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authoruntodesu <kirill@untode.su>2025-03-15 16:22:09 +0500
committeruntodesu <kirill@untode.su>2025-03-15 16:22:09 +0500
commit3bf42c6ff3805a0d42bbc661794a95ff31bedc26 (patch)
tree05049955847504808d6bed2bb7b155f8b03807bb /game/client/player_target.cc
parent02294547dcde0d4ad76e229106702261e9f10a51 (diff)
downloadvoxelius-3bf42c6ff3805a0d42bbc661794a95ff31bedc26.tar.bz2
voxelius-3bf42c6ff3805a0d42bbc661794a95ff31bedc26.zip
Add whatever I was working on for the last month
Diffstat (limited to 'game/client/player_target.cc')
-rw-r--r--game/client/player_target.cc52
1 files changed, 52 insertions, 0 deletions
diff --git a/game/client/player_target.cc b/game/client/player_target.cc
new file mode 100644
index 0000000..f2dd980
--- /dev/null
+++ b/game/client/player_target.cc
@@ -0,0 +1,52 @@
+#include "client/pch.hh"
+#include "client/player_target.hh"
+
+#include "shared/dimension.hh"
+#include "shared/ray_dda.hh"
+
+#include "client/camera.hh"
+#include "client/globals.hh"
+#include "client/session.hh"
+
+constexpr static float MAX_REACH = 16.0f;
+
+voxel_id player_target::voxel;
+voxel_pos player_target::coord;
+voxel_pos player_target::normal;
+const VoxelInfo *player_target::info;
+
+void player_target::init(void)
+{
+ player_target::voxel = NULL_VOXEL_ID;
+ player_target::coord = voxel_pos();
+ player_target::normal = voxel_pos();
+ player_target::info = nullptr;
+}
+
+void player_target::update(void)
+{
+ if(session::is_ingame()) {
+ RayDDA ray(globals::dimension, camera::position_chunk, camera::position_local, camera::direction);
+
+ do {
+ player_target::voxel = ray.step();
+
+ if(player_target::voxel != NULL_VOXEL_ID) {
+ player_target::coord = ray.vpos;
+ player_target::normal = ray.vnormal;
+ player_target::info = voxel_registry::find(player_target::voxel);
+ break;
+ }
+
+ player_target::coord = voxel_pos();
+ player_target::normal = voxel_pos();
+ player_target::info = nullptr;
+ } while(ray.distance < MAX_REACH);
+ }
+ else {
+ player_target::voxel = NULL_VOXEL_ID;
+ player_target::coord = voxel_pos();
+ player_target::normal = voxel_pos();
+ player_target::info = nullptr;
+ }
+}