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| author | untodesu <kirill@untode.su> | 2025-12-26 14:50:33 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-12-26 14:50:33 +0500 |
| commit | 6c2abde5c99a236453b795abaa6d7d70105e31f7 (patch) | |
| tree | f085049b9615a7d03cca5de40adb6529d6c13e11 /src/game/client/world/chunk_visibility.cc | |
| parent | f40d09cb8f712e87691af4912f3630d92d692779 (diff) | |
| download | voxelius-6c2abde5c99a236453b795abaa6d7d70105e31f7.tar.bz2 voxelius-6c2abde5c99a236453b795abaa6d7d70105e31f7.zip | |
Just a big Ctrl+H refactoring
Diffstat (limited to 'src/game/client/world/chunk_visibility.cc')
| -rw-r--r-- | src/game/client/world/chunk_visibility.cc | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/client/world/chunk_visibility.cc b/src/game/client/world/chunk_visibility.cc index 871c04b..5af2901 100644 --- a/src/game/client/world/chunk_visibility.cc +++ b/src/game/client/world/chunk_visibility.cc @@ -23,8 +23,8 @@ // we throttle the client's ever increasing itch for new chunks constexpr static unsigned int MAX_CHUNKS_REQUESTS_PER_FRAME = 16U; -static world::ChunkAABB current_view_box; -static world::ChunkAABB previous_view_box; +static ChunkAABB current_view_box; +static ChunkAABB previous_view_box; static std::vector<chunk_pos> requests; static void update_requests(void) @@ -42,16 +42,16 @@ static void update_requests(void) } std::sort(requests.begin(), requests.end(), [](const chunk_pos& cpos_a, const chunk_pos& cpos_b) { - auto da = math::distance2(cpos_a, entity::camera::position_chunk); - auto db = math::distance2(cpos_b, entity::camera::position_chunk); + auto da = math::distance2(cpos_a, camera::position_chunk); + auto db = math::distance2(cpos_b, camera::position_chunk); return da > db; }); } -void world::chunk_visibility::update_late(void) +void chunk_visibility::update_late(void) { - current_view_box.min = entity::camera::position_chunk - static_cast<chunk_pos::value_type>(entity::camera::view_distance.get_value()); - current_view_box.max = entity::camera::position_chunk + static_cast<chunk_pos::value_type>(entity::camera::view_distance.get_value()); + current_view_box.min = camera::position_chunk - static_cast<chunk_pos::value_type>(camera::view_distance.get_value()); + current_view_box.max = camera::position_chunk + static_cast<chunk_pos::value_type>(camera::view_distance.get_value()); if(!session::is_ingame()) { // This makes sure the previous view box |
