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| author | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
| commit | f40d09cb8f712e87691af4912f3630d92d692779 (patch) | |
| tree | 7ac3a4168ff722689372fd489c6f94d0a2546e8f /src/game/client/world/voxel_atlas.hh | |
| parent | 8bcbd2729388edc63c82d77d314b583af1447c49 (diff) | |
| download | voxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2 voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip | |
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat
- Re-add NSIS scripts, again from Prospero
- Update most build and utility scripts with their most recent versions
Diffstat (limited to 'src/game/client/world/voxel_atlas.hh')
| -rw-r--r-- | src/game/client/world/voxel_atlas.hh | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/src/game/client/world/voxel_atlas.hh b/src/game/client/world/voxel_atlas.hh new file mode 100644 index 0000000..70e8a1e --- /dev/null +++ b/src/game/client/world/voxel_atlas.hh @@ -0,0 +1,28 @@ +#pragma once + +namespace world +{ +struct AtlasStrip final { + std::size_t offset; + std::size_t plane; +}; +} // namespace world + +namespace world::voxel_atlas +{ +void create(int width, int height, std::size_t count); +void destroy(void); +} // namespace world::voxel_atlas + +namespace world::voxel_atlas +{ +std::size_t plane_count(void); +GLuint plane_texture(std::size_t plane_id); +void generate_mipmaps(void); +} // namespace world::voxel_atlas + +namespace world::voxel_atlas +{ +AtlasStrip* find_or_load(const std::vector<std::string>& paths); +AtlasStrip* find(const std::vector<std::string>& paths); +} // namespace world::voxel_atlas |
