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| author | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-12-11 15:14:26 +0500 |
| commit | f40d09cb8f712e87691af4912f3630d92d692779 (patch) | |
| tree | 7ac3a4168ff722689372fd489c6f94d0a2546e8f /src/game/shared/world/voxel.cc | |
| parent | 8bcbd2729388edc63c82d77d314b583af1447c49 (diff) | |
| download | voxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2 voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip | |
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat
- Re-add NSIS scripts, again from Prospero
- Update most build and utility scripts with their most recent versions
Diffstat (limited to 'src/game/shared/world/voxel.cc')
| -rw-r--r-- | src/game/shared/world/voxel.cc | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/src/game/shared/world/voxel.cc b/src/game/shared/world/voxel.cc new file mode 100644 index 0000000..21fe62c --- /dev/null +++ b/src/game/shared/world/voxel.cc @@ -0,0 +1,149 @@ +#include "shared/pch.hh" + +#include "shared/world/voxel.hh" + +#include "core/math/crc64.hh" + +#include "shared/world/dimension.hh" + +world::Voxel::Voxel(const Voxel& source, voxel_id id) noexcept : Voxel(source) +{ + m_id = id; +} + +void world::Voxel::on_place(Dimension* dimension, const voxel_pos& vpos) const +{ + if(m_on_place) { + m_on_place(dimension, vpos); + } +} + +void world::Voxel::on_remove(Dimension* dimension, const voxel_pos& vpos) const +{ + if(m_on_remove) { + m_on_remove(dimension, vpos); + } +} + +void world::Voxel::on_tick(Dimension* dimension, const voxel_pos& vpos) const +{ + if(m_on_tick) { + m_on_tick(dimension, vpos); + } +} + +std::size_t world::Voxel::get_random_texture_index(VoxelFace face, const voxel_pos& vpos) const +{ + const auto& textures = get_face_textures(face); + + assert(textures.size()); + + std::uint64_t hash = 0U; + hash = math::crc64(&vpos.x, sizeof(vpos.x), hash); + hash = math::crc64(&vpos.y, sizeof(vpos.y), hash); + hash = math::crc64(&vpos.z, sizeof(vpos.z), hash); + + return static_cast<std::size_t>(hash % textures.size()); +} + +void world::Voxel::set_face_cache(VoxelFace face, std::size_t offset, std::size_t plane) +{ + assert(face < m_cached_face_offsets.size()); + assert(face < m_cached_face_planes.size()); + + m_cached_face_offsets[face] = offset; + m_cached_face_planes[face] = plane; +} + +std::uint64_t world::Voxel::get_checksum(std::uint64_t combine) const +{ + combine = math::crc64(m_name.data(), m_name.size(), combine); + combine += static_cast<std::uint64_t>(m_shape); + combine += static_cast<std::uint64_t>(m_render_mode); + return combine; +} + +world::VoxelBuilder::VoxelBuilder(std::string_view name) +{ + set_name(name); +} + +void world::VoxelBuilder::set_on_place(VoxelOnPlaceFunc func) noexcept +{ + m_on_place = std::move(func); +} + +void world::VoxelBuilder::set_on_remove(VoxelOnRemoveFunc func) noexcept +{ + m_on_remove = std::move(func); +} + +void world::VoxelBuilder::set_on_tick(VoxelOnTickFunc func) noexcept +{ + m_on_tick = std::move(func); +} + +void world::VoxelBuilder::set_name(std::string_view name) noexcept +{ + assert(name.size()); + + m_name = name; +} + +void world::VoxelBuilder::set_render_mode(VoxelRender mode) noexcept +{ + m_render_mode = mode; +} + +void world::VoxelBuilder::set_shape(VoxelShape shape) noexcept +{ + m_shape = shape; +} + +void world::VoxelBuilder::set_animated(bool animated) noexcept +{ + m_animated = animated; +} + +void world::VoxelBuilder::set_touch_type(VoxelTouch type) noexcept +{ + m_touch_type = type; +} + +void world::VoxelBuilder::set_touch_values(const glm::fvec3& values) noexcept +{ + m_touch_values = values; +} + +void world::VoxelBuilder::set_surface_material(VoxelMaterial material) noexcept +{ + m_surface_material = material; +} + +void world::VoxelBuilder::set_collision(const math::AABBf& box) noexcept +{ + m_collision = box; +} + +void world::VoxelBuilder::add_default_texture(std::string_view path) +{ + assert(path.size()); + + m_default_textures.emplace_back(path); +} + +void world::VoxelBuilder::add_face_texture(VoxelFace face, std::string_view path) +{ + assert(face < m_face_textures.size()); + assert(path.size()); + + m_face_textures[face].emplace_back(path); +} + +std::unique_ptr<world::Voxel> world::VoxelBuilder::build(voxel_id id) const +{ + assert(m_name.size()); + assert(id); + + return std::make_unique<Voxel>(*this, id); +} |
