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| author | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
| commit | f40d09cb8f712e87691af4912f3630d92d692779 (patch) | |
| tree | 7ac3a4168ff722689372fd489c6f94d0a2546e8f /game/client/world/chunk_quad.hh | |
| parent | 8bcbd2729388edc63c82d77d314b583af1447c49 (diff) | |
| download | voxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2 voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip | |
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat
- Re-add NSIS scripts, again from Prospero
- Update most build and utility scripts with their most recent versions
Diffstat (limited to 'game/client/world/chunk_quad.hh')
| -rw-r--r-- | game/client/world/chunk_quad.hh | 41 |
1 files changed, 0 insertions, 41 deletions
diff --git a/game/client/world/chunk_quad.hh b/game/client/world/chunk_quad.hh deleted file mode 100644 index d68977e..0000000 --- a/game/client/world/chunk_quad.hh +++ /dev/null @@ -1,41 +0,0 @@ -#pragma once
-
-#include "core/math/constexpr.hh"
-
-#include "shared/world/voxel_registry.hh"
-
-namespace world
-{
-// [0] XXXXXXXXYYYYYYYYZZZZZZZZWWWWHHHH
-// [1] FFFFTTTTTTTTTTTAAAAA------------
-using ChunkQuad = std::array<std::uint32_t, 2>;
-} // namespace world
-
-namespace world
-{
-constexpr inline static ChunkQuad make_chunk_quad(const glm::fvec3& position, const glm::fvec2& size, VoxelFace face, std::size_t texture,
- std::size_t frames)
-{
- ChunkQuad result = {};
- result[0] = 0x00000000;
- result[1] = 0x00000000;
-
- // [0] XXXXXXXXYYYYYYYYZZZZZZZZ--------
- result[0] |= (0x000000FFU & static_cast<std::uint32_t>(position.x * 16.0f)) << 24U;
- result[0] |= (0x000000FFU & static_cast<std::uint32_t>(position.y * 16.0f)) << 16U;
- result[0] |= (0x000000FFU & static_cast<std::uint32_t>(position.z * 16.0f)) << 8U;
-
- // [0] ------------------------WWWWHHHH
- result[0] |= (0x0000000FU & static_cast<std::uint32_t>(size.x * 16.0f - 1.0f)) << 4U;
- result[0] |= (0x0000000FU & static_cast<std::uint32_t>(size.y * 16.0f - 1.0f));
-
- // [1] FFFF----------------------------
- result[1] |= (0x0000000FU & static_cast<std::uint32_t>(face)) << 28U;
-
- // [1] ----TTTTTTTTTTTAAAAA------------
- result[1] |= (0x000007FFU & static_cast<std::uint32_t>(texture)) << 17U;
- result[1] |= (0x0000001FU & static_cast<std::uint32_t>(frames)) << 12U;
-
- return result;
-}
-} // namespace world
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