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authoruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
committeruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
commit458e0005690ea9d579588a0a12368fc2c2c9a93a (patch)
tree588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /src/game/client/progress_bar.cc
parentc7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff)
downloadvoxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2
voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'src/game/client/progress_bar.cc')
-rw-r--r--src/game/client/progress_bar.cc110
1 files changed, 0 insertions, 110 deletions
diff --git a/src/game/client/progress_bar.cc b/src/game/client/progress_bar.cc
deleted file mode 100644
index dfab705..0000000
--- a/src/game/client/progress_bar.cc
+++ /dev/null
@@ -1,110 +0,0 @@
-#include "client/pch.hh"
-
-#include "client/progress_bar.hh"
-
-#include "core/constexpr.hh"
-
-#include "client/globals.hh"
-#include "client/language.hh"
-
-constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration;
-
-static std::string str_title;
-static std::string str_button;
-static progress_bar_action button_action;
-
-void progress_bar::init(void)
-{
- str_title = "Loading";
- str_button = std::string();
- button_action = nullptr;
-}
-
-void progress_bar::layout(void)
-{
- const auto viewport = ImGui::GetMainViewport();
- const auto window_start = ImVec2(0.0f, viewport->Size.y * 0.30f);
- const auto window_size = ImVec2(viewport->Size.x, viewport->Size.y * 0.70f);
-
- ImGui::SetNextWindowPos(window_start);
- ImGui::SetNextWindowSize(window_size);
-
- if(ImGui::Begin("###UIProgress", nullptr, WINDOW_FLAGS)) {
- ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 1.0f * globals::gui_scale));
-
- const float title_width = ImGui::CalcTextSize(str_title.c_str()).x;
- ImGui::SetCursorPosX(0.5f * (window_size.x - title_width));
- ImGui::TextUnformatted(str_title.c_str());
-
- ImGui::Dummy(ImVec2(0.0f, 8.0f * globals::gui_scale));
-
- const ImVec2 cursor = ImGui::GetCursorPos();
-
- const std::size_t num_bars = 32;
- const float spinner_width = 0.8f * ImGui::CalcItemWidth();
- const float bar_width = spinner_width / static_cast<float>(num_bars);
- const float bar_height = 0.5f * ImGui::GetFrameHeight();
-
- const float base_xpos = window_start.x + 0.5f * (window_size.x - spinner_width) + 0.5f;
- const float base_ypos = window_start.y + cursor.y;
- const float phase = 2.0f * ImGui::GetTime();
-
- const ImVec4& background = ImGui::GetStyleColorVec4(ImGuiCol_Button);
- const ImVec4& foreground = ImGui::GetStyleColorVec4(ImGuiCol_PlotHistogram);
-
- for(std::size_t i = 0; i < num_bars; ++i) {
- const float sinval = std::sin(M_PI * static_cast<float>(i) / static_cast<float>(num_bars) - phase);
- const float modifier = std::exp(-8.0f * (0.5f + 0.5f * sinval));
-
- ImVec4 color = {};
- color.x = vx::lerp(background.x, foreground.x, modifier);
- color.y = vx::lerp(background.y, foreground.y, modifier);
- color.z = vx::lerp(background.z, foreground.z, modifier);
- color.w = vx::lerp(background.w, foreground.w, modifier);
-
- const ImVec2 start = ImVec2(base_xpos + bar_width * i, base_ypos);
- const ImVec2 end = ImVec2(start.x + bar_width, start.y + bar_height);
- ImGui::GetWindowDrawList()->AddRectFilled(start, end, ImGui::GetColorU32(color));
- }
-
- // The NewLine call tricks ImGui into correctly padding the
- // next widget that comes after the progress_bar spinner; this
- // is needed to ensure the button is located in the correct place
- ImGui::NewLine();
-
- if(!str_button.empty()) {
- ImGui::Dummy(ImVec2(0.0f, 32.0f * globals::gui_scale));
-
- const float button_width = 0.8f * ImGui::CalcItemWidth();
- ImGui::SetCursorPosX(0.5f * (window_size.x - button_width));
-
- if(ImGui::Button(str_button.c_str(), ImVec2(button_width, 0.0f))) {
- if(button_action) {
- button_action();
- }
- }
- }
-
- ImGui::PopStyleVar();
- }
-
- ImGui::End();
-}
-
-void progress_bar::reset(void)
-{
- str_title.clear();
- str_button.clear();
- button_action = nullptr;
-}
-
-void progress_bar::set_title(const char* title)
-{
- str_title = language::resolve(title);
-}
-
-void progress_bar::set_button(const char* text, const progress_bar_action& action)
-{
- str_button = std::format("{}###ProgressBar_Button", language::resolve(text));
- button_action = action;
-}