diff options
| author | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
| commit | f40d09cb8f712e87691af4912f3630d92d692779 (patch) | |
| tree | 7ac3a4168ff722689372fd489c6f94d0a2546e8f /src/game/client/world/voxel_sounds.hh | |
| parent | 8bcbd2729388edc63c82d77d314b583af1447c49 (diff) | |
| download | voxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2 voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip | |
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat
- Re-add NSIS scripts, again from Prospero
- Update most build and utility scripts with their most recent versions
Diffstat (limited to 'src/game/client/world/voxel_sounds.hh')
| -rw-r--r-- | src/game/client/world/voxel_sounds.hh | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/src/game/client/world/voxel_sounds.hh b/src/game/client/world/voxel_sounds.hh new file mode 100644 index 0000000..dc02cbd --- /dev/null +++ b/src/game/client/world/voxel_sounds.hh @@ -0,0 +1,19 @@ +#pragma once + +#include "core/resource/resource.hh" + +#include "shared/world/voxel.hh" + +struct SoundEffect; + +namespace world::voxel_sounds +{ +void init(void); +void shutdown(void); +} // namespace world::voxel_sounds + +namespace world::voxel_sounds +{ +resource_ptr<SoundEffect> get_footsteps(VoxelMaterial material); +resource_ptr<SoundEffect> get_placebreak(VoxelMaterial material); +} // namespace world::voxel_sounds |
