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-rw-r--r--core/vectors.hh47
1 files changed, 0 insertions, 47 deletions
diff --git a/core/vectors.hh b/core/vectors.hh
deleted file mode 100644
index a6e9c75..0000000
--- a/core/vectors.hh
+++ /dev/null
@@ -1,47 +0,0 @@
-#ifndef CORE_VECTORS_HH
-#define CORE_VECTORS_HH 1
-#pragma once
-
-#include "core/concepts.hh"
-
-// core/vectors.hh - because NO ONE would POSSIBLY
-// need integer-based distance calculations in a
-// game about voxels. That would be INSANE! :D
-
-namespace vx
-{
-template<vx::Arithmetic T>
-constexpr static inline const T length2(const glm::vec<2, T>& vector);
-template<vx::Arithmetic T>
-constexpr static inline const T length2(const glm::vec<3, T>& vector);
-template<vx::Arithmetic T>
-constexpr static inline const T distance2(const glm::vec<2, T>& vector_a, const glm::vec<2, T>& vector_b);
-template<vx::Arithmetic T>
-constexpr static inline const T distance2(const glm::vec<3, T>& vector_a, const glm::vec<3, T>& vector_b);
-} // namespace vx
-
-template<vx::Arithmetic T>
-constexpr static inline const T vx::length2(const glm::vec<2, T>& vector)
-{
- return (vector.x * vector.x) + (vector.y * vector.y);
-}
-
-template<vx::Arithmetic T>
-constexpr static inline const T vx::length2(const glm::vec<3, T>& vector)
-{
- return (vector.x * vector.x) + (vector.y * vector.y) + (vector.z * vector.z);
-}
-
-template<vx::Arithmetic T>
-constexpr static inline const T vx::distance2(const glm::vec<2, T>& vector_a, const glm::vec<2, T>& vector_b)
-{
- return vx::length2(vector_a - vector_b);
-}
-
-template<vx::Arithmetic T>
-constexpr static inline const T vx::distance2(const glm::vec<3, T>& vector_a, const glm::vec<3, T>& vector_b)
-{
- return vx::length2(vector_a - vector_b);
-}
-
-#endif /* CORE_VECTORS_HH */