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authoruntodesu <kirill@untode.su>2025-06-28 01:59:49 +0500
committeruntodesu <kirill@untode.su>2025-06-28 01:59:49 +0500
commit61e5bcef2629e2d68b805a956a96fff264d4f74d (patch)
treebca3a94bac79d34e3c0db57c77604f5a823ecbda /game/server/CMakeLists.txt
parent88c01588aa0830e219eaa62588839e4d1e2883ce (diff)
downloadvoxelius-61e5bcef2629e2d68b805a956a96fff264d4f74d.tar.bz2
voxelius-61e5bcef2629e2d68b805a956a96fff264d4f74d.zip
Restructure dependencies and update to C++20
- Nuked static_assert from almost everywhere in the project - Nuked binary dependency support. Might add one later though - Separated dependency headers into a separate include subdirectory - Grafted a thirdpartylegalnotices.txt generator from RITEG - Pushed development snapshot version to 2126 (26th week of 2025)
Diffstat (limited to 'game/server/CMakeLists.txt')
-rw-r--r--game/server/CMakeLists.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/server/CMakeLists.txt b/game/server/CMakeLists.txt
index c2b6c06..a9c5cc9 100644
--- a/game/server/CMakeLists.txt
+++ b/game/server/CMakeLists.txt
@@ -24,7 +24,7 @@ add_executable(vserver
"${CMAKE_CURRENT_LIST_DIR}/whitelist.hh"
"${CMAKE_CURRENT_LIST_DIR}/worldgen.cc"
"${CMAKE_CURRENT_LIST_DIR}/worldgen.hh")
-target_compile_features(vserver PUBLIC cxx_std_17)
+target_compile_features(vserver PUBLIC cxx_std_20)
target_include_directories(vserver PUBLIC "${DEPS_INCLUDE_DIR}")
target_include_directories(vserver PRIVATE "${PROJECT_SOURCE_DIR}")
target_include_directories(vserver PRIVATE "${PROJECT_SOURCE_DIR}/game")