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authoruntodesu <kirill@untode.su>2025-09-11 15:48:53 +0500
committeruntodesu <kirill@untode.su>2025-09-11 15:48:53 +0500
commitd0fbd68055e3f4a796330cc8acc6c0954b5327ff (patch)
treee581014ea02711efa5e71f00f9862e5bca58f2ed /game/shared/const.hh
parentcbd823aa2154a956e7da4319eecbf7afc10441ae (diff)
downloadvoxelius-d0fbd68055e3f4a796330cc8acc6c0954b5327ff.tar.bz2
voxelius-d0fbd68055e3f4a796330cc8acc6c0954b5327ff.zip
Run clang-format across the project
Diffstat (limited to 'game/shared/const.hh')
-rw-r--r--game/shared/const.hh86
1 files changed, 43 insertions, 43 deletions
diff --git a/game/shared/const.hh b/game/shared/const.hh
index 187962a..6851ff7 100644
--- a/game/shared/const.hh
+++ b/game/shared/const.hh
@@ -1,43 +1,43 @@
-#pragma once
-
-#include "core/math/constexpr.hh"
-
-constexpr static unsigned int CHUNK_SIZE = 16;
-constexpr static unsigned int CHUNK_AREA = CHUNK_SIZE * CHUNK_SIZE;
-constexpr static unsigned int CHUNK_VOLUME = CHUNK_SIZE * CHUNK_SIZE * CHUNK_SIZE;
-constexpr static unsigned int CHUNK_BITSHIFT = math::log2(CHUNK_SIZE);
-
-template<typename T>
-constexpr static glm::vec<3, T> DIR_NORTH = glm::vec<3, T>(0, 0, +1);
-template<typename T>
-constexpr static glm::vec<3, T> DIR_SOUTH = glm::vec<3, T>(0, 0, -1);
-template<typename T>
-constexpr static glm::vec<3, T> DIR_EAST = glm::vec<3, T>(-1, 0, 0);
-template<typename T>
-constexpr static glm::vec<3, T> DIR_WEST = glm::vec<3, T>(+1, 0, 0);
-template<typename T>
-constexpr static glm::vec<3, T> DIR_DOWN = glm::vec<3, T>(0, -1, 0);
-template<typename T>
-constexpr static glm::vec<3, T> DIR_UP = glm::vec<3, T>(0, +1, 0);
-
-template<typename T>
-constexpr static glm::vec<3, T> DIR_FORWARD = glm::vec<3, T>(0, 0, +1);
-template<typename T>
-constexpr static glm::vec<3, T> DIR_BACK = glm::vec<3, T>(0, 0, -1);
-template<typename T>
-constexpr static glm::vec<3, T> DIR_LEFT = glm::vec<3, T>(-1, 0, 0);
-template<typename T>
-constexpr static glm::vec<3, T> DIR_RIGHT = glm::vec<3, T>(+1, 0, 0);
-
-template<typename T>
-constexpr static glm::vec<3, T> UNIT_X = glm::vec<3, T>(1, 0, 0);
-template<typename T>
-constexpr static glm::vec<3, T> UNIT_Y = glm::vec<3, T>(0, 1, 0);
-template<typename T>
-constexpr static glm::vec<3, T> UNIT_Z = glm::vec<3, T>(0, 0, 1);
-
-template<typename T>
-constexpr static glm::vec<2, T> ZERO_VEC2 = glm::vec<2, T>(0, 0);
-
-template<typename T>
-constexpr static glm::vec<3, T> ZERO_VEC3 = glm::vec<3, T>(0, 0, 0);
+#pragma once
+
+#include "core/math/constexpr.hh"
+
+constexpr static unsigned int CHUNK_SIZE = 16;
+constexpr static unsigned int CHUNK_AREA = CHUNK_SIZE * CHUNK_SIZE;
+constexpr static unsigned int CHUNK_VOLUME = CHUNK_SIZE * CHUNK_SIZE * CHUNK_SIZE;
+constexpr static unsigned int CHUNK_BITSHIFT = math::log2(CHUNK_SIZE);
+
+template<typename T>
+constexpr static glm::vec<3, T> DIR_NORTH = glm::vec<3, T>(0, 0, +1);
+template<typename T>
+constexpr static glm::vec<3, T> DIR_SOUTH = glm::vec<3, T>(0, 0, -1);
+template<typename T>
+constexpr static glm::vec<3, T> DIR_EAST = glm::vec<3, T>(-1, 0, 0);
+template<typename T>
+constexpr static glm::vec<3, T> DIR_WEST = glm::vec<3, T>(+1, 0, 0);
+template<typename T>
+constexpr static glm::vec<3, T> DIR_DOWN = glm::vec<3, T>(0, -1, 0);
+template<typename T>
+constexpr static glm::vec<3, T> DIR_UP = glm::vec<3, T>(0, +1, 0);
+
+template<typename T>
+constexpr static glm::vec<3, T> DIR_FORWARD = glm::vec<3, T>(0, 0, +1);
+template<typename T>
+constexpr static glm::vec<3, T> DIR_BACK = glm::vec<3, T>(0, 0, -1);
+template<typename T>
+constexpr static glm::vec<3, T> DIR_LEFT = glm::vec<3, T>(-1, 0, 0);
+template<typename T>
+constexpr static glm::vec<3, T> DIR_RIGHT = glm::vec<3, T>(+1, 0, 0);
+
+template<typename T>
+constexpr static glm::vec<3, T> UNIT_X = glm::vec<3, T>(1, 0, 0);
+template<typename T>
+constexpr static glm::vec<3, T> UNIT_Y = glm::vec<3, T>(0, 1, 0);
+template<typename T>
+constexpr static glm::vec<3, T> UNIT_Z = glm::vec<3, T>(0, 0, 1);
+
+template<typename T>
+constexpr static glm::vec<2, T> ZERO_VEC2 = glm::vec<2, T>(0, 0);
+
+template<typename T>
+constexpr static glm::vec<3, T> ZERO_VEC3 = glm::vec<3, T>(0, 0, 0);