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authoruntodesu <kirill@untode.su>2025-03-15 16:59:59 +0500
committeruntodesu <kirill@untode.su>2025-03-15 16:59:59 +0500
commite53cca0ec8b4186cf79b6f927d74483f1301d5f6 (patch)
treea58bc914d7e21eea381470c8089d5b6d1b5c8bd3 /game/client/player_target.hh
parent7ca5d9cdea5a26183808e06d7fb055674823ed5d (diff)
downloadvoxelius-e53cca0ec8b4186cf79b6f927d74483f1301d5f6.tar.bz2
voxelius-e53cca0ec8b4186cf79b6f927d74483f1301d5f6.zip
Add a key binding to show/hide HUD elements
- Just like in Minecraft, by default one would press the F1 key to toggle HUD elements (including player_target) visibility - Consequently moved player_target::render back into itself - Fixed-upped some language key-value pairs
Diffstat (limited to 'game/client/player_target.hh')
-rw-r--r--game/client/player_target.hh1
1 files changed, 1 insertions, 0 deletions
diff --git a/game/client/player_target.hh b/game/client/player_target.hh
index c584209..c48bcf6 100644
--- a/game/client/player_target.hh
+++ b/game/client/player_target.hh
@@ -16,6 +16,7 @@ namespace player_target
{
void init(void);
void update(void);
+void render(void);
} // namespace player_target
#endif /* CLIENT_PLAYER_TARGET_HH */