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-rw-r--r--game/shared/entity/collision.cc350
-rw-r--r--game/shared/entity/collision.hh42
-rw-r--r--game/shared/entity/factory.cc74
-rw-r--r--game/shared/entity/factory.hh22
-rw-r--r--game/shared/entity/gravity.cc40
-rw-r--r--game/shared/entity/gravity.hh28
-rw-r--r--game/shared/entity/grounded.hh32
-rw-r--r--game/shared/entity/head.hh32
-rw-r--r--game/shared/entity/player.hh12
-rw-r--r--game/shared/entity/stasis.cc42
-rw-r--r--game/shared/entity/stasis.hh32
-rw-r--r--game/shared/entity/transform.cc66
-rw-r--r--game/shared/entity/transform.hh60
-rw-r--r--game/shared/entity/velocity.cc38
-rw-r--r--game/shared/entity/velocity.hh38
15 files changed, 454 insertions, 454 deletions
diff --git a/game/shared/entity/collision.cc b/game/shared/entity/collision.cc
index 4346b68..dbe7d30 100644
--- a/game/shared/entity/collision.cc
+++ b/game/shared/entity/collision.cc
@@ -1,175 +1,175 @@
-#include "shared/pch.hh"
-
-#include "shared/entity/collision.hh"
-
-#include "core/math/constexpr.hh"
-
-#include "shared/entity/gravity.hh"
-#include "shared/entity/grounded.hh"
-#include "shared/entity/transform.hh"
-#include "shared/entity/velocity.hh"
-
-#include "shared/world/dimension.hh"
-#include "shared/world/voxel_registry.hh"
-
-#include "shared/coord.hh"
-#include "shared/globals.hh"
-
-static int vgrid_collide(const world::Dimension* dimension, int d, entity::Collision& collision, entity::Transform& transform,
- entity::Velocity& velocity, world::voxel_surface& touch_surface)
-{
- const auto move = globals::fixed_frametime * velocity.value[d];
- const auto move_sign = math::sign<int>(move);
-
- const auto& ref_aabb = collision.aabb;
- const auto current_aabb = ref_aabb.push(transform.local);
-
- auto next_aabb = math::AABB(current_aabb);
- next_aabb.min[d] += move;
- next_aabb.max[d] += move;
-
- local_pos lpos_min;
- lpos_min.x = math::floor<local_pos::value_type>(next_aabb.min.x);
- lpos_min.y = math::floor<local_pos::value_type>(next_aabb.min.y);
- lpos_min.z = math::floor<local_pos::value_type>(next_aabb.min.z);
-
- local_pos lpos_max;
- lpos_max.x = math::ceil<local_pos::value_type>(next_aabb.max.x);
- lpos_max.y = math::ceil<local_pos::value_type>(next_aabb.max.y);
- lpos_max.z = math::ceil<local_pos::value_type>(next_aabb.max.z);
-
- // Other axes
- const int u = (d + 1) % 3;
- const int v = (d + 2) % 3;
-
- local_pos::value_type ddir;
- local_pos::value_type dmin;
- local_pos::value_type dmax;
-
- if(move < 0.0f) {
- ddir = local_pos::value_type(+1);
- dmin = lpos_min[d];
- dmax = lpos_max[d];
- }
- else {
- ddir = local_pos::value_type(-1);
- dmin = lpos_max[d];
- dmax = lpos_min[d];
- }
-
- world::voxel_touch latch_touch = world::voxel_touch::NOTHING;
- glm::fvec3 latch_values = glm::fvec3(0.0f, 0.0f, 0.0f);
- world::voxel_surface latch_surface = world::voxel_surface::UNKNOWN;
- math::AABB latch_vbox;
-
- for(auto i = dmin; i != dmax; i += ddir) {
- for(auto j = lpos_min[u]; j < lpos_max[u]; ++j)
- for(auto k = lpos_min[v]; k < lpos_max[v]; ++k) {
- local_pos lpos;
- lpos[d] = i;
- lpos[u] = j;
- lpos[v] = k;
-
- const auto vpos = coord::to_voxel(transform.chunk, lpos);
- const auto info = world::voxel_registry::find(dimension->get_voxel(vpos));
-
- if(info == nullptr) {
- // Don't collide with something
- // that we assume to be nothing
- continue;
- }
-
- math::AABB vbox;
- vbox.min = glm::fvec3(lpos);
- vbox.max = glm::fvec3(lpos) + 1.0f;
-
- if(!next_aabb.intersect(vbox)) {
- // No intersection between the voxel
- // and the entity's collision hull
- continue;
- }
-
- if(info->touch_type == world::voxel_touch::SOLID) {
- // Solid touch type makes a collision
- // response whenever it is encountered
- velocity.value[d] = 0.0f;
- touch_surface = info->surface;
- return move_sign;
- }
-
- // In case of other touch types, they
- // are latched and the last ever touch
- // type is then responded to
- if(info->touch_type != world::voxel_touch::NOTHING) {
- latch_touch = info->touch_type;
- latch_values = info->touch_values;
- latch_surface = info->surface;
- latch_vbox = vbox;
- continue;
- }
- }
- }
-
- if(latch_touch != world::voxel_touch::NOTHING) {
- if(latch_touch == world::voxel_touch::BOUNCE) {
- const auto move_distance = math::abs(current_aabb.min[d] - next_aabb.min[d]);
- const auto threshold = 2.0f * globals::fixed_frametime;
-
- if(move_distance > threshold) {
- velocity.value[d] *= -latch_values[d];
- }
- else {
- velocity.value[d] = 0.0f;
- }
-
- touch_surface = latch_surface;
-
- return move_sign;
- }
-
- if(latch_touch == world::voxel_touch::SINK) {
- velocity.value[d] *= latch_values[d];
- touch_surface = latch_surface;
- return move_sign;
- }
- }
-
- return 0;
-}
-
-void entity::Collision::fixed_update(world::Dimension* dimension)
-{
- // FIXME: this isn't particularly accurate considering
- // some voxels might be passable and some other voxels
- // might apply some slowing factor; what I might do in the
- // future is to add a specific value to the voxel registry
- // entries that would specify the amount of force we apply
- // to prevent player movement inside a specific voxel, plus
- // we shouldn't treat all voxels as full cubes if we want
- // to support slabs, stairs and non-full liquid voxels in the future
-
- auto group = dimension->entities.group<entity::Collision>(entt::get<entity::Transform, entity::Velocity>);
-
- for(auto [entity, collision, transform, velocity] : group.each()) {
- auto surface = world::voxel_surface::UNKNOWN;
- auto vertical_move = vgrid_collide(dimension, 1, collision, transform, velocity, surface);
-
- if(dimension->entities.any_of<entity::Gravity>(entity)) {
- if(vertical_move == math::sign<int>(dimension->get_gravity())) {
- dimension->entities.emplace_or_replace<entity::Grounded>(entity, entity::Grounded { surface });
- }
- else {
- dimension->entities.remove<entity::Grounded>(entity);
- }
- }
- else {
- // The entity cannot be grounded because the component
- // setup of said entity should not let it comprehend the
- // concept of resting on the ground (it flies around)
- dimension->entities.remove<entity::Grounded>(entity);
- }
-
- vgrid_collide(dimension, 0, collision, transform, velocity, surface);
- vgrid_collide(dimension, 2, collision, transform, velocity, surface);
- }
-}
+#include "shared/pch.hh"
+
+#include "shared/entity/collision.hh"
+
+#include "core/math/constexpr.hh"
+
+#include "shared/entity/gravity.hh"
+#include "shared/entity/grounded.hh"
+#include "shared/entity/transform.hh"
+#include "shared/entity/velocity.hh"
+
+#include "shared/world/dimension.hh"
+#include "shared/world/voxel_registry.hh"
+
+#include "shared/coord.hh"
+#include "shared/globals.hh"
+
+static int vgrid_collide(const world::Dimension* dimension, int d, entity::Collision& collision, entity::Transform& transform,
+ entity::Velocity& velocity, world::voxel_surface& touch_surface)
+{
+ const auto move = globals::fixed_frametime * velocity.value[d];
+ const auto move_sign = math::sign<int>(move);
+
+ const auto& ref_aabb = collision.aabb;
+ const auto current_aabb = ref_aabb.push(transform.local);
+
+ auto next_aabb = math::AABB(current_aabb);
+ next_aabb.min[d] += move;
+ next_aabb.max[d] += move;
+
+ local_pos lpos_min;
+ lpos_min.x = math::floor<local_pos::value_type>(next_aabb.min.x);
+ lpos_min.y = math::floor<local_pos::value_type>(next_aabb.min.y);
+ lpos_min.z = math::floor<local_pos::value_type>(next_aabb.min.z);
+
+ local_pos lpos_max;
+ lpos_max.x = math::ceil<local_pos::value_type>(next_aabb.max.x);
+ lpos_max.y = math::ceil<local_pos::value_type>(next_aabb.max.y);
+ lpos_max.z = math::ceil<local_pos::value_type>(next_aabb.max.z);
+
+ // Other axes
+ const int u = (d + 1) % 3;
+ const int v = (d + 2) % 3;
+
+ local_pos::value_type ddir;
+ local_pos::value_type dmin;
+ local_pos::value_type dmax;
+
+ if(move < 0.0f) {
+ ddir = local_pos::value_type(+1);
+ dmin = lpos_min[d];
+ dmax = lpos_max[d];
+ }
+ else {
+ ddir = local_pos::value_type(-1);
+ dmin = lpos_max[d];
+ dmax = lpos_min[d];
+ }
+
+ world::voxel_touch latch_touch = world::voxel_touch::NOTHING;
+ glm::fvec3 latch_values = glm::fvec3(0.0f, 0.0f, 0.0f);
+ world::voxel_surface latch_surface = world::voxel_surface::UNKNOWN;
+ math::AABB latch_vbox;
+
+ for(auto i = dmin; i != dmax; i += ddir) {
+ for(auto j = lpos_min[u]; j < lpos_max[u]; ++j)
+ for(auto k = lpos_min[v]; k < lpos_max[v]; ++k) {
+ local_pos lpos;
+ lpos[d] = i;
+ lpos[u] = j;
+ lpos[v] = k;
+
+ const auto vpos = coord::to_voxel(transform.chunk, lpos);
+ const auto info = world::voxel_registry::find(dimension->get_voxel(vpos));
+
+ if(info == nullptr) {
+ // Don't collide with something
+ // that we assume to be nothing
+ continue;
+ }
+
+ math::AABB vbox;
+ vbox.min = glm::fvec3(lpos);
+ vbox.max = glm::fvec3(lpos) + 1.0f;
+
+ if(!next_aabb.intersect(vbox)) {
+ // No intersection between the voxel
+ // and the entity's collision hull
+ continue;
+ }
+
+ if(info->touch_type == world::voxel_touch::SOLID) {
+ // Solid touch type makes a collision
+ // response whenever it is encountered
+ velocity.value[d] = 0.0f;
+ touch_surface = info->surface;
+ return move_sign;
+ }
+
+ // In case of other touch types, they
+ // are latched and the last ever touch
+ // type is then responded to
+ if(info->touch_type != world::voxel_touch::NOTHING) {
+ latch_touch = info->touch_type;
+ latch_values = info->touch_values;
+ latch_surface = info->surface;
+ latch_vbox = vbox;
+ continue;
+ }
+ }
+ }
+
+ if(latch_touch != world::voxel_touch::NOTHING) {
+ if(latch_touch == world::voxel_touch::BOUNCE) {
+ const auto move_distance = math::abs(current_aabb.min[d] - next_aabb.min[d]);
+ const auto threshold = 2.0f * globals::fixed_frametime;
+
+ if(move_distance > threshold) {
+ velocity.value[d] *= -latch_values[d];
+ }
+ else {
+ velocity.value[d] = 0.0f;
+ }
+
+ touch_surface = latch_surface;
+
+ return move_sign;
+ }
+
+ if(latch_touch == world::voxel_touch::SINK) {
+ velocity.value[d] *= latch_values[d];
+ touch_surface = latch_surface;
+ return move_sign;
+ }
+ }
+
+ return 0;
+}
+
+void entity::Collision::fixed_update(world::Dimension* dimension)
+{
+ // FIXME: this isn't particularly accurate considering
+ // some voxels might be passable and some other voxels
+ // might apply some slowing factor; what I might do in the
+ // future is to add a specific value to the voxel registry
+ // entries that would specify the amount of force we apply
+ // to prevent player movement inside a specific voxel, plus
+ // we shouldn't treat all voxels as full cubes if we want
+ // to support slabs, stairs and non-full liquid voxels in the future
+
+ auto group = dimension->entities.group<entity::Collision>(entt::get<entity::Transform, entity::Velocity>);
+
+ for(auto [entity, collision, transform, velocity] : group.each()) {
+ auto surface = world::voxel_surface::UNKNOWN;
+ auto vertical_move = vgrid_collide(dimension, 1, collision, transform, velocity, surface);
+
+ if(dimension->entities.any_of<entity::Gravity>(entity)) {
+ if(vertical_move == math::sign<int>(dimension->get_gravity())) {
+ dimension->entities.emplace_or_replace<entity::Grounded>(entity, entity::Grounded { surface });
+ }
+ else {
+ dimension->entities.remove<entity::Grounded>(entity);
+ }
+ }
+ else {
+ // The entity cannot be grounded because the component
+ // setup of said entity should not let it comprehend the
+ // concept of resting on the ground (it flies around)
+ dimension->entities.remove<entity::Grounded>(entity);
+ }
+
+ vgrid_collide(dimension, 0, collision, transform, velocity, surface);
+ vgrid_collide(dimension, 2, collision, transform, velocity, surface);
+ }
+}
diff --git a/game/shared/entity/collision.hh b/game/shared/entity/collision.hh
index 33ddaac..ca94665 100644
--- a/game/shared/entity/collision.hh
+++ b/game/shared/entity/collision.hh
@@ -1,21 +1,21 @@
-#pragma once
-
-#include "core/math/aabb.hh"
-
-namespace world
-{
-class Dimension;
-} // namespace world
-
-namespace entity
-{
-struct Collision final {
- math::AABB aabb;
-
-public:
- // NOTE: entity::Collision::fixed_update must be called
- // before entity::Transform::fixed_update and entity::Velocity::fixed_update
- // because both transform and velocity may be updated internally
- static void fixed_update(world::Dimension* dimension);
-};
-} // namespace entity
+#pragma once
+
+#include "core/math/aabb.hh"
+
+namespace world
+{
+class Dimension;
+} // namespace world
+
+namespace entity
+{
+struct Collision final {
+ math::AABB aabb;
+
+public:
+ // NOTE: entity::Collision::fixed_update must be called
+ // before entity::Transform::fixed_update and entity::Velocity::fixed_update
+ // because both transform and velocity may be updated internally
+ static void fixed_update(world::Dimension* dimension);
+};
+} // namespace entity
diff --git a/game/shared/entity/factory.cc b/game/shared/entity/factory.cc
index 619a418..ba95b73 100644
--- a/game/shared/entity/factory.cc
+++ b/game/shared/entity/factory.cc
@@ -1,37 +1,37 @@
-#include "shared/pch.hh"
-
-#include "shared/entity/factory.hh"
-
-#include "shared/entity/collision.hh"
-#include "shared/entity/gravity.hh"
-#include "shared/entity/head.hh"
-#include "shared/entity/player.hh"
-#include "shared/entity/transform.hh"
-#include "shared/entity/velocity.hh"
-
-#include "shared/world/dimension.hh"
-
-#include "shared/globals.hh"
-
-void entity::shared::create_player(world::Dimension* dimension, entt::entity entity)
-{
- spdlog::debug("factory[{}]: assigning player components to {}", dimension->get_name(), static_cast<std::uint64_t>(entity));
-
- auto& collision = dimension->entities.emplace_or_replace<entity::Collision>(entity);
- collision.aabb.min = glm::fvec3(-0.4f, -1.6f, -0.4f);
- collision.aabb.max = glm::fvec3(+0.4f, +0.2f, +0.4f);
-
- auto& head = dimension->entities.emplace_or_replace<entity::Head>(entity);
- head.angles = glm::fvec3(0.0f, 0.0f, 0.0f);
- head.offset = glm::fvec3(0.0f, 0.0f, 0.0f);
-
- dimension->entities.emplace_or_replace<entity::Player>(entity);
-
- auto& transform = dimension->entities.emplace_or_replace<entity::Transform>(entity);
- transform.chunk = chunk_pos(0, 2, 0);
- transform.local = glm::fvec3(0.0f, 0.0f, 0.0f);
- transform.angles = glm::fvec3(0.0f, 0.0f, 0.0f);
-
- auto& velocity = dimension->entities.emplace_or_replace<entity::Velocity>(entity);
- velocity.value = glm::fvec3(0.0f, 0.0f, 0.0f);
-}
+#include "shared/pch.hh"
+
+#include "shared/entity/factory.hh"
+
+#include "shared/entity/collision.hh"
+#include "shared/entity/gravity.hh"
+#include "shared/entity/head.hh"
+#include "shared/entity/player.hh"
+#include "shared/entity/transform.hh"
+#include "shared/entity/velocity.hh"
+
+#include "shared/world/dimension.hh"
+
+#include "shared/globals.hh"
+
+void entity::shared::create_player(world::Dimension* dimension, entt::entity entity)
+{
+ spdlog::debug("factory[{}]: assigning player components to {}", dimension->get_name(), static_cast<std::uint64_t>(entity));
+
+ auto& collision = dimension->entities.emplace_or_replace<entity::Collision>(entity);
+ collision.aabb.min = glm::fvec3(-0.4f, -1.6f, -0.4f);
+ collision.aabb.max = glm::fvec3(+0.4f, +0.2f, +0.4f);
+
+ auto& head = dimension->entities.emplace_or_replace<entity::Head>(entity);
+ head.angles = glm::fvec3(0.0f, 0.0f, 0.0f);
+ head.offset = glm::fvec3(0.0f, 0.0f, 0.0f);
+
+ dimension->entities.emplace_or_replace<entity::Player>(entity);
+
+ auto& transform = dimension->entities.emplace_or_replace<entity::Transform>(entity);
+ transform.chunk = chunk_pos(0, 2, 0);
+ transform.local = glm::fvec3(0.0f, 0.0f, 0.0f);
+ transform.angles = glm::fvec3(0.0f, 0.0f, 0.0f);
+
+ auto& velocity = dimension->entities.emplace_or_replace<entity::Velocity>(entity);
+ velocity.value = glm::fvec3(0.0f, 0.0f, 0.0f);
+}
diff --git a/game/shared/entity/factory.hh b/game/shared/entity/factory.hh
index e709060..be33045 100644
--- a/game/shared/entity/factory.hh
+++ b/game/shared/entity/factory.hh
@@ -1,11 +1,11 @@
-#pragma once
-
-namespace world
-{
-class Dimension;
-} // namespace world
-
-namespace entity::shared
-{
-void create_player(world::Dimension* dimension, entt::entity entity);
-} // namespace entity::shared
+#pragma once
+
+namespace world
+{
+class Dimension;
+} // namespace world
+
+namespace entity::shared
+{
+void create_player(world::Dimension* dimension, entt::entity entity);
+} // namespace entity::shared
diff --git a/game/shared/entity/gravity.cc b/game/shared/entity/gravity.cc
index f1708aa..09bc379 100644
--- a/game/shared/entity/gravity.cc
+++ b/game/shared/entity/gravity.cc
@@ -1,20 +1,20 @@
-#include "shared/pch.hh"
-
-#include "shared/entity/gravity.hh"
-
-#include "shared/entity/stasis.hh"
-#include "shared/entity/velocity.hh"
-
-#include "shared/world/dimension.hh"
-
-#include "shared/globals.hh"
-
-void entity::Gravity::fixed_update(world::Dimension* dimension)
-{
- auto fixed_acceleration = globals::fixed_frametime * dimension->get_gravity();
- auto group = dimension->entities.group<entity::Gravity>(entt::get<entity::Velocity>, entt::exclude<entity::Stasis>);
-
- for(auto [entity, velocity] : group.each()) {
- velocity.value.y += fixed_acceleration;
- }
-}
+#include "shared/pch.hh"
+
+#include "shared/entity/gravity.hh"
+
+#include "shared/entity/stasis.hh"
+#include "shared/entity/velocity.hh"
+
+#include "shared/world/dimension.hh"
+
+#include "shared/globals.hh"
+
+void entity::Gravity::fixed_update(world::Dimension* dimension)
+{
+ auto fixed_acceleration = globals::fixed_frametime * dimension->get_gravity();
+ auto group = dimension->entities.group<entity::Gravity>(entt::get<entity::Velocity>, entt::exclude<entity::Stasis>);
+
+ for(auto [entity, velocity] : group.each()) {
+ velocity.value.y += fixed_acceleration;
+ }
+}
diff --git a/game/shared/entity/gravity.hh b/game/shared/entity/gravity.hh
index 21f4582..2cbcbbc 100644
--- a/game/shared/entity/gravity.hh
+++ b/game/shared/entity/gravity.hh
@@ -1,14 +1,14 @@
-#pragma once
-
-namespace world
-{
-class Dimension;
-} // namespace world
-
-namespace entity
-{
-struct Gravity final {
-public:
- static void fixed_update(world::Dimension* dimension);
-};
-} // namespace entity
+#pragma once
+
+namespace world
+{
+class Dimension;
+} // namespace world
+
+namespace entity
+{
+struct Gravity final {
+public:
+ static void fixed_update(world::Dimension* dimension);
+};
+} // namespace entity
diff --git a/game/shared/entity/grounded.hh b/game/shared/entity/grounded.hh
index 22340db..e86e3a8 100644
--- a/game/shared/entity/grounded.hh
+++ b/game/shared/entity/grounded.hh
@@ -1,16 +1,16 @@
-#ifndef SHARED_ENTITY_GROUNDED
-#define SHARED_ENTITY_GROUNDED 1
-#pragma once
-
-#include "shared/world/voxel_registry.hh"
-
-namespace entity
-{
-// Assigned to entities which are grounded
-// according to the collision and gravity system
-struct Grounded final {
- world::voxel_surface surface;
-};
-} // namespace entity
-
-#endif // SHARED_ENTITY_GROUNDED
+#ifndef SHARED_ENTITY_GROUNDED
+#define SHARED_ENTITY_GROUNDED 1
+#pragma once
+
+#include "shared/world/voxel_registry.hh"
+
+namespace entity
+{
+// Assigned to entities which are grounded
+// according to the collision and gravity system
+struct Grounded final {
+ world::voxel_surface surface;
+};
+} // namespace entity
+
+#endif // SHARED_ENTITY_GROUNDED
diff --git a/game/shared/entity/head.hh b/game/shared/entity/head.hh
index 3f5d6d1..15ce7e5 100644
--- a/game/shared/entity/head.hh
+++ b/game/shared/entity/head.hh
@@ -1,16 +1,16 @@
-#pragma once
-
-namespace entity
-{
-struct Head {
- glm::fvec3 angles;
- glm::fvec3 offset;
-};
-} // namespace entity
-
-namespace entity::client
-{
-// Client-side only - interpolated and previous head
-struct HeadIntr final : public Head {};
-struct HeadPrev final : public Head {};
-} // namespace entity::client
+#pragma once
+
+namespace entity
+{
+struct Head {
+ glm::fvec3 angles;
+ glm::fvec3 offset;
+};
+} // namespace entity
+
+namespace entity::client
+{
+// Client-side only - interpolated and previous head
+struct HeadIntr final : public Head {};
+struct HeadPrev final : public Head {};
+} // namespace entity::client
diff --git a/game/shared/entity/player.hh b/game/shared/entity/player.hh
index 4bd0217..abffd85 100644
--- a/game/shared/entity/player.hh
+++ b/game/shared/entity/player.hh
@@ -1,6 +1,6 @@
-#pragma once
-
-namespace entity
-{
-struct Player final {};
-} // namespace entity
+#pragma once
+
+namespace entity
+{
+struct Player final {};
+} // namespace entity
diff --git a/game/shared/entity/stasis.cc b/game/shared/entity/stasis.cc
index 3b86294..eab8744 100644
--- a/game/shared/entity/stasis.cc
+++ b/game/shared/entity/stasis.cc
@@ -1,21 +1,21 @@
-#include "shared/pch.hh"
-
-#include "shared/entity/stasis.hh"
-
-#include "shared/entity/transform.hh"
-
-#include "shared/world/dimension.hh"
-
-void entity::Stasis::fixed_update(world::Dimension* dimension)
-{
- auto view = dimension->entities.view<entity::Transform>();
-
- for(auto [entity, transform] : view.each()) {
- if(dimension->find_chunk(transform.chunk)) {
- dimension->entities.remove<entity::Stasis>(entity);
- }
- else {
- dimension->entities.emplace_or_replace<entity::Stasis>(entity);
- }
- }
-}
+#include "shared/pch.hh"
+
+#include "shared/entity/stasis.hh"
+
+#include "shared/entity/transform.hh"
+
+#include "shared/world/dimension.hh"
+
+void entity::Stasis::fixed_update(world::Dimension* dimension)
+{
+ auto view = dimension->entities.view<entity::Transform>();
+
+ for(auto [entity, transform] : view.each()) {
+ if(dimension->find_chunk(transform.chunk)) {
+ dimension->entities.remove<entity::Stasis>(entity);
+ }
+ else {
+ dimension->entities.emplace_or_replace<entity::Stasis>(entity);
+ }
+ }
+}
diff --git a/game/shared/entity/stasis.hh b/game/shared/entity/stasis.hh
index e6cb9e4..cb364ce 100644
--- a/game/shared/entity/stasis.hh
+++ b/game/shared/entity/stasis.hh
@@ -1,16 +1,16 @@
-#pragma once
-
-namespace world
-{
-class Dimension;
-} // namespace world
-
-namespace entity
-{
-// Attached to entities with transform values
-// out of bounds in a specific dimension
-struct Stasis final {
-public:
- static void fixed_update(world::Dimension* dimension);
-};
-} // namespace entity
+#pragma once
+
+namespace world
+{
+class Dimension;
+} // namespace world
+
+namespace entity
+{
+// Attached to entities with transform values
+// out of bounds in a specific dimension
+struct Stasis final {
+public:
+ static void fixed_update(world::Dimension* dimension);
+};
+} // namespace entity
diff --git a/game/shared/entity/transform.cc b/game/shared/entity/transform.cc
index 379ddd5..0339b9e 100644
--- a/game/shared/entity/transform.cc
+++ b/game/shared/entity/transform.cc
@@ -1,33 +1,33 @@
-#include "shared/pch.hh"
-
-#include "shared/entity/transform.hh"
-
-#include "shared/world/dimension.hh"
-
-#include "shared/const.hh"
-
-constexpr inline static void update_component(unsigned int dim, entity::Transform& component)
-{
- if(component.local[dim] >= CHUNK_SIZE) {
- component.local[dim] -= CHUNK_SIZE;
- component.chunk[dim] += 1;
- return;
- }
-
- if(component.local[dim] < 0.0f) {
- component.local[dim] += CHUNK_SIZE;
- component.chunk[dim] -= 1;
- return;
- }
-}
-
-void entity::Transform::fixed_update(world::Dimension* dimension)
-{
- auto view = dimension->entities.view<entity::Transform>();
-
- for(auto [entity, transform] : view.each()) {
- update_component(0U, transform);
- update_component(1U, transform);
- update_component(2U, transform);
- }
-}
+#include "shared/pch.hh"
+
+#include "shared/entity/transform.hh"
+
+#include "shared/world/dimension.hh"
+
+#include "shared/const.hh"
+
+constexpr inline static void update_component(unsigned int dim, entity::Transform& component)
+{
+ if(component.local[dim] >= CHUNK_SIZE) {
+ component.local[dim] -= CHUNK_SIZE;
+ component.chunk[dim] += 1;
+ return;
+ }
+
+ if(component.local[dim] < 0.0f) {
+ component.local[dim] += CHUNK_SIZE;
+ component.chunk[dim] -= 1;
+ return;
+ }
+}
+
+void entity::Transform::fixed_update(world::Dimension* dimension)
+{
+ auto view = dimension->entities.view<entity::Transform>();
+
+ for(auto [entity, transform] : view.each()) {
+ update_component(0U, transform);
+ update_component(1U, transform);
+ update_component(2U, transform);
+ }
+}
diff --git a/game/shared/entity/transform.hh b/game/shared/entity/transform.hh
index 2b357f8..f7db095 100644
--- a/game/shared/entity/transform.hh
+++ b/game/shared/entity/transform.hh
@@ -1,30 +1,30 @@
-#pragma once
-
-#include "shared/types.hh"
-
-namespace world
-{
-class Dimension;
-} // namespace world
-
-namespace entity
-{
-struct Transform {
- chunk_pos chunk;
- glm::fvec3 local;
- glm::fvec3 angles;
-
-public:
- // Updates entity::Transform values so that
- // the local translation field is always within
- // local coodrinates; [floating-point precision]
- static void fixed_update(world::Dimension* dimension);
-};
-} // namespace entity
-
-namespace entity::client
-{
-// Client-side only - interpolated and previous transform
-struct TransformIntr final : public Transform {};
-struct TransformPrev final : public Transform {};
-} // namespace entity::client
+#pragma once
+
+#include "shared/types.hh"
+
+namespace world
+{
+class Dimension;
+} // namespace world
+
+namespace entity
+{
+struct Transform {
+ chunk_pos chunk;
+ glm::fvec3 local;
+ glm::fvec3 angles;
+
+public:
+ // Updates entity::Transform values so that
+ // the local translation field is always within
+ // local coodrinates; [floating-point precision]
+ static void fixed_update(world::Dimension* dimension);
+};
+} // namespace entity
+
+namespace entity::client
+{
+// Client-side only - interpolated and previous transform
+struct TransformIntr final : public Transform {};
+struct TransformPrev final : public Transform {};
+} // namespace entity::client
diff --git a/game/shared/entity/velocity.cc b/game/shared/entity/velocity.cc
index 86df445..85ad53b 100644
--- a/game/shared/entity/velocity.cc
+++ b/game/shared/entity/velocity.cc
@@ -1,19 +1,19 @@
-#include "shared/pch.hh"
-
-#include "shared/entity/velocity.hh"
-
-#include "shared/entity/stasis.hh"
-#include "shared/entity/transform.hh"
-
-#include "shared/world/dimension.hh"
-
-#include "shared/globals.hh"
-
-void entity::Velocity::fixed_update(world::Dimension* dimension)
-{
- auto group = dimension->entities.group<entity::Velocity>(entt::get<entity::Transform>, entt::exclude<entity::Stasis>);
-
- for(auto [entity, velocity, transform] : group.each()) {
- transform.local += velocity.value * globals::fixed_frametime;
- }
-}
+#include "shared/pch.hh"
+
+#include "shared/entity/velocity.hh"
+
+#include "shared/entity/stasis.hh"
+#include "shared/entity/transform.hh"
+
+#include "shared/world/dimension.hh"
+
+#include "shared/globals.hh"
+
+void entity::Velocity::fixed_update(world::Dimension* dimension)
+{
+ auto group = dimension->entities.group<entity::Velocity>(entt::get<entity::Transform>, entt::exclude<entity::Stasis>);
+
+ for(auto [entity, velocity, transform] : group.each()) {
+ transform.local += velocity.value * globals::fixed_frametime;
+ }
+}
diff --git a/game/shared/entity/velocity.hh b/game/shared/entity/velocity.hh
index c8a1c91..e57e555 100644
--- a/game/shared/entity/velocity.hh
+++ b/game/shared/entity/velocity.hh
@@ -1,19 +1,19 @@
-#pragma once
-
-namespace world
-{
-class Dimension;
-} // namespace world
-
-namespace entity
-{
-struct Velocity final {
- glm::fvec3 value;
-
-public:
- // Updates entities entity::Transform values
- // according to velocities multiplied by fixed_frametime.
- // NOTE: This system was previously called inertial
- static void fixed_update(world::Dimension* dimension);
-};
-} // namespace entity
+#pragma once
+
+namespace world
+{
+class Dimension;
+} // namespace world
+
+namespace entity
+{
+struct Velocity final {
+ glm::fvec3 value;
+
+public:
+ // Updates entities entity::Transform values
+ // according to velocities multiplied by fixed_frametime.
+ // NOTE: This system was previously called inertial
+ static void fixed_update(world::Dimension* dimension);
+};
+} // namespace entity