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authoruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
committeruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
commitf40d09cb8f712e87691af4912f3630d92d692779 (patch)
tree7ac3a4168ff722689372fd489c6f94d0a2546e8f /src/game/client/gui/imdraw_ext.hh
parent8bcbd2729388edc63c82d77d314b583af1447c49 (diff)
downloadvoxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2
voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions
Diffstat (limited to 'src/game/client/gui/imdraw_ext.hh')
-rw-r--r--src/game/client/gui/imdraw_ext.hh17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/game/client/gui/imdraw_ext.hh b/src/game/client/gui/imdraw_ext.hh
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--- /dev/null
+++ b/src/game/client/gui/imdraw_ext.hh
@@ -0,0 +1,17 @@
+#pragma once
+
+namespace gui::imdraw_ext
+{
+void text_shadow(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font,
+ ImDrawList* draw_list);
+void text_shadow(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font, ImDrawList* draw_list,
+ float font_size);
+} // namespace gui::imdraw_ext
+
+namespace gui::imdraw_ext
+{
+void text_shadow_w(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font,
+ ImDrawList* draw_list, float wrap_width);
+void text_shadow_w(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font,
+ ImDrawList* draw_list, float font_size, float wrap_width);
+} // namespace gui::imdraw_ext