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-rw-r--r--src/game/shared/entity/factory.cc12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/shared/entity/factory.cc b/src/game/shared/entity/factory.cc
index 619a418..f2031df 100644
--- a/src/game/shared/entity/factory.cc
+++ b/src/game/shared/entity/factory.cc
@@ -13,25 +13,25 @@
#include "shared/globals.hh"
-void entity::shared::create_player(world::Dimension* dimension, entt::entity entity)
+void shared::create_player(Dimension* dimension, entt::entity entity)
{
spdlog::debug("factory[{}]: assigning player components to {}", dimension->get_name(), static_cast<std::uint64_t>(entity));
- auto& collision = dimension->entities.emplace_or_replace<entity::Collision>(entity);
+ auto& collision = dimension->entities.emplace_or_replace<Collision>(entity);
collision.aabb.min = glm::fvec3(-0.4f, -1.6f, -0.4f);
collision.aabb.max = glm::fvec3(+0.4f, +0.2f, +0.4f);
- auto& head = dimension->entities.emplace_or_replace<entity::Head>(entity);
+ auto& head = dimension->entities.emplace_or_replace<Head>(entity);
head.angles = glm::fvec3(0.0f, 0.0f, 0.0f);
head.offset = glm::fvec3(0.0f, 0.0f, 0.0f);
- dimension->entities.emplace_or_replace<entity::Player>(entity);
+ dimension->entities.emplace_or_replace<Player>(entity);
- auto& transform = dimension->entities.emplace_or_replace<entity::Transform>(entity);
+ auto& transform = dimension->entities.emplace_or_replace<Transform>(entity);
transform.chunk = chunk_pos(0, 2, 0);
transform.local = glm::fvec3(0.0f, 0.0f, 0.0f);
transform.angles = glm::fvec3(0.0f, 0.0f, 0.0f);
- auto& velocity = dimension->entities.emplace_or_replace<entity::Velocity>(entity);
+ auto& velocity = dimension->entities.emplace_or_replace<Velocity>(entity);
velocity.value = glm::fvec3(0.0f, 0.0f, 0.0f);
}