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| author | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
| commit | f40d09cb8f712e87691af4912f3630d92d692779 (patch) | |
| tree | 7ac3a4168ff722689372fd489c6f94d0a2546e8f /game/server/world/random_tick.cc | |
| parent | 8bcbd2729388edc63c82d77d314b583af1447c49 (diff) | |
| download | voxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2 voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip | |
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat
- Re-add NSIS scripts, again from Prospero
- Update most build and utility scripts with their most recent versions
Diffstat (limited to 'game/server/world/random_tick.cc')
| -rw-r--r-- | game/server/world/random_tick.cc | 40 |
1 files changed, 0 insertions, 40 deletions
diff --git a/game/server/world/random_tick.cc b/game/server/world/random_tick.cc deleted file mode 100644 index c5fa47c..0000000 --- a/game/server/world/random_tick.cc +++ /dev/null @@ -1,40 +0,0 @@ -#include "server/pch.hh" - -#include "server/world/random_tick.hh" - -#include "core/config/number.hh" - -#include "core/io/config_map.hh" - -#include "shared/world/chunk.hh" -#include "shared/world/dimension.hh" -#include "shared/world/voxel.hh" - -#include "shared/coord.hh" - -#include "server/globals.hh" - -static config::Int random_tick_speed(2, 1, 1000); -static std::mt19937_64 random_source; - -void world::random_tick::init(void) -{ - globals::server_config.add_value("world.random_tick_speed", random_tick_speed); - - random_source.seed(std::random_device {}()); -} - -void world::random_tick::tick(const chunk_pos& cpos, Chunk* chunk) -{ - assert(chunk); - - for(int i = 0; i < random_tick_speed.get_value(); ++i) { - auto voxel_index = random_source() % CHUNK_VOLUME; - auto lpos = coord::to_local(voxel_index); - auto vpos = coord::to_voxel(cpos, lpos); - - if(auto voxel = chunk->get_voxel(lpos)) { - voxel->on_tick(chunk->get_dimension(), vpos); - } - } -} |
