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authoruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
committeruntodesu <kirill@untode.su>2025-07-01 03:08:39 +0500
commit458e0005690ea9d579588a0a12368fc2c2c9a93a (patch)
tree588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /src/game/shared/factory.cc
parentc7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff)
downloadvoxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2
voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'src/game/shared/factory.cc')
-rw-r--r--src/game/shared/factory.cc35
1 files changed, 0 insertions, 35 deletions
diff --git a/src/game/shared/factory.cc b/src/game/shared/factory.cc
deleted file mode 100644
index ad65928..0000000
--- a/src/game/shared/factory.cc
+++ /dev/null
@@ -1,35 +0,0 @@
-#include "shared/pch.hh"
-
-#include "shared/factory.hh"
-
-#include "shared/collision.hh"
-#include "shared/dimension.hh"
-#include "shared/globals.hh"
-#include "shared/gravity.hh"
-#include "shared/head.hh"
-#include "shared/player.hh"
-#include "shared/transform.hh"
-#include "shared/velocity.hh"
-
-void shared_factory::create_player(Dimension* dimension, entt::entity entity)
-{
- spdlog::debug("factory[{}]: assigning player components to {}", dimension->get_name(), static_cast<std::uint64_t>(entity));
-
- auto& collision = dimension->entities.emplace_or_replace<CollisionComponent>(entity);
- collision.aabb.min = glm::fvec3(-0.4f, -1.6f, -0.4f);
- collision.aabb.max = glm::fvec3(+0.4f, +0.2f, +0.4f);
-
- auto& head = dimension->entities.emplace_or_replace<HeadComponent>(entity);
- head.angles = glm::fvec3(0.0f, 0.0f, 0.0f);
- head.offset = glm::fvec3(0.0f, 0.0f, 0.0f);
-
- dimension->entities.emplace_or_replace<PlayerComponent>(entity);
-
- auto& transform = dimension->entities.emplace_or_replace<TransformComponent>(entity);
- transform.chunk = chunk_pos(0, 2, 0);
- transform.local = glm::fvec3(0.0f, 0.0f, 0.0f);
- transform.angles = glm::fvec3(0.0f, 0.0f, 0.0f);
-
- auto& velocity = dimension->entities.emplace_or_replace<VelocityComponent>(entity);
- velocity.value = glm::fvec3(0.0f, 0.0f, 0.0f);
-}