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| author | untodesu <kirill@untode.su> | 2025-12-26 14:50:33 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-12-26 14:50:33 +0500 |
| commit | 6c2abde5c99a236453b795abaa6d7d70105e31f7 (patch) | |
| tree | f085049b9615a7d03cca5de40adb6529d6c13e11 /src/game/shared/entity/factory.cc | |
| parent | f40d09cb8f712e87691af4912f3630d92d692779 (diff) | |
| download | voxelius-6c2abde5c99a236453b795abaa6d7d70105e31f7.tar.bz2 voxelius-6c2abde5c99a236453b795abaa6d7d70105e31f7.zip | |
Just a big Ctrl+H refactoring
Diffstat (limited to 'src/game/shared/entity/factory.cc')
| -rw-r--r-- | src/game/shared/entity/factory.cc | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/shared/entity/factory.cc b/src/game/shared/entity/factory.cc index 619a418..f2031df 100644 --- a/src/game/shared/entity/factory.cc +++ b/src/game/shared/entity/factory.cc @@ -13,25 +13,25 @@ #include "shared/globals.hh" -void entity::shared::create_player(world::Dimension* dimension, entt::entity entity) +void shared::create_player(Dimension* dimension, entt::entity entity) { spdlog::debug("factory[{}]: assigning player components to {}", dimension->get_name(), static_cast<std::uint64_t>(entity)); - auto& collision = dimension->entities.emplace_or_replace<entity::Collision>(entity); + auto& collision = dimension->entities.emplace_or_replace<Collision>(entity); collision.aabb.min = glm::fvec3(-0.4f, -1.6f, -0.4f); collision.aabb.max = glm::fvec3(+0.4f, +0.2f, +0.4f); - auto& head = dimension->entities.emplace_or_replace<entity::Head>(entity); + auto& head = dimension->entities.emplace_or_replace<Head>(entity); head.angles = glm::fvec3(0.0f, 0.0f, 0.0f); head.offset = glm::fvec3(0.0f, 0.0f, 0.0f); - dimension->entities.emplace_or_replace<entity::Player>(entity); + dimension->entities.emplace_or_replace<Player>(entity); - auto& transform = dimension->entities.emplace_or_replace<entity::Transform>(entity); + auto& transform = dimension->entities.emplace_or_replace<Transform>(entity); transform.chunk = chunk_pos(0, 2, 0); transform.local = glm::fvec3(0.0f, 0.0f, 0.0f); transform.angles = glm::fvec3(0.0f, 0.0f, 0.0f); - auto& velocity = dimension->entities.emplace_or_replace<entity::Velocity>(entity); + auto& velocity = dimension->entities.emplace_or_replace<Velocity>(entity); velocity.value = glm::fvec3(0.0f, 0.0f, 0.0f); } |
