ void client_game::init(void)
// Rounding on elements looks cool but I am
// aiming for a more or less blocky and
// visually simple HiDPI-friendly UI style
- style.TabRounding = 0.0f;
- style.GrabRounding = 0.0f;
- style.ChildRounding = 0.0f;
- style.FrameRounding = 0.0f;
- style.PopupRounding = 0.0f;
- style.WindowRounding = 0.0f;
+ style.TabRounding = 0.0f;
+ style.GrabRounding = 0.0f;
+ style.ChildRounding = 0.0f;
+ style.FrameRounding = 0.0f;
+ style.PopupRounding = 0.0f;
+ style.WindowRounding = 0.0f;
style.ScrollbarRounding = 0.0f;
- style.Colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
- style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
- style.Colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
- style.Colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
- style.Colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
- style.Colors[ImGuiCol_Border] = ImVec4(0.79f, 0.79f, 0.79f, 0.50f);
- style.Colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
- style.Colors[ImGuiCol_FrameBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.54f);
- style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.36f, 0.36f, 0.36f, 0.40f);
- style.Colors[ImGuiCol_FrameBgActive] = ImVec4(0.63f, 0.63f, 0.63f, 0.67f);
- style.Colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
- style.Colors[ImGuiCol_TitleBgActive] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
- style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
- style.Colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
- style.Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
- style.Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.00f, 0.00f, 0.00f, 0.75f);
- style.Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f);
- style.Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
- style.Colors[ImGuiCol_CheckMark] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
- style.Colors[ImGuiCol_SliderGrab] = ImVec4(0.81f, 0.81f, 0.81f, 0.75f);
- style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
- style.Colors[ImGuiCol_Button] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
- style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f);
- style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
- style.Colors[ImGuiCol_Header] = ImVec4(0.00f, 0.00f, 0.00f, 0.75f);
- style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f);
- style.Colors[ImGuiCol_HeaderActive] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
- style.Colors[ImGuiCol_Separator] = ImVec4(0.49f, 0.49f, 0.49f, 0.50f);
- style.Colors[ImGuiCol_SeparatorHovered] = ImVec4(0.56f, 0.56f, 0.56f, 0.78f);
- style.Colors[ImGuiCol_SeparatorActive] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
- style.Colors[ImGuiCol_ResizeGrip] = ImVec4(0.34f, 0.34f, 0.34f, 0.20f);
- style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.57f, 0.57f, 0.57f, 0.67f);
- style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(1.00f, 1.00f, 1.00f, 0.95f);
- style.Colors[ImGuiCol_Tab] = ImVec4(0.00f, 0.00f, 0.00f, 0.75f);
- style.Colors[ImGuiCol_TabHovered] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f);
- style.Colors[ImGuiCol_TabActive] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
- style.Colors[ImGuiCol_TabUnfocused] = ImVec4(0.13f, 0.13f, 0.13f, 0.97f);
- style.Colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.44f, 0.44f, 0.44f, 1.00f);
- style.Colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
- style.Colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.69f, 0.00f, 0.00f, 1.00f);
- style.Colors[ImGuiCol_PlotHistogram] = ImVec4(0.00f, 1.00f, 0.20f, 1.00f);
- style.Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
- style.Colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f);
- style.Colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f);
- style.Colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f);
- style.Colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
- style.Colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
- style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.61f, 0.61f, 0.61f, 0.35f);
- style.Colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 1.00f);
- style.Colors[ImGuiCol_NavHighlight] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
- style.Colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
- style.Colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
- style.Colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
+ style.Colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
+ style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
+ style.Colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
+ style.Colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
+ style.Colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
+ style.Colors[ImGuiCol_Border] = ImVec4(0.79f, 0.79f, 0.79f, 0.50f);
+ style.Colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
+ style.Colors[ImGuiCol_FrameBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.54f);
+ style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.36f, 0.36f, 0.36f, 0.40f);
+ style.Colors[ImGuiCol_FrameBgActive] = ImVec4(0.63f, 0.63f, 0.63f, 0.67f);
+ style.Colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
+ style.Colors[ImGuiCol_TitleBgActive] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
+ style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
+ style.Colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
+ style.Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
+ style.Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.00f, 0.00f, 0.00f, 0.75f);
+ style.Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f);
+ style.Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
+ style.Colors[ImGuiCol_CheckMark] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
+ style.Colors[ImGuiCol_SliderGrab] = ImVec4(0.81f, 0.81f, 0.81f, 0.75f);
+ style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
+ style.Colors[ImGuiCol_Button] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
+ style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f);
+ style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
+ style.Colors[ImGuiCol_Header] = ImVec4(0.00f, 0.00f, 0.00f, 0.75f);
+ style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f);
+ style.Colors[ImGuiCol_HeaderActive] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
+ style.Colors[ImGuiCol_Separator] = ImVec4(0.49f, 0.49f, 0.49f, 0.50f);
+ style.Colors[ImGuiCol_SeparatorHovered] = ImVec4(0.56f, 0.56f, 0.56f, 0.78f);
+ style.Colors[ImGuiCol_SeparatorActive] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
+ style.Colors[ImGuiCol_ResizeGrip] = ImVec4(0.34f, 0.34f, 0.34f, 0.20f);
+ style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.57f, 0.57f, 0.57f, 0.67f);
+ style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(1.00f, 1.00f, 1.00f, 0.95f);
+ style.Colors[ImGuiCol_Tab] = ImVec4(0.00f, 0.00f, 0.00f, 0.75f);
+ style.Colors[ImGuiCol_TabHovered] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f);
+ style.Colors[ImGuiCol_TabActive] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
+ style.Colors[ImGuiCol_TabUnfocused] = ImVec4(0.13f, 0.13f, 0.13f, 0.97f);
+ style.Colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.44f, 0.44f, 0.44f, 1.00f);
+ style.Colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
+ style.Colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.69f, 0.00f, 0.00f, 1.00f);
+ style.Colors[ImGuiCol_PlotHistogram] = ImVec4(0.00f, 1.00f, 0.20f, 1.00f);
+ style.Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
+ style.Colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f);
+ style.Colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f);
+ style.Colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f);
+ style.Colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
+ style.Colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
+ style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.61f, 0.61f, 0.61f, 0.35f);
+ style.Colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 1.00f);
+ style.Colors[ImGuiCol_NavHighlight] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
+ style.Colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
+ style.Colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
+ style.Colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
// Making my own Game UI for Source Engine
// taught me one important thing: dimensions
@@ -381,8 +379,8 @@ void client_game::init_late(void)
// NOTE: this is very debug, early and a quite
// conservative limit choice; there must be a better
// way to make this limit way smaller than it currently is
- for(const std::shared_ptr<VoxelInfo> &info : voxel_registry::voxels) {
- for(const VoxelTexture &vtex : info->textures) {
+ for(const std::shared_ptr<VoxelInfo>& info : voxel_registry::voxels) {
+ for(const VoxelTexture& vtex : info->textures) {
max_texture_count += vtex.paths.size();
}
}
@@ -390,14 +388,14 @@ void client_game::init_late(void)
// UNDONE: asset packs for non-16x16 stuff
voxel_atlas::create(16, 16, max_texture_count);
- for(std::shared_ptr<VoxelInfo> &info : voxel_registry::voxels) {
- for(VoxelTexture &vtex : info->textures) {
+ for(std::shared_ptr<VoxelInfo>& info : voxel_registry::voxels) {
+ for(VoxelTexture& vtex : info->textures) {
if(auto strip = voxel_atlas::find_or_load(vtex.paths)) {
vtex.cached_offset = strip->offset;
vtex.cached_plane = strip->plane;
continue;
}
-
+
spdlog::critical("client_gl: {}: failed to load atlas strips", info->name);
std::terminate();
}
@@ -405,7 +403,7 @@ void client_game::init_late(void)
voxel_atlas::generate_mipmaps();
- for(std::shared_ptr<ItemInfo> &info : item_registry::items) {
+ for(std::shared_ptr<ItemInfo>& info : item_registry::items) {
info->cached_texture = resource::load<TextureGUI>(info->texture.c_str(), TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T);
}
@@ -482,9 +480,9 @@ void client_game::fixed_update(void)
void client_game::fixed_update_late(void)
{
if(session::is_ingame()) {
- const auto &head = globals::dimension->entities.get<HeadComponent>(globals::player);
- const auto &transform = globals::dimension->entities.get<TransformComponent>(globals::player);
- const auto &velocity = globals::dimension->entities.get<VelocityComponent>(globals::player);
+ const auto& head = globals::dimension->entities.get<HeadComponent>(globals::player);
+ const auto& transform = globals::dimension->entities.get<TransformComponent>(globals::player);
+ const auto& velocity = globals::dimension->entities.get<VelocityComponent>(globals::player);
protocol::EntityHead head_packet;
head_packet.entity = entt::null; // ignored by server
@@ -509,9 +507,11 @@ void client_game::fixed_update_late(void)
void client_game::update(void)
{
if(session::is_ingame()) {
- if(toggles::get(TOGGLE_PM_FLIGHT))
+ if(toggles::get(TOGGLE_PM_FLIGHT)) {
globals::dimension->entities.remove<GravityComponent>(globals::player);
- else globals::dimension->entities.emplace_or_replace<GravityComponent>(globals::player);
+ } else {
+ globals::dimension->entities.emplace_or_replace<GravityComponent>(globals::player);
+ }
}
if(globals::sound_ctx) {
@@ -568,10 +568,12 @@ void client_game::update_late(void)
gamepad::update_late();
chunk_visibility::update_late();
-
- if(client_game::vertical_sync.get_value())
+
+ if(client_game::vertical_sync.get_value()) {
glfwSwapInterval(1);
- else glfwSwapInterval(0);
+ } else {
+ glfwSwapInterval(0);
+ }
}
void client_game::render(void)
@@ -602,11 +604,11 @@ void client_game::render(void)
// Don't render ourselves
continue;
}
-
+
glm::fvec3 forward;
cxangles::vectors(transform.angles + head.angles, forward);
forward *= 2.0f;
-
+
glm::fvec3 hull_size = collision.aabb.max - collision.aabb.min;
glm::fvec3 hull_fpos = transform.local + collision.aabb.min;
glm::fvec3 look = transform.local + head.offset;
diff --git a/game/client/gamepad.cc b/game/client/gamepad.cc
index 9321d08..26411ba 100644
--- a/game/client/gamepad.cc
+++ b/game/client/gamepad.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/gamepad.hh"
#include "core/cmdline.hh"
@@ -23,7 +24,7 @@ ConfigBoolean gamepad::active(false);
GLFWgamepadstate gamepad::state;
GLFWgamepadstate gamepad::last_state;
-static void on_toggle_enable(const ToggleEnabledEvent &event)
+static void on_toggle_enable(const ToggleEnabledEvent& event)
{
if(event.type == TOGGLE_USE_GAMEPAD) {
gamepad::active.set_value(true);
@@ -31,7 +32,7 @@ static void on_toggle_enable(const ToggleEnabledEvent &event)
}
}
-static void on_toggle_disable(const ToggleDisabledEvent &event)
+static void on_toggle_disable(const ToggleDisabledEvent& event)
{
if(event.type == TOGGLE_USE_GAMEPAD) {
gamepad::active.set_value(false);
@@ -39,15 +40,17 @@ static void on_toggle_disable(const ToggleDisabledEvent &event)
}
}
-static void on_glfw_joystick_event(const GlfwJoystickEvent &event)
+static void on_glfw_joystick_event(const GlfwJoystickEvent& event)
{
if((event.event_type == GLFW_CONNECTED) && glfwJoystickIsGamepad(event.joystick_id) && (active_gamepad_id == INVALID_GAMEPAD_ID)) {
gamepad::available = true;
active_gamepad_id = event.joystick_id;
- for(int i = 0; i < NUM_AXES; gamepad::last_state.axes[i++] = 0.0f);
- for(int i = 0; i < NUM_BUTTONS; gamepad::last_state.buttons[i++] = GLFW_RELEASE);
+ for(int i = 0; i < NUM_AXES; gamepad::last_state.axes[i++] = 0.0f)
+ ;
+ for(int i = 0; i < NUM_BUTTONS; gamepad::last_state.buttons[i++] = GLFW_RELEASE)
+ ;
spdlog::info("gamepad: detected gamepad: {}", glfwGetGamepadName(event.joystick_id));
@@ -59,8 +62,10 @@ static void on_glfw_joystick_event(const GlfwJoystickEvent &event)
active_gamepad_id = INVALID_GAMEPAD_ID;
- for(int i = 0; i < NUM_AXES; gamepad::last_state.axes[i++] = 0.0f);
- for(int i = 0; i < NUM_BUTTONS; gamepad::last_state.buttons[i++] = GLFW_RELEASE);
+ for(int i = 0; i < NUM_AXES; gamepad::last_state.axes[i++] = 0.0f)
+ ;
+ for(int i = 0; i < NUM_BUTTONS; gamepad::last_state.buttons[i++] = GLFW_RELEASE)
+ ;
spdlog::warn("gamepad: disconnected");
@@ -97,8 +102,10 @@ void gamepad::init(void)
active_gamepad_id = joystick;
- for(int i = 0; i < NUM_AXES; gamepad::last_state.axes[i++] = 0.0f);
- for(int i = 0; i < NUM_BUTTONS; gamepad::last_state.buttons[i++] = GLFW_RELEASE);
+ for(int i = 0; i < NUM_AXES; gamepad::last_state.axes[i++] = 0.0f)
+ ;
+ for(int i = 0; i < NUM_BUTTONS; gamepad::last_state.buttons[i++] = GLFW_RELEASE)
+ ;
spdlog::info("gamepad: detected gamepad: {}", glfwGetGamepadName(joystick));
@@ -106,8 +113,10 @@ void gamepad::init(void)
}
}
- for(int i = 0; i < NUM_AXES; gamepad::state.axes[i++] = 0.0f);
- for(int i = 0; i < NUM_BUTTONS; gamepad::state.buttons[i++] = GLFW_RELEASE);
+ for(int i = 0; i < NUM_AXES; gamepad::state.axes[i++] = 0.0f)
+ ;
+ for(int i = 0; i < NUM_BUTTONS; gamepad::state.buttons[i++] = GLFW_RELEASE)
+ ;
globals::dispatcher.sink<ToggleEnabledEvent>().connect<&on_toggle_enable>();
globals::dispatcher.sink<ToggleDisabledEvent>().connect<&on_toggle_disable>();
diff --git a/game/client/gamepad_axis.cc b/game/client/gamepad_axis.cc
index dff0894..4d4d953 100644
--- a/game/client/gamepad_axis.cc
+++ b/game/client/gamepad_axis.cc
@@ -1,26 +1,29 @@
#include "client/pch.hh"
+
#include "client/gamepad_axis.hh"
#include "core/constexpr.hh"
#include "client/gamepad.hh"
-constexpr static const char *UNKNOWN_AXIS_NAME = "UNKNOWN";
+constexpr static const char* UNKNOWN_AXIS_NAME = "UNKNOWN";
-static const std::pair<int, const char *> axis_names[] = {
- { GLFW_GAMEPAD_AXIS_LEFT_X, "LEFT_X" },
- { GLFW_GAMEPAD_AXIS_LEFT_Y, "LEFT_Y" },
- { GLFW_GAMEPAD_AXIS_RIGHT_X, "RIGHT_X" },
- { GLFW_GAMEPAD_AXIS_RIGHT_Y, "RIGHT_Y" },
- { GLFW_GAMEPAD_AXIS_LEFT_TRIGGER, "LEFT_TRIG" },
- { GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER, "RIGHT_TRIG" },
+static const std::pair<int, const char*> axis_names[] = {
+ { GLFW_GAMEPAD_AXIS_LEFT_X, "LEFT_X" },
+ { GLFW_GAMEPAD_AXIS_LEFT_Y, "LEFT_Y" },
+ { GLFW_GAMEPAD_AXIS_RIGHT_X, "RIGHT_X" },
+ { GLFW_GAMEPAD_AXIS_RIGHT_Y, "RIGHT_Y" },
+ { GLFW_GAMEPAD_AXIS_LEFT_TRIGGER, "LEFT_TRIG" },
+ { GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER, "RIGHT_TRIG" },
};
-static const char *get_axis_name(int axis)
+static const char* get_axis_name(int axis)
{
- for(const auto &it : axis_names) {
- if(it.first != axis)
+ for(const auto& it : axis_names) {
+ if(it.first != axis) {
continue;
+ }
+
return it.second;
}
@@ -29,7 +32,6 @@ static const char *get_axis_name(int axis)
ConfigGamepadAxis::ConfigGamepadAxis(void) : ConfigGamepadAxis(INVALID_GAMEPAD_AXIS, false)
{
-
}
ConfigGamepadAxis::ConfigGamepadAxis(int axis, bool inverted)
@@ -40,18 +42,18 @@ ConfigGamepadAxis::ConfigGamepadAxis(int axis, bool inverted)
m_full_string = fmt::format("{}:{}", m_name, m_inverted ? 1U : 0U);
}
-const char *ConfigGamepadAxis::get(void) const
+const char* ConfigGamepadAxis::get(void) const
{
return m_full_string.c_str();
}
-void ConfigGamepadAxis::set(const char *value)
+void ConfigGamepadAxis::set(const char* value)
{
char new_name[64];
unsigned int new_invert;
if(2 == std::sscanf(value, "%63[^:]:%u", new_name, &new_invert)) {
- for(const auto &it : axis_names) {
+ for(const auto& it : axis_names) {
if(!std::strcmp(it.second, new_name)) {
m_inverted = new_invert;
m_gamepad_axis = it.first;
@@ -91,20 +93,22 @@ void ConfigGamepadAxis::set_inverted(bool inverted)
m_full_string = fmt::format("{}:{}", m_name, m_inverted ? 1U : 0U);
}
-float ConfigGamepadAxis::get_value(const GLFWgamepadstate &state, float deadzone) const
+float ConfigGamepadAxis::get_value(const GLFWgamepadstate& state, float deadzone) const
{
if(m_gamepad_axis <= cxpr::array_size(state.axes)) {
auto value = state.axes[m_gamepad_axis];
- if(cxpr::abs(value) > deadzone)
+
+ if(cxpr::abs(value) > deadzone) {
return m_inverted ? -value : value;
+ }
+
return 0.0f;
}
return 0.0f;
-
}
-const char *ConfigGamepadAxis::get_name(void) const
+const char* ConfigGamepadAxis::get_name(void) const
{
return m_name;
}
diff --git a/game/client/gamepad_axis.hh b/game/client/gamepad_axis.hh
index 6ffb86d..c0ed6ee 100644
--- a/game/client/gamepad_axis.hh
+++ b/game/client/gamepad_axis.hh
@@ -12,8 +12,8 @@ public:
explicit ConfigGamepadAxis(int axis, bool inverted);
virtual ~ConfigGamepadAxis(void) = default;
- virtual const char *get(void) const override;
- virtual void set(const char *value) override;
+ virtual const char* get(void) const override;
+ virtual void set(const char* value) override;
int get_axis(void) const;
void set_axis(int axis);
@@ -21,19 +21,19 @@ public:
bool is_inverted(void) const;
void set_inverted(bool inverted);
- float get_value(const GLFWgamepadstate &state, float deadzone = 0.0f) const;
+ float get_value(const GLFWgamepadstate& state, float deadzone = 0.0f) const;
// Conventional get/set methods implemented by
// this configuration value actually contain the
// inversion flag. Since we're updating that flag
// in the UI by means of a separate checkbox, we only need the name here
- const char *get_name(void) const;
+ const char* get_name(void) const;
private:
bool m_inverted;
int m_gamepad_axis;
std::string m_full_string;
- const char *m_name;
+ const char* m_name;
};
#endif /* CLIENT_GAMEPAD_AXIS_HH */
diff --git a/game/client/gamepad_button.cc b/game/client/gamepad_button.cc
index e22f7e7..c236054 100644
--- a/game/client/gamepad_button.cc
+++ b/game/client/gamepad_button.cc
@@ -1,36 +1,37 @@
#include "client/pch.hh"
+
#include "client/gamepad_button.hh"
#include "core/constexpr.hh"
#include "client/gamepad.hh"
-constexpr static const char *UNKNOWN_BUTTON_NAME = "UNKNOWN";
-
-static const std::pair<int, const char *> button_names[] = {
- { GLFW_GAMEPAD_BUTTON_A, "A" },
- { GLFW_GAMEPAD_BUTTON_B, "B" },
- { GLFW_GAMEPAD_BUTTON_X, "X" },
- { GLFW_GAMEPAD_BUTTON_Y, "Y" },
- { GLFW_GAMEPAD_BUTTON_LEFT_BUMPER, "L_BUMP" },
- { GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER, "R_BUMP" },
- { GLFW_GAMEPAD_BUTTON_BACK, "BACK" },
- { GLFW_GAMEPAD_BUTTON_START, "START" },
- { GLFW_GAMEPAD_BUTTON_GUIDE, "GUIDE" },
- { GLFW_GAMEPAD_BUTTON_LEFT_THUMB, "L_THUMB" },
- { GLFW_GAMEPAD_BUTTON_RIGHT_THUMB, "R_THUMB" },
- { GLFW_GAMEPAD_BUTTON_DPAD_UP, "DPAD_UP" },
- { GLFW_GAMEPAD_BUTTON_DPAD_RIGHT, "DPAD_RIGHT" },
- { GLFW_GAMEPAD_BUTTON_DPAD_DOWN, "DPAD_DOWN" },
- { GLFW_GAMEPAD_BUTTON_DPAD_LEFT, "DPAD_LEFT" },
+constexpr static const char* UNKNOWN_BUTTON_NAME = "UNKNOWN";
+
+static const std::pair<int, const char*> button_names[] = {
+ { GLFW_GAMEPAD_BUTTON_A, "A" },
+ { GLFW_GAMEPAD_BUTTON_B, "B" },
+ { GLFW_GAMEPAD_BUTTON_X, "X" },
+ { GLFW_GAMEPAD_BUTTON_Y, "Y" },
+ { GLFW_GAMEPAD_BUTTON_LEFT_BUMPER, "L_BUMP" },
+ { GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER, "R_BUMP" },
+ { GLFW_GAMEPAD_BUTTON_BACK, "BACK" },
+ { GLFW_GAMEPAD_BUTTON_START, "START" },
+ { GLFW_GAMEPAD_BUTTON_GUIDE, "GUIDE" },
+ { GLFW_GAMEPAD_BUTTON_LEFT_THUMB, "L_THUMB" },
+ { GLFW_GAMEPAD_BUTTON_RIGHT_THUMB, "R_THUMB" },
+ { GLFW_GAMEPAD_BUTTON_DPAD_UP, "DPAD_UP" },
+ { GLFW_GAMEPAD_BUTTON_DPAD_RIGHT, "DPAD_RIGHT" },
+ { GLFW_GAMEPAD_BUTTON_DPAD_DOWN, "DPAD_DOWN" },
+ { GLFW_GAMEPAD_BUTTON_DPAD_LEFT, "DPAD_LEFT" },
};
-static const char *get_button_name(int button)
+static const char* get_button_name(int button)
{
- for(const auto &it : button_names) {
- if(it.first != button)
- continue;
- return it.second;
+ for(const auto& it : button_names) {
+ if(it.first == button) {
+ return it.second;
+ }
}
return UNKNOWN_BUTTON_NAME;
@@ -48,14 +49,14 @@ ConfigGamepadButton::ConfigGamepadButton(int button)
m_name = get_button_name(button);
}
-const char *ConfigGamepadButton::get(void) const
+const char* ConfigGamepadButton::get(void) const
{
return m_name;
}
-void ConfigGamepadButton::set(const char *value)
+void ConfigGamepadButton::set(const char* value)
{
- for(const auto &it : button_names) {
+ for(const auto& it : button_names) {
if(!std::strcmp(it.second, value)) {
m_gamepad_button = it.first;
m_name = it.second;
@@ -83,9 +84,7 @@ bool ConfigGamepadButton::equals(int button) const
return m_gamepad_button == button;
}
-bool ConfigGamepadButton::is_pressed(const GLFWgamepadstate &state) const
+bool ConfigGamepadButton::is_pressed(const GLFWgamepadstate& state) const
{
- if((m_gamepad_button < cxpr::array_size(state.buttons)) && (state.buttons[m_gamepad_button] == GLFW_PRESS))
- return true;
- return false;
+ return m_gamepad_button < cxpr::array_size(state.buttons) && state.buttons[m_gamepad_button] == GLFW_PRESS;
}
diff --git a/game/client/gamepad_button.hh b/game/client/gamepad_button.hh
index d8f2ed7..04b3a41 100644
--- a/game/client/gamepad_button.hh
+++ b/game/client/gamepad_button.hh
@@ -12,18 +12,18 @@ public:
explicit ConfigGamepadButton(int button);
virtual ~ConfigGamepadButton(void) = default;
- virtual const char *get(void) const override;
- virtual void set(const char *value) override;
+ virtual const char* get(void) const override;
+ virtual void set(const char* value) override;
int get_button(void) const;
void set_button(int button);
bool equals(int button) const;
- bool is_pressed(const GLFWgamepadstate &state) const;
+ bool is_pressed(const GLFWgamepadstate& state) const;
private:
int m_gamepad_button;
- const char *m_name;
+ const char* m_name;
};
#endif /* CLIENT_GAMEPAD_BUTTON_HH */
diff --git a/game/client/glfw.hh b/game/client/glfw.hh
index 5af514f..9cdf734 100644
--- a/game/client/glfw.hh
+++ b/game/client/glfw.hh
@@ -17,14 +17,14 @@ struct GlfwJoystickEvent final {
};
struct GlfwKeyEvent final {
- int key {GLFW_KEY_UNKNOWN};
+ int key { GLFW_KEY_UNKNOWN };
int scancode;
int action;
int mods;
};
struct GlfwMouseButtonEvent final {
- int button {GLFW_KEY_UNKNOWN};
+ int button { GLFW_KEY_UNKNOWN };
int action;
int mods;
};
diff --git a/game/client/globals.cc b/game/client/globals.cc
index 071cf0a..6e00680 100644
--- a/game/client/globals.cc
+++ b/game/client/globals.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/globals.hh"
#include "core/config.hh"
@@ -7,7 +8,7 @@
Config globals::client_config;
-GLFWwindow *globals::window;
+GLFWwindow* globals::window;
float globals::window_frametime;
float globals::window_frametime_avg;
@@ -27,21 +28,21 @@ GLuint globals::world_fbo_depth;
std::size_t globals::num_drawcalls;
std::size_t globals::num_triangles;
-ENetHost *globals::client_host;
+ENetHost* globals::client_host;
-Dimension *globals::dimension = nullptr;
+Dimension* globals::dimension = nullptr;
entt::entity globals::player;
-ImFont *globals::font_debug;
-ImFont *globals::font_default;
-ImFont *globals::font_chat;
+ImFont* globals::font_debug;
+ImFont* globals::font_default;
+ImFont* globals::font_chat;
-ConfigKeyBind *globals::gui_keybind_ptr = nullptr;
-ConfigGamepadAxis *globals::gui_gamepad_axis_ptr = nullptr;
-ConfigGamepadButton *globals::gui_gamepad_button_ptr = nullptr;
+ConfigKeyBind* globals::gui_keybind_ptr = nullptr;
+ConfigGamepadAxis* globals::gui_gamepad_axis_ptr = nullptr;
+ConfigGamepadButton* globals::gui_gamepad_button_ptr = nullptr;
unsigned int globals::gui_scale = 0U;
unsigned int globals::gui_screen = GUI_SCREEN_NONE;
-ALCdevice *globals::sound_dev;
-ALCcontext *globals::sound_ctx;
+ALCdevice* globals::sound_dev;
+ALCcontext* globals::sound_ctx;
diff --git a/game/client/globals.hh b/game/client/globals.hh
index 9423283..3fc2223 100644
--- a/game/client/globals.hh
+++ b/game/client/globals.hh
@@ -18,7 +18,7 @@ namespace globals
{
extern Config client_config;
-extern GLFWwindow *window;
+extern GLFWwindow* window;
// Some gamesystems that aren't really
// gameplay-oriented might still use client
@@ -43,24 +43,24 @@ extern GLuint world_fbo_depth;
extern std::size_t num_drawcalls;
extern std::size_t num_triangles;
-extern ENetHost *client_host;
+extern ENetHost* client_host;
-extern Dimension *dimension;
+extern Dimension* dimension;
extern entt::entity player;
-extern ImFont *font_debug;
-extern ImFont *font_default;
-extern ImFont *font_chat;
+extern ImFont* font_debug;
+extern ImFont* font_default;
+extern ImFont* font_chat;
-extern ConfigKeyBind *gui_keybind_ptr;
-extern ConfigGamepadAxis *gui_gamepad_axis_ptr;
-extern ConfigGamepadButton *gui_gamepad_button_ptr;
+extern ConfigKeyBind* gui_keybind_ptr;
+extern ConfigGamepadAxis* gui_gamepad_axis_ptr;
+extern ConfigGamepadButton* gui_gamepad_button_ptr;
extern unsigned int gui_scale;
extern unsigned int gui_screen;
-extern ALCdevice *sound_dev;
-extern ALCcontext *sound_ctx;
+extern ALCdevice* sound_dev;
+extern ALCcontext* sound_ctx;
} // namespace globals
#endif /* CLIENTOBALS_HH */
diff --git a/game/client/gui_screen.hh b/game/client/gui_screen.hh
index 0ee7b44..edad116 100644
--- a/game/client/gui_screen.hh
+++ b/game/client/gui_screen.hh
@@ -2,13 +2,13 @@
#define CLIENT_GUI_SCREEN_HH 1
#pragma once
-constexpr static unsigned int GUI_SCREEN_NONE = 0x0000U;
-constexpr static unsigned int GUI_MAIN_MENU = 0x0001U;
-constexpr static unsigned int GUI_PLAY_MENU = 0x0002U;
-constexpr static unsigned int GUI_SETTINGS = 0x0003U;
-constexpr static unsigned int GUI_PROGRESS_BAR = 0x0004U;
-constexpr static unsigned int GUI_MESSAGE_BOX = 0x0005U;
-constexpr static unsigned int GUI_CHAT = 0x0006U;
+constexpr static unsigned int GUI_SCREEN_NONE = 0x0000U;
+constexpr static unsigned int GUI_MAIN_MENU = 0x0001U;
+constexpr static unsigned int GUI_PLAY_MENU = 0x0002U;
+constexpr static unsigned int GUI_SETTINGS = 0x0003U;
+constexpr static unsigned int GUI_PROGRESS_BAR = 0x0004U;
+constexpr static unsigned int GUI_MESSAGE_BOX = 0x0005U;
+constexpr static unsigned int GUI_CHAT = 0x0006U;
constexpr static unsigned int GUI_DIRECT_CONNECTION = 0x0007U;
#endif /* CLIENT_GUI_SCREEN_HH */
diff --git a/game/client/hotbar.cc b/game/client/hotbar.cc
index a5f976c..a783347 100644
--- a/game/client/hotbar.cc
+++ b/game/client/hotbar.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/hotbar.hh"
#include "core/config.hh"
@@ -28,7 +29,7 @@ static resource_ptr<TextureGUI> hotbar_selector;
static ImU32 get_color_alpha(ImGuiCol style_color, float alpha)
{
- const auto &color = ImGui::GetStyleColorVec4(style_color);
+ const auto& color = ImGui::GetStyleColorVec4(style_color);
return ImGui::GetColorU32(ImVec4(color.x, color.y, color.z, alpha));
}
@@ -45,7 +46,7 @@ static void update_hotbar_item(void)
}
}
-static void on_glfw_key(const GlfwKeyEvent &event)
+static void on_glfw_key(const GlfwKeyEvent& event)
{
if((event.action == GLFW_PRESS) && !globals::gui_screen) {
for(unsigned int i = 0U; i < HOTBAR_SIZE; ++i) {
@@ -58,7 +59,7 @@ static void on_glfw_key(const GlfwKeyEvent &event)
}
}
-static void on_glfw_scroll(const GlfwScrollEvent &event)
+static void on_glfw_scroll(const GlfwScrollEvent& event)
{
if(!globals::gui_screen) {
if(event.dy < 0.0) {
@@ -120,7 +121,7 @@ void hotbar::deinit(void)
void hotbar::layout(void)
{
- auto &style = ImGui::GetStyle();
+ auto& style = ImGui::GetStyle();
auto item_size = ITEM_SIZE * globals::gui_scale;
auto hotbar_width = HOTBAR_SIZE * item_size;
diff --git a/game/client/imdraw_ext.cc b/game/client/imdraw_ext.cc
index 3423fb4..920063e 100644
--- a/game/client/imdraw_ext.cc
+++ b/game/client/imdraw_ext.cc
@@ -1,9 +1,10 @@
#include "client/pch.hh"
+
#include "client/imdraw_ext.hh"
#include "client/globals.hh"
-void imdraw_ext::text_shadow(const std::string &text, const ImVec2 &position, ImU32 text_color, ImU32 shadow_color, ImFont *font, ImDrawList *draw_list)
+void imdraw_ext::text_shadow(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font, ImDrawList* draw_list)
{
const auto shadow_position = ImVec2(position.x + 0.5f * globals::gui_scale, position.y + 0.5f * globals::gui_scale);
draw_list->AddText(font, font->FontSize, shadow_position, shadow_color, text.c_str(), text.c_str() + text.size());
diff --git a/game/client/imdraw_ext.hh b/game/client/imdraw_ext.hh
index 8d62d25..a73269e 100644
--- a/game/client/imdraw_ext.hh
+++ b/game/client/imdraw_ext.hh
@@ -4,7 +4,7 @@
namespace imdraw_ext
{
-void text_shadow(const std::string &text, const ImVec2 &position, ImU32 text_color, ImU32 shadow_color, ImFont *font, ImDrawList *draw_list);
+void text_shadow(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font, ImDrawList* draw_list);
} // namespace imdraw_ext
#endif /* CLIENT_IMDRAW_EXT_HH */
diff --git a/game/client/interpolation.cc b/game/client/interpolation.cc
index 841d429..e820b62 100644
--- a/game/client/interpolation.cc
+++ b/game/client/interpolation.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/interpolation.hh"
#include "core/constexpr.hh"
diff --git a/game/client/keybind.cc b/game/client/keybind.cc
index 7df73ed..d47397d 100644
--- a/game/client/keybind.cc
+++ b/game/client/keybind.cc
@@ -1,141 +1,142 @@
#include "client/pch.hh"
+
#include "client/keybind.hh"
#include "core/constexpr.hh"
#include "client/const.hh"
-constexpr static const char *UNKNOWN_KEY_NAME = "UNKNOWN";
+constexpr static const char* UNKNOWN_KEY_NAME = "UNKNOWN";
-static const std::pair<int, const char *> key_names[] = {
- { GLFW_KEY_SPACE, "SPACE" },
- { GLFW_KEY_APOSTROPHE, "'" },
- { GLFW_KEY_COMMA, "," },
- { GLFW_KEY_MINUS, "-" },
- { GLFW_KEY_PERIOD, "." },
- { GLFW_KEY_SLASH, "/" },
- { GLFW_KEY_0, "0" },
- { GLFW_KEY_1, "1" },
- { GLFW_KEY_2, "2" },
- { GLFW_KEY_3, "3" },
- { GLFW_KEY_4, "4" },
- { GLFW_KEY_5, "5" },
- { GLFW_KEY_6, "6" },
- { GLFW_KEY_7, "7" },
- { GLFW_KEY_8, "8" },
- { GLFW_KEY_9, "9" },
- { GLFW_KEY_SEMICOLON, ";" },
- { GLFW_KEY_EQUAL, "=" },
- { GLFW_KEY_A, "A" },
- { GLFW_KEY_B, "B" },
- { GLFW_KEY_C, "C" },
- { GLFW_KEY_D, "D" },
- { GLFW_KEY_E, "E" },
- { GLFW_KEY_F, "F" },
- { GLFW_KEY_G, "G" },
- { GLFW_KEY_H, "H" },
- { GLFW_KEY_I, "I" },
- { GLFW_KEY_J, "J" },
- { GLFW_KEY_K, "K" },
- { GLFW_KEY_L, "L" },
- { GLFW_KEY_M, "M" },
- { GLFW_KEY_N, "N" },
- { GLFW_KEY_O, "O" },
- { GLFW_KEY_P, "P" },
- { GLFW_KEY_Q, "Q" },
- { GLFW_KEY_R, "R" },
- { GLFW_KEY_S, "S" },
- { GLFW_KEY_T, "T" },
- { GLFW_KEY_U, "U" },
- { GLFW_KEY_V, "V" },
- { GLFW_KEY_W, "W" },
- { GLFW_KEY_X, "X" },
- { GLFW_KEY_Y, "Y" },
- { GLFW_KEY_Z, "Z" },
- { GLFW_KEY_LEFT_BRACKET, "[" },
- { GLFW_KEY_BACKSLASH, "\\" },
- { GLFW_KEY_RIGHT_BRACKET, "]" },
- { GLFW_KEY_GRAVE_ACCENT, "`" },
- { GLFW_KEY_WORLD_1, "WORLD_1" },
- { GLFW_KEY_WORLD_2, "WORLD_2" },
- { GLFW_KEY_ESCAPE, "ESCAPE" },
- { GLFW_KEY_ENTER, "ENTER" },
- { GLFW_KEY_TAB, "TAB" },
- { GLFW_KEY_BACKSPACE, "BACKSPACE" },
- { GLFW_KEY_INSERT, "INSERT" },
- { GLFW_KEY_DELETE, "DELETE" },
- { GLFW_KEY_RIGHT, "RIGHT" },
- { GLFW_KEY_LEFT, "LEFT" },
- { GLFW_KEY_DOWN, "DOWN" },
- { GLFW_KEY_UP, "UP" },
- { GLFW_KEY_PAGE_UP, "PAGE_UP" },
- { GLFW_KEY_PAGE_DOWN, "PAGE_DOWN" },
- { GLFW_KEY_HOME, "HOME" },
- { GLFW_KEY_END, "END" },
- { GLFW_KEY_CAPS_LOCK, "CAPS_LOCK" },
- { GLFW_KEY_SCROLL_LOCK, "SCROLL_LOCK" },
- { GLFW_KEY_NUM_LOCK, "NUM_LOCK" },
- { GLFW_KEY_PRINT_SCREEN, "PRINT_SCREEN" },
- { GLFW_KEY_PAUSE, "PAUSE" },
- { GLFW_KEY_F1, "F1" },
- { GLFW_KEY_F2, "F2" },
- { GLFW_KEY_F3, "F3" },
- { GLFW_KEY_F4, "F4" },
- { GLFW_KEY_F5, "F5" },
- { GLFW_KEY_F6, "F6" },
- { GLFW_KEY_F7, "F7" },
- { GLFW_KEY_F8, "F8" },
- { GLFW_KEY_F9, "F9" },
- { GLFW_KEY_F10, "F10" },
- { GLFW_KEY_F11, "F11" },
- { GLFW_KEY_F12, "F12" },
- { GLFW_KEY_F13, "F13" },
- { GLFW_KEY_F14, "F14" },
- { GLFW_KEY_F15, "F15" },
- { GLFW_KEY_F16, "F16" },
- { GLFW_KEY_F17, "F17" },
- { GLFW_KEY_F18, "F18" },
- { GLFW_KEY_F19, "F19" },
- { GLFW_KEY_F20, "F20" },
- { GLFW_KEY_F21, "F21" },
- { GLFW_KEY_F22, "F22" },
- { GLFW_KEY_F23, "F23" },
- { GLFW_KEY_F24, "F24" },
- { GLFW_KEY_F25, "F25" },
- { GLFW_KEY_KP_0, "KEYPAD_0" },
- { GLFW_KEY_KP_1, "KEYPAD_1" },
- { GLFW_KEY_KP_2, "KEYPAD_2" },
- { GLFW_KEY_KP_3, "KEYPAD_3" },
- { GLFW_KEY_KP_4, "KEYPAD_4" },
- { GLFW_KEY_KP_5, "KEYPAD_5" },
- { GLFW_KEY_KP_6, "KEYPAD_6" },
- { GLFW_KEY_KP_7, "KEYPAD_7" },
- { GLFW_KEY_KP_8, "KEYPAD_8" },
- { GLFW_KEY_KP_9, "KEYPAD_9" },
- { GLFW_KEY_KP_DECIMAL, "KEYPAD_POINT" },
- { GLFW_KEY_KP_DIVIDE, "KEYPAD_DIV" },
- { GLFW_KEY_KP_MULTIPLY, "KEYPAD_MUL" },
- { GLFW_KEY_KP_SUBTRACT, "KEYPAD_MINUS" },
- { GLFW_KEY_KP_ADD, "KEYPAD_PLUS" },
- { GLFW_KEY_KP_ENTER, "KEYPAD_ENTER" },
- { GLFW_KEY_KP_EQUAL, "KEYPAD_EQUAL" },
- { GLFW_KEY_LEFT_SHIFT, "LEFT_SHIFT" },
- { GLFW_KEY_LEFT_CONTROL, "LEFT_CTRL" },
- { GLFW_KEY_LEFT_ALT, "LEFT_ALT" },
- { GLFW_KEY_LEFT_SUPER, "LEFT_SUPER" },
- { GLFW_KEY_RIGHT_SHIFT, "RIGHT_SHIFT" },
- { GLFW_KEY_RIGHT_CONTROL, "RIGHT_CTRL" },
- { GLFW_KEY_RIGHT_ALT, "RIGHT_ALT" },
- { GLFW_KEY_RIGHT_SUPER, "RIGHT_SUPER" },
- { GLFW_KEY_MENU, "MENU" },
+static const std::pair<int, const char*> key_names[] = {
+ { GLFW_KEY_SPACE, "SPACE" },
+ { GLFW_KEY_APOSTROPHE, "'" },
+ { GLFW_KEY_COMMA, "," },
+ { GLFW_KEY_MINUS, "-" },
+ { GLFW_KEY_PERIOD, "." },
+ { GLFW_KEY_SLASH, "/" },
+ { GLFW_KEY_0, "0" },
+ { GLFW_KEY_1, "1" },
+ { GLFW_KEY_2, "2" },
+ { GLFW_KEY_3, "3" },
+ { GLFW_KEY_4, "4" },
+ { GLFW_KEY_5, "5" },
+ { GLFW_KEY_6, "6" },
+ { GLFW_KEY_7, "7" },
+ { GLFW_KEY_8, "8" },
+ { GLFW_KEY_9, "9" },
+ { GLFW_KEY_SEMICOLON, ";" },
+ { GLFW_KEY_EQUAL, "=" },
+ { GLFW_KEY_A, "A" },
+ { GLFW_KEY_B, "B" },
+ { GLFW_KEY_C, "C" },
+ { GLFW_KEY_D, "D" },
+ { GLFW_KEY_E, "E" },
+ { GLFW_KEY_F, "F" },
+ { GLFW_KEY_G, "G" },
+ { GLFW_KEY_H, "H" },
+ { GLFW_KEY_I, "I" },
+ { GLFW_KEY_J, "J" },
+ { GLFW_KEY_K, "K" },
+ { GLFW_KEY_L, "L" },
+ { GLFW_KEY_M, "M" },
+ { GLFW_KEY_N, "N" },
+ { GLFW_KEY_O, "O" },
+ { GLFW_KEY_P, "P" },
+ { GLFW_KEY_Q, "Q" },
+ { GLFW_KEY_R, "R" },
+ { GLFW_KEY_S, "S" },
+ { GLFW_KEY_T, "T" },
+ { GLFW_KEY_U, "U" },
+ { GLFW_KEY_V, "V" },
+ { GLFW_KEY_W, "W" },
+ { GLFW_KEY_X, "X" },
+ { GLFW_KEY_Y, "Y" },
+ { GLFW_KEY_Z, "Z" },
+ { GLFW_KEY_LEFT_BRACKET, "[" },
+ { GLFW_KEY_BACKSLASH, "\\" },
+ { GLFW_KEY_RIGHT_BRACKET, "]" },
+ { GLFW_KEY_GRAVE_ACCENT, "`" },
+ { GLFW_KEY_WORLD_1, "WORLD_1" },
+ { GLFW_KEY_WORLD_2, "WORLD_2" },
+ { GLFW_KEY_ESCAPE, "ESCAPE" },
+ { GLFW_KEY_ENTER, "ENTER" },
+ { GLFW_KEY_TAB, "TAB" },
+ { GLFW_KEY_BACKSPACE, "BACKSPACE" },
+ { GLFW_KEY_INSERT, "INSERT" },
+ { GLFW_KEY_DELETE, "DELETE" },
+ { GLFW_KEY_RIGHT, "RIGHT" },
+ { GLFW_KEY_LEFT, "LEFT" },
+ { GLFW_KEY_DOWN, "DOWN" },
+ { GLFW_KEY_UP, "UP" },
+ { GLFW_KEY_PAGE_UP, "PAGE_UP" },
+ { GLFW_KEY_PAGE_DOWN, "PAGE_DOWN" },
+ { GLFW_KEY_HOME, "HOME" },
+ { GLFW_KEY_END, "END" },
+ { GLFW_KEY_CAPS_LOCK, "CAPS_LOCK" },
+ { GLFW_KEY_SCROLL_LOCK, "SCROLL_LOCK" },
+ { GLFW_KEY_NUM_LOCK, "NUM_LOCK" },
+ { GLFW_KEY_PRINT_SCREEN, "PRINT_SCREEN" },
+ { GLFW_KEY_PAUSE, "PAUSE" },
+ { GLFW_KEY_F1, "F1" },
+ { GLFW_KEY_F2, "F2" },
+ { GLFW_KEY_F3, "F3" },
+ { GLFW_KEY_F4, "F4" },
+ { GLFW_KEY_F5, "F5" },
+ { GLFW_KEY_F6, "F6" },
+ { GLFW_KEY_F7, "F7" },
+ { GLFW_KEY_F8, "F8" },
+ { GLFW_KEY_F9, "F9" },
+ { GLFW_KEY_F10, "F10" },
+ { GLFW_KEY_F11, "F11" },
+ { GLFW_KEY_F12, "F12" },
+ { GLFW_KEY_F13, "F13" },
+ { GLFW_KEY_F14, "F14" },
+ { GLFW_KEY_F15, "F15" },
+ { GLFW_KEY_F16, "F16" },
+ { GLFW_KEY_F17, "F17" },
+ { GLFW_KEY_F18, "F18" },
+ { GLFW_KEY_F19, "F19" },
+ { GLFW_KEY_F20, "F20" },
+ { GLFW_KEY_F21, "F21" },
+ { GLFW_KEY_F22, "F22" },
+ { GLFW_KEY_F23, "F23" },
+ { GLFW_KEY_F24, "F24" },
+ { GLFW_KEY_F25, "F25" },
+ { GLFW_KEY_KP_0, "KEYPAD_0" },
+ { GLFW_KEY_KP_1, "KEYPAD_1" },
+ { GLFW_KEY_KP_2, "KEYPAD_2" },
+ { GLFW_KEY_KP_3, "KEYPAD_3" },
+ { GLFW_KEY_KP_4, "KEYPAD_4" },
+ { GLFW_KEY_KP_5, "KEYPAD_5" },
+ { GLFW_KEY_KP_6, "KEYPAD_6" },
+ { GLFW_KEY_KP_7, "KEYPAD_7" },
+ { GLFW_KEY_KP_8, "KEYPAD_8" },
+ { GLFW_KEY_KP_9, "KEYPAD_9" },
+ { GLFW_KEY_KP_DECIMAL, "KEYPAD_POINT" },
+ { GLFW_KEY_KP_DIVIDE, "KEYPAD_DIV" },
+ { GLFW_KEY_KP_MULTIPLY, "KEYPAD_MUL" },
+ { GLFW_KEY_KP_SUBTRACT, "KEYPAD_MINUS" },
+ { GLFW_KEY_KP_ADD, "KEYPAD_PLUS" },
+ { GLFW_KEY_KP_ENTER, "KEYPAD_ENTER" },
+ { GLFW_KEY_KP_EQUAL, "KEYPAD_EQUAL" },
+ { GLFW_KEY_LEFT_SHIFT, "LEFT_SHIFT" },
+ { GLFW_KEY_LEFT_CONTROL, "LEFT_CTRL" },
+ { GLFW_KEY_LEFT_ALT, "LEFT_ALT" },
+ { GLFW_KEY_LEFT_SUPER, "LEFT_SUPER" },
+ { GLFW_KEY_RIGHT_SHIFT, "RIGHT_SHIFT" },
+ { GLFW_KEY_RIGHT_CONTROL, "RIGHT_CTRL" },
+ { GLFW_KEY_RIGHT_ALT, "RIGHT_ALT" },
+ { GLFW_KEY_RIGHT_SUPER, "RIGHT_SUPER" },
+ { GLFW_KEY_MENU, "MENU" },
};
-static const char *get_key_name(int keycode)
+static const char* get_key_name(int keycode)
{
- for(const auto &it : key_names) {
- if(it.first != keycode)
- continue;
- return it.second;
+ for(const auto& it : key_names) {
+ if(it.first == keycode) {
+ return it.second;
+ }
}
return UNKNOWN_KEY_NAME;
@@ -152,16 +153,15 @@ ConfigKeyBind::ConfigKeyBind(int default_value)
if(default_value == DEBUG_KEY) {
m_glfw_keycode = GLFW_KEY_UNKNOWN;
m_name = UNKNOWN_KEY_NAME;
- }
- else {
+ } else {
m_glfw_keycode = default_value;
m_name = get_key_name(default_value);
}
}
-void ConfigKeyBind::set(const char *value)
+void ConfigKeyBind::set(const char* value)
{
- for(const auto &it : key_names) {
+ for(const auto& it : key_names) {
if((it.first != DEBUG_KEY) && !std::strcmp(it.second, value)) {
m_glfw_keycode = it.first;
m_name = it.second;
@@ -173,7 +173,7 @@ void ConfigKeyBind::set(const char *value)
m_name = UNKNOWN_KEY_NAME;
}
-const char *ConfigKeyBind::get(void) const
+const char* ConfigKeyBind::get(void) const
{
return m_name;
}
@@ -183,8 +183,7 @@ void ConfigKeyBind::set_key(int keycode)
if(keycode == DEBUG_KEY) {
m_glfw_keycode = GLFW_KEY_UNKNOWN;
m_name = UNKNOWN_KEY_NAME;
- }
- else {
+ } else {
m_glfw_keycode = keycode;
m_name = get_key_name(keycode);
}
diff --git a/game/client/keybind.hh b/game/client/keybind.hh
index d8e27a7..8cf3c3c 100644
--- a/game/client/keybind.hh
+++ b/game/client/keybind.hh
@@ -10,8 +10,8 @@ public:
explicit ConfigKeyBind(int default_value);
virtual ~ConfigKeyBind(void) = default;
- virtual void set(const char *value) override;
- virtual const char *get(void) const override;
+ virtual void set(const char* value) override;
+ virtual const char* get(void) const override;
void set_key(int keycode);
int get_key(void) const;
@@ -19,7 +19,7 @@ public:
bool equals(int keycode) const;
private:
- const char *m_name;
+ const char* m_name;
int m_glfw_keycode;
};
diff --git a/game/client/language.cc b/game/client/language.cc
index 1b1f751..2d84996 100644
--- a/game/client/language.cc
+++ b/game/client/language.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/language.hh"
#include "core/config.hh"
@@ -6,13 +7,13 @@
#include "client/globals.hh"
#include "client/settings.hh"
-constexpr static const char *DEFAULT_LANGUAGE = "en_US";
+constexpr static const char* DEFAULT_LANGUAGE = "en_US";
// Available languages are kept in a special manifest file which
// is essentially a key-value map of semi-IETF-compliant language tags
// and the language's endonym; after reading the manifest, the translation
// system knows what language it can load and will act accordingly
-constexpr static const char *MANIFEST_PATH = "lang/manifest.json";
+constexpr static const char* MANIFEST_PATH = "lang/manifest.json";
static LanguageManifest manifest;
static LanguageIterator current_language;
@@ -130,7 +131,7 @@ void language::set(LanguageIterator new_language)
}
language_map.clear();
-
+
for(size_t i = 0; i < count; ++i) {
const auto key = json_object_get_name(json, i);
const auto value = json_object_get_value_at(json, i);
@@ -156,12 +157,14 @@ LanguageIterator language::get_current(void)
return current_language;
}
-LanguageIterator language::find(const char *ietf)
+LanguageIterator language::find(const char* ietf)
{
const auto it = ietf_map.find(ietf);
- if(it != ietf_map.cend())
+ if(it != ietf_map.cend()) {
return it->second;
- return manifest.cend();
+ } else {
+ return manifest.cend();
+ }
}
LanguageIterator language::cbegin(void)
@@ -174,15 +177,17 @@ LanguageIterator language::cend(void)
return manifest.cend();
}
-const char *language::resolve(const char *key)
+const char* language::resolve(const char* key)
{
const auto it = language_map.find(key);
- if(it != language_map.cend())
+ if(it != language_map.cend()) {
return it->second.c_str();
- return key;
+ } else {
+ return key;
+ }
}
-std::string language::resolve_gui(const char *key)
+std::string language::resolve_gui(const char* key)
{
// We need window tags to retain their hierarchy when a language
// dynamically changes; ImGui allows to provide hidden unique identifiers
diff --git a/game/client/language.hh b/game/client/language.hh
index c9dfa84..680cd92 100644
--- a/game/client/language.hh
+++ b/game/client/language.hh
@@ -5,7 +5,7 @@
struct LanguageInfo final {
std::string endonym; // Language's self-name
std::string display; // Display for the settings GUI
- std::string ietf; // Semi-compliant language abbreviation
+ std::string ietf; // Semi-compliant language abbreviation
};
using LanguageManifest = std::vector<LanguageInfo>;
@@ -29,15 +29,15 @@ void set(LanguageIterator new_language);
namespace language
{
LanguageIterator get_current(void);
-LanguageIterator find(const char *ietf);
+LanguageIterator find(const char* ietf);
LanguageIterator cbegin(void);
LanguageIterator cend(void);
} // namespace language
namespace language
{
-const char *resolve(const char *key);
-std::string resolve_gui(const char *key);
+const char* resolve(const char* key);
+std::string resolve_gui(const char* key);
} // namespace language
#endif /* CLIENT_LANGUAGE_HH */
diff --git a/game/client/listener.cc b/game/client/listener.cc
index f56c7d6..76a7bac 100644
--- a/game/client/listener.cc
+++ b/game/client/listener.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/listener.hh"
#include "core/config.hh"
@@ -16,8 +17,8 @@
void listener::update(void)
{
if(session::is_ingame()) {
- const auto &velocity = globals::dimension->entities.get<VelocityComponent>(globals::player).value;
- const auto &position = camera::position_local;
+ const auto& velocity = globals::dimension->entities.get<VelocityComponent>(globals::player).value;
+ const auto& position = camera::position_local;
alListener3f(AL_POSITION, position.x, position.y, position.z);
alListener3f(AL_VELOCITY, velocity.x, velocity.y, velocity.z);
diff --git a/game/client/main.cc b/game/client/main.cc
index e7fdc3b..3ed28ea 100644
--- a/game/client/main.cc
+++ b/game/client/main.cc
@@ -26,22 +26,22 @@ extern "C" __declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
extern "C" __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
#endif
-static void on_glfw_error(int code, const char *message)
+static void on_glfw_error(int code, const char* message)
{
spdlog::error("glfw: {}", message);
}
-static void on_glfw_char(GLFWwindow *window, unsigned int codepoint)
+static void on_glfw_char(GLFWwindow* window, unsigned int codepoint)
{
ImGui_ImplGlfw_CharCallback(window, codepoint);
}
-static void on_glfw_cursor_enter(GLFWwindow *window, int entered)
+static void on_glfw_cursor_enter(GLFWwindow* window, int entered)
{
ImGui_ImplGlfw_CursorEnterCallback(window, entered);
}
-static void on_glfw_cursor_pos(GLFWwindow *window, double xpos, double ypos)
+static void on_glfw_cursor_pos(GLFWwindow* window, double xpos, double ypos)
{
GlfwCursorPosEvent event;
event.pos.x = static_cast<float>(xpos);
@@ -51,7 +51,7 @@ static void on_glfw_cursor_pos(GLFWwindow *window, double xpos, double ypos)
ImGui_ImplGlfw_CursorPosCallback(window, xpos, ypos);
}
-static void on_glfw_framebuffer_size(GLFWwindow *window, int width, int height)
+static void on_glfw_framebuffer_size(GLFWwindow* window, int width, int height)
{
if(glfwGetWindowAttrib(window, GLFW_ICONIFIED)) {
// Don't do anything if the window was just
@@ -59,7 +59,7 @@ static void on_glfw_framebuffer_size(GLFWwindow *window, int width, int height)
// windows on WIN32 seem to be forced into 0x0
return;
}
-
+
globals::width = width;
globals::height = height;
globals::aspect = static_cast<float>(width) / static_cast<float>(height);
@@ -71,7 +71,7 @@ static void on_glfw_framebuffer_size(GLFWwindow *window, int width, int height)
globals::dispatcher.trigger(fb_event);
}
-static void on_glfw_key(GLFWwindow *window, int key, int scancode, int action, int mods)
+static void on_glfw_key(GLFWwindow* window, int key, int scancode, int action, int mods)
{
GlfwKeyEvent event;
event.key = key;
@@ -91,12 +91,12 @@ static void on_glfw_joystick(int joystick_id, int event_type)
globals::dispatcher.trigger(event);
}
-static void on_glfw_monitor_event(GLFWmonitor *monitor, int event)
+static void on_glfw_monitor_event(GLFWmonitor* monitor, int event)
{
ImGui_ImplGlfw_MonitorCallback(monitor, event);
}
-static void on_glfw_mouse_button(GLFWwindow *window, int button, int action, int mods)
+static void on_glfw_mouse_button(GLFWwindow* window, int button, int action, int mods)
{
GlfwMouseButtonEvent event;
event.button = button;
@@ -107,7 +107,7 @@ static void on_glfw_mouse_button(GLFWwindow *window, int button, int action, int
ImGui_ImplGlfw_MouseButtonCallback(window, button, action, mods);
}
-static void on_glfw_scroll(GLFWwindow *window, double dx, double dy)
+static void on_glfw_scroll(GLFWwindow* window, double dx, double dy)
{
GlfwScrollEvent event;
event.dx = static_cast<float>(dx);
@@ -117,14 +117,14 @@ static void on_glfw_scroll(GLFWwindow *window, double dx, double dy)
ImGui_ImplGlfw_ScrollCallback(window, dx, dy);
}
-static void on_glfw_window_focus(GLFWwindow *window, int focused)
+static void on_glfw_window_focus(GLFWwindow* window, int focused)
{
ImGui_ImplGlfw_WindowFocusCallback(window, focused);
}
-static void GLAD_API_PTR on_opengl_message(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *param)
+static void GLAD_API_PTR on_opengl_message(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* param)
{
- spdlog::info("opengl: {}", reinterpret_cast<const char *>(message));
+ spdlog::info("opengl: {}", reinterpret_cast<const char*>(message));
}
static void on_termination_signal(int)
@@ -133,7 +133,7 @@ static void on_termination_signal(int)
glfwSetWindowShouldClose(globals::window, true);
}
-int main(int argc, char **argv)
+int main(int argc, char** argv)
{
cmdline::create(argc, argv);
@@ -205,19 +205,17 @@ int main(int argc, char **argv)
// information about buffer usage into the debug callback
static const std::uint32_t ignore_nvidia_131185 = 131185;
glDebugMessageControl(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_OTHER, GL_DONT_CARE, 1, &ignore_nvidia_131185, GL_FALSE);
- }
- else {
+ } else {
spdlog::warn("glad: nodebug command line parameter found");
spdlog::warn("glad: OpenGL errors will not be logged");
}
- }
- else {
+ } else {
spdlog::warn("glad: KHR_debug extension not supported");
spdlog::warn("glad: OpenGL errors will not be logged");
}
- spdlog::info("opengl: version: {}", reinterpret_cast<const char *>(glGetString(GL_VERSION)));
- spdlog::info("opengl: renderer: {}", reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
+ spdlog::info("opengl: version: {}", reinterpret_cast<const char*>(glGetString(GL_VERSION)));
+ spdlog::info("opengl: renderer: {}", reinterpret_cast<const char*>(glGetString(GL_RENDERER)));
glDisable(GL_MULTISAMPLE);
@@ -231,7 +229,7 @@ int main(int argc, char **argv)
// constants. However, UI scale of 1 doesn't look that good, so the window size is
// limited to a resolution that allows at least UI scale of 2 and is defined by MIN_WIDTH and MIN_HEIGHT.
glfwSetWindowSizeLimits(globals::window, MIN_WIDTH, MIN_HEIGHT, GLFW_DONT_CARE, GLFW_DONT_CARE);
-
+
glfwSetCharCallback(globals::window, &on_glfw_char);
glfwSetCursorEnterCallback(globals::window, &on_glfw_cursor_enter);
glfwSetCursorPosCallback(globals::window, &on_glfw_cursor_pos);
@@ -248,7 +246,7 @@ int main(int argc, char **argv)
GLFWimage icon_image;
icon_image.width = image->size.x;
icon_image.height = image->size.y;
- icon_image.pixels = reinterpret_cast<unsigned char *>(image->pixels);
+ icon_image.pixels = reinterpret_cast<unsigned char*>(image->pixels);
glfwSetWindowIcon(globals::window, 1, &icon_image);
}
@@ -256,22 +254,19 @@ int main(int argc, char **argv)
spdlog::warn("client: sound disabled [per command line]");
globals::sound_dev = nullptr;
globals::sound_ctx = nullptr;
- }
- else {
+ } else {
if(!saladLoadALdefault()) {
spdlog::warn("client: sound disabled [openal loading failed]");
globals::sound_dev = nullptr;
globals::sound_ctx = nullptr;
- }
- else {
+ } else {
globals::sound_dev = alcOpenDevice(nullptr);
if(globals::sound_dev == nullptr) {
spdlog::warn("client: sound disabled [no device]");
globals::sound_ctx = nullptr;
- }
- else {
- spdlog::info("sound: {}", reinterpret_cast<const char *>(alcGetString(globals::sound_dev, ALC_DEVICE_SPECIFIER)));
+ } else {
+ spdlog::info("sound: {}", reinterpret_cast<const char*>(alcGetString(globals::sound_dev, ALC_DEVICE_SPECIFIER)));
globals::sound_ctx = alcCreateContext(globals::sound_dev, nullptr);
@@ -279,8 +274,7 @@ int main(int argc, char **argv)
spdlog::warn("client: sound disabled [context creation failed]");
alcCloseDevice(globals::sound_dev);
globals::sound_dev = nullptr;
- }
- else {
+ } else {
alcMakeContextCurrent(globals::sound_ctx);
}
}
@@ -291,7 +285,7 @@ int main(int argc, char **argv)
window_title::update();
- ImGuiIO &io = ImGui::GetIO();
+ ImGuiIO& io = ImGui::GetIO();
io.ConfigFlags &= ~ImGuiConfigFlags_NavEnableGamepad;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
@@ -344,13 +338,12 @@ int main(int argc, char **argv)
if(globals::fixed_frametime_us == UINT64_MAX) {
globals::fixed_framecount = 0;
globals::fixed_accumulator = 0;
- }
- else {
+ } else {
globals::fixed_accumulator += globals::window_frametime_us;
globals::fixed_framecount = globals::fixed_accumulator / globals::fixed_frametime_us;
globals::fixed_accumulator %= globals::fixed_frametime_us;
}
-
+
globals::num_drawcalls = 0;
globals::num_triangles = 0;
@@ -363,16 +356,16 @@ int main(int argc, char **argv)
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
-
+
glDisable(GL_BLEND);
-
+
glDisable(GL_DEPTH_TEST);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glViewport(0, 0, globals::width, globals::height);
-
+
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
-
+
// Make sure there is no stray program object
// being bound to the context. Usually third-party
// overlay software (such as RivaTuner) injects itself
@@ -406,7 +399,7 @@ int main(int argc, char **argv)
resource::soft_cleanup<BinFile>();
resource::soft_cleanup<Image>();
-
+
resource::soft_cleanup<SoundEffect>();
resource::soft_cleanup<TextureGUI>();
@@ -414,13 +407,13 @@ int main(int argc, char **argv)
}
client_game::deinit();
-
+
resource::hard_cleanup<BinFile>();
resource::hard_cleanup<Image>();
resource::hard_cleanup<SoundEffect>();
resource::hard_cleanup<TextureGUI>();
-
+
spdlog::info("client: shutdown after {} frames", globals::window_framecount);
spdlog::info("client: average framerate: {:.03f} FPS", 1.0f / globals::window_frametime_avg);
spdlog::info("client: average frametime: {:.03f} ms", 1000.0f * globals::window_frametime_avg);
@@ -429,7 +422,7 @@ int main(int argc, char **argv)
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
- if(globals::sound_ctx){
+ if(globals::sound_ctx) {
alcMakeContextCurrent(nullptr);
alcDestroyContext(globals::sound_ctx);
alcCloseDevice(globals::sound_dev);
diff --git a/game/client/main_menu.cc b/game/client/main_menu.cc
index b1c9821..55a8021 100644
--- a/game/client/main_menu.cc
+++ b/game/client/main_menu.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/main_menu.hh"
#include "core/constexpr.hh"
@@ -24,7 +25,7 @@ static std::string str_quit;
static resource_ptr<TextureGUI> title;
static float title_aspect;
-static void on_glfw_key(const GlfwKeyEvent &event)
+static void on_glfw_key(const GlfwKeyEvent& event)
{
if(session::is_ingame() && (event.key == GLFW_KEY_ESCAPE) && (event.action == GLFW_PRESS)) {
if(globals::gui_screen == GUI_SCREEN_NONE) {
@@ -39,7 +40,7 @@ static void on_glfw_key(const GlfwKeyEvent &event)
}
}
-static void on_language_set(const LanguageSetEvent &event)
+static void on_language_set(const LanguageSetEvent& event)
{
str_play = language::resolve_gui("main_menu.play");
str_resume = language::resolve_gui("main_menu.resume");
@@ -57,9 +58,11 @@ void main_menu::init(void)
std::terminate();
}
- if(title->size.x > title->size.y)
+ if(title->size.x > title->size.y) {
title_aspect = static_cast<float>(title->size.x) / static_cast<float>(title->size.y);
- else title_aspect = static_cast<float>(title->size.y) / static_cast<float>(title->size.x);
+ } else {
+ title_aspect = static_cast<float>(title->size.y) / static_cast<float>(title->size.x);
+ }
globals::dispatcher.sink<GlfwKeyEvent>().connect<&on_glfw_key>();
globals::dispatcher.sink<LanguageSetEvent>().connect<&on_language_set>();
@@ -84,8 +87,7 @@ void main_menu::layout(void)
if(session::is_ingame()) {
ImGui::Dummy(ImVec2(0.0f, 32.0f * globals::gui_scale));
- }
- else {
+ } else {
auto reference_height = 0.225f * window_size.y;
auto image_width = cxpr::min(window_size.x, reference_height * title_aspect);
auto image_height = image_width / title_aspect;
@@ -100,20 +102,28 @@ void main_menu::layout(void)
if(session::is_ingame()) {
ImGui::SetCursorPosX(button_xpos);
- if(ImGui::Button(str_resume.c_str(), ImVec2(button_width, 0.0f)))
+
+ if(ImGui::Button(str_resume.c_str(), ImVec2(button_width, 0.0f))) {
globals::gui_screen = GUI_SCREEN_NONE;
+ }
+
ImGui::Spacing();
- }
- else {
+ } else {
ImGui::SetCursorPosX(button_xpos);
- if(ImGui::Button(str_play.c_str(), ImVec2(button_width, 0.0f)))
+
+ if(ImGui::Button(str_play.c_str(), ImVec2(button_width, 0.0f))) {
globals::gui_screen = GUI_PLAY_MENU;
+ }
+
ImGui::Spacing();
}
ImGui::SetCursorPosX(button_xpos);
- if(ImGui::Button(str_settings.c_str(), ImVec2(button_width, 0.0f)))
+
+ if(ImGui::Button(str_settings.c_str(), ImVec2(button_width, 0.0f))) {
globals::gui_screen = GUI_SETTINGS;
+ }
+
ImGui::Spacing();
if(session::is_ingame()) {
@@ -126,17 +136,19 @@ void main_menu::layout(void)
}
ImGui::Spacing();
- }
- else {
+ } else {
ImGui::SetCursorPosX(button_xpos);
- if(ImGui::Button(str_quit.c_str(), ImVec2(button_width, 0.0f)))
+
+ if(ImGui::Button(str_quit.c_str(), ImVec2(button_width, 0.0f))) {
glfwSetWindowShouldClose(globals::window, true);
- ImGui::Spacing();
+ }
+
+ ImGui::Spacing();
}
if(!session::is_ingame()) {
- const auto &padding = ImGui::GetStyle().FramePadding;
- const auto &spacing = ImGui::GetStyle().ItemSpacing;
+ const auto& padding = ImGui::GetStyle().FramePadding;
+ const auto& spacing = ImGui::GetStyle().ItemSpacing;
ImGui::PushFont(globals::font_debug);
ImGui::SetCursorScreenPos(ImVec2(padding.x + spacing.x, window_size.y - globals::font_debug->FontSize - padding.y - spacing.y));
diff --git a/game/client/message_box.cc b/game/client/message_box.cc
index b79d67e..e103e80 100644
--- a/game/client/message_box.cc
+++ b/game/client/message_box.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/message_box.hh"
#include "client/globals.hh"
@@ -34,7 +35,7 @@ void message_box::layout(void)
if(ImGui::Begin("###UIProgress", nullptr, WINDOW_FLAGS)) {
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 1.0f * globals::gui_scale));
-
+
const float title_width = ImGui::CalcTextSize(str_title.c_str()).x;
ImGui::SetCursorPosX(0.5f * (window_size.x - title_width));
ImGui::TextUnformatted(str_title.c_str());
@@ -49,14 +50,14 @@ void message_box::layout(void)
ImGui::Dummy(ImVec2(0.0f, 32.0f * globals::gui_scale));
- for(const auto &button : buttons) {
+ for(const auto& button : buttons) {
const float button_width = 0.8f * ImGui::CalcItemWidth();
ImGui::SetCursorPosX(0.5f * (window_size.x - button_width));
if(ImGui::Button(button.str_title.c_str(), ImVec2(button_width, 0.0f))) {
- if(!button.action)
- continue;
- button.action();
+ if(button.action) {
+ button.action();
+ }
}
}
@@ -73,17 +74,17 @@ void message_box::reset(void)
buttons.clear();
}
-void message_box::set_title(const char *title)
+void message_box::set_title(const char* title)
{
str_title = language::resolve(title);
}
-void message_box::set_subtitle(const char *subtitle)
+void message_box::set_subtitle(const char* subtitle)
{
str_subtitle = language::resolve(subtitle);
}
-void message_box::add_button(const char *text, const message_box_action &action)
+void message_box::add_button(const char* text, const message_box_action& action)
{
Button button = {};
button.str_title = fmt::format("{}###MessageBox_Button{}", language::resolve(text), buttons.size());
diff --git a/game/client/message_box.hh b/game/client/message_box.hh
index 6b50c71..7ea2466 100644
--- a/game/client/message_box.hh
+++ b/game/client/message_box.hh
@@ -2,7 +2,7 @@
#define CLIENT_MESSAGE_BOX_HH 1
#pragma once
-using message_box_action = void(*)(void);
+using message_box_action = void (*)(void);
namespace message_box
{
@@ -13,9 +13,9 @@ void reset(void);
namespace message_box
{
-void set_title(const char *title);
-void set_subtitle(const char *subtitle);
-void add_button(const char *text, const message_box_action &action);
+void set_title(const char* title);
+void set_subtitle(const char* subtitle);
+void add_button(const char* text, const message_box_action& action);
} // namespace message_box
#endif /* CLIENT_MESSAGE_BOX_HH */
diff --git a/game/client/metrics.cc b/game/client/metrics.cc
index 143efe5..3d3c2b4 100644
--- a/game/client/metrics.cc
+++ b/game/client/metrics.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/metrics.hh"
#include "core/feature.hh"
@@ -64,18 +65,18 @@ void metrics::layout(void)
position.y += y_step;
// Draw OpenGL version string
- auto r_version_line = fmt::format("GL_VERSION: {}", reinterpret_cast<const char *>(r_version.c_str()));
+ auto r_version_line = fmt::format("GL_VERSION: {}", reinterpret_cast<const char*>(r_version.c_str()));
imdraw_ext::text_shadow(r_version_line, position, text_color, shadow_color, globals::font_debug, draw_list);
position.y += y_step;
// Draw OpenGL renderer string
- auto r_renderer_line = fmt::format("GL_RENDERER: {}", reinterpret_cast<const char *>(r_renderer.c_str()));
+ auto r_renderer_line = fmt::format("GL_RENDERER: {}", reinterpret_cast<const char*>(r_renderer.c_str()));
imdraw_ext::text_shadow(r_renderer_line, position, text_color, shadow_color, globals::font_debug, draw_list);
position.y += 1.5f * y_step;
- const auto &head = globals::dimension->entities.get<HeadComponent>(globals::player);
- const auto &transform = globals::dimension->entities.get<TransformComponent>(globals::player);
- const auto &velocity = globals::dimension->entities.get<VelocityComponent>(globals::player);
+ const auto& head = globals::dimension->entities.get<HeadComponent>(globals::player);
+ const auto& transform = globals::dimension->entities.get<TransformComponent>(globals::player);
+ const auto& velocity = globals::dimension->entities.get<VelocityComponent>(globals::player);
// Draw player voxel position
auto voxel_position = coord::to_voxel(transform.chunk, transform.local);
@@ -84,9 +85,8 @@ void metrics::layout(void)
position.y += y_step;
// Draw player world position
- auto world_line = fmt::format("world: [{} {} {}] [{:.03f} {:.03f} {:.03f}]",
- transform.chunk.x, transform.chunk.y, transform.chunk.z,
- transform.local.x, transform.local.y, transform.local.z);
+ auto world_line = fmt::format(
+ "world: [{} {} {}] [{:.03f} {:.03f} {:.03f}]", transform.chunk.x, transform.chunk.y, transform.chunk.z, transform.local.x, transform.local.y, transform.local.z);
imdraw_ext::text_shadow(world_line, position, text_color, shadow_color, globals::font_debug, draw_list);
position.y += y_step;
diff --git a/game/client/outline.cc b/game/client/outline.cc
index 9105c8c..31a6bd9 100644
--- a/game/client/outline.cc
+++ b/game/client/outline.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/outline.hh"
#include "core/config.hh"
@@ -39,20 +40,32 @@ void outline::init(void)
u_scale = program.add_uniform("u_Scale");
const glm::fvec3 cube_vertices[24] = {
- glm::fvec3(0.0f, 0.0f, 0.0f), glm::fvec3(0.0f, 1.0f, 0.0f),
- glm::fvec3(0.0f, 1.0f, 0.0f), glm::fvec3(1.0f, 1.0f, 0.0f),
- glm::fvec3(1.0f, 1.0f, 0.0f), glm::fvec3(1.0f, 0.0f, 0.0f),
- glm::fvec3(1.0f, 0.0f, 0.0f), glm::fvec3(0.0f, 0.0f, 0.0f),
-
- glm::fvec3(0.0f, 0.0f, 1.0f), glm::fvec3(0.0f, 1.0f, 1.0f),
- glm::fvec3(0.0f, 1.0f, 1.0f), glm::fvec3(1.0f, 1.0f, 1.0f),
- glm::fvec3(1.0f, 1.0f, 1.0f), glm::fvec3(1.0f, 0.0f, 1.0f),
- glm::fvec3(1.0f, 0.0f, 1.0f), glm::fvec3(0.0f, 0.0f, 1.0f),
-
- glm::fvec3(0.0f, 0.0f, 0.0f), glm::fvec3(0.0f, 0.0f, 1.0f),
- glm::fvec3(0.0f, 1.0f, 0.0f), glm::fvec3(0.0f, 1.0f, 1.0f),
- glm::fvec3(1.0f, 0.0f, 0.0f), glm::fvec3(1.0f, 0.0f, 1.0f),
- glm::fvec3(1.0f, 1.0f, 0.0f), glm::fvec3(1.0f, 1.0f, 1.0f),
+ glm::fvec3(0.0f, 0.0f, 0.0f),
+ glm::fvec3(0.0f, 1.0f, 0.0f),
+ glm::fvec3(0.0f, 1.0f, 0.0f),
+ glm::fvec3(1.0f, 1.0f, 0.0f),
+ glm::fvec3(1.0f, 1.0f, 0.0f),
+ glm::fvec3(1.0f, 0.0f, 0.0f),
+ glm::fvec3(1.0f, 0.0f, 0.0f),
+ glm::fvec3(0.0f, 0.0f, 0.0f),
+
+ glm::fvec3(0.0f, 0.0f, 1.0f),
+ glm::fvec3(0.0f, 1.0f, 1.0f),
+ glm::fvec3(0.0f, 1.0f, 1.0f),
+ glm::fvec3(1.0f, 1.0f, 1.0f),
+ glm::fvec3(1.0f, 1.0f, 1.0f),
+ glm::fvec3(1.0f, 0.0f, 1.0f),
+ glm::fvec3(1.0f, 0.0f, 1.0f),
+ glm::fvec3(0.0f, 0.0f, 1.0f),
+
+ glm::fvec3(0.0f, 0.0f, 0.0f),
+ glm::fvec3(0.0f, 0.0f, 1.0f),
+ glm::fvec3(0.0f, 1.0f, 0.0f),
+ glm::fvec3(0.0f, 1.0f, 1.0f),
+ glm::fvec3(1.0f, 0.0f, 0.0f),
+ glm::fvec3(1.0f, 0.0f, 1.0f),
+ glm::fvec3(1.0f, 1.0f, 0.0f),
+ glm::fvec3(1.0f, 1.0f, 1.0f),
};
glGenBuffers(1, &cube_vbo);
@@ -104,7 +117,7 @@ void outline::prepare(void)
glVertexAttribDivisor(0, 0);
}
-void outline::cube(const chunk_pos &cpos, const glm::fvec3 &fpos, const glm::fvec3 &size, float thickness, const glm::fvec4 &color)
+void outline::cube(const chunk_pos& cpos, const glm::fvec3& fpos, const glm::fvec3& size, float thickness, const glm::fvec4& color)
{
auto patch_cpos = cpos - camera::position_chunk;
@@ -119,7 +132,7 @@ void outline::cube(const chunk_pos &cpos, const glm::fvec3 &fpos, const glm::fve
glDrawArrays(GL_LINES, 0, 24);
}
-void outline::line(const chunk_pos &cpos, const glm::fvec3 &fpos, const glm::fvec3 &size, float thickness, const glm::fvec4 &color)
+void outline::line(const chunk_pos& cpos, const glm::fvec3& fpos, const glm::fvec3& size, float thickness, const glm::fvec4& color)
{
auto patch_cpos = cpos - camera::position_chunk;
diff --git a/game/client/outline.hh b/game/client/outline.hh
index 7dc347c..a7789b2 100644
--- a/game/client/outline.hh
+++ b/game/client/outline.hh
@@ -13,8 +13,8 @@ void prepare(void);
namespace outline
{
-void cube(const chunk_pos &cpos, const glm::fvec3 &fpos, const glm::fvec3 &size, float thickness, const glm::fvec4 &color);
-void line(const chunk_pos &cpos, const glm::fvec3 &fpos, const glm::fvec3 &size, float thickness, const glm::fvec4 &color);
+void cube(const chunk_pos& cpos, const glm::fvec3& fpos, const glm::fvec3& size, float thickness, const glm::fvec4& color);
+void line(const chunk_pos& cpos, const glm::fvec3& fpos, const glm::fvec3& size, float thickness, const glm::fvec4& color);
} // namespace outline
#endif /* CLIENT_OUTLINE_HH */
diff --git a/game/client/play_menu.cc b/game/client/play_menu.cc
index 7ded71a..e6b8d2c 100644
--- a/game/client/play_menu.cc
+++ b/game/client/play_menu.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/play_menu.hh"
#include "core/config.hh"
@@ -16,9 +17,9 @@
#include "client/session.hh"
constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration;
-constexpr static const char *DEFAULT_SERVER_NAME = "Voxelius Server";
-constexpr static const char *SERVERS_TXT = "servers.txt";
-constexpr static const char *WARNING_TOAST = "[!]";
+constexpr static const char* DEFAULT_SERVER_NAME = "Voxelius Server";
+constexpr static const char* SERVERS_TXT = "servers.txt";
+constexpr static const char* WARNING_TOAST = "[!]";
constexpr static std::size_t MAX_SERVER_ITEM_NAME = 24;
@@ -34,13 +35,13 @@ struct ServerStatusItem final {
std::string password;
std::string hostname;
std::uint16_t port;
-
+
// Things pulled from bother events
std::uint32_t protocol_version;
std::uint16_t num_players;
std::uint16_t max_players;
std::string motd;
-
+
// Unique identifier that monotonically
// grows with each new server added and
// doesn't reset with each server removed
@@ -70,23 +71,27 @@ static std::string input_hostname;
static std::string input_password;
static unsigned int next_identity;
-static std::deque<ServerStatusItem *> servers_deque;
-static ServerStatusItem *selected_server;
+static std::deque<ServerStatusItem*> servers_deque;
+static ServerStatusItem* selected_server;
static bool editing_server;
static bool adding_server;
static bool needs_focus;
-static void parse_hostname(ServerStatusItem *item, const std::string &hostname)
+static void parse_hostname(ServerStatusItem* item, const std::string& hostname)
{
auto parts = strtools::split(hostname, ":");
- if(!parts[0].empty())
+ if(!parts[0].empty()) {
item->hostname = parts[0];
- else item->hostname = std::string("localhost");
+ } else {
+ item->hostname = std::string("localhost");
+ }
- if(parts.size() >= 2)
+ if(parts.size() >= 2) {
item->port = cxpr::clamp<std::uint16_t>(strtoul(parts[1].c_str(), nullptr, 10), 1024, UINT16_MAX);
- else item->port = protocol::PORT;
+ } else {
+ item->port = protocol::PORT;
+ }
}
static void add_new_server(void)
@@ -116,9 +121,11 @@ static void edit_selected_server(void)
{
input_itemname = selected_server->name;
- if(selected_server->port != protocol::PORT)
+ if(selected_server->port != protocol::PORT) {
input_hostname = fmt::format("{}:{}", selected_server->hostname, selected_server->port);
- else input_hostname = selected_server->hostname;
+ } else {
+ input_hostname = selected_server->hostname;
+ }
input_password = selected_server->password;
@@ -142,24 +149,26 @@ static void remove_selected_server(void)
static void join_selected_server(void)
{
- if(session::peer)
- return;
- session::connect(selected_server->hostname.c_str(), selected_server->port, selected_server->password.c_str());
+ if(!session::peer) {
+ session::connect(selected_server->hostname.c_str(), selected_server->port, selected_server->password.c_str());
+ }
}
-static void on_glfw_key(const GlfwKeyEvent &event)
+static void on_glfw_key(const GlfwKeyEvent& event)
{
if((event.key == GLFW_KEY_ESCAPE) && (event.action == GLFW_PRESS)) {
if(globals::gui_screen == GUI_PLAY_MENU) {
if(editing_server) {
- if(adding_server)
+ if(adding_server) {
remove_selected_server();
- input_itemname.clear();
- input_hostname.clear();
- input_password.clear();
- editing_server = false;
- adding_server = false;
- return;
+ } else {
+ input_itemname.clear();
+ input_hostname.clear();
+ input_password.clear();
+ editing_server = false;
+ adding_server = false;
+ return;
+ }
}
globals::gui_screen = GUI_MAIN_MENU;
@@ -169,7 +178,7 @@ static void on_glfw_key(const GlfwKeyEvent &event)
}
}
-static void on_language_set(const LanguageSetEvent &event)
+static void on_language_set(const LanguageSetEvent& event)
{
str_tab_servers = language::resolve_gui("play_menu.tab.servers");
@@ -188,7 +197,7 @@ static void on_language_set(const LanguageSetEvent &event)
str_outdated_server = language::resolve("play_menu.outdated_server");
}
-static void on_bother_response(const BotherResponseEvent &event)
+static void on_bother_response(const BotherResponseEvent& event)
{
for(auto item : servers_deque) {
if(item->identity == event.identity) {
@@ -198,8 +207,7 @@ static void on_bother_response(const BotherResponseEvent &event)
item->max_players = UINT16_MAX;
item->motd = str_status_fail;
item->status = item_status::FAILURE;
- }
- else {
+ } else {
item->protocol_version = event.protocol_version;
item->num_players = event.num_players;
item->max_players = event.max_players;
@@ -212,16 +220,16 @@ static void on_bother_response(const BotherResponseEvent &event)
}
}
-static void layout_server_item(ServerStatusItem *item)
+static void layout_server_item(ServerStatusItem* item)
{
// Preserve the cursor at which we draw stuff
- const ImVec2 &cursor = ImGui::GetCursorScreenPos();
- const ImVec2 &padding = ImGui::GetStyle().FramePadding;
- const ImVec2 &spacing = ImGui::GetStyle().ItemSpacing;
+ const ImVec2& cursor = ImGui::GetCursorScreenPos();
+ const ImVec2& padding = ImGui::GetStyle().FramePadding;
+ const ImVec2& spacing = ImGui::GetStyle().ItemSpacing;
const float item_width = ImGui::GetContentRegionAvail().x;
const float line_height = ImGui::GetTextLineHeightWithSpacing();
- const std::string sid = fmt::format("###play_menu.servers.{}", static_cast<void *>(item));
+ const std::string sid = fmt::format("###play_menu.servers.{}", static_cast<void*>(item));
if(ImGui::Selectable(sid.c_str(), (item == selected_server), 0, ImVec2(0.0, 2.0f * (line_height + padding.y + spacing.y)))) {
selected_server = item;
editing_server = false;
@@ -232,7 +240,7 @@ static void layout_server_item(ServerStatusItem *item)
join_selected_server();
}
- ImDrawList *draw_list = ImGui::GetWindowDrawList();
+ ImDrawList* draw_list = ImGui::GetWindowDrawList();
if(item == selected_server) {
const ImVec2 start = ImVec2(cursor.x, cursor.y);
@@ -257,16 +265,20 @@ static void layout_server_item(ServerStatusItem *item)
if(ImGui::IsMouseHoveringRect(warning_pos, warning_end)) {
ImGui::BeginTooltip();
- if(item->protocol_version < protocol::VERSION)
+
+ if(item->protocol_version < protocol::VERSION) {
ImGui::TextUnformatted(str_outdated_server.c_str(), str_outdated_server.c_str() + str_outdated_server.size());
- else ImGui::TextUnformatted(str_outdated_client.c_str(), str_outdated_client.c_str() + str_outdated_client.size());
+ } else {
+ ImGui::TextUnformatted(str_outdated_client.c_str(), str_outdated_client.c_str() + str_outdated_client.size());
+ }
+
ImGui::EndTooltip();
}
}
}
ImU32 motd_color = {};
- const std::string *motd_text;
+ const std::string* motd_text;
switch(item->status) {
case item_status::UNKNOWN:
@@ -291,7 +303,7 @@ static void layout_server_item(ServerStatusItem *item)
draw_list->AddText(motd_pos, motd_color, motd_text->c_str(), motd_text->c_str() + motd_text->size());
}
-static void layout_server_edit(ServerStatusItem *item)
+static void layout_server_edit(ServerStatusItem* item)
{
if(needs_focus) {
ImGui::SetKeyboardFocusHere();
@@ -341,12 +353,14 @@ static void layout_server_edit(ServerStatusItem *item)
static void layout_servers(void)
{
if(ImGui::BeginListBox("###play_menu.servers.listbox", ImVec2(-1.0f, -1.0f))) {
- for(ServerStatusItem *item : servers_deque) {
- if(editing_server && (item == selected_server))
+ for(ServerStatusItem* item : servers_deque) {
+ if(editing_server && item == selected_server) {
layout_server_edit(item);
- else layout_server_item(item);
+ } else {
+ layout_server_item(item);
+ }
}
-
+
ImGui::EndListBox();
}
}
@@ -357,45 +371,60 @@ static void layout_servers_buttons(void)
// Can only join when selected and not editing
ImGui::BeginDisabled(!selected_server || editing_server);
- if(ImGui::Button(str_join.c_str(), ImVec2(-0.50f * avail_width, 0.0f)))
+
+ if(ImGui::Button(str_join.c_str(), ImVec2(-0.50f * avail_width, 0.0f))) {
join_selected_server();
+ }
+
ImGui::EndDisabled();
ImGui::SameLine();
// Can only connect directly when not editing anything
ImGui::BeginDisabled(editing_server);
- if(ImGui::Button(str_connect.c_str(), ImVec2(-1.00f, 0.0f)))
+
+ if(ImGui::Button(str_connect.c_str(), ImVec2(-1.00f, 0.0f))) {
globals::gui_screen = GUI_DIRECT_CONNECTION;
+ }
+
ImGui::EndDisabled();
// Can only add when not editing anything
ImGui::BeginDisabled(editing_server);
- if(ImGui::Button(str_add.c_str(), ImVec2(-0.75f * avail_width, 0.0f)))
+
+ if(ImGui::Button(str_add.c_str(), ImVec2(-0.75f * avail_width, 0.0f))) {
add_new_server();
+ }
+
ImGui::EndDisabled();
ImGui::SameLine();
// Can only edit when selected and not editing
ImGui::BeginDisabled(!selected_server || editing_server);
- if(ImGui::Button(str_edit.c_str(), ImVec2(-0.50f * avail_width, 0.0f)))
+
+ if(ImGui::Button(str_edit.c_str(), ImVec2(-0.50f * avail_width, 0.0f))) {
edit_selected_server();
+ }
+
ImGui::EndDisabled();
ImGui::SameLine();
// Can only remove when selected and not editing
ImGui::BeginDisabled(!selected_server || editing_server);
- if(ImGui::Button(str_remove.c_str(), ImVec2(-0.25f * avail_width, 0.0f)))
+
+ if(ImGui::Button(str_remove.c_str(), ImVec2(-0.25f * avail_width, 0.0f))) {
remove_selected_server();
+ }
+
ImGui::EndDisabled();
ImGui::SameLine();
if(ImGui::Button(str_refresh.c_str(), ImVec2(-1.0f, 0.0f))) {
- for(ServerStatusItem *item : servers_deque) {
+ for(ServerStatusItem* item : servers_deque) {
if(item->status != item_status::PINGING) {
- if(editing_server && (item == selected_server))
- continue;
- item->status = item_status::UNKNOWN;
- bother::cancel(item->identity);
+ if(!editing_server || item != selected_server) {
+ item->status = item_status::UNKNOWN;
+ bother::cancel(item->identity);
+ }
}
}
}
@@ -426,13 +455,17 @@ void play_menu::init(void)
parse_hostname(item, parts[0]);
- if(parts.size() >= 2)
+ if(parts.size() >= 2) {
item->password = parts[1];
- else item->password = std::string();
+ } else {
+ item->password = std::string();
+ }
- if(parts.size() >= 3)
+ if(parts.size() >= 3) {
item->name = parts[2].substr(0, MAX_SERVER_ITEM_NAME);
- else item->name = DEFAULT_SERVER_NAME;
+ } else {
+ item->name = DEFAULT_SERVER_NAME;
+ }
servers_deque.push_back(item);
}
@@ -482,8 +515,10 @@ void play_menu::layout(void)
}
if(ImGui::BeginTabItem(str_tab_servers.c_str())) {
- if(ImGui::BeginChild("###play_menu.servers.child", ImVec2(0.0f, -2.0f * ImGui::GetFrameHeightWithSpacing())))
+ if(ImGui::BeginChild("###play_menu.servers.child", ImVec2(0.0f, -2.0f * ImGui::GetFrameHeightWithSpacing()))) {
layout_servers();
+ }
+
ImGui::EndChild();
layout_servers_buttons();
diff --git a/game/client/player_look.cc b/game/client/player_look.cc
index 6bd7be7..e1e4c8e 100644
--- a/game/client/player_look.cc
+++ b/game/client/player_look.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/player_look.hh"
#include "core/angles.hh"
@@ -8,9 +9,9 @@
#include "shared/head.hh"
#include "client/const.hh"
+#include "client/gamepad.hh"
#include "client/gamepad_axis.hh"
#include "client/gamepad_button.hh"
-#include "client/gamepad.hh"
#include "client/glfw.hh"
#include "client/globals.hh"
#include "client/keybind.hh"
@@ -42,7 +43,7 @@ static glm::fvec2 last_cursor;
static void add_angles(float pitch, float yaw)
{
if(session::is_ingame()) {
- auto &head = globals::dimension->entities.get<HeadComponent>(globals::player);
+ auto& head = globals::dimension->entities.get<HeadComponent>(globals::player);
head.angles[0] += pitch;
head.angles[1] += yaw;
@@ -57,7 +58,7 @@ static void add_angles(float pitch, float yaw)
}
}
-static void on_glfw_cursor_pos(const GlfwCursorPosEvent &event)
+static void on_glfw_cursor_pos(const GlfwCursorPosEvent& event)
{
if(gamepad::available && gamepad::active.get_value()) {
// The player is assumed to be using
@@ -65,7 +66,7 @@ static void on_glfw_cursor_pos(const GlfwCursorPosEvent &event)
last_cursor = event.pos;
return;
}
-
+
if(globals::gui_screen || !session::is_ingame()) {
// UI is visible or we're not in-game
last_cursor = event.pos;
@@ -79,12 +80,10 @@ static void on_glfw_cursor_pos(const GlfwCursorPosEvent &event)
last_cursor = event.pos;
}
-static void on_gamepad_button(const GamepadButtonEvent &event)
+static void on_gamepad_button(const GamepadButtonEvent& event)
{
if(button_fastlook.equals(event.button)) {
- if(event.action == GLFW_PRESS)
- fastlook_enabled = true;
- else fastlook_enabled = false;
+ fastlook_enabled = event.action == GLFW_PRESS;
}
}
@@ -139,8 +138,7 @@ void player_look::update_late(void)
if(!globals::gui_screen && session::is_ingame()) {
glfwSetInputMode(globals::window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
glfwSetInputMode(globals::window, GLFW_RAW_MOUSE_MOTION, mouse_raw_input.get_value());
- }
- else {
+ } else {
glfwSetInputMode(globals::window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
glfwSetInputMode(globals::window, GLFW_RAW_MOUSE_MOTION, false);
}
diff --git a/game/client/player_move.cc b/game/client/player_move.cc
index f17603a..6c61dba 100644
--- a/game/client/player_move.cc
+++ b/game/client/player_move.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/player_move.hh"
#include "core/angles.hh"
@@ -12,9 +13,9 @@
#include "shared/velocity.hh"
#include "client/const.hh"
+#include "client/gamepad.hh"
#include "client/gamepad_axis.hh"
#include "client/gamepad_button.hh"
-#include "client/gamepad.hh"
#include "client/globals.hh"
#include "client/gui_screen.hh"
#include "client/keybind.hh"
@@ -59,7 +60,7 @@ static std::uniform_real_distribution<float> pitch_distrib;
// Quake III's PM_Accelerate-ish function used for
// conventional (gravity-affected non-flight) movement
-static glm::fvec3 pm_accelerate(const glm::fvec3 &wishdir, const glm::fvec3 &velocity, float wishspeed, float accel)
+static glm::fvec3 pm_accelerate(const glm::fvec3& wishdir, const glm::fvec3& velocity, float wishspeed, float accel)
{
auto current_speed = glm::dot(velocity, wishdir);
auto add_speed = wishspeed - current_speed;
@@ -78,13 +79,13 @@ static glm::fvec3 pm_accelerate(const glm::fvec3 &wishdir, const glm::fvec3 &vel
}
// Conventional movement - velocity update when not on the ground
-static glm::fvec3 pm_air_move(const glm::fvec3 &wishdir, const glm::fvec3 &velocity)
+static glm::fvec3 pm_air_move(const glm::fvec3& wishdir, const glm::fvec3& velocity)
{
return pm_accelerate(wishdir, velocity, PMOVE_ACCELERATION_AIR, PMOVE_MAX_SPEED_AIR);
}
// Conventional movement - velocity uodate when on the ground
-static glm::fvec3 pm_ground_move(const glm::fvec3 &wishdir, const glm::fvec3 &velocity)
+static glm::fvec3 pm_ground_move(const glm::fvec3& wishdir, const glm::fvec3& velocity)
{
if(auto speed = glm::length(velocity)) {
auto speed_drop = speed * PMOVE_FRICTION_GROUND * globals::fixed_frametime;
@@ -97,7 +98,7 @@ static glm::fvec3 pm_ground_move(const glm::fvec3 &wishdir, const glm::fvec3 &ve
// A simpler minecraft-like acceleration model
// used whenever the TOGGLE_PM_FLIGHT is enabled
-static glm::fvec3 pm_flight_move(const glm::fvec3 &wishdir)
+static glm::fvec3 pm_flight_move(const glm::fvec3& wishdir)
{
// FIXME: make it smoother
return wishdir * PMOVE_MAX_SPEED_AIR;
@@ -144,9 +145,9 @@ void player_move::init(void)
void player_move::fixed_update(void)
{
- const auto &head = globals::dimension->entities.get<HeadComponent>(globals::player);
- auto &transform = globals::dimension->entities.get<TransformComponent>(globals::player);
- auto &velocity = globals::dimension->entities.get<VelocityComponent>(globals::player);
+ const auto& head = globals::dimension->entities.get<HeadComponent>(globals::player);
+ auto& transform = globals::dimension->entities.get<TransformComponent>(globals::player);
+ auto& velocity = globals::dimension->entities.get<VelocityComponent>(globals::player);
// Interpolation - preserve current component states
globals::dimension->entities.emplace_or_replace<TransformComponentPrev>(globals::player, transform);
@@ -174,17 +175,20 @@ void player_move::fixed_update(void)
auto new_speed = glm::length(new_velocity);
- if(new_speed > 0.01f)
+ if(new_speed > 0.01f) {
footsteps_distance += globals::fixed_frametime * new_speed;
- else footsteps_distance = 0.0f;
+ } else {
+ footsteps_distance = 0.0f;
+ }
if(footsteps_distance >= PMOVE_FOOTSTEP_SIZE) {
- if(auto effect = voxel_sounds::get_footsteps(grounded->surface))
+ if(auto effect = voxel_sounds::get_footsteps(grounded->surface)) {
sound::play_player(effect, false, pitch_distrib(pitch_random));
+ }
+
footsteps_distance = 0.0f;
}
- }
- else {
+ } else {
auto new_velocity = pm_air_move(wishdir, velocity_horizontal);
velocity.value.x = new_velocity.x;
velocity.value.z = new_velocity.z;
@@ -213,13 +217,11 @@ void player_move::fixed_update(void)
// No considerable speed increase within
// the precision we use to draw the speedometer
status_lines::set(STATUS_DEBUG, new_speed_text, ImVec4(0.7f, 0.7f, 0.7f, 1.0f), 1.0f);
- }
- else if(speed_change < 0.0f) {
+ } else if(speed_change < 0.0f) {
// Speed change is negative, we are actively
// slowing down; use the red color for the status line
status_lines::set(STATUS_DEBUG, new_speed_text, ImVec4(1.0f, 0.0f, 0.0f, 1.0f), 1.0f);
- }
- else {
+ } else {
// Speed change is positive, we are actively
// speeding up; use the green color for the status line
status_lines::set(STATUS_DEBUG, new_speed_text, ImVec4(0.0f, 1.0f, 0.0f, 1.0f), 1.0f);
@@ -243,25 +245,39 @@ void player_move::update_late(void)
}
if(gamepad::available && gamepad::active.get_value()) {
- if(button_move_down.is_pressed(gamepad::state))
+ if(button_move_down.is_pressed(gamepad::state)) {
movement_direction += DIR_DOWN<float>;
- if(button_move_up.is_pressed(gamepad::state))
+ }
+
+ if(button_move_up.is_pressed(gamepad::state)) {
movement_direction += DIR_UP<float>;
+ }
+
movement_direction.x += axis_move_sideways.get_value(gamepad::state, gamepad::deadzone.get_value());
movement_direction.z -= axis_move_forward.get_value(gamepad::state, gamepad::deadzone.get_value());
- }
- else {
- if(GLFW_PRESS == glfwGetKey(globals::window, key_move_forward.get_key()))
+ } else {
+ if(GLFW_PRESS == glfwGetKey(globals::window, key_move_forward.get_key())) {
movement_direction += DIR_FORWARD<float>;
- if(GLFW_PRESS == glfwGetKey(globals::window, key_move_back.get_key()))
+ }
+
+ if(GLFW_PRESS == glfwGetKey(globals::window, key_move_back.get_key())) {
movement_direction += DIR_BACK<float>;
- if(GLFW_PRESS == glfwGetKey(globals::window, key_move_left.get_key()))
+ }
+
+ if(GLFW_PRESS == glfwGetKey(globals::window, key_move_left.get_key())) {
movement_direction += DIR_LEFT<float>;
- if(GLFW_PRESS == glfwGetKey(globals::window, key_move_right.get_key()))
+ }
+
+ if(GLFW_PRESS == glfwGetKey(globals::window, key_move_right.get_key())) {
movement_direction += DIR_RIGHT<float>;
- if(GLFW_PRESS == glfwGetKey(globals::window, key_move_down.get_key()))
+ }
+
+ if(GLFW_PRESS == glfwGetKey(globals::window, key_move_down.get_key())) {
movement_direction += DIR_DOWN<float>;
- if(GLFW_PRESS == glfwGetKey(globals::window, key_move_up.get_key()))
+ }
+
+ if(GLFW_PRESS == glfwGetKey(globals::window, key_move_up.get_key())) {
movement_direction += DIR_UP<float>;
+ }
}
}
diff --git a/game/client/player_target.cc b/game/client/player_target.cc
index 0c91876..9c60c00 100644
--- a/game/client/player_target.cc
+++ b/game/client/player_target.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/player_target.hh"
#include "shared/coord.hh"
@@ -16,7 +17,7 @@ constexpr static float MAX_REACH = 16.0f;
voxel_id player_target::voxel;
voxel_pos player_target::coord;
voxel_pos player_target::normal;
-const VoxelInfo *player_target::info;
+const VoxelInfo* player_target::info;
void player_target::init(void)
{
@@ -45,8 +46,7 @@ void player_target::update(void)
player_target::normal = voxel_pos();
player_target::info = nullptr;
} while(ray.distance < MAX_REACH);
- }
- else {
+ } else {
player_target::voxel = NULL_VOXEL_ID;
player_target::coord = voxel_pos();
player_target::normal = voxel_pos();
diff --git a/game/client/player_target.hh b/game/client/player_target.hh
index c48bcf6..b60d1a5 100644
--- a/game/client/player_target.hh
+++ b/game/client/player_target.hh
@@ -9,7 +9,7 @@ namespace player_target
extern voxel_id voxel;
extern voxel_pos coord;
extern voxel_pos normal;
-extern const VoxelInfo *info;
+extern const VoxelInfo* info;
} // namespace player_target
namespace player_target
diff --git a/game/client/program.cc b/game/client/program.cc
index 026571e..339cdf8 100644
--- a/game/client/program.cc
+++ b/game/client/program.cc
@@ -1,41 +1,43 @@
#include "client/pch.hh"
+
#include "client/program.hh"
#include "core/strtools.hh"
// This fills up the array of source lines and figures out
// which lines are to be dynamically resolved as variant macros
-static void parse_source(const char *source, std::vector<std::string> &out_lines, std::vector<GL_VariedMacro> &out_variants)
+static void parse_source(const char* source, std::vector<std::string>& out_lines, std::vector<GL_VariedMacro>& out_variants)
{
std::string line;
std::istringstream stream = std::istringstream(source);
unsigned long line_number = 0UL;
-
+
out_lines.clear();
out_variants.clear();
-
+
while(std::getline(stream, line)) {
unsigned int macro_index = {};
char macro_name[128] = {};
-
+
if(std::sscanf(line.c_str(), " # pragma variant [ %u ] %127[^, \"\t\r\n]", &macro_index, &macro_name) == 2) {
- if(out_variants.size() <= macro_index)
+ if(out_variants.size() <= macro_index) {
out_variants.resize(macro_index + 1U);
+ }
+
out_variants[macro_index].name = macro_name;
out_variants[macro_index].line = line_number;
out_variants[macro_index].value = std::numeric_limits<unsigned int>::max();
out_lines.push_back(std::string());
line_number += 1UL;
- }
- else {
+ } else {
out_lines.push_back(line);
line_number += 1UL;
}
}
}
-static GLuint compile_shader(const char *path, const char *source, GLenum shader_stage)
+static GLuint compile_shader(const char* path, const char* source, GLenum shader_stage)
{
GLuint shader = glCreateShader(shader_stage);
glShaderSource(shader, 1, &source, nullptr);
@@ -63,7 +65,7 @@ static GLuint compile_shader(const char *path, const char *source, GLenum shader
return shader;
}
-bool GL_Program::setup(const char *vpath, const char *fpath)
+bool GL_Program::setup(const char* vpath, const char* fpath)
{
destroy();
@@ -109,9 +111,9 @@ bool GL_Program::update(void)
return true;
}
- for(const auto &macro : vert_variants)
+ for(const auto& macro : vert_variants)
vert_source[macro.line] = fmt::format("#define {} {}", macro.name, macro.value);
- for(const auto &macro : frag_variants)
+ for(const auto& macro : frag_variants)
frag_source[macro.line] = fmt::format("#define {} {}", macro.name, macro.value);
const std::string vsource = strtools::join(vert_source, "\r\n");
@@ -121,7 +123,7 @@ bool GL_Program::update(void)
GLuint frag = compile_shader(frag_path.c_str(), fsource.c_str(), GL_FRAGMENT_SHADER);
if(!vert || !frag) {
- //needs_update = false;
+ // needs_update = false;
glDeleteShader(frag);
glDeleteShader(vert);
return false;
@@ -150,12 +152,12 @@ bool GL_Program::update(void)
glGetProgramiv(handle, GL_LINK_STATUS, &link_status);
if(!link_status) {
- //needs_update = false;
+ // needs_update = false;
glDeleteProgram(handle);
return false;
}
- for(auto &uniform : uniforms) {
+ for(auto& uniform : uniforms) {
// NOTE: GL seems to silently ignore invalid uniform
// locations (-1); should we write something into logs about this?
uniform.location = glGetUniformLocation(handle, uniform.name.c_str());
@@ -167,9 +169,10 @@ bool GL_Program::update(void)
void GL_Program::destroy(void)
{
- if(handle)
+ if(handle) {
glDeleteProgram(handle);
- handle = 0;
+ handle = 0;
+ }
uniforms.clear();
@@ -184,14 +187,14 @@ void GL_Program::destroy(void)
needs_update = false;
}
-std::size_t GL_Program::add_uniform(const char *name)
+std::size_t GL_Program::add_uniform(const char* name)
{
for(std::size_t i = 0; i < uniforms.size(); ++i) {
- if(uniforms[i].name.compare(name))
- continue;
- return i;
+ if(!uniforms[i].name.compare(name)) {
+ return i;
+ }
}
-
+
const std::size_t index = uniforms.size();
uniforms.push_back(GL_Uniform());
uniforms[index].location = -1;
diff --git a/game/client/program.hh b/game/client/program.hh
index b5a0634..4d83e14 100644
--- a/game/client/program.hh
+++ b/game/client/program.hh
@@ -15,11 +15,11 @@ struct GL_Uniform final {
class GL_Program final {
public:
- bool setup(const char *vpath, const char *fpath);
+ bool setup(const char* vpath, const char* fpath);
void destroy(void);
bool update(void);
- std::size_t add_uniform(const char *name);
+ std::size_t add_uniform(const char* name);
void set_variant_vert(unsigned int variant, unsigned int value);
void set_variant_frag(unsigned int variant, unsigned int value);
diff --git a/game/client/progress_bar.cc b/game/client/progress_bar.cc
index 2e69055..104a5c9 100644
--- a/game/client/progress_bar.cc
+++ b/game/client/progress_bar.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/progress_bar.hh"
#include "core/constexpr.hh"
@@ -43,13 +44,13 @@ void progress_bar::layout(void)
const float spinner_width = 0.8f * ImGui::CalcItemWidth();
const float bar_width = spinner_width / static_cast<float>(num_bars);
const float bar_height = 0.5f * ImGui::GetFrameHeight();
-
+
const float base_xpos = window_start.x + 0.5f * (window_size.x - spinner_width) + 0.5f;
const float base_ypos = window_start.y + cursor.y;
const float phase = 2.0f * ImGui::GetTime();
- const ImVec4 &background = ImGui::GetStyleColorVec4(ImGuiCol_Button);
- const ImVec4 &foreground = ImGui::GetStyleColorVec4(ImGuiCol_PlotHistogram);
+ const ImVec4& background = ImGui::GetStyleColorVec4(ImGuiCol_Button);
+ const ImVec4& foreground = ImGui::GetStyleColorVec4(ImGuiCol_PlotHistogram);
for(std::size_t i = 0; i < num_bars; ++i) {
const float sinval = std::sin(M_PI * static_cast<float>(i) / static_cast<float>(num_bars) - phase);
@@ -60,7 +61,7 @@ void progress_bar::layout(void)
color.y = cxpr::lerp(background.y, foreground.y, modifier);
color.z = cxpr::lerp(background.z, foreground.z, modifier);
color.w = cxpr::lerp(background.w, foreground.w, modifier);
-
+
const ImVec2 start = ImVec2(base_xpos + bar_width * i, base_ypos);
const ImVec2 end = ImVec2(start.x + bar_width, start.y + bar_height);
ImGui::GetWindowDrawList()->AddRectFilled(start, end, ImGui::GetColorU32(color));
@@ -97,12 +98,12 @@ void progress_bar::reset(void)
button_action = nullptr;
}
-void progress_bar::set_title(const char *title)
+void progress_bar::set_title(const char* title)
{
str_title = language::resolve(title);
}
-void progress_bar::set_button(const char *text, const progress_bar_action &action)
+void progress_bar::set_button(const char* text, const progress_bar_action& action)
{
str_button = fmt::format("{}###ProgressBar_Button", language::resolve(text));
button_action = action;
diff --git a/game/client/progress_bar.hh b/game/client/progress_bar.hh
index 1596a95..5375d3f 100644
--- a/game/client/progress_bar.hh
+++ b/game/client/progress_bar.hh
@@ -2,19 +2,19 @@
#define CLIENT_PROGRESS_BAR_HH 1
#pragma once
-using progress_bar_action = void(*)(void);
+using progress_bar_action = void (*)(void);
namespace progress_bar
{
void init(void);
void layout(void);
-} // progress_bar
+} // namespace progress_bar
namespace progress_bar
{
void reset(void);
-void set_title(const char *title);
-void set_button(const char *text, const progress_bar_action &action);
+void set_title(const char* title);
+void set_button(const char* text, const progress_bar_action& action);
} // namespace progress_bar
#endif /* CLIENT_PROGRESS_BAR_HH */
diff --git a/game/client/receive.cc b/game/client/receive.cc
index ab1cd62..57a76da 100644
--- a/game/client/receive.cc
+++ b/game/client/receive.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/receive.hh"
#include "shared/dimension.hh"
@@ -17,7 +18,7 @@
#include "client/sound.hh"
#include "client/window_title.hh"
-static bool synchronize_entity_id(Dimension *dimension, entt::entity entity)
+static bool synchronize_entity_id(Dimension* dimension, entt::entity entity)
{
if(dimension->entities.valid(entity)) {
// Entity ID already exists
@@ -32,8 +33,7 @@ static bool synchronize_entity_id(Dimension *dimension, entt::entity entity)
}
session::disconnect("protocol.entity_id_desync");
- spdlog::critical("receive: entity desync: network {} resolved as client {}",
- static_cast<std::uint64_t>(entity), static_cast<std::uint64_t>(created));
+ spdlog::critical("receive: entity desync: network {} resolved as client {}", static_cast<std::uint64_t>(entity), static_cast<std::uint64_t>(created));
message_box::reset();
message_box::set_title("disconnected.disconnected");
@@ -48,7 +48,7 @@ static bool synchronize_entity_id(Dimension *dimension, entt::entity entity)
return false;
}
-static void on_dimension_info_packet(const protocol::DimensionInfo &packet)
+static void on_dimension_info_packet(const protocol::DimensionInfo& packet)
{
if(session::peer) {
if(globals::dimension) {
@@ -61,7 +61,7 @@ static void on_dimension_info_packet(const protocol::DimensionInfo &packet)
}
}
-static void on_chunk_voxels_packet(const protocol::ChunkVoxels &packet)
+static void on_chunk_voxels_packet(const protocol::ChunkVoxels& packet)
{
if(session::peer && globals::dimension) {
auto chunk = globals::dimension->create_chunk(packet.chunk);
@@ -78,12 +78,12 @@ static void on_chunk_voxels_packet(const protocol::ChunkVoxels &packet)
}
}
-static void on_entity_head_packet(const protocol::EntityHead &packet)
+static void on_entity_head_packet(const protocol::EntityHead& packet)
{
if(session::peer && globals::dimension) {
if(synchronize_entity_id(globals::dimension, packet.entity)) {
- auto &component = globals::dimension->entities.get_or_emplace<HeadComponent>(packet.entity);
- auto &prevcomp = globals::dimension->entities.get_or_emplace<HeadComponentPrev>(packet.entity);
+ auto& component = globals::dimension->entities.get_or_emplace<HeadComponent>(packet.entity);
+ auto& prevcomp = globals::dimension->entities.get_or_emplace<HeadComponentPrev>(packet.entity);
// Store the previous component state
prevcomp.angles = component.angles;
@@ -95,12 +95,12 @@ static void on_entity_head_packet(const protocol::EntityHead &packet)
}
}
-static void on_entity_transform_packet(const protocol::EntityTransform &packet)
+static void on_entity_transform_packet(const protocol::EntityTransform& packet)
{
if(session::peer && globals::dimension) {
if(synchronize_entity_id(globals::dimension, packet.entity)) {
- auto &component = globals::dimension->entities.get_or_emplace<TransformComponent>(packet.entity);
- auto &prevcomp = globals::dimension->entities.get_or_emplace<TransformComponentPrev>(packet.entity);
+ auto& component = globals::dimension->entities.get_or_emplace<TransformComponent>(packet.entity);
+ auto& prevcomp = globals::dimension->entities.get_or_emplace<TransformComponentPrev>(packet.entity);
// Store the previous component state
prevcomp.angles = component.angles;
@@ -115,17 +115,17 @@ static void on_entity_transform_packet(const protocol::EntityTransform &packet)
}
}
-static void on_entity_velocity_packet(const protocol::EntityVelocity &packet)
+static void on_entity_velocity_packet(const protocol::EntityVelocity& packet)
{
if(session::peer && globals::dimension) {
if(synchronize_entity_id(globals::dimension, packet.entity)) {
- auto &component = globals::dimension->entities.get_or_emplace<VelocityComponent>(packet.entity);
+ auto& component = globals::dimension->entities.get_or_emplace<VelocityComponent>(packet.entity);
component.value = packet.value;
}
}
}
-static void on_entity_player_packet(const protocol::EntityPlayer &packet)
+static void on_entity_player_packet(const protocol::EntityPlayer& packet)
{
if(session::peer && globals::dimension) {
if(synchronize_entity_id(globals::dimension, packet.entity)) {
@@ -134,7 +134,7 @@ static void on_entity_player_packet(const protocol::EntityPlayer &packet)
}
}
-static void on_spawn_player_packet(const protocol::SpawnPlayer &packet)
+static void on_spawn_player_packet(const protocol::SpawnPlayer& packet)
{
if(session::peer && globals::dimension) {
if(synchronize_entity_id(globals::dimension, packet.entity)) {
@@ -150,21 +150,23 @@ static void on_spawn_player_packet(const protocol::SpawnPlayer &packet)
}
}
-static void on_remove_entity_packet(const protocol::RemoveEntity &packet)
+static void on_remove_entity_packet(const protocol::RemoveEntity& packet)
{
if(globals::dimension) {
- if(packet.entity == globals::player)
+ if(packet.entity == globals::player) {
globals::player = entt::null;
+ }
+
globals::dimension->entities.destroy(packet.entity);
}
}
-static void on_generic_sound_packet(const protocol::GenericSound &packet)
+static void on_generic_sound_packet(const protocol::GenericSound& packet)
{
sound::play_generic(packet.sound.c_str(), packet.looping, packet.pitch);
}
-static void on_entity_sound_packet(const protocol::EntitySound &packet)
+static void on_entity_sound_packet(const protocol::EntitySound& packet)
{
sound::play_entity(packet.entity, packet.sound.c_str(), packet.looping, packet.pitch);
}
diff --git a/game/client/scoreboard.cc b/game/client/scoreboard.cc
index c000ae4..e39b56c 100644
--- a/game/client/scoreboard.cc
+++ b/game/client/scoreboard.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/scoreboard.hh"
#include "core/config.hh"
@@ -18,7 +19,7 @@ static ConfigKeyBind list_key(GLFW_KEY_TAB);
static std::vector<std::string> usernames;
static float max_username_size;
-static void on_scoreboard_update_packet(const protocol::ScoreboardUpdate &packet)
+static void on_scoreboard_update_packet(const protocol::ScoreboardUpdate& packet)
{
usernames = packet.names;
max_username_size = 0.0f;
@@ -35,69 +36,64 @@ void scoreboard::init(void)
void scoreboard::layout(void)
{
- if(globals::gui_screen != GUI_SCREEN_NONE)
- return;
- if(!session::is_ingame())
- return;
- if(glfwGetKey(globals::window, list_key.get_key()) != GLFW_PRESS)
- return;
-
- const auto viewport = ImGui::GetMainViewport();
- const auto window_start = ImVec2(0.0f, 0.0f);
- const auto window_size = ImVec2(viewport->Size.x, viewport->Size.y);
-
- ImGui::SetNextWindowPos(window_start);
- ImGui::SetNextWindowSize(window_size);
-
- if(!ImGui::Begin("###chat", nullptr, WINDOW_FLAGS)) {
- ImGui::End();
- return;
- }
+ if(globals::gui_screen == GUI_SCREEN_NONE && session::is_ingame() && glfwGetKey(globals::window, list_key.get_key()) == GLFW_PRESS) {
+ const auto viewport = ImGui::GetMainViewport();
+ const auto window_start = ImVec2(0.0f, 0.0f);
+ const auto window_size = ImVec2(viewport->Size.x, viewport->Size.y);
- ImGui::PushFont(globals::font_chat);
+ ImGui::SetNextWindowPos(window_start);
+ ImGui::SetNextWindowSize(window_size);
- const auto &padding = ImGui::GetStyle().FramePadding;
- const auto &spacing = ImGui::GetStyle().ItemSpacing;
- auto font = globals::font_chat;
+ if(!ImGui::Begin("###chat", nullptr, WINDOW_FLAGS)) {
+ ImGui::End();
+ return;
+ }
- // Figure out the maximum username size
- for(const auto &username : usernames) {
- const ImVec2 size = ImGui::CalcTextSize(username.c_str(), username.c_str() + username.size());
-
- if(size.x <= max_username_size)
- continue;
- max_username_size = size.x;
- }
+ ImGui::PushFont(globals::font_chat);
- // Having a minimum size allows for
- // generally better in-game visibility
- const float true_size = cxpr::max<float>(0.25f * window_size.x, max_username_size);
-
- // Figure out username rect dimensions
- const float rect_start_x = 0.5f * window_size.x - 0.5f * true_size;
- const float rect_start_y = 0.15f * window_size.y;
- const float rect_size_x = 2.0f * padding.x + true_size;
- const float rect_size_y = 2.0f * padding.y + font->FontSize;
-
- //const ImU32 border_col = ImGui::GetColorU32(ImGuiCol_Border, 1.00f);
- const ImU32 rect_col = ImGui::GetColorU32(ImGuiCol_FrameBg, 0.80f);
- const ImU32 text_col = ImGui::GetColorU32(ImGuiCol_Text, 1.00f);
-
- ImDrawList *draw_list = ImGui::GetWindowDrawList();
-
- // Slightly space apart individual rows
- const float row_step_y = rect_size_y + 0.5f * spacing.y;
-
- for(std::size_t i = 0; i < usernames.size(); ++i) {
- const ImVec2 rect_a = ImVec2(rect_start_x, rect_start_y + i * row_step_y);
- const ImVec2 rect_b = ImVec2(rect_a.x + rect_size_x, rect_a.y + rect_size_y);
- const ImVec2 text_pos = ImVec2(rect_a.x + padding.x, rect_a.y + padding.y);
-
- //draw_list->AddRect(rect_a, rect_b, border_col, 0.0f, ImDrawFlags_None, globals::gui_scale);
- draw_list->AddRectFilled(rect_a, rect_b, rect_col, 0.0f, ImDrawFlags_None);
- draw_list->AddText(font, font->FontSize, text_pos, text_col, usernames[i].c_str(), usernames[i].c_str() + usernames[i].size());
- }
+ const auto& padding = ImGui::GetStyle().FramePadding;
+ const auto& spacing = ImGui::GetStyle().ItemSpacing;
+ auto font = globals::font_chat;
+
+ // Figure out the maximum username size
+ for(const auto& username : usernames) {
+ const ImVec2 size = ImGui::CalcTextSize(username.c_str(), username.c_str() + username.size());
+
+ if(size.x > max_username_size) {
+ max_username_size = size.x;
+ }
+ }
+
+ // Having a minimum size allows for
+ // generally better in-game visibility
+ const float true_size = cxpr::max<float>(0.25f * window_size.x, max_username_size);
- ImGui::PopFont();
- ImGui::End();
+ // Figure out username rect dimensions
+ const float rect_start_x = 0.5f * window_size.x - 0.5f * true_size;
+ const float rect_start_y = 0.15f * window_size.y;
+ const float rect_size_x = 2.0f * padding.x + true_size;
+ const float rect_size_y = 2.0f * padding.y + font->FontSize;
+
+ // const ImU32 border_col = ImGui::GetColorU32(ImGuiCol_Border, 1.00f);
+ const ImU32 rect_col = ImGui::GetColorU32(ImGuiCol_FrameBg, 0.80f);
+ const ImU32 text_col = ImGui::GetColorU32(ImGuiCol_Text, 1.00f);
+
+ ImDrawList* draw_list = ImGui::GetWindowDrawList();
+
+ // Slightly space apart individual rows
+ const float row_step_y = rect_size_y + 0.5f * spacing.y;
+
+ for(std::size_t i = 0; i < usernames.size(); ++i) {
+ const ImVec2 rect_a = ImVec2(rect_start_x, rect_start_y + i * row_step_y);
+ const ImVec2 rect_b = ImVec2(rect_a.x + rect_size_x, rect_a.y + rect_size_y);
+ const ImVec2 text_pos = ImVec2(rect_a.x + padding.x, rect_a.y + padding.y);
+
+ // draw_list->AddRect(rect_a, rect_b, border_col, 0.0f, ImDrawFlags_None, globals::gui_scale);
+ draw_list->AddRectFilled(rect_a, rect_b, rect_col, 0.0f, ImDrawFlags_None);
+ draw_list->AddText(font, font->FontSize, text_pos, text_col, usernames[i].c_str(), usernames[i].c_str() + usernames[i].size());
+ }
+
+ ImGui::PopFont();
+ ImGui::End();
+ }
}
diff --git a/game/client/screenshot.cc b/game/client/screenshot.cc
index 5f2d91c..08b484b 100644
--- a/game/client/screenshot.cc
+++ b/game/client/screenshot.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/screenshot.hh"
#include "core/config.hh"
@@ -14,14 +15,14 @@
static ConfigKeyBind screenshot_key(GLFW_KEY_F2);
-static void stbi_png_physfs_callback(void *context, void *data, int size)
+static void stbi_png_physfs_callback(void* context, void* data, int size)
{
- PHYSFS_writeBytes(reinterpret_cast<PHYSFS_File *>(context), data, size);
+ PHYSFS_writeBytes(reinterpret_cast<PHYSFS_File*>(context), data, size);
}
-static void on_glfw_key(const GlfwKeyEvent &event)
+static void on_glfw_key(const GlfwKeyEvent& event)
{
- if(!globals::gui_keybind_ptr && !toggles::is_sequence_await) {
+ if(!globals::gui_keybind_ptr && !toggles::is_sequence_await) {
if(screenshot_key.equals(event.key) && (event.action == GLFW_PRESS)) {
screenshot::take();
return;
@@ -54,7 +55,7 @@ void screenshot::take(void)
// alignment value of sorts that might result in a corrupted
// image; we set GL_PACK_ALIGNMENT to 1, enabling byte-alignment
glPixelStorei(GL_PACK_ALIGNMENT, 1);
-
+
glReadPixels(0, 0, globals::width, globals::height, GL_RGB, GL_UNSIGNED_BYTE, pixels);
// Restore the old pack alignment value
@@ -71,7 +72,7 @@ void screenshot::take(void)
stbi_write_png_to_func(&stbi_png_physfs_callback, file, globals::width, globals::height, 3, pixels, stride);
spdlog::info("screenshot: wrote {}", filepath);
-
+
client_chat::print(fmt::format("{} {}", language::resolve("chat.screenshot_message"), filename));
PHYSFS_close(file);
diff --git a/game/client/session.cc b/game/client/session.cc
index b5ed12a..dcf0ef2 100644
--- a/game/client/session.cc
+++ b/game/client/session.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/session.hh"
#include "core/config.hh"
@@ -24,7 +25,7 @@
#include "client/progress_bar.hh"
#include "client/window_title.hh"
-ENetPeer *session::peer = nullptr;
+ENetPeer* session::peer = nullptr;
std::uint16_t session::client_index = UINT16_MAX;
std::uint64_t session::client_identity = UINT64_MAX;
@@ -37,7 +38,7 @@ static void set_fixed_tickrate(std::uint16_t tickrate)
globals::fixed_accumulator = 0;
}
-static void on_login_response_packet(const protocol::LoginResponse &packet)
+static void on_login_response_packet(const protocol::LoginResponse& packet)
{
spdlog::info("session: assigned client_index={}", packet.client_index);
spdlog::info("session: assigned client_identity={}", packet.client_identity);
@@ -51,7 +52,7 @@ static void on_login_response_packet(const protocol::LoginResponse &packet)
progress_bar::set_title("connecting.loading_world");
}
-static void on_disconnect_packet(const protocol::Disconnect &packet)
+static void on_disconnect_packet(const protocol::Disconnect& packet)
{
enet_peer_disconnect(session::peer, 0);
@@ -84,7 +85,7 @@ static void on_disconnect_packet(const protocol::Disconnect &packet)
globals::gui_screen = GUI_MESSAGE_BOX;
}
-static void on_set_voxel_packet(const protocol::SetVoxel &packet)
+static void on_set_voxel_packet(const protocol::SetVoxel& packet)
{
auto cpos = coord::to_chunk(packet.vpos);
auto lpos = coord::to_local(packet.vpos);
@@ -98,7 +99,7 @@ static void on_set_voxel_packet(const protocol::SetVoxel &packet)
event.dimension = globals::dimension;
event.chunk = chunk;
event.cpos = cpos;
-
+
// Send a generic ChunkUpdate event to shake
// up the mesher; directly calling world::set_voxel
// here would result in a networked feedback loop
@@ -111,7 +112,7 @@ static void on_set_voxel_packet(const protocol::SetVoxel &packet)
// NOTE: [session] is a good place for this since [receive]
// handles entity data sent by the server and [session] handles
// everything else network related that is not player movement
-static void on_voxel_set(const VoxelSetEvent &event)
+static void on_voxel_set(const VoxelSetEvent& event)
{
if(session::peer) {
// Propagate changes to the server
@@ -135,7 +136,7 @@ void session::init(void)
globals::fixed_accumulator = 0;
server_password_hash = UINT64_MAX;
-
+
globals::dispatcher.sink<protocol::LoginResponse>().connect<&on_login_response_packet>();
globals::dispatcher.sink<protocol::Disconnect>().connect<&on_disconnect_packet>();
globals::dispatcher.sink<protocol::SetVoxel>().connect<&on_set_voxel_packet>();
@@ -156,7 +157,7 @@ void session::invalidate(void)
{
if(session::peer) {
enet_peer_reset(session::peer);
-
+
message_box::reset();
message_box::set_title("disconnected.disconnected");
message_box::set_subtitle("enet.peer_connection_timeout");
@@ -185,12 +186,12 @@ void session::invalidate(void)
globals::dimension = nullptr;
}
-void session::connect(const char *host, std::uint16_t port, const char *password)
+void session::connect(const char* host, std::uint16_t port, const char* password)
{
ENetAddress address;
enet_address_set_host(&address, host);
address.port = port;
-
+
session::peer = enet_host_connect(globals::client_host, &address, 1, 0);
session::client_index = UINT16_MAX;
session::client_identity = UINT64_MAX;
@@ -242,7 +243,7 @@ void session::connect(const char *host, std::uint16_t port, const char *password
globals::gui_screen = GUI_PROGRESS_BAR;
}
-void session::disconnect(const char *reason)
+void session::disconnect(const char* reason)
{
if(session::peer) {
protocol::Disconnect packet;
@@ -267,7 +268,7 @@ void session::disconnect(const char *reason)
delete globals::dimension;
globals::player = entt::null;
globals::dimension = nullptr;
-
+
client_chat::clear();
}
}
@@ -282,7 +283,7 @@ void session::send_login_request(void)
packet.username = client_game::username.get();
protocol::send(session::peer, protocol::encode(packet));
-
+
server_password_hash = UINT64_MAX;
progress_bar::set_title("connecting.logging_in");
@@ -291,7 +292,9 @@ void session::send_login_request(void)
bool session::is_ingame(void)
{
- if(globals::dimension)
+ if(globals::dimension) {
return globals::dimension->entities.valid(globals::player);
- return false;
+ } else {
+ return false;
+ }
}
diff --git a/game/client/session.hh b/game/client/session.hh
index 3784dc7..051b57f 100644
--- a/game/client/session.hh
+++ b/game/client/session.hh
@@ -4,7 +4,7 @@
namespace session
{
-extern ENetPeer *peer;
+extern ENetPeer* peer;
extern std::uint16_t client_index;
extern std::uint64_t client_identity;
} // namespace session
@@ -18,8 +18,8 @@ void invalidate(void);
namespace session
{
-void connect(const char *hostname, std::uint16_t port, const char *password);
-void disconnect(const char *reason);
+void connect(const char* hostname, std::uint16_t port, const char* password);
+void disconnect(const char* reason);
void send_login_request(void);
} // namespace session
diff --git a/game/client/settings.cc b/game/client/settings.cc
index 12ce96c..93fe475 100644
--- a/game/client/settings.cc
+++ b/game/client/settings.cc
@@ -1,13 +1,14 @@
#include "client/pch.hh"
+
#include "client/settings.hh"
#include "core/config.hh"
#include "core/constexpr.hh"
#include "client/const.hh"
+#include "client/gamepad.hh"
#include "client/gamepad_axis.hh"
#include "client/gamepad_button.hh"
-#include "client/gamepad.hh"
#include "client/glfw.hh"
#include "client/globals.hh"
#include "client/gui_screen.hh"
@@ -18,19 +19,19 @@ constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground |
constexpr static unsigned int NUM_LOCATIONS = static_cast<unsigned int>(settings_location::COUNT);
enum class setting_type : unsigned int {
- CHECKBOX = 0x0000U, ///< ConfigBoolean
- INPUT_INT = 0x0001U, ///< ConfigNumber<int>
- INPUT_FLOAT = 0x0002U, ///< ConfigNumber<float>
- INPUT_UINT = 0x0003U, ///< ConfigNumber<unsigned int>
- INPUT_STRING = 0x0004U, ///< ConfigString
- SLIDER_INT = 0x0005U, ///< ConfigNumber<int>
- SLIDER_FLOAT = 0x0006U, ///< ConfigNumber<float>
- SLIDER_UINT = 0x0007U, ///< ConfigNumber<unsigned int>
- STEPPER_INT = 0x0008U, ///< ConfigNumber<int>
- STEPPER_UINT = 0x0009U, ///< ConfigNumber<unsigned int>
- KEYBIND = 0x000AU, ///< ConfigKeyBind
- GAMEPAD_AXIS = 0x000BU, ///< ConfigGamepadAxis
- GAMEPAD_BUTTON = 0x000CU, ///< ConfigGamepadButton
+ CHECKBOX = 0x0000U, ///< ConfigBoolean
+ INPUT_INT = 0x0001U, ///< ConfigNumber<int>
+ INPUT_FLOAT = 0x0002U, ///< ConfigNumber<float>
+ INPUT_UINT = 0x0003U, ///< ConfigNumber<unsigned int>
+ INPUT_STRING = 0x0004U, ///< ConfigString
+ SLIDER_INT = 0x0005U, ///< ConfigNumber<int>
+ SLIDER_FLOAT = 0x0006U, ///< ConfigNumber<float>
+ SLIDER_UINT = 0x0007U, ///< ConfigNumber<unsigned int>
+ STEPPER_INT = 0x0008U, ///< ConfigNumber<int>
+ STEPPER_UINT = 0x0009U, ///< ConfigNumber<unsigned int>
+ KEYBIND = 0x000AU, ///< ConfigKeyBind
+ GAMEPAD_AXIS = 0x000BU, ///< ConfigGamepadAxis
+ GAMEPAD_BUTTON = 0x000CU, ///< ConfigGamepadButton
LANGUAGE_SELECT = 0x000DU, ///< ConfigString internally
};
@@ -65,7 +66,7 @@ public:
void refresh_wids(void);
public:
- ConfigBoolean *value;
+ ConfigBoolean* value;
std::string wids[2];
};
@@ -75,7 +76,7 @@ public:
virtual void layout(void) const override;
public:
- ConfigInt *value;
+ ConfigInt* value;
};
class SettingValue_InputFloat final : public SettingValueWID {
@@ -85,7 +86,7 @@ public:
public:
std::string format;
- ConfigFloat *value;
+ ConfigFloat* value;
};
class SettingValue_InputUnsigned final : public SettingValueWID {
@@ -94,7 +95,7 @@ public:
virtual void layout(void) const override;
public:
- ConfigUnsigned *value;
+ ConfigUnsigned* value;
};
class SettingValue_InputString final : public SettingValueWID {
@@ -103,7 +104,7 @@ public:
virtual void layout(void) const override;
public:
- ConfigString *value;
+ ConfigString* value;
bool allow_whitespace;
};
@@ -113,7 +114,7 @@ public:
virtual void layout(void) const override;
public:
- ConfigInt *value;
+ ConfigInt* value;
};
class SettingValue_SliderFloat final : public SettingValueWID {
@@ -123,7 +124,7 @@ public:
public:
std::string format;
- ConfigFloat *value;
+ ConfigFloat* value;
};
class SettingValue_SliderUnsigned final : public SettingValueWID {
@@ -132,7 +133,7 @@ public:
virtual void layout(void) const override;
public:
- ConfigUnsigned *value;
+ ConfigUnsigned* value;
};
class SettingValue_StepperInt final : public SettingValue {
@@ -143,7 +144,7 @@ public:
public:
std::vector<std::string> wids;
- ConfigInt *value;
+ ConfigInt* value;
};
class SettingValue_StepperUnsigned final : public SettingValue {
@@ -154,7 +155,7 @@ public:
public:
std::vector<std::string> wids;
- ConfigUnsigned *value;
+ ConfigUnsigned* value;
};
class SettingValue_KeyBind final : public SettingValue {
@@ -165,7 +166,7 @@ public:
public:
std::string wids[2];
- ConfigKeyBind *value;
+ ConfigKeyBind* value;
};
class SettingValue_GamepadAxis final : public SettingValue {
@@ -177,7 +178,7 @@ public:
public:
std::string wids[2];
std::string wid_checkbox;
- ConfigGamepadAxis *value;
+ ConfigGamepadAxis* value;
};
class SettingValue_GamepadButton final : public SettingValue {
@@ -188,7 +189,7 @@ public:
public:
std::string wids[2];
- ConfigGamepadButton *value;
+ ConfigGamepadButton* value;
};
class SettingValue_Language final : public SettingValueWID {
@@ -225,8 +226,8 @@ static std::string str_video_gui;
static std::string str_sound_levels;
-static std::vector<SettingValue *> values_all;
-static std::vector<SettingValue *> values[NUM_LOCATIONS];
+static std::vector<SettingValue*> values_all;
+static std::vector<SettingValue*> values[NUM_LOCATIONS];
void SettingValue::layout_tooltip(void) const
{
@@ -251,13 +252,13 @@ void SettingValue::layout_label(void) const
void SettingValue_CheckBox::refresh_wids(void)
{
- wids[0] = fmt::format("{}###{}", str_checkbox_false, static_cast<void *>(value));
- wids[1] = fmt::format("{}###{}", str_checkbox_true, static_cast<void *>(value));
+ wids[0] = fmt::format("{}###{}", str_checkbox_false, static_cast<void*>(value));
+ wids[1] = fmt::format("{}###{}", str_checkbox_true, static_cast<void*>(value));
}
void SettingValue_CheckBox::layout(void) const
{
- const auto &wid = value->get_value() ? wids[1] : wids[0];
+ const auto& wid = value->get_value() ? wids[1] : wids[0];
if(ImGui::Button(wid.c_str(), ImVec2(ImGui::CalcItemWidth(), 0.0f))) {
value->set_value(!value->get_value());
@@ -308,9 +309,11 @@ void SettingValue_InputString::layout(void) const
ImGuiInputTextFlags flags;
std::string current_value = value->get();
- if(allow_whitespace)
+ if(allow_whitespace) {
flags = ImGuiInputTextFlags_AllowTabInput;
- else flags = 0;
+ } else {
+ flags = 0;
+ }
if(ImGui::InputText(wid.c_str(), &current_value, flags)) {
value->set(current_value.c_str());
@@ -370,9 +373,11 @@ void SettingValue_StepperInt::layout(void) const
current_value += 1;
}
- if(current_value > max_value)
+ if(current_value > max_value) {
value->set_value(min_value);
- else value->set_value(current_value);
+ } else {
+ value->set_value(current_value);
+ }
layout_label();
layout_tooltip();
@@ -382,7 +387,7 @@ void SettingValue_StepperInt::refresh_wids(void)
{
for(std::size_t i = 0; i < wids.size(); ++i) {
auto key = fmt::format("settings.value.{}.{}", name, i);
- wids[i] = fmt::format("{}###{}", language::resolve(key.c_str()), static_cast<const void *>(value));
+ wids[i] = fmt::format("{}###{}", language::resolve(key.c_str()), static_cast<const void*>(value));
}
}
@@ -398,9 +403,11 @@ void SettingValue_StepperUnsigned::layout(void) const
current_value += 1U;
}
- if(current_value > max_value)
+ if(current_value > max_value) {
value->set_value(min_value);
- else value->set_value(current_value);
+ } else {
+ value->set_value(current_value);
+ }
layout_label();
layout_tooltip();
@@ -410,17 +417,17 @@ void SettingValue_StepperUnsigned::refresh_wids(void)
{
for(std::size_t i = 0; i < wids.size(); ++i) {
auto key = fmt::format("settings.value.{}.{}", name, i);
- wids[i] = fmt::format("{}###{}", language::resolve(key.c_str()), static_cast<const void *>(value));
+ wids[i] = fmt::format("{}###{}", language::resolve(key.c_str()), static_cast<const void*>(value));
}
}
void SettingValue_KeyBind::layout(void) const
{
const auto is_active = ((globals::gui_keybind_ptr == value) && !globals::gui_gamepad_axis_ptr && !globals::gui_gamepad_button_ptr);
- const auto &wid = is_active ? wids[0] : wids[1];
+ const auto& wid = is_active ? wids[0] : wids[1];
if(ImGui::Button(wid.c_str(), ImVec2(ImGui::CalcItemWidth(), 0.0f))) {
- auto &io = ImGui::GetIO();
+ auto& io = ImGui::GetIO();
io.ConfigFlags &= ~ImGuiConfigFlags_NavEnableKeyboard;
globals::gui_keybind_ptr = value;
}
@@ -430,18 +437,18 @@ void SettingValue_KeyBind::layout(void) const
void SettingValue_KeyBind::refresh_wids(void)
{
- wids[0] = fmt::format("...###{}", static_cast<const void *>(value));
- wids[1] = fmt::format("{}###{}", value->get(), static_cast<const void *>(value));
+ wids[0] = fmt::format("...###{}", static_cast<const void*>(value));
+ wids[1] = fmt::format("{}###{}", value->get(), static_cast<const void*>(value));
}
void SettingValue_GamepadAxis::layout(void) const
{
const auto is_active = ((globals::gui_gamepad_axis_ptr == value) && !globals::gui_keybind_ptr && !globals::gui_gamepad_button_ptr);
- const auto &wid = is_active ? wids[0] : wids[1];
+ const auto& wid = is_active ? wids[0] : wids[1];
auto is_inverted = value->is_inverted();
if(ImGui::Button(wid.c_str(), ImVec2(ImGui::CalcItemWidth() - ImGui::GetFrameHeight() - ImGui::GetStyle().ItemSpacing.x, 0.0f))) {
- auto &io = ImGui::GetIO();
+ auto& io = ImGui::GetIO();
io.ConfigFlags &= ~ImGuiConfigFlags_NavEnableKeyboard;
globals::gui_gamepad_axis_ptr = value;
}
@@ -464,18 +471,18 @@ void SettingValue_GamepadAxis::layout(void) const
void SettingValue_GamepadAxis::refresh_wids(void)
{
- wids[0] = fmt::format("...###{}", static_cast<const void *>(value));
- wids[1] = fmt::format("{}###{}", value->get_name(), static_cast<const void *>(value));
- wid_checkbox = fmt::format("###CHECKBOX_{}", static_cast<const void *>(value));
+ wids[0] = fmt::format("...###{}", static_cast<const void*>(value));
+ wids[1] = fmt::format("{}###{}", value->get_name(), static_cast<const void*>(value));
+ wid_checkbox = fmt::format("###CHECKBOX_{}", static_cast<const void*>(value));
}
void SettingValue_GamepadButton::layout(void) const
{
const auto is_active = ((globals::gui_gamepad_button_ptr == value) && !globals::gui_keybind_ptr && !globals::gui_gamepad_axis_ptr);
- const auto &wid = is_active ? wids[0] : wids[1];
+ const auto& wid = is_active ? wids[0] : wids[1];
if(ImGui::Button(wid.c_str(), ImVec2(ImGui::CalcItemWidth(), 0.0f))) {
- auto &io = ImGui::GetIO();
+ auto& io = ImGui::GetIO();
io.ConfigFlags &= ~ImGuiConfigFlags_NavEnableKeyboard;
globals::gui_gamepad_button_ptr = value;
}
@@ -485,8 +492,8 @@ void SettingValue_GamepadButton::layout(void) const
void SettingValue_GamepadButton::refresh_wids(void)
{
- wids[0] = fmt::format("...###{}", static_cast<const void *>(value));
- wids[1] = fmt::format("{}###{}", value->get(), static_cast<const void *>(value));
+ wids[0] = fmt::format("...###{}", static_cast<const void*>(value));
+ wids[1] = fmt::format("{}###{}", value->get(), static_cast<const void*>(value));
}
void SettingValue_Language::layout(void) const
@@ -510,32 +517,32 @@ void SettingValue_Language::layout(void) const
static void refresh_input_wids(void)
{
- for(SettingValue *value : values_all) {
+ for(SettingValue* value : values_all) {
if(value->type == setting_type::KEYBIND) {
- auto keybind = static_cast<SettingValue_KeyBind *>(value);
+ auto keybind = static_cast<SettingValue_KeyBind*>(value);
keybind->refresh_wids();
continue;
}
if(value->type == setting_type::GAMEPAD_AXIS) {
- auto gamepad_axis = static_cast<SettingValue_GamepadAxis *>(value);
+ auto gamepad_axis = static_cast<SettingValue_GamepadAxis*>(value);
gamepad_axis->refresh_wids();
continue;
}
if(value->type == setting_type::GAMEPAD_BUTTON) {
- auto gamepad_button = static_cast<SettingValue_GamepadButton *>(value);
+ auto gamepad_button = static_cast<SettingValue_GamepadButton*>(value);
gamepad_button->refresh_wids();
}
}
}
-static void on_glfw_key(const GlfwKeyEvent &event)
+static void on_glfw_key(const GlfwKeyEvent& event)
{
if((event.action == GLFW_PRESS) && (event.key != DEBUG_KEY)) {
if(globals::gui_keybind_ptr || globals::gui_gamepad_axis_ptr || globals::gui_gamepad_button_ptr) {
if(event.key == GLFW_KEY_ESCAPE) {
- ImGuiIO &io = ImGui::GetIO();
+ ImGuiIO& io = ImGui::GetIO();
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
globals::gui_keybind_ptr = nullptr;
@@ -545,7 +552,7 @@ static void on_glfw_key(const GlfwKeyEvent &event)
return;
}
- ImGuiIO &io = ImGui::GetIO();
+ ImGuiIO& io = ImGui::GetIO();
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
globals::gui_keybind_ptr->set_key(event.key);
@@ -555,7 +562,7 @@ static void on_glfw_key(const GlfwKeyEvent &event)
return;
}
-
+
if((event.key == GLFW_KEY_ESCAPE) && (globals::gui_screen == GUI_SETTINGS)) {
globals::gui_screen = GUI_MAIN_MENU;
return;
@@ -563,10 +570,10 @@ static void on_glfw_key(const GlfwKeyEvent &event)
}
}
-static void on_gamepad_axis(const GamepadAxisEvent &event)
+static void on_gamepad_axis(const GamepadAxisEvent& event)
{
if(globals::gui_gamepad_axis_ptr) {
- auto &io = ImGui::GetIO();
+ auto& io = ImGui::GetIO();
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
globals::gui_gamepad_axis_ptr->set_axis(event.axis);
@@ -578,10 +585,10 @@ static void on_gamepad_axis(const GamepadAxisEvent &event)
}
}
-static void on_gamepad_button(const GamepadButtonEvent &event)
+static void on_gamepad_button(const GamepadButtonEvent& event)
{
if(globals::gui_gamepad_button_ptr) {
- auto &io = ImGui::GetIO();
+ auto& io = ImGui::GetIO();
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
globals::gui_gamepad_button_ptr->set_button(event.button);
@@ -593,7 +600,7 @@ static void on_gamepad_button(const GamepadButtonEvent &event)
}
}
-static void on_language_set(const LanguageSetEvent &event)
+static void on_language_set(const LanguageSetEvent& event)
{
str_checkbox_false = language::resolve("settings.checkbox.false");
str_checkbox_true = language::resolve("settings.checkbox.true");
@@ -602,7 +609,7 @@ static void on_language_set(const LanguageSetEvent &event)
str_tab_input = language::resolve("settings.tab.input");
str_tab_video = language::resolve("settings.tab.video");
str_tab_sound = language::resolve("settings.tab.sound");
-
+
str_input_keyboard = language::resolve("settings.input.keyboard");
str_input_gamepad = language::resolve("settings.input.gamepad");
str_input_mouse = language::resolve("settings.input.mouse");
@@ -623,19 +630,19 @@ static void on_language_set(const LanguageSetEvent &event)
str_sound_levels = language::resolve("settings.sound.levels");
- for(SettingValue *value : values_all) {
+ for(SettingValue* value : values_all) {
if(value->type == setting_type::CHECKBOX) {
- auto checkbox = static_cast<SettingValue_CheckBox *>(value);
+ auto checkbox = static_cast<SettingValue_CheckBox*>(value);
checkbox->refresh_wids();
}
if(value->type == setting_type::STEPPER_INT) {
- auto stepper = static_cast<SettingValue_StepperInt *>(value);
+ auto stepper = static_cast<SettingValue_StepperInt*>(value);
stepper->refresh_wids();
}
if(value->type == setting_type::STEPPER_UINT) {
- auto stepper = static_cast<SettingValue_StepperUnsigned *>(value);
+ auto stepper = static_cast<SettingValue_StepperUnsigned*>(value);
stepper->refresh_wids();
}
@@ -651,7 +658,7 @@ static void layout_values(settings_location location)
{
ImGui::PushItemWidth(ImGui::CalcItemWidth() * 0.70f);
- for(const SettingValue *value : values[static_cast<unsigned int>(location)]) {
+ for(const SettingValue* value : values[static_cast<unsigned int>(location)]) {
value->layout();
}
@@ -660,8 +667,10 @@ static void layout_values(settings_location location)
static void layout_general(void)
{
- if(ImGui::BeginChild("###settings.general.child"))
+ if(ImGui::BeginChild("###settings.general.child")) {
layout_values(settings_location::GENERAL);
+ }
+
ImGui::EndChild();
}
@@ -696,8 +705,10 @@ static void layout_input_gamepad(void)
static void layout_input_mouse(void)
{
- if(ImGui::BeginChild("###settings.input.mouse.child"))
+ if(ImGui::BeginChild("###settings.input.mouse.child")) {
layout_values(settings_location::MOUSE);
+ }
+
ImGui::EndChild();
}
@@ -757,14 +768,11 @@ void settings::init(void)
globals::dispatcher.sink<LanguageSetEvent>().connect<&on_language_set>();
}
-
void settings::init_late(void)
{
for(std::size_t i = 0; i < NUM_LOCATIONS; ++i) {
- std::sort(values[i].begin(), values[i].end(), [](const SettingValue *a, const SettingValue *b) {
- if(a->priority < b->priority)
- return true;
- return false;
+ std::sort(values[i].begin(), values[i].end(), [](const SettingValue* a, const SettingValue* b) {
+ return a->priority < b->priority;
});
}
@@ -773,9 +781,10 @@ void settings::init_late(void)
void settings::deinit(void)
{
- for(const SettingValue *value : values_all)
+ for(const SettingValue* value : values_all)
delete value;
- for(std::size_t i = 0; i < NUM_LOCATIONS; values[i++].clear());
+ for(std::size_t i = 0; i < NUM_LOCATIONS; values[i++].clear())
+ ;
values_all.clear();
}
@@ -831,7 +840,7 @@ void settings::layout(void)
ImGui::End();
}
-void settings::add_checkbox(int priority, ConfigBoolean &value, settings_location location, const char *name, bool tooltip)
+void settings::add_checkbox(int priority, ConfigBoolean& value, settings_location location, const char* name, bool tooltip)
{
auto setting_value = new SettingValue_CheckBox;
setting_value->type = setting_type::CHECKBOX;
@@ -846,7 +855,7 @@ void settings::add_checkbox(int priority, ConfigBoolean &value, settings_locatio
values_all.push_back(setting_value);
}
-void settings::add_input(int priority, ConfigInt &value, settings_location location, const char *name, bool tooltip)
+void settings::add_input(int priority, ConfigInt& value, settings_location location, const char* name, bool tooltip)
{
auto setting_value = new SettingValue_InputInt;
setting_value->type = setting_type::INPUT_INT;
@@ -855,13 +864,13 @@ void settings::add_input(int priority, ConfigInt &value, settings_location locat
setting_value->value = &value;
setting_value->name = name;
- setting_value->wid = fmt::format("###{}", static_cast<const void *>(setting_value->value));
+ setting_value->wid = fmt::format("###{}", static_cast<const void*>(setting_value->value));
values[static_cast<unsigned int>(location)].push_back(setting_value);
values_all.push_back(setting_value);
}
-void settings::add_input(int priority, ConfigFloat &value, settings_location location, const char *name, bool tooltip, const char *format)
+void settings::add_input(int priority, ConfigFloat& value, settings_location location, const char* name, bool tooltip, const char* format)
{
auto setting_value = new SettingValue_InputFloat;
setting_value->type = setting_type::INPUT_FLOAT;
@@ -870,13 +879,13 @@ void settings::add_input(int priority, ConfigFloat &value, settings_location loc
setting_value->value = &value;
setting_value->name = name;
- setting_value->wid = fmt::format("###{}", static_cast<const void *>(setting_value->value));
+ setting_value->wid = fmt::format("###{}", static_cast<const void*>(setting_value->value));
values[static_cast<unsigned int>(location)].push_back(setting_value);
values_all.push_back(setting_value);
}
-void settings::add_input(int priority, ConfigUnsigned &value, settings_location location, const char *name, bool tooltip)
+void settings::add_input(int priority, ConfigUnsigned& value, settings_location location, const char* name, bool tooltip)
{
auto setting_value = new SettingValue_InputUnsigned;
setting_value->type = setting_type::INPUT_UINT;
@@ -885,13 +894,13 @@ void settings::add_input(int priority, ConfigUnsigned &value, settings_location
setting_value->value = &value;
setting_value->name = name;
- setting_value->wid = fmt::format("###{}", static_cast<const void *>(setting_value->value));
+ setting_value->wid = fmt::format("###{}", static_cast<const void*>(setting_value->value));
values[static_cast<unsigned int>(location)].push_back(setting_value);
values_all.push_back(setting_value);
}
-void settings::add_input(int priority, ConfigString &value, settings_location location, const char *name, bool tooltip, bool allow_whitespace)
+void settings::add_input(int priority, ConfigString& value, settings_location location, const char* name, bool tooltip, bool allow_whitespace)
{
auto setting_value = new SettingValue_InputString;
setting_value->type = setting_type::INPUT_STRING;
@@ -901,13 +910,13 @@ void settings::add_input(int priority, ConfigString &value, settings_location lo
setting_value->name = name;
setting_value->allow_whitespace = allow_whitespace;
- setting_value->wid = fmt::format("###{}", static_cast<const void *>(setting_value->value));
+ setting_value->wid = fmt::format("###{}", static_cast<const void*>(setting_value->value));
values[static_cast<unsigned int>(location)].push_back(setting_value);
values_all.push_back(setting_value);
}
-void settings::add_slider(int priority, ConfigInt &value, settings_location location, const char *name, bool tooltip)
+void settings::add_slider(int priority, ConfigInt& value, settings_location location, const char* name, bool tooltip)
{
auto setting_value = new SettingValue_SliderInt;
setting_value->type = setting_type::SLIDER_INT;
@@ -916,13 +925,13 @@ void settings::add_slider(int priority, ConfigInt &value, settings_location loca
setting_value->value = &value;
setting_value->name = name;
- setting_value->wid = fmt::format("###{}", static_cast<const void *>(setting_value->value));
+ setting_value->wid = fmt::format("###{}", static_cast<const void*>(setting_value->value));
values[static_cast<unsigned int>(location)].push_back(setting_value);
values_all.push_back(setting_value);
}
-void settings::add_slider(int priority, ConfigFloat &value, settings_location location, const char *name, bool tooltip, const char *format)
+void settings::add_slider(int priority, ConfigFloat& value, settings_location location, const char* name, bool tooltip, const char* format)
{
auto setting_value = new SettingValue_SliderFloat;
setting_value->type = setting_type::SLIDER_FLOAT;
@@ -932,13 +941,13 @@ void settings::add_slider(int priority, ConfigFloat &value, settings_location lo
setting_value->name = name;
setting_value->format = format;
- setting_value->wid = fmt::format("###{}", static_cast<const void *>(setting_value->value));
+ setting_value->wid = fmt::format("###{}", static_cast<const void*>(setting_value->value));
values[static_cast<unsigned int>(location)].push_back(setting_value);
values_all.push_back(setting_value);
}
-void settings::add_slider(int priority, ConfigUnsigned &value, settings_location location, const char *name, bool tooltip)
+void settings::add_slider(int priority, ConfigUnsigned& value, settings_location location, const char* name, bool tooltip)
{
auto setting_value = new SettingValue_SliderUnsigned;
setting_value->type = setting_type::SLIDER_UINT;
@@ -947,13 +956,13 @@ void settings::add_slider(int priority, ConfigUnsigned &value, settings_location
setting_value->value = &value;
setting_value->name = name;
- setting_value->wid = fmt::format("###{}", static_cast<const void *>(setting_value->value));
+ setting_value->wid = fmt::format("###{}", static_cast<const void*>(setting_value->value));
values[static_cast<unsigned int>(location)].push_back(setting_value);
values_all.push_back(setting_value);
}
-void settings::add_stepper(int priority, ConfigInt &value, settings_location location, const char *name, bool tooltip)
+void settings::add_stepper(int priority, ConfigInt& value, settings_location location, const char* name, bool tooltip)
{
auto setting_value = new SettingValue_StepperInt;
setting_value->type = setting_type::STEPPER_INT;
@@ -969,7 +978,7 @@ void settings::add_stepper(int priority, ConfigInt &value, settings_location loc
values_all.push_back(setting_value);
}
-void settings::add_stepper(int priority, ConfigUnsigned &value, settings_location location, const char *name, bool tooltip)
+void settings::add_stepper(int priority, ConfigUnsigned& value, settings_location location, const char* name, bool tooltip)
{
auto setting_value = new SettingValue_StepperUnsigned;
setting_value->type = setting_type::STEPPER_UINT;
@@ -985,7 +994,7 @@ void settings::add_stepper(int priority, ConfigUnsigned &value, settings_locatio
values_all.push_back(setting_value);
}
-void settings::add_keybind(int priority, ConfigKeyBind &value, settings_location location, const char *name)
+void settings::add_keybind(int priority, ConfigKeyBind& value, settings_location location, const char* name)
{
auto setting_value = new SettingValue_KeyBind;
setting_value->type = setting_type::KEYBIND;
@@ -1000,7 +1009,7 @@ void settings::add_keybind(int priority, ConfigKeyBind &value, settings_location
values_all.push_back(setting_value);
}
-void settings::add_gamepad_axis(int priority, ConfigGamepadAxis &value, settings_location location, const char *name)
+void settings::add_gamepad_axis(int priority, ConfigGamepadAxis& value, settings_location location, const char* name)
{
auto setting_value = new SettingValue_GamepadAxis;
setting_value->type = setting_type::GAMEPAD_AXIS;
@@ -1015,7 +1024,7 @@ void settings::add_gamepad_axis(int priority, ConfigGamepadAxis &value, settings
values_all.push_back(setting_value);
}
-void settings::add_gamepad_button(int priority, ConfigGamepadButton &value, settings_location location, const char *name)
+void settings::add_gamepad_button(int priority, ConfigGamepadButton& value, settings_location location, const char* name)
{
auto setting_value = new SettingValue_GamepadButton;
setting_value->type = setting_type::GAMEPAD_BUTTON;
@@ -1030,7 +1039,7 @@ void settings::add_gamepad_button(int priority, ConfigGamepadButton &value, sett
values_all.push_back(setting_value);
}
-void settings::add_language_select(int priority, settings_location location, const char *name)
+void settings::add_language_select(int priority, settings_location location, const char* name)
{
auto setting_value = new SettingValue_Language;
setting_value->type = setting_type::LANGUAGE_SELECT;
@@ -1038,7 +1047,7 @@ void settings::add_language_select(int priority, settings_location location, con
setting_value->has_tooltip = false;
setting_value->name = name;
- setting_value->wid = fmt::format("###{}", static_cast<const void *>(setting_value));
+ setting_value->wid = fmt::format("###{}", static_cast<const void*>(setting_value));
values[static_cast<unsigned int>(location)].push_back(setting_value);
values_all.push_back(setting_value);
diff --git a/game/client/settings.hh b/game/client/settings.hh
index 2b9e553..4704a58 100644
--- a/game/client/settings.hh
+++ b/game/client/settings.hh
@@ -14,20 +14,20 @@ class ConfigGamepadAxis;
class ConfigGamepadButton;
enum class settings_location : unsigned int {
- GENERAL = 0x0000U,
- KEYBOARD_MOVEMENT = 0x0001U,
- KEYBOARD_GAMEPLAY = 0x0002U,
- KEYBOARD_MISC = 0x0003U,
- GAMEPAD = 0x0004U,
- GAMEPAD_MOVEMENT = 0x0005U,
- GAMEPAD_GAMEPLAY = 0x0006U,
- GAMEPAD_MISC = 0x0007U,
- MOUSE = 0x0008U,
- VIDEO = 0x0009U,
- VIDEO_GUI = 0x000AU,
- SOUND = 0x000BU,
- SOUND_LEVELS = 0x000CU,
- COUNT = 0x000DU,
+ GENERAL = 0x0000U,
+ KEYBOARD_MOVEMENT = 0x0001U,
+ KEYBOARD_GAMEPLAY = 0x0002U,
+ KEYBOARD_MISC = 0x0003U,
+ GAMEPAD = 0x0004U,
+ GAMEPAD_MOVEMENT = 0x0005U,
+ GAMEPAD_GAMEPLAY = 0x0006U,
+ GAMEPAD_MISC = 0x0007U,
+ MOUSE = 0x0008U,
+ VIDEO = 0x0009U,
+ VIDEO_GUI = 0x000AU,
+ SOUND = 0x000BU,
+ SOUND_LEVELS = 0x000CU,
+ COUNT = 0x000DU,
};
namespace settings
@@ -40,44 +40,44 @@ void layout(void);
namespace settings
{
-void add_checkbox(int priority, ConfigBoolean &value, settings_location location, const char *name, bool tooltip);
+void add_checkbox(int priority, ConfigBoolean& value, settings_location location, const char* name, bool tooltip);
} // namespace settings
namespace settings
{
-void add_input(int priority, ConfigInt &value, settings_location location, const char *name, bool tooltip);
-void add_input(int priority, ConfigFloat &value, settings_location location, const char *name, bool tooltip, const char *format = "%.3f");
-void add_input(int priority, ConfigUnsigned &value, settings_location location, const char *name, bool tooltip);
-void add_input(int priority, ConfigString &value, settings_location location, const char *name, bool tooltip, bool allow_whitespace);
+void add_input(int priority, ConfigInt& value, settings_location location, const char* name, bool tooltip);
+void add_input(int priority, ConfigFloat& value, settings_location location, const char* name, bool tooltip, const char* format = "%.3f");
+void add_input(int priority, ConfigUnsigned& value, settings_location location, const char* name, bool tooltip);
+void add_input(int priority, ConfigString& value, settings_location location, const char* name, bool tooltip, bool allow_whitespace);
} // namespace settings
namespace settings
{
-void add_slider(int priority, ConfigInt &value, settings_location location, const char *name, bool tooltip);
-void add_slider(int priority, ConfigFloat &value, settings_location location, const char *name, bool tooltip, const char *format = "%.3f");
-void add_slider(int priority, ConfigUnsigned &value, settings_location location, const char *name, bool tooltip);
+void add_slider(int priority, ConfigInt& value, settings_location location, const char* name, bool tooltip);
+void add_slider(int priority, ConfigFloat& value, settings_location location, const char* name, bool tooltip, const char* format = "%.3f");
+void add_slider(int priority, ConfigUnsigned& value, settings_location location, const char* name, bool tooltip);
} // namespace settings
namespace settings
{
-void add_stepper(int priority, ConfigInt &value, settings_location location, const char *name, bool tooltip);
-void add_stepper(int priority, ConfigUnsigned &value, settings_location location, const char *name, bool tooltip);
+void add_stepper(int priority, ConfigInt& value, settings_location location, const char* name, bool tooltip);
+void add_stepper(int priority, ConfigUnsigned& value, settings_location location, const char* name, bool tooltip);
} // namespace settings
namespace settings
{
-void add_keybind(int priority, ConfigKeyBind &value, settings_location location, const char *name);
+void add_keybind(int priority, ConfigKeyBind& value, settings_location location, const char* name);
} // namespace settings
namespace settings
{
-void add_gamepad_axis(int priority, ConfigGamepadAxis &value, settings_location location, const char *name);
-void add_gamepad_button(int priority, ConfigGamepadButton &value, settings_location location, const char *name);
+void add_gamepad_axis(int priority, ConfigGamepadAxis& value, settings_location location, const char* name);
+void add_gamepad_button(int priority, ConfigGamepadButton& value, settings_location location, const char* name);
} // namespace settings
namespace settings
{
-void add_language_select(int priority, settings_location location, const char *name);
+void add_language_select(int priority, settings_location location, const char* name);
} // namespace settings
#endif /* CLIENT_SETTINGS_HH */
diff --git a/game/client/skybox.cc b/game/client/skybox.cc
index 9482127..8578f0e 100644
--- a/game/client/skybox.cc
+++ b/game/client/skybox.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/skybox.hh"
glm::fvec3 skybox::fog_color;
diff --git a/game/client/sound.cc b/game/client/sound.cc
index 2512a04..c3ea543 100644
--- a/game/client/sound.cc
+++ b/game/client/sound.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/sound.hh"
#include "core/config.hh"
@@ -68,7 +69,6 @@ void sound::init(void)
void sound::init_late(void)
{
-
}
void sound::deinit(void)
@@ -82,7 +82,6 @@ void sound::deinit(void)
alDeleteSources(1, &player_source);
}
-
void sound::update(void)
{
auto effects_gain = cxpr::clamp(0.01f * sound::volume_effects.get_value(), 0.0f, 1.0f);
@@ -93,32 +92,40 @@ void sound::update(void)
alSourcef(ui_source, AL_GAIN, ui_gain);
}
-void sound::play_generic(const char *sound, bool looping, float pitch)
+void sound::play_generic(const char* sound, bool looping, float pitch)
{
- if(sound)
+ if(sound) {
sound::play_generic(resource::load<SoundEffect>(sound), looping, pitch);
- else sound::play_generic(static_cast<const char *>(nullptr), looping, pitch);
+ } else {
+ sound::play_generic(static_cast<const char*>(nullptr), looping, pitch);
+ }
}
-void sound::play_entity(entt::entity entity, const char *sound, bool looping, float pitch)
+void sound::play_entity(entt::entity entity, const char* sound, bool looping, float pitch)
{
- if(sound)
+ if(sound) {
sound::play_entity(entity, resource::load<SoundEffect>(sound), looping, pitch);
- else sound::play_entity(entity, static_cast<const char *>(nullptr), looping, pitch);
+ } else {
+ sound::play_entity(entity, static_cast<const char*>(nullptr), looping, pitch);
+ }
}
-void sound::play_player(const char *sound, bool looping, float pitch)
+void sound::play_player(const char* sound, bool looping, float pitch)
{
- if(sound)
+ if(sound) {
sound::play_player(resource::load<SoundEffect>(sound), looping, pitch);
- else sound::play_player(static_cast<const char *>(nullptr), looping, pitch);
+ } else {
+ sound::play_player(static_cast<const char*>(nullptr), looping, pitch);
+ }
}
-void sound::play_ui(const char *sound, bool looping, float pitch)
+void sound::play_ui(const char* sound, bool looping, float pitch)
{
- if(sound)
+ if(sound) {
sound::play_ui(resource::load<SoundEffect>(sound), looping, pitch);
- else sound::play_ui(static_cast<const char *>(nullptr), looping, pitch);
+ } else {
+ sound::play_ui(static_cast<const char*>(nullptr), looping, pitch);
+ }
}
void sound::play_generic(resource_ptr<SoundEffect> sound, bool looping, float pitch)
@@ -169,7 +176,7 @@ void sound::play_player(resource_ptr<SoundEffect> sound, bool looping, float pit
sfx_player = sound;
- if(sfx_player) {
+ if(sfx_player) {
alSourcei(player_source, AL_BUFFER, sfx_player->buffer);
alSourcei(player_source, AL_LOOPING, looping);
alSourcef(player_source, AL_PITCH, cxpr::clamp(pitch, MIN_PITCH, MAX_PITCH));
diff --git a/game/client/sound.hh b/game/client/sound.hh
index 05ea39f..2701ae0 100644
--- a/game/client/sound.hh
+++ b/game/client/sound.hh
@@ -26,10 +26,10 @@ void update(void);
namespace sound
{
-void play_generic(const char *sound, bool looping, float pitch);
-void play_entity(entt::entity entity, const char *sound, bool looping, float pitch);
-void play_player(const char *sound, bool looping, float pitch);
-void play_ui(const char *sound, bool looping, float pitch);
+void play_generic(const char* sound, bool looping, float pitch);
+void play_entity(entt::entity entity, const char* sound, bool looping, float pitch);
+void play_player(const char* sound, bool looping, float pitch);
+void play_ui(const char* sound, bool looping, float pitch);
} // namespace sound
namespace sound
diff --git a/game/client/sound_effect.cc b/game/client/sound_effect.cc
index 4e01e8c..182f49d 100644
--- a/game/client/sound_effect.cc
+++ b/game/client/sound_effect.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/sound_effect.hh"
#include "core/resource.hh"
@@ -7,20 +8,22 @@
static emhash8::HashMap<std::string, resource_ptr<SoundEffect>> resource_map;
-static std::size_t drwav_read_physfs(void *file, void *output, std::size_t count)
+static std::size_t drwav_read_physfs(void* file, void* output, std::size_t count)
{
- return static_cast<std::size_t>(PHYSFS_readBytes(reinterpret_cast<PHYSFS_File *>(file), output, count));
+ return static_cast<std::size_t>(PHYSFS_readBytes(reinterpret_cast<PHYSFS_File*>(file), output, count));
}
-static drwav_bool32 drwav_seek_physfs(void *file, int offset, drwav_seek_origin origin)
+static drwav_bool32 drwav_seek_physfs(void* file, int offset, drwav_seek_origin origin)
{
- if(origin == drwav_seek_origin_current)
- return PHYSFS_seek(reinterpret_cast<PHYSFS_File *>(file), PHYSFS_tell(reinterpret_cast<PHYSFS_File *>(file)) + offset);
- return PHYSFS_seek(reinterpret_cast<PHYSFS_File *>(file), offset);
+ if(origin == drwav_seek_origin_current) {
+ return PHYSFS_seek(reinterpret_cast<PHYSFS_File*>(file), PHYSFS_tell(reinterpret_cast<PHYSFS_File*>(file)) + offset);
+ } else {
+ return PHYSFS_seek(reinterpret_cast<PHYSFS_File*>(file), offset);
+ }
}
template<>
-resource_ptr<SoundEffect> resource::load<SoundEffect>(const char *name, unsigned int flags)
+resource_ptr<SoundEffect> resource::load<SoundEffect>(const char* name, unsigned int flags)
{
auto it = resource_map.find(name);
@@ -41,7 +44,6 @@ resource_ptr<SoundEffect> resource::load<SoundEffect>(const char *name, unsigned
return nullptr;
}
-
drwav wav_info;
if(!drwav_init(&wav_info, &drwav_read_physfs, &drwav_seek_physfs, file, nullptr)) {
@@ -58,7 +60,7 @@ resource_ptr<SoundEffect> resource::load<SoundEffect>(const char *name, unsigned
}
auto samples = new ALshort[wav_info.totalPCMFrameCount];
- auto count = drwav_read_pcm_frames_s16(&wav_info, wav_info.totalPCMFrameCount, reinterpret_cast<drwav_int16 *>(samples));
+ auto count = drwav_read_pcm_frames_s16(&wav_info, wav_info.totalPCMFrameCount, reinterpret_cast<drwav_int16*>(samples));
auto sample_rate = static_cast<ALsizei>(wav_info.sampleRate);
auto length = static_cast<ALsizei>(count * sizeof(ALshort));
@@ -79,10 +81,12 @@ resource_ptr<SoundEffect> resource::load<SoundEffect>(const char *name, unsigned
template<>
void resource::hard_cleanup<SoundEffect>(void)
{
- for(const auto &it : resource_map) {
- if(it.second.use_count() > 1L)
+ for(const auto& it : resource_map) {
+ if(it.second.use_count() > 1L) {
spdlog::warn("resource: zombie resource [SoundEffect] {} [use_count={}]", it.first, it.second.use_count());
- else spdlog::debug("resource: releasing [SoundEffect] {}", it.first);
+ } else {
+ spdlog::debug("resource: releasing [SoundEffect] {}", it.first);
+ }
alDeleteBuffers(1, &it.second->buffer);
}
diff --git a/game/client/sound_emitter.cc b/game/client/sound_emitter.cc
index 441ca17..fd58c50 100644
--- a/game/client/sound_emitter.cc
+++ b/game/client/sound_emitter.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/sound_emitter.hh"
#include "core/config.hh"
@@ -30,7 +31,7 @@ void SoundEmitterComponent::update(void)
if(globals::dimension) {
const auto view = globals::dimension->entities.view<SoundEmitterComponent>();
- const auto &pivot = camera::position_chunk;
+ const auto& pivot = camera::position_chunk;
const auto gain = cxpr::clamp(sound::volume_effects.get_value() * 0.01f, 0.0f, 1.0f);
for(const auto [entity, emitter] : view.each()) {
diff --git a/game/client/splash.cc b/game/client/splash.cc
index 1de1e93..96159d2 100644
--- a/game/client/splash.cc
+++ b/game/client/splash.cc
@@ -1,10 +1,11 @@
#include "client/pch.hh"
+
#include "client/splash.hh"
#include "core/cmdline.hh"
#include "core/constexpr.hh"
-#include "core/feature.hh"
#include "core/epoch.hh"
+#include "core/feature.hh"
#include "core/resource.hh"
#include "client/glfw.hh"
@@ -17,7 +18,7 @@ constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground |
constexpr static int SPLASH_COUNT = 4;
constexpr static std::size_t DELAY_MICROSECONDS = 2000000;
-constexpr static const char *SPLASH_PATH = "textures/gui/client_splash.png";
+constexpr static const char* SPLASH_PATH = "textures/gui/client_splash.png";
static resource_ptr<TextureGUI> texture;
static float texture_aspect;
@@ -26,17 +27,17 @@ static float texture_alpha;
static std::uint64_t end_time;
static std::string current_text;
-static void on_glfw_key(const GlfwKeyEvent &event)
+static void on_glfw_key(const GlfwKeyEvent& event)
{
end_time = UINT64_C(0);
}
-static void on_glfw_mouse_button(const GlfwMouseButtonEvent &event)
+static void on_glfw_mouse_button(const GlfwMouseButtonEvent& event)
{
end_time = UINT64_C(0);
}
-static void on_glfw_scroll(const GlfwScrollEvent &event)
+static void on_glfw_scroll(const GlfwScrollEvent& event)
{
end_time = UINT64_C(0);
}
@@ -58,9 +59,12 @@ void client_splash::init(void)
texture_alpha = 0.0f;
if(texture) {
- if(texture->size.x > texture->size.y)
+ if(texture->size.x > texture->size.y) {
texture_aspect = static_cast<float>(texture->size.x) / static_cast<float>(texture->size.y);
- else texture_aspect = static_cast<float>(texture->size.y) / static_cast<float>(texture->size.x);
+ } else {
+ texture_aspect = static_cast<float>(texture->size.y) / static_cast<float>(texture->size.x);
+ }
+
texture_alpha = 1.0f;
}
}
@@ -85,8 +89,9 @@ void client_splash::init_late(void)
const std::uint64_t curtime = epoch::microseconds();
const std::uint64_t remains = end_time - curtime;
- if(curtime >= end_time)
+ if(curtime >= end_time) {
break;
+ }
texture_alpha = cxpr::smoothstep(0.25f, 0.6f, static_cast<float>(remains) / static_cast<float>(DELAY_MICROSECONDS));
@@ -117,7 +122,7 @@ void client_splash::render(void)
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
-
+
glDisable(GL_DEPTH_TEST);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glViewport(0, 0, globals::width, globals::height);
diff --git a/game/client/status_lines.cc b/game/client/status_lines.cc
index f39ba6f..ea7293c 100644
--- a/game/client/status_lines.cc
+++ b/game/client/status_lines.cc
@@ -1,11 +1,12 @@
#include "client/pch.hh"
+
#include "client/status_lines.hh"
#include "client/globals.hh"
#include "client/imdraw_ext.hh"
static float line_offsets[STATUS_COUNT];
-static ImFont *line_fonts[STATUS_COUNT];
+static ImFont* line_fonts[STATUS_COUNT];
static ImVec4 line_text_colors[STATUS_COUNT];
static ImVec4 line_shadow_colors[STATUS_COUNT];
@@ -40,8 +41,8 @@ void status_lines::layout(void)
for(unsigned int i = 0U; i < STATUS_COUNT; ++i) {
auto offset = line_offsets[i] * globals::gui_scale;
- auto &text = line_strings[i];
- auto *font = line_fonts[i];
+ auto& text = line_strings[i];
+ auto* font = line_fonts[i];
auto size = font->CalcTextSizeA(font->FontSize, FLT_MAX, 0.0f, text.c_str(), text.c_str() + text.size());
auto pos = ImVec2(0.5f * (viewport->Size.x - size.x), viewport->Size.y - offset);
@@ -50,8 +51,8 @@ void status_lines::layout(void)
auto fadeout = line_fadeouts[i];
auto alpha = std::exp(-1.0f * std::pow(1.0e-6f * static_cast<float>(globals::curtime - spawn) / fadeout, 10.0f));
- auto &color = line_text_colors[i];
- auto &shadow = line_shadow_colors[i];
+ auto& color = line_text_colors[i];
+ auto& shadow = line_shadow_colors[i];
auto color_U32 = ImGui::GetColorU32(ImVec4(color.x, color.y, color.z, color.w * alpha));
auto shadow_U32 = ImGui::GetColorU32(ImVec4(shadow.x, shadow.y, shadow.z, color.w * alpha));
@@ -59,7 +60,7 @@ void status_lines::layout(void)
}
}
-void status_lines::set(unsigned int line, const std::string &text, const ImVec4 &color, float fadeout)
+void status_lines::set(unsigned int line, const std::string& text, const ImVec4& color, float fadeout)
{
line_text_colors[line] = ImVec4(color.x, color.y, color.z, color.w);
line_shadow_colors[line] = ImVec4(color.x * 0.1f, color.y * 0.1f, color.z * 0.1f, color.w);
diff --git a/game/client/status_lines.hh b/game/client/status_lines.hh
index 433eac9..c252a34 100644
--- a/game/client/status_lines.hh
+++ b/game/client/status_lines.hh
@@ -2,9 +2,9 @@
#define CLIENT_STATUS_LINES_HH 1
#pragma once
-constexpr static unsigned int STATUS_DEBUG = 0x0000; // generic debug line
+constexpr static unsigned int STATUS_DEBUG = 0x0000; // generic debug line
constexpr static unsigned int STATUS_HOTBAR = 0x0001; // hotbar item line
-constexpr static unsigned int STATUS_COUNT = 0x0002;
+constexpr static unsigned int STATUS_COUNT = 0x0002;
namespace status_lines
{
@@ -15,7 +15,7 @@ void layout(void);
namespace status_lines
{
-void set(unsigned int line, const std::string &text, const ImVec4 &color, float fadeout);
+void set(unsigned int line, const std::string& text, const ImVec4& color, float fadeout);
void unset(unsigned int line);
} // namespace status_lines
diff --git a/game/client/texture_gui.cc b/game/client/texture_gui.cc
index 9253986..265f6c2 100644
--- a/game/client/texture_gui.cc
+++ b/game/client/texture_gui.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/texture_gui.hh"
#include "core/image.hh"
@@ -7,7 +8,7 @@
static emhash8::HashMap<std::string, resource_ptr<TextureGUI>> resource_map;
template<>
-resource_ptr<TextureGUI> resource::load<TextureGUI>(const char *name, unsigned int flags)
+resource_ptr<TextureGUI> resource::load<TextureGUI>(const char* name, unsigned int flags)
{
auto it = resource_map.find(name);
@@ -16,10 +17,15 @@ resource_ptr<TextureGUI> resource::load<TextureGUI>(const char *name, unsigned i
return it->second;
}
-
unsigned int image_load_flags = 0U;
- if(flags & TEXTURE_GUI_LOAD_VFLIP) image_load_flags |= IMAGE_LOAD_FLIP;
- if(flags & TEXTURE_GUI_LOAD_GRAYSCALE) image_load_flags |= IMAGE_LOAD_GRAY;
+
+ if(flags & TEXTURE_GUI_LOAD_VFLIP) {
+ image_load_flags |= IMAGE_LOAD_FLIP;
+ }
+
+ if(flags & TEXTURE_GUI_LOAD_GRAYSCALE) {
+ image_load_flags |= IMAGE_LOAD_GRAY;
+ }
if(auto image = resource::load<Image>(name, image_load_flags)) {
GLuint gl_texture;
@@ -28,27 +34,35 @@ resource_ptr<TextureGUI> resource::load<TextureGUI>(const char *name, unsigned i
glBindTexture(GL_TEXTURE_2D, gl_texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, image->size.x, image->size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
- if(flags & TEXTURE_GUI_LOAD_CLAMP_S)
+ if(flags & TEXTURE_GUI_LOAD_CLAMP_S) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- else glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ } else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ }
- if(flags & TEXTURE_GUI_LOAD_CLAMP_T)
+ if(flags & TEXTURE_GUI_LOAD_CLAMP_T) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- else glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ } else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ }
- if(flags & TEXTURE_GUI_LOAD_LINEAR_MAG)
+ if(flags & TEXTURE_GUI_LOAD_LINEAR_MAG) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- else glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ } else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ }
- if(flags & TEXTURE_GUI_LOAD_LINEAR_MIN)
+ if(flags & TEXTURE_GUI_LOAD_LINEAR_MIN) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- else glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ } else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ }
auto new_resource = std::make_shared<TextureGUI>();
new_resource->handle = static_cast<ImTextureID>(gl_texture);
new_resource->size.x = image->size.x;
new_resource->size.y = image->size.y;
-
+
return resource_map.insert_or_assign(name, new_resource).first->second;
}
@@ -58,10 +72,12 @@ resource_ptr<TextureGUI> resource::load<TextureGUI>(const char *name, unsigned i
template<>
void resource::hard_cleanup<TextureGUI>(void)
{
- for(const auto &it : resource_map) {
- if(it.second.use_count() > 1L)
+ for(const auto& it : resource_map) {
+ if(it.second.use_count() > 1L) {
spdlog::warn("resource: zombie resource [TextureGUI] {} [use_count={}]", it.first, it.second.use_count());
- else spdlog::debug("resource: releasing [TextureGUI] {}", it.first);
+ } else {
+ spdlog::debug("resource: releasing [TextureGUI] {}", it.first);
+ }
auto gl_texture = static_cast<GLuint>(it.second->handle);
diff --git a/game/client/texture_gui.hh b/game/client/texture_gui.hh
index 05102fb..97a91b4 100644
--- a/game/client/texture_gui.hh
+++ b/game/client/texture_gui.hh
@@ -2,12 +2,12 @@
#define CLIENT_TEXTURE2D_HH 1
#pragma once
-constexpr static unsigned int TEXTURE_GUI_LOAD_CLAMP_S = 0x0001;
-constexpr static unsigned int TEXTURE_GUI_LOAD_CLAMP_T = 0x0002;
-constexpr static unsigned int TEXTURE_GUI_LOAD_LINEAR_MAG = 0x0004;
-constexpr static unsigned int TEXTURE_GUI_LOAD_LINEAR_MIN = 0x0008;
-constexpr static unsigned int TEXTURE_GUI_LOAD_VFLIP = 0x0010;
-constexpr static unsigned int TEXTURE_GUI_LOAD_GRAYSCALE = 0x0020;
+constexpr static unsigned int TEXTURE_GUI_LOAD_CLAMP_S = 0x0001;
+constexpr static unsigned int TEXTURE_GUI_LOAD_CLAMP_T = 0x0002;
+constexpr static unsigned int TEXTURE_GUI_LOAD_LINEAR_MAG = 0x0004;
+constexpr static unsigned int TEXTURE_GUI_LOAD_LINEAR_MIN = 0x0008;
+constexpr static unsigned int TEXTURE_GUI_LOAD_VFLIP = 0x0010;
+constexpr static unsigned int TEXTURE_GUI_LOAD_GRAYSCALE = 0x0020;
struct TextureGUI {
ImTextureID handle;
diff --git a/game/client/toggles.cc b/game/client/toggles.cc
index 105b0d2..fff8f4d 100644
--- a/game/client/toggles.cc
+++ b/game/client/toggles.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/toggles.hh"
#include "core/config.hh"
@@ -11,7 +12,7 @@
#include "client/language.hh"
struct ToggleInfo final {
- const char *description;
+ const char* description;
int glfw_keycode;
bool is_enabled;
};
@@ -20,30 +21,31 @@ bool toggles::is_sequence_await = false;
static ToggleInfo toggle_infos[TOGGLE_COUNT];
-static void print_toggle_state(const ToggleInfo &info)
+static void print_toggle_state(const ToggleInfo& info)
{
if(info.description) {
- if(info.is_enabled)
+ if(info.is_enabled) {
client_chat::print(fmt::format("[toggles] {} ON", info.description));
- else client_chat::print(fmt::format("[toggles] {} OFF", info.description));
+ } else {
+ client_chat::print(fmt::format("[toggles] {} OFF", info.description));
+ }
}
}
-static void toggle_value(ToggleInfo &info, toggle_type type)
+static void toggle_value(ToggleInfo& info, toggle_type type)
{
if(info.is_enabled) {
info.is_enabled = false;
- globals::dispatcher.trigger(ToggleDisabledEvent {type});
- }
- else {
+ globals::dispatcher.trigger(ToggleDisabledEvent { type });
+ } else {
info.is_enabled = true;
- globals::dispatcher.trigger(ToggleEnabledEvent {type});
+ globals::dispatcher.trigger(ToggleEnabledEvent { type });
}
print_toggle_state(info);
}
-static void on_glfw_key(const GlfwKeyEvent &event)
+static void on_glfw_key(const GlfwKeyEvent& event)
{
if(globals::gui_keybind_ptr) {
// The UI keybind subsystem has the authority
@@ -119,17 +121,21 @@ void toggles::init(void)
void toggles::init_late(void)
{
for(toggle_type i = 0; i < TOGGLE_COUNT; ++i) {
- if(toggle_infos[i].is_enabled)
- globals::dispatcher.trigger(ToggleEnabledEvent {i});
- else globals::dispatcher.trigger(ToggleDisabledEvent {i});
+ if(toggle_infos[i].is_enabled) {
+ globals::dispatcher.trigger(ToggleEnabledEvent { i });
+ } else {
+ globals::dispatcher.trigger(ToggleDisabledEvent { i });
+ }
}
}
bool toggles::get(toggle_type type)
{
- if(type < TOGGLE_COUNT)
+ if(type < TOGGLE_COUNT) {
return toggle_infos[type].is_enabled;
- return false;
+ } else {
+ return false;
+ }
}
void toggles::set(toggle_type type, bool value)
@@ -137,11 +143,10 @@ void toggles::set(toggle_type type, bool value)
if(type < TOGGLE_COUNT) {
if(value) {
toggle_infos[type].is_enabled = true;
- globals::dispatcher.trigger(ToggleEnabledEvent {type});
- }
- else {
+ globals::dispatcher.trigger(ToggleEnabledEvent { type });
+ } else {
toggle_infos[type].is_enabled = false;
- globals::dispatcher.trigger(ToggleDisabledEvent {type});
+ globals::dispatcher.trigger(ToggleDisabledEvent { type });
}
print_toggle_state(toggle_infos[type]);
diff --git a/game/client/toggles.hh b/game/client/toggles.hh
index d5b18c7..d892d33 100644
--- a/game/client/toggles.hh
+++ b/game/client/toggles.hh
@@ -3,13 +3,13 @@
#pragma once
using toggle_type = unsigned int;
-constexpr static toggle_type TOGGLE_WIREFRAME = 0x0000U; // Render things in wireframe mode
-constexpr static toggle_type TOGGLE_FULLBRIGHT = 0x0001U; // Render things without lighting
-constexpr static toggle_type TOGGLE_CHUNK_AABB = 0x0002U; // Render chunk bounding boxes
-constexpr static toggle_type TOGGLE_METRICS_UI = 0x0003U; // Render debug metrics overlay
+constexpr static toggle_type TOGGLE_WIREFRAME = 0x0000U; // Render things in wireframe mode
+constexpr static toggle_type TOGGLE_FULLBRIGHT = 0x0001U; // Render things without lighting
+constexpr static toggle_type TOGGLE_CHUNK_AABB = 0x0002U; // Render chunk bounding boxes
+constexpr static toggle_type TOGGLE_METRICS_UI = 0x0003U; // Render debug metrics overlay
constexpr static toggle_type TOGGLE_USE_GAMEPAD = 0x0004U; // Use gamepad for player movement
-constexpr static toggle_type TOGGLE_PM_FLIGHT = 0x0005U; // Enable flight for player movement
-constexpr static std::size_t TOGGLE_COUNT = 0x0006U;
+constexpr static toggle_type TOGGLE_PM_FLIGHT = 0x0005U; // Enable flight for player movement
+constexpr static std::size_t TOGGLE_COUNT = 0x0006U;
struct ToggleEnabledEvent final {
toggle_type type;
diff --git a/game/client/voxel_anims.cc b/game/client/voxel_anims.cc
index 3d3c3b6..4e0f168 100644
--- a/game/client/voxel_anims.cc
+++ b/game/client/voxel_anims.cc
@@ -1,8 +1,9 @@
#include "client/pch.hh"
+
#include "client/voxel_anims.hh"
-#include "core/constexpr.hh"
#include "core/config.hh"
+#include "core/constexpr.hh"
#include "client/globals.hh"
diff --git a/game/client/voxel_atlas.cc b/game/client/voxel_atlas.cc
index ffdd0e4..0ce872f 100644
--- a/game/client/voxel_atlas.cc
+++ b/game/client/voxel_atlas.cc
@@ -1,5 +1,5 @@
-// SPDX-License-Identifier: BSD-2-Clause
#include "client/pch.hh"
+
#include "client/voxel_atlas.hh"
#include "core/constexpr.hh"
@@ -25,15 +25,15 @@ static std::vector<AtlasPlane> planes;
// textures (see the "default" texture part in VoxelInfoBuilder::build)
// so there could either be six UNIQUE atlas strips or only one
// https://crypto.stackexchange.com/questions/55162/best-way-to-hash-two-values-into-one
-static std::size_t vector_hash(const std::vector<std::string> &strings)
+static std::size_t vector_hash(const std::vector<std::string>& strings)
{
std::size_t source = 0;
- for(const std::string &str : strings)
+ for(const std::string& str : strings)
source += crc64::get(str);
return crc64::get(&source, sizeof(source));
}
-static void plane_setup(AtlasPlane &plane)
+static void plane_setup(AtlasPlane& plane)
{
glGenTextures(1, &plane.gl_texture);
glBindTexture(GL_TEXTURE_2D_ARRAY, plane.gl_texture);
@@ -44,22 +44,25 @@ static void plane_setup(AtlasPlane &plane)
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT);
}
-static AtlasStrip *plane_lookup(AtlasPlane &plane, std::size_t hash_value)
+static AtlasStrip* plane_lookup(AtlasPlane& plane, std::size_t hash_value)
{
const auto it = plane.lookup.find(hash_value);
- if(it != plane.lookup.cend())
+
+ if(it != plane.lookup.cend()) {
return &plane.strips[it->second];
+ }
+
return nullptr;
}
-static AtlasStrip *plane_new_strip(AtlasPlane &plane, const std::vector<std::string> &paths, std::size_t hash_value)
+static AtlasStrip* plane_new_strip(AtlasPlane& plane, const std::vector<std::string>& paths, std::size_t hash_value)
{
AtlasStrip strip = {};
strip.offset = plane.layer_count;
strip.plane = plane.plane_id;
-
+
glBindTexture(GL_TEXTURE_2D_ARRAY, plane.gl_texture);
-
+
for(std::size_t i = 0; i < paths.size(); ++i) {
if(auto image = resource::load<Image>(paths[i].c_str(), IMAGE_LOAD_FLIP)) {
if((image->size.x != atlas_width) || (image->size.y != atlas_height)) {
@@ -71,7 +74,7 @@ static AtlasStrip *plane_new_strip(AtlasPlane &plane, const std::vector<std::str
glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, offset, image->size.x, image->size.y, 1, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
}
}
-
+
plane.layer_count += paths.size();
const std::size_t index = plane.strips.size();
@@ -111,7 +114,7 @@ void voxel_atlas::create(int width, int height, std::size_t count)
void voxel_atlas::destroy(void)
{
- for(const AtlasPlane &plane : planes)
+ for(const AtlasPlane& plane : planes)
glDeleteTextures(1, &plane.gl_texture);
atlas_width = 0;
atlas_height = 0;
@@ -125,45 +128,53 @@ std::size_t voxel_atlas::plane_count(void)
GLuint voxel_atlas::plane_texture(std::size_t plane_id)
{
- if(plane_id < planes.size())
+ if(plane_id < planes.size()) {
return planes[plane_id].gl_texture;
- return 0;
+ } else {
+ return 0;
+ }
}
void voxel_atlas::generate_mipmaps(void)
{
- for(const AtlasPlane &plane : planes) {
+ for(const AtlasPlane& plane : planes) {
glBindTexture(GL_TEXTURE_2D_ARRAY, plane.gl_texture);
glGenerateMipmap(GL_TEXTURE_2D_ARRAY);
}
}
-AtlasStrip *voxel_atlas::find_or_load(const std::vector<std::string> &paths)
+AtlasStrip* voxel_atlas::find_or_load(const std::vector<std::string>& paths)
{
const std::size_t hash_value = vector_hash(paths);
- for(AtlasPlane &plane : planes) {
- if(AtlasStrip *strip = plane_lookup(plane, hash_value))
+ for(AtlasPlane& plane : planes) {
+ if(AtlasStrip* strip = plane_lookup(plane, hash_value)) {
return strip;
+ }
+
continue;
}
- for(AtlasPlane &plane : planes) {
- if((plane.layer_count + paths.size()) <= plane.layer_count_max)
+ for(AtlasPlane& plane : planes) {
+ if((plane.layer_count + paths.size()) <= plane.layer_count_max) {
return plane_new_strip(plane, paths, hash_value);
+ }
+
continue;
}
return nullptr;
}
-AtlasStrip *voxel_atlas::find(const std::vector<std::string> &paths)
+AtlasStrip* voxel_atlas::find(const std::vector<std::string>& paths)
{
const std::size_t hash_value = vector_hash(paths);
- for(AtlasPlane &plane : planes) {
- if(AtlasStrip *strip = plane_lookup(plane, hash_value))
+ for(AtlasPlane& plane : planes) {
+ if(AtlasStrip* strip = plane_lookup(plane, hash_value)) {
return strip;
+ }
+
continue;
}
diff --git a/game/client/voxel_atlas.hh b/game/client/voxel_atlas.hh
index 9435173..67036ca 100644
--- a/game/client/voxel_atlas.hh
+++ b/game/client/voxel_atlas.hh
@@ -22,8 +22,8 @@ void generate_mipmaps(void);
namespace voxel_atlas
{
-AtlasStrip *find_or_load(const std::vector<std::string> &paths);
-AtlasStrip *find(const std::vector<std::string> &paths);
+AtlasStrip* find_or_load(const std::vector<std::string>& paths);
+AtlasStrip* find(const std::vector<std::string>& paths);
} // namespace voxel_atlas
#endif /* CLIENT_VOXEL_ATLAS_HH */
diff --git a/game/client/voxel_sounds.cc b/game/client/voxel_sounds.cc
index a18c130..fd02a8e 100644
--- a/game/client/voxel_sounds.cc
+++ b/game/client/voxel_sounds.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/voxel_sounds.hh"
#include "client/sound_effect.hh"
@@ -8,7 +9,7 @@ constexpr static std::size_t NUM_SURFACES = static_cast<std::size_t>(voxel_surfa
static std::vector<resource_ptr<SoundEffect>> footsteps_sounds[NUM_SURFACES];
static std::mt19937_64 randomizer;
-static void add_footsteps_effect(voxel_surface surface, const char *name)
+static void add_footsteps_effect(voxel_surface surface, const char* name)
{
if(auto effect = resource::load<SoundEffect>(name)) {
auto surface_index = static_cast<std::size_t>(surface);
@@ -25,7 +26,7 @@ static resource_ptr<SoundEffect> get_footsteps_effect(voxel_surface surface)
return nullptr;
}
- const auto &sounds = footsteps_sounds[surface_index];
+ const auto& sounds = footsteps_sounds[surface_index];
if(sounds.empty()) {
// No sounds for this surface
diff --git a/game/client/window_title.cc b/game/client/window_title.cc
index fc113c2..cfa25a3 100644
--- a/game/client/window_title.cc
+++ b/game/client/window_title.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/window_title.hh"
#include "core/feature.hh"
@@ -12,9 +13,11 @@ void window_title::update(void)
{
std::string title;
- if(globals::sound_ctx && globals::sound_dev)
+ if(globals::sound_ctx && globals::sound_dev) {
title = fmt::format("Voxelius {}: {}", PROJECT_VERSION_STRING, splash::get());
- else title = fmt::format("Voxelius {}: {} [NOSOUND]", PROJECT_VERSION_STRING, splash::get());
+ } else {
+ title = fmt::format("Voxelius {}: {} [NOSOUND]", PROJECT_VERSION_STRING, splash::get());
+ }
glfwSetWindowTitle(globals::window, title.c_str());
}