diff options
Diffstat (limited to 'src/game/client/progress_bar.cc')
| -rw-r--r-- | src/game/client/progress_bar.cc | 110 |
1 files changed, 0 insertions, 110 deletions
diff --git a/src/game/client/progress_bar.cc b/src/game/client/progress_bar.cc deleted file mode 100644 index dfab705..0000000 --- a/src/game/client/progress_bar.cc +++ /dev/null @@ -1,110 +0,0 @@ -#include "client/pch.hh" - -#include "client/progress_bar.hh" - -#include "core/constexpr.hh" - -#include "client/globals.hh" -#include "client/language.hh" - -constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration; - -static std::string str_title; -static std::string str_button; -static progress_bar_action button_action; - -void progress_bar::init(void) -{ - str_title = "Loading"; - str_button = std::string(); - button_action = nullptr; -} - -void progress_bar::layout(void) -{ - const auto viewport = ImGui::GetMainViewport(); - const auto window_start = ImVec2(0.0f, viewport->Size.y * 0.30f); - const auto window_size = ImVec2(viewport->Size.x, viewport->Size.y * 0.70f); - - ImGui::SetNextWindowPos(window_start); - ImGui::SetNextWindowSize(window_size); - - if(ImGui::Begin("###UIProgress", nullptr, WINDOW_FLAGS)) { - ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 1.0f * globals::gui_scale)); - - const float title_width = ImGui::CalcTextSize(str_title.c_str()).x; - ImGui::SetCursorPosX(0.5f * (window_size.x - title_width)); - ImGui::TextUnformatted(str_title.c_str()); - - ImGui::Dummy(ImVec2(0.0f, 8.0f * globals::gui_scale)); - - const ImVec2 cursor = ImGui::GetCursorPos(); - - const std::size_t num_bars = 32; - const float spinner_width = 0.8f * ImGui::CalcItemWidth(); - const float bar_width = spinner_width / static_cast<float>(num_bars); - const float bar_height = 0.5f * ImGui::GetFrameHeight(); - - const float base_xpos = window_start.x + 0.5f * (window_size.x - spinner_width) + 0.5f; - const float base_ypos = window_start.y + cursor.y; - const float phase = 2.0f * ImGui::GetTime(); - - const ImVec4& background = ImGui::GetStyleColorVec4(ImGuiCol_Button); - const ImVec4& foreground = ImGui::GetStyleColorVec4(ImGuiCol_PlotHistogram); - - for(std::size_t i = 0; i < num_bars; ++i) { - const float sinval = std::sin(M_PI * static_cast<float>(i) / static_cast<float>(num_bars) - phase); - const float modifier = std::exp(-8.0f * (0.5f + 0.5f * sinval)); - - ImVec4 color = {}; - color.x = vx::lerp(background.x, foreground.x, modifier); - color.y = vx::lerp(background.y, foreground.y, modifier); - color.z = vx::lerp(background.z, foreground.z, modifier); - color.w = vx::lerp(background.w, foreground.w, modifier); - - const ImVec2 start = ImVec2(base_xpos + bar_width * i, base_ypos); - const ImVec2 end = ImVec2(start.x + bar_width, start.y + bar_height); - ImGui::GetWindowDrawList()->AddRectFilled(start, end, ImGui::GetColorU32(color)); - } - - // The NewLine call tricks ImGui into correctly padding the - // next widget that comes after the progress_bar spinner; this - // is needed to ensure the button is located in the correct place - ImGui::NewLine(); - - if(!str_button.empty()) { - ImGui::Dummy(ImVec2(0.0f, 32.0f * globals::gui_scale)); - - const float button_width = 0.8f * ImGui::CalcItemWidth(); - ImGui::SetCursorPosX(0.5f * (window_size.x - button_width)); - - if(ImGui::Button(str_button.c_str(), ImVec2(button_width, 0.0f))) { - if(button_action) { - button_action(); - } - } - } - - ImGui::PopStyleVar(); - } - - ImGui::End(); -} - -void progress_bar::reset(void) -{ - str_title.clear(); - str_button.clear(); - button_action = nullptr; -} - -void progress_bar::set_title(const char* title) -{ - str_title = language::resolve(title); -} - -void progress_bar::set_button(const char* text, const progress_bar_action& action) -{ - str_button = std::format("{}###ProgressBar_Button", language::resolve(text)); - button_action = action; -} |
