summaryrefslogtreecommitdiffstats
path: root/src/game/shared/CMakeLists.txt
diff options
context:
space:
mode:
authoruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
committeruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
commit458e0005690ea9d579588a0a12368fc2c2c9a93a (patch)
tree588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /src/game/shared/CMakeLists.txt
parentc7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff)
downloadvoxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2
voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'src/game/shared/CMakeLists.txt')
-rw-r--r--src/game/shared/CMakeLists.txt57
1 files changed, 0 insertions, 57 deletions
diff --git a/src/game/shared/CMakeLists.txt b/src/game/shared/CMakeLists.txt
deleted file mode 100644
index d72a6e8..0000000
--- a/src/game/shared/CMakeLists.txt
+++ /dev/null
@@ -1,57 +0,0 @@
-add_library(shared STATIC
- "${CMAKE_CURRENT_LIST_DIR}/chunk_aabb.cc"
- "${CMAKE_CURRENT_LIST_DIR}/chunk_aabb.hh"
- "${CMAKE_CURRENT_LIST_DIR}/chunk.cc"
- "${CMAKE_CURRENT_LIST_DIR}/chunk.hh"
- "${CMAKE_CURRENT_LIST_DIR}/CMakeLists.txt"
- "${CMAKE_CURRENT_LIST_DIR}/collision.cc"
- "${CMAKE_CURRENT_LIST_DIR}/collision.hh"
- "${CMAKE_CURRENT_LIST_DIR}/const.hh"
- "${CMAKE_CURRENT_LIST_DIR}/coord.hh"
- "${CMAKE_CURRENT_LIST_DIR}/dimension.cc"
- "${CMAKE_CURRENT_LIST_DIR}/dimension.hh"
- "${CMAKE_CURRENT_LIST_DIR}/factory.cc"
- "${CMAKE_CURRENT_LIST_DIR}/factory.hh"
- "${CMAKE_CURRENT_LIST_DIR}/feature.cc"
- "${CMAKE_CURRENT_LIST_DIR}/feature.hh"
- "${CMAKE_CURRENT_LIST_DIR}/game_items.cc"
- "${CMAKE_CURRENT_LIST_DIR}/game_items.hh"
- "${CMAKE_CURRENT_LIST_DIR}/game_voxels.cc"
- "${CMAKE_CURRENT_LIST_DIR}/game_voxels.hh"
- "${CMAKE_CURRENT_LIST_DIR}/game.cc"
- "${CMAKE_CURRENT_LIST_DIR}/game.hh"
- "${CMAKE_CURRENT_LIST_DIR}/globals.cc"
- "${CMAKE_CURRENT_LIST_DIR}/globals.hh"
- "${CMAKE_CURRENT_LIST_DIR}/gravity.cc"
- "${CMAKE_CURRENT_LIST_DIR}/gravity.hh"
- "${CMAKE_CURRENT_LIST_DIR}/grounded.hh"
- "${CMAKE_CURRENT_LIST_DIR}/head.hh"
- "${CMAKE_CURRENT_LIST_DIR}/item_registry.cc"
- "${CMAKE_CURRENT_LIST_DIR}/item_registry.hh"
- "${CMAKE_CURRENT_LIST_DIR}/pch.hh"
- "${CMAKE_CURRENT_LIST_DIR}/player.hh"
- "${CMAKE_CURRENT_LIST_DIR}/protocol.cc"
- "${CMAKE_CURRENT_LIST_DIR}/protocol.hh"
- "${CMAKE_CURRENT_LIST_DIR}/ray_dda.cc"
- "${CMAKE_CURRENT_LIST_DIR}/ray_dda.hh"
- "${CMAKE_CURRENT_LIST_DIR}/splash.cc"
- "${CMAKE_CURRENT_LIST_DIR}/splash.hh"
- "${CMAKE_CURRENT_LIST_DIR}/stasis.cc"
- "${CMAKE_CURRENT_LIST_DIR}/stasis.hh"
- "${CMAKE_CURRENT_LIST_DIR}/threading.cc"
- "${CMAKE_CURRENT_LIST_DIR}/threading.hh"
- "${CMAKE_CURRENT_LIST_DIR}/transform.cc"
- "${CMAKE_CURRENT_LIST_DIR}/transform.hh"
- "${CMAKE_CURRENT_LIST_DIR}/types.hh"
- "${CMAKE_CURRENT_LIST_DIR}/velocity.cc"
- "${CMAKE_CURRENT_LIST_DIR}/velocity.hh"
- "${CMAKE_CURRENT_LIST_DIR}/voxel_registry.cc"
- "${CMAKE_CURRENT_LIST_DIR}/voxel_registry.hh"
- "${CMAKE_CURRENT_LIST_DIR}/voxel_storage.cc"
- "${CMAKE_CURRENT_LIST_DIR}/voxel_storage.hh")
-target_compile_features(shared PUBLIC cxx_std_20)
-target_include_directories(shared PUBLIC "${DEPS_INCLUDE_DIR}")
-target_include_directories(shared PRIVATE "${PROJECT_SOURCE_DIR}/src")
-target_include_directories(shared PRIVATE "${PROJECT_SOURCE_DIR}/src/game")
-target_precompile_headers(shared PRIVATE "${CMAKE_CURRENT_LIST_DIR}/pch.hh")
-target_link_libraries(shared PUBLIC core enet entt FNL miniz parson thread_pool)