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| author | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
| commit | f40d09cb8f712e87691af4912f3630d92d692779 (patch) | |
| tree | 7ac3a4168ff722689372fd489c6f94d0a2546e8f /src/game/client/config/gamepad_axis.hh | |
| parent | 8bcbd2729388edc63c82d77d314b583af1447c49 (diff) | |
| download | voxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2 voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip | |
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat
- Re-add NSIS scripts, again from Prospero
- Update most build and utility scripts with their most recent versions
Diffstat (limited to 'src/game/client/config/gamepad_axis.hh')
| -rw-r--r-- | src/game/client/config/gamepad_axis.hh | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/src/game/client/config/gamepad_axis.hh b/src/game/client/config/gamepad_axis.hh new file mode 100644 index 0000000..9392a35 --- /dev/null +++ b/src/game/client/config/gamepad_axis.hh @@ -0,0 +1,38 @@ +#pragma once + +#include "core/config/ivalue.hh" + +struct GLFWgamepadstate; + +namespace config +{ +class GamepadAxis final : public IValue { +public: + explicit GamepadAxis(void); + explicit GamepadAxis(int axis, bool inverted); + virtual ~GamepadAxis(void) = default; + + virtual std::string_view get(void) const override; + virtual void set(std::string_view value) override; + + int get_axis(void) const; + void set_axis(int axis); + + bool is_inverted(void) const; + void set_inverted(bool inverted); + + float get_value(const GLFWgamepadstate& state, float deadzone = 0.0f) const; + + // Conventional get/set methods implemented by + // this configuration value actually contain the + // inversion flag. Since we're updating that flag + // in the UI by means of a separate checkbox, we only need the name here + std::string_view get_name(void) const; + +private: + bool m_inverted; + int m_gamepad_axis; + std::string m_full_string; + std::string_view m_name; +}; +} // namespace config |
