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authoruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
committeruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
commitf40d09cb8f712e87691af4912f3630d92d692779 (patch)
tree7ac3a4168ff722689372fd489c6f94d0a2546e8f /src/game/client/gui/bother.hh
parent8bcbd2729388edc63c82d77d314b583af1447c49 (diff)
downloadvoxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2
voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions
Diffstat (limited to 'src/game/client/gui/bother.hh')
-rw-r--r--src/game/client/gui/bother.hh24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/game/client/gui/bother.hh b/src/game/client/gui/bother.hh
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+++ b/src/game/client/gui/bother.hh
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+#pragma once
+
+namespace gui
+{
+struct BotherResponseEvent final {
+ unsigned int identity;
+ bool is_server_unreachable;
+ std::uint16_t num_players;
+ std::uint16_t max_players;
+ std::uint32_t game_version_major;
+ std::uint32_t game_version_minor;
+ std::uint32_t game_version_patch;
+ std::string motd;
+};
+} // namespace gui
+
+namespace gui::bother
+{
+void init(void);
+void shutdown(void);
+void update_late(void);
+void ping(unsigned int identity, std::string_view host, std::uint16_t port);
+void cancel(unsigned int identity);
+} // namespace gui::bother