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| author | untodesu <kirill@untode.su> | 2025-06-25 00:44:36 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-06-25 00:44:36 +0500 |
| commit | 88c01588aa0830e219eaa62588839e4d1e2883ce (patch) | |
| tree | 602bb27dd3399aab4aae8c19630e3b7a8dac824b /game/client/outline.cc | |
| parent | 99cf6cca8dbbc1e563c10cf0167432d3d8af9783 (diff) | |
| download | voxelius-88c01588aa0830e219eaa62588839e4d1e2883ce.tar.bz2 voxelius-88c01588aa0830e219eaa62588839e4d1e2883ce.zip | |
Clang-format the entire source code
Diffstat (limited to 'game/client/outline.cc')
| -rw-r--r-- | game/client/outline.cc | 45 |
1 files changed, 29 insertions, 16 deletions
diff --git a/game/client/outline.cc b/game/client/outline.cc index 9105c8c..31a6bd9 100644 --- a/game/client/outline.cc +++ b/game/client/outline.cc @@ -1,4 +1,5 @@ #include "client/pch.hh" + #include "client/outline.hh" #include "core/config.hh" @@ -39,20 +40,32 @@ void outline::init(void) u_scale = program.add_uniform("u_Scale"); const glm::fvec3 cube_vertices[24] = { - glm::fvec3(0.0f, 0.0f, 0.0f), glm::fvec3(0.0f, 1.0f, 0.0f), - glm::fvec3(0.0f, 1.0f, 0.0f), glm::fvec3(1.0f, 1.0f, 0.0f), - glm::fvec3(1.0f, 1.0f, 0.0f), glm::fvec3(1.0f, 0.0f, 0.0f), - glm::fvec3(1.0f, 0.0f, 0.0f), glm::fvec3(0.0f, 0.0f, 0.0f), - - glm::fvec3(0.0f, 0.0f, 1.0f), glm::fvec3(0.0f, 1.0f, 1.0f), - glm::fvec3(0.0f, 1.0f, 1.0f), glm::fvec3(1.0f, 1.0f, 1.0f), - glm::fvec3(1.0f, 1.0f, 1.0f), glm::fvec3(1.0f, 0.0f, 1.0f), - glm::fvec3(1.0f, 0.0f, 1.0f), glm::fvec3(0.0f, 0.0f, 1.0f), - - glm::fvec3(0.0f, 0.0f, 0.0f), glm::fvec3(0.0f, 0.0f, 1.0f), - glm::fvec3(0.0f, 1.0f, 0.0f), glm::fvec3(0.0f, 1.0f, 1.0f), - glm::fvec3(1.0f, 0.0f, 0.0f), glm::fvec3(1.0f, 0.0f, 1.0f), - glm::fvec3(1.0f, 1.0f, 0.0f), glm::fvec3(1.0f, 1.0f, 1.0f), + glm::fvec3(0.0f, 0.0f, 0.0f), + glm::fvec3(0.0f, 1.0f, 0.0f), + glm::fvec3(0.0f, 1.0f, 0.0f), + glm::fvec3(1.0f, 1.0f, 0.0f), + glm::fvec3(1.0f, 1.0f, 0.0f), + glm::fvec3(1.0f, 0.0f, 0.0f), + glm::fvec3(1.0f, 0.0f, 0.0f), + glm::fvec3(0.0f, 0.0f, 0.0f), + + glm::fvec3(0.0f, 0.0f, 1.0f), + glm::fvec3(0.0f, 1.0f, 1.0f), + glm::fvec3(0.0f, 1.0f, 1.0f), + glm::fvec3(1.0f, 1.0f, 1.0f), + glm::fvec3(1.0f, 1.0f, 1.0f), + glm::fvec3(1.0f, 0.0f, 1.0f), + glm::fvec3(1.0f, 0.0f, 1.0f), + glm::fvec3(0.0f, 0.0f, 1.0f), + + glm::fvec3(0.0f, 0.0f, 0.0f), + glm::fvec3(0.0f, 0.0f, 1.0f), + glm::fvec3(0.0f, 1.0f, 0.0f), + glm::fvec3(0.0f, 1.0f, 1.0f), + glm::fvec3(1.0f, 0.0f, 0.0f), + glm::fvec3(1.0f, 0.0f, 1.0f), + glm::fvec3(1.0f, 1.0f, 0.0f), + glm::fvec3(1.0f, 1.0f, 1.0f), }; glGenBuffers(1, &cube_vbo); @@ -104,7 +117,7 @@ void outline::prepare(void) glVertexAttribDivisor(0, 0); } -void outline::cube(const chunk_pos &cpos, const glm::fvec3 &fpos, const glm::fvec3 &size, float thickness, const glm::fvec4 &color) +void outline::cube(const chunk_pos& cpos, const glm::fvec3& fpos, const glm::fvec3& size, float thickness, const glm::fvec4& color) { auto patch_cpos = cpos - camera::position_chunk; @@ -119,7 +132,7 @@ void outline::cube(const chunk_pos &cpos, const glm::fvec3 &fpos, const glm::fve glDrawArrays(GL_LINES, 0, 24); } -void outline::line(const chunk_pos &cpos, const glm::fvec3 &fpos, const glm::fvec3 &size, float thickness, const glm::fvec4 &color) +void outline::line(const chunk_pos& cpos, const glm::fvec3& fpos, const glm::fvec3& size, float thickness, const glm::fvec4& color) { auto patch_cpos = cpos - camera::position_chunk; |
