diff options
Diffstat (limited to 'game/shared/factory.cc')
| -rw-r--r-- | game/shared/factory.cc | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/game/shared/factory.cc b/game/shared/factory.cc index 34cc55c..ad65928 100644 --- a/game/shared/factory.cc +++ b/game/shared/factory.cc @@ -1,4 +1,5 @@ #include "shared/pch.hh" + #include "shared/factory.hh" #include "shared/collision.hh" @@ -10,25 +11,25 @@ #include "shared/transform.hh" #include "shared/velocity.hh" -void shared_factory::create_player(Dimension *dimension, entt::entity entity) +void shared_factory::create_player(Dimension* dimension, entt::entity entity) { spdlog::debug("factory[{}]: assigning player components to {}", dimension->get_name(), static_cast<std::uint64_t>(entity)); - auto &collision = dimension->entities.emplace_or_replace<CollisionComponent>(entity); + auto& collision = dimension->entities.emplace_or_replace<CollisionComponent>(entity); collision.aabb.min = glm::fvec3(-0.4f, -1.6f, -0.4f); collision.aabb.max = glm::fvec3(+0.4f, +0.2f, +0.4f); - auto &head = dimension->entities.emplace_or_replace<HeadComponent>(entity); + auto& head = dimension->entities.emplace_or_replace<HeadComponent>(entity); head.angles = glm::fvec3(0.0f, 0.0f, 0.0f); head.offset = glm::fvec3(0.0f, 0.0f, 0.0f); dimension->entities.emplace_or_replace<PlayerComponent>(entity); - auto &transform = dimension->entities.emplace_or_replace<TransformComponent>(entity); + auto& transform = dimension->entities.emplace_or_replace<TransformComponent>(entity); transform.chunk = chunk_pos(0, 2, 0); transform.local = glm::fvec3(0.0f, 0.0f, 0.0f); transform.angles = glm::fvec3(0.0f, 0.0f, 0.0f); - auto &velocity = dimension->entities.emplace_or_replace<VelocityComponent>(entity); + auto& velocity = dimension->entities.emplace_or_replace<VelocityComponent>(entity); velocity.value = glm::fvec3(0.0f, 0.0f, 0.0f); } |
