diff options
| author | untodesu <kirill@untode.su> | 2025-09-11 15:48:53 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-09-11 15:48:53 +0500 |
| commit | d0fbd68055e3f4a796330cc8acc6c0954b5327ff (patch) | |
| tree | e581014ea02711efa5e71f00f9862e5bca58f2ed /game/client/resource/texture_gui.cc | |
| parent | cbd823aa2154a956e7da4319eecbf7afc10441ae (diff) | |
| download | voxelius-d0fbd68055e3f4a796330cc8acc6c0954b5327ff.tar.bz2 voxelius-d0fbd68055e3f4a796330cc8acc6c0954b5327ff.zip | |
Run clang-format across the project
Diffstat (limited to 'game/client/resource/texture_gui.cc')
| -rw-r--r-- | game/client/resource/texture_gui.cc | 166 |
1 files changed, 83 insertions, 83 deletions
diff --git a/game/client/resource/texture_gui.cc b/game/client/resource/texture_gui.cc index beb2f54..be8a6ed 100644 --- a/game/client/resource/texture_gui.cc +++ b/game/client/resource/texture_gui.cc @@ -1,83 +1,83 @@ -#include "client/pch.hh" - -#include "client/resource/texture_gui.hh" - -#include "core/resource/image.hh" -#include "core/resource/resource.hh" - -static const void* texture_gui_load_func(const char* name, std::uint32_t flags) -{ - assert(name); - - unsigned int image_load_flags = 0U; - - if(flags & TEXTURE_GUI_LOAD_VFLIP) { - image_load_flags |= IMAGE_LOAD_FLIP; - } - - if(flags & TEXTURE_GUI_LOAD_GRAYSCALE) { - image_load_flags |= IMAGE_LOAD_GRAY; - } - - if(auto image = resource::load<Image>(name, image_load_flags)) { - GLuint gl_texture; - - glGenTextures(1, &gl_texture); - glBindTexture(GL_TEXTURE_2D, gl_texture); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, image->size.x, image->size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels); - - if(flags & TEXTURE_GUI_LOAD_CLAMP_S) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - } - else { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - } - - if(flags & TEXTURE_GUI_LOAD_CLAMP_T) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - } - else { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - } - - if(flags & TEXTURE_GUI_LOAD_LINEAR_MAG) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - } - else { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - } - - if(flags & TEXTURE_GUI_LOAD_LINEAR_MIN) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - } - else { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - } - - auto new_resource = new TextureGUI(); - new_resource->handle = static_cast<ImTextureID>(gl_texture); - new_resource->size.x = image->size.x; - new_resource->size.y = image->size.y; - - return new_resource; - } - - return nullptr; -} - -static void texture_gui_free_func(const void* resource) -{ - assert(resource); - - auto texture_gui = reinterpret_cast<const TextureGUI*>(resource); - auto gl_texture = static_cast<GLuint>(texture_gui->handle); - - glDeleteTextures(1, &gl_texture); - - delete texture_gui; -} - -void TextureGUI::register_resource(void) -{ - resource::register_loader<TextureGUI>(&texture_gui_load_func, &texture_gui_free_func); -} +#include "client/pch.hh"
+
+#include "client/resource/texture_gui.hh"
+
+#include "core/resource/image.hh"
+#include "core/resource/resource.hh"
+
+static const void* texture_gui_load_func(const char* name, std::uint32_t flags)
+{
+ assert(name);
+
+ unsigned int image_load_flags = 0U;
+
+ if(flags & TEXTURE_GUI_LOAD_VFLIP) {
+ image_load_flags |= IMAGE_LOAD_FLIP;
+ }
+
+ if(flags & TEXTURE_GUI_LOAD_GRAYSCALE) {
+ image_load_flags |= IMAGE_LOAD_GRAY;
+ }
+
+ if(auto image = resource::load<Image>(name, image_load_flags)) {
+ GLuint gl_texture;
+
+ glGenTextures(1, &gl_texture);
+ glBindTexture(GL_TEXTURE_2D, gl_texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, image->size.x, image->size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
+
+ if(flags & TEXTURE_GUI_LOAD_CLAMP_S) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ }
+ else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ }
+
+ if(flags & TEXTURE_GUI_LOAD_CLAMP_T) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ }
+ else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ }
+
+ if(flags & TEXTURE_GUI_LOAD_LINEAR_MAG) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ }
+ else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ }
+
+ if(flags & TEXTURE_GUI_LOAD_LINEAR_MIN) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ }
+ else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ }
+
+ auto new_resource = new TextureGUI();
+ new_resource->handle = static_cast<ImTextureID>(gl_texture);
+ new_resource->size.x = image->size.x;
+ new_resource->size.y = image->size.y;
+
+ return new_resource;
+ }
+
+ return nullptr;
+}
+
+static void texture_gui_free_func(const void* resource)
+{
+ assert(resource);
+
+ auto texture_gui = reinterpret_cast<const TextureGUI*>(resource);
+ auto gl_texture = static_cast<GLuint>(texture_gui->handle);
+
+ glDeleteTextures(1, &gl_texture);
+
+ delete texture_gui;
+}
+
+void TextureGUI::register_resource(void)
+{
+ resource::register_loader<TextureGUI>(&texture_gui_load_func, &texture_gui_free_func);
+}
|
