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authoruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
committeruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
commit458e0005690ea9d579588a0a12368fc2c2c9a93a (patch)
tree588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /game/client/world/chunk_vbo.hh
parentc7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff)
downloadvoxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2
voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'game/client/world/chunk_vbo.hh')
-rw-r--r--game/client/world/chunk_vbo.hh26
1 files changed, 26 insertions, 0 deletions
diff --git a/game/client/world/chunk_vbo.hh b/game/client/world/chunk_vbo.hh
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+++ b/game/client/world/chunk_vbo.hh
@@ -0,0 +1,26 @@
+#ifndef CLIENT_CHUNK_VBO_HH
+#define CLIENT_CHUNK_VBO_HH 1
+#pragma once
+
+namespace world
+{
+class ChunkVBO final {
+public:
+ std::size_t size;
+ GLuint handle;
+
+public:
+ inline ~ChunkVBO(void)
+ {
+ // The ChunkVBO structure is meant to be a part
+ // of the ChunkMesh component within the EnTT registry;
+ // When the registry is cleaned or a chunk is removed, components
+ // are expected to be safely disposed of so we need a destructor;
+ if(handle) {
+ glDeleteBuffers(1, &handle);
+ }
+ }
+};
+} // namespace world
+
+#endif // CLIENT_CHUNK_VBO_HH