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authoruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
committeruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
commitf40d09cb8f712e87691af4912f3630d92d692779 (patch)
tree7ac3a4168ff722689372fd489c6f94d0a2546e8f /src/game/client/const.hh
parent8bcbd2729388edc63c82d77d314b583af1447c49 (diff)
downloadvoxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2
voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions
Diffstat (limited to 'src/game/client/const.hh')
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diff --git a/src/game/client/const.hh b/src/game/client/const.hh
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+#pragma once
+
+#include "shared/const.hh"
+
+// This key is then going to be reserved for only
+// the debug toggles and users won't be able to
+// use this key for conventional gameplay things
+constexpr static int DEBUG_KEY = GLFW_KEY_F3;
+
+constexpr static int BASE_WIDTH = 320;
+constexpr static int BASE_HEIGHT = 240;
+
+constexpr static int MIN_WIDTH = 2 * BASE_WIDTH;
+constexpr static int MIN_HEIGHT = 2 * BASE_HEIGHT;
+
+constexpr static int DEFAULT_WIDTH = 720;
+constexpr static int DEFAULT_HEIGHT = 480;
+
+static_assert(DEFAULT_WIDTH >= MIN_WIDTH);
+static_assert(DEFAULT_HEIGHT >= MIN_HEIGHT);
+
+constexpr static float MIN_PITCH = 0.0625f;
+constexpr static float MAX_PITCH = 10.0f;