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| author | untodesu <kirill@untode.su> | 2025-03-15 16:59:59 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-03-15 16:59:59 +0500 |
| commit | e53cca0ec8b4186cf79b6f927d74483f1301d5f6 (patch) | |
| tree | a58bc914d7e21eea381470c8089d5b6d1b5c8bd3 /game/client/player_target.hh | |
| parent | 7ca5d9cdea5a26183808e06d7fb055674823ed5d (diff) | |
| download | voxelius-e53cca0ec8b4186cf79b6f927d74483f1301d5f6.tar.bz2 voxelius-e53cca0ec8b4186cf79b6f927d74483f1301d5f6.zip | |
Add a key binding to show/hide HUD elements
- Just like in Minecraft, by default one would press the F1 key to
toggle HUD elements (including player_target) visibility
- Consequently moved player_target::render back into itself
- Fixed-upped some language key-value pairs
Diffstat (limited to 'game/client/player_target.hh')
| -rw-r--r-- | game/client/player_target.hh | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/game/client/player_target.hh b/game/client/player_target.hh index c584209..c48bcf6 100644 --- a/game/client/player_target.hh +++ b/game/client/player_target.hh @@ -16,6 +16,7 @@ namespace player_target { void init(void); void update(void); +void render(void); } // namespace player_target #endif /* CLIENT_PLAYER_TARGET_HH */ |
