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authoruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
committeruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
commit458e0005690ea9d579588a0a12368fc2c2c9a93a (patch)
tree588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /src/core/vectors.hh
parentc7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff)
downloadvoxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2
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I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'src/core/vectors.hh')
-rw-r--r--src/core/vectors.hh47
1 files changed, 0 insertions, 47 deletions
diff --git a/src/core/vectors.hh b/src/core/vectors.hh
deleted file mode 100644
index 11ba2a1..0000000
--- a/src/core/vectors.hh
+++ /dev/null
@@ -1,47 +0,0 @@
-#ifndef CORE_VECTORS_HH
-#define CORE_VECTORS_HH 1
-#pragma once
-
-#include "core/concepts.hh"
-
-// core/vectors.hh - because NO ONE would POSSIBLY
-// need integer-based distance calculations in a
-// game about voxels. That would be INSANE! :D
-
-namespace vx
-{
-template<vx::Arithmetic T>
-constexpr static inline const T length2(const glm::vec<2, T>& vector);
-template<vx::Arithmetic T>
-constexpr static inline const T length2(const glm::vec<3, T>& vector);
-template<vx::Arithmetic T>
-constexpr static inline const T distance2(const glm::vec<2, T>& vector_a, const glm::vec<2, T>& vector_b);
-template<vx::Arithmetic T>
-constexpr static inline const T distance2(const glm::vec<3, T>& vector_a, const glm::vec<3, T>& vector_b);
-} // namespace vx
-
-template<vx::Arithmetic T>
-constexpr static inline const T vx::length2(const glm::vec<2, T>& vector)
-{
- return (vector.x * vector.x) + (vector.y * vector.y);
-}
-
-template<vx::Arithmetic T>
-constexpr static inline const T vx::length2(const glm::vec<3, T>& vector)
-{
- return (vector.x * vector.x) + (vector.y * vector.y) + (vector.z * vector.z);
-}
-
-template<vx::Arithmetic T>
-constexpr static inline const T vx::distance2(const glm::vec<2, T>& vector_a, const glm::vec<2, T>& vector_b)
-{
- return vx::length2(vector_a - vector_b);
-}
-
-template<vx::Arithmetic T>
-constexpr static inline const T vx::distance2(const glm::vec<3, T>& vector_a, const glm::vec<3, T>& vector_b)
-{
- return vx::length2(vector_a - vector_b);
-}
-
-#endif // CORE_VECTORS_HH