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| author | untodesu <kirill@untode.su> | 2025-06-25 00:44:36 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-06-25 00:44:36 +0500 |
| commit | 88c01588aa0830e219eaa62588839e4d1e2883ce (patch) | |
| tree | 602bb27dd3399aab4aae8c19630e3b7a8dac824b /game/shared/factory.cc | |
| parent | 99cf6cca8dbbc1e563c10cf0167432d3d8af9783 (diff) | |
| download | voxelius-88c01588aa0830e219eaa62588839e4d1e2883ce.tar.bz2 voxelius-88c01588aa0830e219eaa62588839e4d1e2883ce.zip | |
Clang-format the entire source code
Diffstat (limited to 'game/shared/factory.cc')
| -rw-r--r-- | game/shared/factory.cc | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/game/shared/factory.cc b/game/shared/factory.cc index 34cc55c..ad65928 100644 --- a/game/shared/factory.cc +++ b/game/shared/factory.cc @@ -1,4 +1,5 @@ #include "shared/pch.hh" + #include "shared/factory.hh" #include "shared/collision.hh" @@ -10,25 +11,25 @@ #include "shared/transform.hh" #include "shared/velocity.hh" -void shared_factory::create_player(Dimension *dimension, entt::entity entity) +void shared_factory::create_player(Dimension* dimension, entt::entity entity) { spdlog::debug("factory[{}]: assigning player components to {}", dimension->get_name(), static_cast<std::uint64_t>(entity)); - auto &collision = dimension->entities.emplace_or_replace<CollisionComponent>(entity); + auto& collision = dimension->entities.emplace_or_replace<CollisionComponent>(entity); collision.aabb.min = glm::fvec3(-0.4f, -1.6f, -0.4f); collision.aabb.max = glm::fvec3(+0.4f, +0.2f, +0.4f); - auto &head = dimension->entities.emplace_or_replace<HeadComponent>(entity); + auto& head = dimension->entities.emplace_or_replace<HeadComponent>(entity); head.angles = glm::fvec3(0.0f, 0.0f, 0.0f); head.offset = glm::fvec3(0.0f, 0.0f, 0.0f); dimension->entities.emplace_or_replace<PlayerComponent>(entity); - auto &transform = dimension->entities.emplace_or_replace<TransformComponent>(entity); + auto& transform = dimension->entities.emplace_or_replace<TransformComponent>(entity); transform.chunk = chunk_pos(0, 2, 0); transform.local = glm::fvec3(0.0f, 0.0f, 0.0f); transform.angles = glm::fvec3(0.0f, 0.0f, 0.0f); - auto &velocity = dimension->entities.emplace_or_replace<VelocityComponent>(entity); + auto& velocity = dimension->entities.emplace_or_replace<VelocityComponent>(entity); velocity.value = glm::fvec3(0.0f, 0.0f, 0.0f); } |
