diff options
| author | untodesu <kirill@untode.su> | 2025-06-29 22:24:42 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-06-29 22:24:42 +0500 |
| commit | 6cd00aacfa22fed6a54a9b812f6b069ad16feec0 (patch) | |
| tree | b77f4e665da3dd235cdb01e7e6ea78c1c02ecf2e /core/vectors.hh | |
| parent | f440914e1ae453768d09383f332bc7844e0a700e (diff) | |
| download | voxelius-6cd00aacfa22fed6a54a9b812f6b069ad16feec0.tar.bz2 voxelius-6cd00aacfa22fed6a54a9b812f6b069ad16feec0.zip | |
Move game sources into src subdirectory
Diffstat (limited to 'core/vectors.hh')
| -rw-r--r-- | core/vectors.hh | 47 |
1 files changed, 0 insertions, 47 deletions
diff --git a/core/vectors.hh b/core/vectors.hh deleted file mode 100644 index a6e9c75..0000000 --- a/core/vectors.hh +++ /dev/null @@ -1,47 +0,0 @@ -#ifndef CORE_VECTORS_HH -#define CORE_VECTORS_HH 1 -#pragma once - -#include "core/concepts.hh" - -// core/vectors.hh - because NO ONE would POSSIBLY -// need integer-based distance calculations in a -// game about voxels. That would be INSANE! :D - -namespace vx -{ -template<vx::Arithmetic T> -constexpr static inline const T length2(const glm::vec<2, T>& vector); -template<vx::Arithmetic T> -constexpr static inline const T length2(const glm::vec<3, T>& vector); -template<vx::Arithmetic T> -constexpr static inline const T distance2(const glm::vec<2, T>& vector_a, const glm::vec<2, T>& vector_b); -template<vx::Arithmetic T> -constexpr static inline const T distance2(const glm::vec<3, T>& vector_a, const glm::vec<3, T>& vector_b); -} // namespace vx - -template<vx::Arithmetic T> -constexpr static inline const T vx::length2(const glm::vec<2, T>& vector) -{ - return (vector.x * vector.x) + (vector.y * vector.y); -} - -template<vx::Arithmetic T> -constexpr static inline const T vx::length2(const glm::vec<3, T>& vector) -{ - return (vector.x * vector.x) + (vector.y * vector.y) + (vector.z * vector.z); -} - -template<vx::Arithmetic T> -constexpr static inline const T vx::distance2(const glm::vec<2, T>& vector_a, const glm::vec<2, T>& vector_b) -{ - return vx::length2(vector_a - vector_b); -} - -template<vx::Arithmetic T> -constexpr static inline const T vx::distance2(const glm::vec<3, T>& vector_a, const glm::vec<3, T>& vector_b) -{ - return vx::length2(vector_a - vector_b); -} - -#endif /* CORE_VECTORS_HH */ |
