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authoruntodesu <kirill@untode.su>2025-06-28 01:59:49 +0500
committeruntodesu <kirill@untode.su>2025-06-28 01:59:49 +0500
commit61e5bcef2629e2d68b805a956a96fff264d4f74d (patch)
treebca3a94bac79d34e3c0db57c77604f5a823ecbda /game/client/language.cc
parent88c01588aa0830e219eaa62588839e4d1e2883ce (diff)
downloadvoxelius-61e5bcef2629e2d68b805a956a96fff264d4f74d.tar.bz2
voxelius-61e5bcef2629e2d68b805a956a96fff264d4f74d.zip
Restructure dependencies and update to C++20
- Nuked static_assert from almost everywhere in the project - Nuked binary dependency support. Might add one later though - Separated dependency headers into a separate include subdirectory - Grafted a thirdpartylegalnotices.txt generator from RITEG - Pushed development snapshot version to 2126 (26th week of 2025)
Diffstat (limited to 'game/client/language.cc')
-rw-r--r--game/client/language.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/game/client/language.cc b/game/client/language.cc
index 2d84996..2ae0bc6 100644
--- a/game/client/language.cc
+++ b/game/client/language.cc
@@ -64,7 +64,7 @@ void language::init(void)
LanguageInfo info;
info.ietf = std::string(ietf);
info.endonym = std::string(endonym);
- info.display = fmt::format("{} ({})", endonym, ietf);
+ info.display = std::format("{} ({})", endonym, ietf);
manifest.push_back(info);
}
}
@@ -105,7 +105,7 @@ void language::init_late(void)
void language::set(LanguageIterator new_language)
{
if(new_language != manifest.cend()) {
- auto path = fmt::format("lang/lang.{}.json", new_language->ietf);
+ auto path = std::format("lang/lang.{}.json", new_language->ietf);
auto file = PHYSFS_openRead(path.c_str());
@@ -192,5 +192,5 @@ std::string language::resolve_gui(const char* key)
// We need window tags to retain their hierarchy when a language
// dynamically changes; ImGui allows to provide hidden unique identifiers
// to GUI primitives that have their name change dynamically, so we're using this
- return fmt::format("{}###{}", language::resolve(key), key);
+ return std::format("{}###{}", language::resolve(key), key);
}