diff options
Diffstat (limited to 'game/shared/const.hh')
| -rw-r--r-- | game/shared/const.hh | 86 |
1 files changed, 43 insertions, 43 deletions
diff --git a/game/shared/const.hh b/game/shared/const.hh index 187962a..6851ff7 100644 --- a/game/shared/const.hh +++ b/game/shared/const.hh @@ -1,43 +1,43 @@ -#pragma once - -#include "core/math/constexpr.hh" - -constexpr static unsigned int CHUNK_SIZE = 16; -constexpr static unsigned int CHUNK_AREA = CHUNK_SIZE * CHUNK_SIZE; -constexpr static unsigned int CHUNK_VOLUME = CHUNK_SIZE * CHUNK_SIZE * CHUNK_SIZE; -constexpr static unsigned int CHUNK_BITSHIFT = math::log2(CHUNK_SIZE); - -template<typename T> -constexpr static glm::vec<3, T> DIR_NORTH = glm::vec<3, T>(0, 0, +1); -template<typename T> -constexpr static glm::vec<3, T> DIR_SOUTH = glm::vec<3, T>(0, 0, -1); -template<typename T> -constexpr static glm::vec<3, T> DIR_EAST = glm::vec<3, T>(-1, 0, 0); -template<typename T> -constexpr static glm::vec<3, T> DIR_WEST = glm::vec<3, T>(+1, 0, 0); -template<typename T> -constexpr static glm::vec<3, T> DIR_DOWN = glm::vec<3, T>(0, -1, 0); -template<typename T> -constexpr static glm::vec<3, T> DIR_UP = glm::vec<3, T>(0, +1, 0); - -template<typename T> -constexpr static glm::vec<3, T> DIR_FORWARD = glm::vec<3, T>(0, 0, +1); -template<typename T> -constexpr static glm::vec<3, T> DIR_BACK = glm::vec<3, T>(0, 0, -1); -template<typename T> -constexpr static glm::vec<3, T> DIR_LEFT = glm::vec<3, T>(-1, 0, 0); -template<typename T> -constexpr static glm::vec<3, T> DIR_RIGHT = glm::vec<3, T>(+1, 0, 0); - -template<typename T> -constexpr static glm::vec<3, T> UNIT_X = glm::vec<3, T>(1, 0, 0); -template<typename T> -constexpr static glm::vec<3, T> UNIT_Y = glm::vec<3, T>(0, 1, 0); -template<typename T> -constexpr static glm::vec<3, T> UNIT_Z = glm::vec<3, T>(0, 0, 1); - -template<typename T> -constexpr static glm::vec<2, T> ZERO_VEC2 = glm::vec<2, T>(0, 0); - -template<typename T> -constexpr static glm::vec<3, T> ZERO_VEC3 = glm::vec<3, T>(0, 0, 0); +#pragma once
+
+#include "core/math/constexpr.hh"
+
+constexpr static unsigned int CHUNK_SIZE = 16;
+constexpr static unsigned int CHUNK_AREA = CHUNK_SIZE * CHUNK_SIZE;
+constexpr static unsigned int CHUNK_VOLUME = CHUNK_SIZE * CHUNK_SIZE * CHUNK_SIZE;
+constexpr static unsigned int CHUNK_BITSHIFT = math::log2(CHUNK_SIZE);
+
+template<typename T>
+constexpr static glm::vec<3, T> DIR_NORTH = glm::vec<3, T>(0, 0, +1);
+template<typename T>
+constexpr static glm::vec<3, T> DIR_SOUTH = glm::vec<3, T>(0, 0, -1);
+template<typename T>
+constexpr static glm::vec<3, T> DIR_EAST = glm::vec<3, T>(-1, 0, 0);
+template<typename T>
+constexpr static glm::vec<3, T> DIR_WEST = glm::vec<3, T>(+1, 0, 0);
+template<typename T>
+constexpr static glm::vec<3, T> DIR_DOWN = glm::vec<3, T>(0, -1, 0);
+template<typename T>
+constexpr static glm::vec<3, T> DIR_UP = glm::vec<3, T>(0, +1, 0);
+
+template<typename T>
+constexpr static glm::vec<3, T> DIR_FORWARD = glm::vec<3, T>(0, 0, +1);
+template<typename T>
+constexpr static glm::vec<3, T> DIR_BACK = glm::vec<3, T>(0, 0, -1);
+template<typename T>
+constexpr static glm::vec<3, T> DIR_LEFT = glm::vec<3, T>(-1, 0, 0);
+template<typename T>
+constexpr static glm::vec<3, T> DIR_RIGHT = glm::vec<3, T>(+1, 0, 0);
+
+template<typename T>
+constexpr static glm::vec<3, T> UNIT_X = glm::vec<3, T>(1, 0, 0);
+template<typename T>
+constexpr static glm::vec<3, T> UNIT_Y = glm::vec<3, T>(0, 1, 0);
+template<typename T>
+constexpr static glm::vec<3, T> UNIT_Z = glm::vec<3, T>(0, 0, 1);
+
+template<typename T>
+constexpr static glm::vec<2, T> ZERO_VEC2 = glm::vec<2, T>(0, 0);
+
+template<typename T>
+constexpr static glm::vec<3, T> ZERO_VEC3 = glm::vec<3, T>(0, 0, 0);
|
