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Diffstat (limited to 'game/client/resource/texture_gui.cc')
-rw-r--r--game/client/resource/texture_gui.cc166
1 files changed, 83 insertions, 83 deletions
diff --git a/game/client/resource/texture_gui.cc b/game/client/resource/texture_gui.cc
index beb2f54..be8a6ed 100644
--- a/game/client/resource/texture_gui.cc
+++ b/game/client/resource/texture_gui.cc
@@ -1,83 +1,83 @@
-#include "client/pch.hh"
-
-#include "client/resource/texture_gui.hh"
-
-#include "core/resource/image.hh"
-#include "core/resource/resource.hh"
-
-static const void* texture_gui_load_func(const char* name, std::uint32_t flags)
-{
- assert(name);
-
- unsigned int image_load_flags = 0U;
-
- if(flags & TEXTURE_GUI_LOAD_VFLIP) {
- image_load_flags |= IMAGE_LOAD_FLIP;
- }
-
- if(flags & TEXTURE_GUI_LOAD_GRAYSCALE) {
- image_load_flags |= IMAGE_LOAD_GRAY;
- }
-
- if(auto image = resource::load<Image>(name, image_load_flags)) {
- GLuint gl_texture;
-
- glGenTextures(1, &gl_texture);
- glBindTexture(GL_TEXTURE_2D, gl_texture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, image->size.x, image->size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
-
- if(flags & TEXTURE_GUI_LOAD_CLAMP_S) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- }
- else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- }
-
- if(flags & TEXTURE_GUI_LOAD_CLAMP_T) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- }
- else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- }
-
- if(flags & TEXTURE_GUI_LOAD_LINEAR_MAG) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
-
- if(flags & TEXTURE_GUI_LOAD_LINEAR_MIN) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- }
- else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- }
-
- auto new_resource = new TextureGUI();
- new_resource->handle = static_cast<ImTextureID>(gl_texture);
- new_resource->size.x = image->size.x;
- new_resource->size.y = image->size.y;
-
- return new_resource;
- }
-
- return nullptr;
-}
-
-static void texture_gui_free_func(const void* resource)
-{
- assert(resource);
-
- auto texture_gui = reinterpret_cast<const TextureGUI*>(resource);
- auto gl_texture = static_cast<GLuint>(texture_gui->handle);
-
- glDeleteTextures(1, &gl_texture);
-
- delete texture_gui;
-}
-
-void TextureGUI::register_resource(void)
-{
- resource::register_loader<TextureGUI>(&texture_gui_load_func, &texture_gui_free_func);
-}
+#include "client/pch.hh"
+
+#include "client/resource/texture_gui.hh"
+
+#include "core/resource/image.hh"
+#include "core/resource/resource.hh"
+
+static const void* texture_gui_load_func(const char* name, std::uint32_t flags)
+{
+ assert(name);
+
+ unsigned int image_load_flags = 0U;
+
+ if(flags & TEXTURE_GUI_LOAD_VFLIP) {
+ image_load_flags |= IMAGE_LOAD_FLIP;
+ }
+
+ if(flags & TEXTURE_GUI_LOAD_GRAYSCALE) {
+ image_load_flags |= IMAGE_LOAD_GRAY;
+ }
+
+ if(auto image = resource::load<Image>(name, image_load_flags)) {
+ GLuint gl_texture;
+
+ glGenTextures(1, &gl_texture);
+ glBindTexture(GL_TEXTURE_2D, gl_texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, image->size.x, image->size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
+
+ if(flags & TEXTURE_GUI_LOAD_CLAMP_S) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ }
+ else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ }
+
+ if(flags & TEXTURE_GUI_LOAD_CLAMP_T) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ }
+ else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ }
+
+ if(flags & TEXTURE_GUI_LOAD_LINEAR_MAG) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ }
+ else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ }
+
+ if(flags & TEXTURE_GUI_LOAD_LINEAR_MIN) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ }
+ else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ }
+
+ auto new_resource = new TextureGUI();
+ new_resource->handle = static_cast<ImTextureID>(gl_texture);
+ new_resource->size.x = image->size.x;
+ new_resource->size.y = image->size.y;
+
+ return new_resource;
+ }
+
+ return nullptr;
+}
+
+static void texture_gui_free_func(const void* resource)
+{
+ assert(resource);
+
+ auto texture_gui = reinterpret_cast<const TextureGUI*>(resource);
+ auto gl_texture = static_cast<GLuint>(texture_gui->handle);
+
+ glDeleteTextures(1, &gl_texture);
+
+ delete texture_gui;
+}
+
+void TextureGUI::register_resource(void)
+{
+ resource::register_loader<TextureGUI>(&texture_gui_load_func, &texture_gui_free_func);
+}