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-rw-r--r--src/game/client/config/gamepad_axis.hh38
1 files changed, 38 insertions, 0 deletions
diff --git a/src/game/client/config/gamepad_axis.hh b/src/game/client/config/gamepad_axis.hh
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+++ b/src/game/client/config/gamepad_axis.hh
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+#pragma once
+
+#include "core/config/ivalue.hh"
+
+struct GLFWgamepadstate;
+
+namespace config
+{
+class GamepadAxis final : public IValue {
+public:
+ explicit GamepadAxis(void);
+ explicit GamepadAxis(int axis, bool inverted);
+ virtual ~GamepadAxis(void) = default;
+
+ virtual std::string_view get(void) const override;
+ virtual void set(std::string_view value) override;
+
+ int get_axis(void) const;
+ void set_axis(int axis);
+
+ bool is_inverted(void) const;
+ void set_inverted(bool inverted);
+
+ float get_value(const GLFWgamepadstate& state, float deadzone = 0.0f) const;
+
+ // Conventional get/set methods implemented by
+ // this configuration value actually contain the
+ // inversion flag. Since we're updating that flag
+ // in the UI by means of a separate checkbox, we only need the name here
+ std::string_view get_name(void) const;
+
+private:
+ bool m_inverted;
+ int m_gamepad_axis;
+ std::string m_full_string;
+ std::string_view m_name;
+};
+} // namespace config