diff options
Diffstat (limited to 'game/client/language.cc')
| -rw-r--r-- | game/client/language.cc | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/game/client/language.cc b/game/client/language.cc index 2d84996..2ae0bc6 100644 --- a/game/client/language.cc +++ b/game/client/language.cc @@ -64,7 +64,7 @@ void language::init(void) LanguageInfo info; info.ietf = std::string(ietf); info.endonym = std::string(endonym); - info.display = fmt::format("{} ({})", endonym, ietf); + info.display = std::format("{} ({})", endonym, ietf); manifest.push_back(info); } } @@ -105,7 +105,7 @@ void language::init_late(void) void language::set(LanguageIterator new_language) { if(new_language != manifest.cend()) { - auto path = fmt::format("lang/lang.{}.json", new_language->ietf); + auto path = std::format("lang/lang.{}.json", new_language->ietf); auto file = PHYSFS_openRead(path.c_str()); @@ -192,5 +192,5 @@ std::string language::resolve_gui(const char* key) // We need window tags to retain their hierarchy when a language // dynamically changes; ImGui allows to provide hidden unique identifiers // to GUI primitives that have their name change dynamically, so we're using this - return fmt::format("{}###{}", language::resolve(key), key); + return std::format("{}###{}", language::resolve(key), key); } |
