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| author | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
| commit | 458e0005690ea9d579588a0a12368fc2c2c9a93a (patch) | |
| tree | 588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /src/game/shared/factory.cc | |
| parent | c7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff) | |
| download | voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2 voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip | |
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight
up grinded the entire repository to a better state until 03:09 AM. I
guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'src/game/shared/factory.cc')
| -rw-r--r-- | src/game/shared/factory.cc | 35 |
1 files changed, 0 insertions, 35 deletions
diff --git a/src/game/shared/factory.cc b/src/game/shared/factory.cc deleted file mode 100644 index ad65928..0000000 --- a/src/game/shared/factory.cc +++ /dev/null @@ -1,35 +0,0 @@ -#include "shared/pch.hh" - -#include "shared/factory.hh" - -#include "shared/collision.hh" -#include "shared/dimension.hh" -#include "shared/globals.hh" -#include "shared/gravity.hh" -#include "shared/head.hh" -#include "shared/player.hh" -#include "shared/transform.hh" -#include "shared/velocity.hh" - -void shared_factory::create_player(Dimension* dimension, entt::entity entity) -{ - spdlog::debug("factory[{}]: assigning player components to {}", dimension->get_name(), static_cast<std::uint64_t>(entity)); - - auto& collision = dimension->entities.emplace_or_replace<CollisionComponent>(entity); - collision.aabb.min = glm::fvec3(-0.4f, -1.6f, -0.4f); - collision.aabb.max = glm::fvec3(+0.4f, +0.2f, +0.4f); - - auto& head = dimension->entities.emplace_or_replace<HeadComponent>(entity); - head.angles = glm::fvec3(0.0f, 0.0f, 0.0f); - head.offset = glm::fvec3(0.0f, 0.0f, 0.0f); - - dimension->entities.emplace_or_replace<PlayerComponent>(entity); - - auto& transform = dimension->entities.emplace_or_replace<TransformComponent>(entity); - transform.chunk = chunk_pos(0, 2, 0); - transform.local = glm::fvec3(0.0f, 0.0f, 0.0f); - transform.angles = glm::fvec3(0.0f, 0.0f, 0.0f); - - auto& velocity = dimension->entities.emplace_or_replace<VelocityComponent>(entity); - velocity.value = glm::fvec3(0.0f, 0.0f, 0.0f); -} |
