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#pragma once
#include "shared/const.hh"
// This key is then going to be reserved for only
// the debug toggles and users won't be able to
// use this key for conventional gameplay things
constexpr static int DEBUG_KEY = GLFW_KEY_F3;
constexpr static int BASE_WIDTH = 320;
constexpr static int BASE_HEIGHT = 240;
constexpr static int MIN_WIDTH = 2 * BASE_WIDTH;
constexpr static int MIN_HEIGHT = 2 * BASE_HEIGHT;
constexpr static int DEFAULT_WIDTH = 720;
constexpr static int DEFAULT_HEIGHT = 480;
static_assert(DEFAULT_WIDTH >= MIN_WIDTH);
static_assert(DEFAULT_HEIGHT >= MIN_HEIGHT);
constexpr static float MIN_PITCH = 0.0625f;
constexpr static float MAX_PITCH = 10.0f;
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