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| author | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
| commit | f40d09cb8f712e87691af4912f3630d92d692779 (patch) | |
| tree | 7ac3a4168ff722689372fd489c6f94d0a2546e8f /game/shared/world/ray_dda.hh | |
| parent | 8bcbd2729388edc63c82d77d314b583af1447c49 (diff) | |
| download | voxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2 voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip | |
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat
- Re-add NSIS scripts, again from Prospero
- Update most build and utility scripts with their most recent versions
Diffstat (limited to 'game/shared/world/ray_dda.hh')
| -rw-r--r-- | game/shared/world/ray_dda.hh | 38 |
1 files changed, 0 insertions, 38 deletions
diff --git a/game/shared/world/ray_dda.hh b/game/shared/world/ray_dda.hh deleted file mode 100644 index 110e3d4..0000000 --- a/game/shared/world/ray_dda.hh +++ /dev/null @@ -1,38 +0,0 @@ -#pragma once
-
-#include "shared/types.hh"
-
-namespace world
-{
-class Dimension;
-class Voxel;
-} // namespace world
-
-namespace world
-{
-class RayDDA final {
-public:
- RayDDA(void) = default;
- explicit RayDDA(const Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction);
- explicit RayDDA(const Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction);
-
- void reset(const Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction);
- void reset(const Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction);
-
- const Voxel* step(void);
-
-public:
- const Dimension* dimension;
- chunk_pos start_chunk;
- glm::fvec3 start_fpos;
- glm::fvec3 direction;
-
- glm::fvec3 delta_dist;
- glm::fvec3 side_dist;
- voxel_pos vstep;
-
- double distance;
- voxel_pos vnormal;
- voxel_pos vpos;
-};
-} // namespace world
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