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| author | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
| commit | 458e0005690ea9d579588a0a12368fc2c2c9a93a (patch) | |
| tree | 588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /src/game/client/chunk_vbo.hh | |
| parent | c7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff) | |
| download | voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2 voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip | |
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight
up grinded the entire repository to a better state until 03:09 AM. I
guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'src/game/client/chunk_vbo.hh')
| -rw-r--r-- | src/game/client/chunk_vbo.hh | 23 |
1 files changed, 0 insertions, 23 deletions
diff --git a/src/game/client/chunk_vbo.hh b/src/game/client/chunk_vbo.hh deleted file mode 100644 index 899abc6..0000000 --- a/src/game/client/chunk_vbo.hh +++ /dev/null @@ -1,23 +0,0 @@ -#ifndef CLIENT_CHUNK_VBO_HH -#define CLIENT_CHUNK_VBO_HH 1 -#pragma once - -class ChunkVBO final { -public: - std::size_t size; - GLuint handle; - -public: - inline ~ChunkVBO(void) - { - // The ChunkVBO structure is meant to be a part - // of the ChunkMesh component within the EnTT registry; - // When the registry is cleaned or a chunk is removed, components - // are expected to be safely disposed of so we need a destructor; - if(handle) { - glDeleteBuffers(1, &handle); - } - } -}; - -#endif // CLIENT_CHUNK_VBO_HH |
