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| author | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
| commit | f40d09cb8f712e87691af4912f3630d92d692779 (patch) | |
| tree | 7ac3a4168ff722689372fd489c6f94d0a2546e8f /src/game/shared/game_voxels.hh | |
| parent | 8bcbd2729388edc63c82d77d314b583af1447c49 (diff) | |
| download | voxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2 voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip | |
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat
- Re-add NSIS scripts, again from Prospero
- Update most build and utility scripts with their most recent versions
Diffstat (limited to 'src/game/shared/game_voxels.hh')
| -rw-r--r-- | src/game/shared/game_voxels.hh | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/src/game/shared/game_voxels.hh b/src/game/shared/game_voxels.hh new file mode 100644 index 0000000..a8d155f --- /dev/null +++ b/src/game/shared/game_voxels.hh @@ -0,0 +1,26 @@ +#pragma once + +namespace world +{ +class Voxel; +} // namespace world + +namespace game_voxels +{ +extern const world::Voxel* cobblestone; +extern const world::Voxel* dirt; +extern const world::Voxel* grass; +extern const world::Voxel* stone; +extern const world::Voxel* vtest; +extern const world::Voxel* vtest_ck; +extern const world::Voxel* oak_leaves; +extern const world::Voxel* oak_planks; +extern const world::Voxel* oak_log; +extern const world::Voxel* glass; +extern const world::Voxel* slime; +} // namespace game_voxels + +namespace game_voxels +{ +void populate(void); +} // namespace game_voxels |
