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-rw-r--r--src/game/client/world/chunk_visibility.cc14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/client/world/chunk_visibility.cc b/src/game/client/world/chunk_visibility.cc
index 871c04b..5af2901 100644
--- a/src/game/client/world/chunk_visibility.cc
+++ b/src/game/client/world/chunk_visibility.cc
@@ -23,8 +23,8 @@
// we throttle the client's ever increasing itch for new chunks
constexpr static unsigned int MAX_CHUNKS_REQUESTS_PER_FRAME = 16U;
-static world::ChunkAABB current_view_box;
-static world::ChunkAABB previous_view_box;
+static ChunkAABB current_view_box;
+static ChunkAABB previous_view_box;
static std::vector<chunk_pos> requests;
static void update_requests(void)
@@ -42,16 +42,16 @@ static void update_requests(void)
}
std::sort(requests.begin(), requests.end(), [](const chunk_pos& cpos_a, const chunk_pos& cpos_b) {
- auto da = math::distance2(cpos_a, entity::camera::position_chunk);
- auto db = math::distance2(cpos_b, entity::camera::position_chunk);
+ auto da = math::distance2(cpos_a, camera::position_chunk);
+ auto db = math::distance2(cpos_b, camera::position_chunk);
return da > db;
});
}
-void world::chunk_visibility::update_late(void)
+void chunk_visibility::update_late(void)
{
- current_view_box.min = entity::camera::position_chunk - static_cast<chunk_pos::value_type>(entity::camera::view_distance.get_value());
- current_view_box.max = entity::camera::position_chunk + static_cast<chunk_pos::value_type>(entity::camera::view_distance.get_value());
+ current_view_box.min = camera::position_chunk - static_cast<chunk_pos::value_type>(camera::view_distance.get_value());
+ current_view_box.max = camera::position_chunk + static_cast<chunk_pos::value_type>(camera::view_distance.get_value());
if(!session::is_ingame()) {
// This makes sure the previous view box