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| author | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
| commit | f40d09cb8f712e87691af4912f3630d92d692779 (patch) | |
| tree | 7ac3a4168ff722689372fd489c6f94d0a2546e8f /src/game/shared/entity/collision.hh | |
| parent | 8bcbd2729388edc63c82d77d314b583af1447c49 (diff) | |
| download | voxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2 voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip | |
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat
- Re-add NSIS scripts, again from Prospero
- Update most build and utility scripts with their most recent versions
Diffstat (limited to 'src/game/shared/entity/collision.hh')
| -rw-r--r-- | src/game/shared/entity/collision.hh | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/game/shared/entity/collision.hh b/src/game/shared/entity/collision.hh new file mode 100644 index 0000000..b37f409 --- /dev/null +++ b/src/game/shared/entity/collision.hh @@ -0,0 +1,21 @@ +#pragma once + +#include "core/math/aabb.hh" + +namespace world +{ +class Dimension; +} // namespace world + +namespace entity +{ +struct Collision final { + math::AABBf aabb; + +public: + // NOTE: entity::Collision::fixed_update must be called + // before entity::Transform::fixed_update and entity::Velocity::fixed_update + // because both transform and velocity may be updated internally + static void fixed_update(world::Dimension* dimension); +}; +} // namespace entity |
