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-rw-r--r--game/shared/game_items.cc135
1 files changed, 66 insertions, 69 deletions
diff --git a/game/shared/game_items.cc b/game/shared/game_items.cc
index 58f379f..6073117 100644
--- a/game/shared/game_items.cc
+++ b/game/shared/game_items.cc
@@ -1,69 +1,66 @@
-#include "shared/pch.hh"
-
-#include "shared/game_items.hh"
-
-#include "shared/world/item_registry.hh"
-
-#include "shared/game_voxels.hh"
-
-item_id game_items::stone = NULL_ITEM_ID;
-item_id game_items::cobblestone = NULL_ITEM_ID;
-item_id game_items::dirt = NULL_ITEM_ID;
-item_id game_items::grass = NULL_ITEM_ID;
-item_id game_items::oak_leaves = NULL_ITEM_ID;
-item_id game_items::oak_planks = NULL_ITEM_ID;
-item_id game_items::oak_log = NULL_ITEM_ID;
-item_id game_items::glass = NULL_ITEM_ID;
-item_id game_items::slime = NULL_ITEM_ID;
-item_id game_items::mud = NULL_ITEM_ID;
-
-void game_items::populate(void)
-{
- // Stone; a hardened slate rock
- game_items::stone =
- world::item_registry::construct("stone").set_texture("textures/item/stone.png").set_place_voxel(game_voxels::stone).build();
-
- // Cobblestone; a bunch of small stones
- game_items::cobblestone =
- world::item_registry::construct("cobblestone")
- .set_texture("textures/item/cobblestone.png")
- .set_place_voxel(game_voxels::cobblestone)
- .build();
-
- // Dirt; it's very dirty
- game_items::dirt =
- world::item_registry::construct("dirt").set_texture("textures/item/dirt.png").set_place_voxel(game_voxels::dirt).build();
-
- // Grass; literally just grassy dirt
- game_items::grass =
- world::item_registry::construct("grass").set_texture("textures/item/grass.png").set_place_voxel(game_voxels::grass).build();
-
- // Oak leaves; they're bushy!
- game_items::oak_leaves =
- world::item_registry::construct("oak_leaves")
- .set_texture("textures/item/oak_leaves.png")
- .set_place_voxel(game_voxels::oak_leaves)
- .build();
-
- // Oak planks; watch for splinters!
- game_items::oak_planks =
- world::item_registry::construct("oak_planks")
- .set_texture("textures/item/oak_planks.png")
- .set_place_voxel(game_voxels::oak_planks)
- .build();
-
- // Oak log; a big wad of wood
- game_items::oak_log =
- world::item_registry::construct("oak_log").set_texture("textures/item/oak_log.png").set_place_voxel(game_voxels::oak_log).build();
-
- // Glass; used for windowing
- game_items::glass =
- world::item_registry::construct("glass").set_texture("textures/item/glass.png").set_place_voxel(game_voxels::glass).build();
-
- // Slime; it's bouncy!
- game_items::slime =
- world::item_registry::construct("slime").set_texture("textures/item/slime.png").set_place_voxel(game_voxels::slime).build();
-
- // Mud; you sink in it!
- game_items::mud = world::item_registry::construct("mud").set_texture("textures/item/mud.png").build();
-}
+#include "shared/pch.hh"
+
+#include "shared/game_items.hh"
+
+#include "shared/world/item_registry.hh"
+
+#include "shared/game_voxels.hh"
+
+item_id game_items::stone = NULL_ITEM_ID;
+item_id game_items::cobblestone = NULL_ITEM_ID;
+item_id game_items::dirt = NULL_ITEM_ID;
+item_id game_items::grass = NULL_ITEM_ID;
+item_id game_items::oak_leaves = NULL_ITEM_ID;
+item_id game_items::oak_planks = NULL_ITEM_ID;
+item_id game_items::oak_log = NULL_ITEM_ID;
+item_id game_items::glass = NULL_ITEM_ID;
+item_id game_items::slime = NULL_ITEM_ID;
+item_id game_items::mud = NULL_ITEM_ID;
+
+void game_items::populate(void)
+{
+ // Stone; a hardened slate rock
+ game_items::stone =
+ world::item_registry::construct("stone").set_texture("textures/item/stone.png").set_place_voxel(game_voxels::stone).build();
+
+ // Cobblestone; a bunch of small stones
+ game_items::cobblestone = world::item_registry::construct("cobblestone")
+ .set_texture("textures/item/cobblestone.png")
+ .set_place_voxel(game_voxels::cobblestone)
+ .build();
+
+ // Dirt; it's very dirty
+ game_items::dirt =
+ world::item_registry::construct("dirt").set_texture("textures/item/dirt.png").set_place_voxel(game_voxels::dirt).build();
+
+ // Grass; literally just grassy dirt
+ game_items::grass =
+ world::item_registry::construct("grass").set_texture("textures/item/grass.png").set_place_voxel(game_voxels::grass).build();
+
+ // Oak leaves; they're bushy!
+ game_items::oak_leaves = world::item_registry::construct("oak_leaves")
+ .set_texture("textures/item/oak_leaves.png")
+ .set_place_voxel(game_voxels::oak_leaves)
+ .build();
+
+ // Oak planks; watch for splinters!
+ game_items::oak_planks = world::item_registry::construct("oak_planks")
+ .set_texture("textures/item/oak_planks.png")
+ .set_place_voxel(game_voxels::oak_planks)
+ .build();
+
+ // Oak log; a big wad of wood
+ game_items::oak_log =
+ world::item_registry::construct("oak_log").set_texture("textures/item/oak_log.png").set_place_voxel(game_voxels::oak_log).build();
+
+ // Glass; used for windowing
+ game_items::glass =
+ world::item_registry::construct("glass").set_texture("textures/item/glass.png").set_place_voxel(game_voxels::glass).build();
+
+ // Slime; it's bouncy!
+ game_items::slime =
+ world::item_registry::construct("slime").set_texture("textures/item/slime.png").set_place_voxel(game_voxels::slime).build();
+
+ // Mud; you sink in it!
+ game_items::mud = world::item_registry::construct("mud").set_texture("textures/item/mud.png").build();
+}