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authoruntodesu <kirill@untode.su>2025-06-29 22:24:42 +0500
committeruntodesu <kirill@untode.su>2025-06-29 22:24:42 +0500
commit6cd00aacfa22fed6a54a9b812f6b069ad16feec0 (patch)
treeb77f4e665da3dd235cdb01e7e6ea78c1c02ecf2e /src/core/vectors.hh
parentf440914e1ae453768d09383f332bc7844e0a700e (diff)
downloadvoxelius-6cd00aacfa22fed6a54a9b812f6b069ad16feec0.tar.bz2
voxelius-6cd00aacfa22fed6a54a9b812f6b069ad16feec0.zip
Move game sources into src subdirectory
Diffstat (limited to 'src/core/vectors.hh')
-rw-r--r--src/core/vectors.hh47
1 files changed, 47 insertions, 0 deletions
diff --git a/src/core/vectors.hh b/src/core/vectors.hh
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+++ b/src/core/vectors.hh
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+#ifndef CORE_VECTORS_HH
+#define CORE_VECTORS_HH 1
+#pragma once
+
+#include "core/concepts.hh"
+
+// core/vectors.hh - because NO ONE would POSSIBLY
+// need integer-based distance calculations in a
+// game about voxels. That would be INSANE! :D
+
+namespace vx
+{
+template<vx::Arithmetic T>
+constexpr static inline const T length2(const glm::vec<2, T>& vector);
+template<vx::Arithmetic T>
+constexpr static inline const T length2(const glm::vec<3, T>& vector);
+template<vx::Arithmetic T>
+constexpr static inline const T distance2(const glm::vec<2, T>& vector_a, const glm::vec<2, T>& vector_b);
+template<vx::Arithmetic T>
+constexpr static inline const T distance2(const glm::vec<3, T>& vector_a, const glm::vec<3, T>& vector_b);
+} // namespace vx
+
+template<vx::Arithmetic T>
+constexpr static inline const T vx::length2(const glm::vec<2, T>& vector)
+{
+ return (vector.x * vector.x) + (vector.y * vector.y);
+}
+
+template<vx::Arithmetic T>
+constexpr static inline const T vx::length2(const glm::vec<3, T>& vector)
+{
+ return (vector.x * vector.x) + (vector.y * vector.y) + (vector.z * vector.z);
+}
+
+template<vx::Arithmetic T>
+constexpr static inline const T vx::distance2(const glm::vec<2, T>& vector_a, const glm::vec<2, T>& vector_b)
+{
+ return vx::length2(vector_a - vector_b);
+}
+
+template<vx::Arithmetic T>
+constexpr static inline const T vx::distance2(const glm::vec<3, T>& vector_a, const glm::vec<3, T>& vector_b)
+{
+ return vx::length2(vector_a - vector_b);
+}
+
+#endif /* CORE_VECTORS_HH */