diff options
| author | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
| commit | f40d09cb8f712e87691af4912f3630d92d692779 (patch) | |
| tree | 7ac3a4168ff722689372fd489c6f94d0a2546e8f /game/client/program.hh | |
| parent | 8bcbd2729388edc63c82d77d314b583af1447c49 (diff) | |
| download | voxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2 voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip | |
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat
- Re-add NSIS scripts, again from Prospero
- Update most build and utility scripts with their most recent versions
Diffstat (limited to 'game/client/program.hh')
| -rw-r--r-- | game/client/program.hh | 34 |
1 files changed, 0 insertions, 34 deletions
diff --git a/game/client/program.hh b/game/client/program.hh deleted file mode 100644 index bf35417..0000000 --- a/game/client/program.hh +++ /dev/null @@ -1,34 +0,0 @@ -#pragma once
-
-struct GL_VariedMacro final {
- std::string name;
- unsigned long line;
- unsigned int value;
-};
-
-struct GL_Uniform final {
- std::string name;
- GLint location;
-};
-
-class GL_Program final {
-public:
- bool setup(std::string_view vpath, std::string_view fpath);
- void destroy(void);
- bool update(void);
-
- std::size_t add_uniform(std::string_view name);
- void set_variant_vert(unsigned int variant, unsigned int value);
- void set_variant_frag(unsigned int variant, unsigned int value);
-
-public:
- std::string vert_path;
- std::string frag_path;
- std::vector<std::string> vert_source;
- std::vector<std::string> frag_source;
- std::vector<GL_VariedMacro> vert_variants;
- std::vector<GL_VariedMacro> frag_variants;
- std::vector<GL_Uniform> uniforms;
- bool needs_update;
- GLuint handle;
-};
|
