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| author | untodesu <kirill@untode.su> | 2025-09-11 15:48:53 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-09-11 15:48:53 +0500 |
| commit | d0fbd68055e3f4a796330cc8acc6c0954b5327ff (patch) | |
| tree | e581014ea02711efa5e71f00f9862e5bca58f2ed /game/shared/game_items.cc | |
| parent | cbd823aa2154a956e7da4319eecbf7afc10441ae (diff) | |
| download | voxelius-d0fbd68055e3f4a796330cc8acc6c0954b5327ff.tar.bz2 voxelius-d0fbd68055e3f4a796330cc8acc6c0954b5327ff.zip | |
Run clang-format across the project
Diffstat (limited to 'game/shared/game_items.cc')
| -rw-r--r-- | game/shared/game_items.cc | 135 |
1 files changed, 66 insertions, 69 deletions
diff --git a/game/shared/game_items.cc b/game/shared/game_items.cc index 58f379f..6073117 100644 --- a/game/shared/game_items.cc +++ b/game/shared/game_items.cc @@ -1,69 +1,66 @@ -#include "shared/pch.hh" - -#include "shared/game_items.hh" - -#include "shared/world/item_registry.hh" - -#include "shared/game_voxels.hh" - -item_id game_items::stone = NULL_ITEM_ID; -item_id game_items::cobblestone = NULL_ITEM_ID; -item_id game_items::dirt = NULL_ITEM_ID; -item_id game_items::grass = NULL_ITEM_ID; -item_id game_items::oak_leaves = NULL_ITEM_ID; -item_id game_items::oak_planks = NULL_ITEM_ID; -item_id game_items::oak_log = NULL_ITEM_ID; -item_id game_items::glass = NULL_ITEM_ID; -item_id game_items::slime = NULL_ITEM_ID; -item_id game_items::mud = NULL_ITEM_ID; - -void game_items::populate(void) -{ - // Stone; a hardened slate rock - game_items::stone = - world::item_registry::construct("stone").set_texture("textures/item/stone.png").set_place_voxel(game_voxels::stone).build(); - - // Cobblestone; a bunch of small stones - game_items::cobblestone = - world::item_registry::construct("cobblestone") - .set_texture("textures/item/cobblestone.png") - .set_place_voxel(game_voxels::cobblestone) - .build(); - - // Dirt; it's very dirty - game_items::dirt = - world::item_registry::construct("dirt").set_texture("textures/item/dirt.png").set_place_voxel(game_voxels::dirt).build(); - - // Grass; literally just grassy dirt - game_items::grass = - world::item_registry::construct("grass").set_texture("textures/item/grass.png").set_place_voxel(game_voxels::grass).build(); - - // Oak leaves; they're bushy! - game_items::oak_leaves = - world::item_registry::construct("oak_leaves") - .set_texture("textures/item/oak_leaves.png") - .set_place_voxel(game_voxels::oak_leaves) - .build(); - - // Oak planks; watch for splinters! - game_items::oak_planks = - world::item_registry::construct("oak_planks") - .set_texture("textures/item/oak_planks.png") - .set_place_voxel(game_voxels::oak_planks) - .build(); - - // Oak log; a big wad of wood - game_items::oak_log = - world::item_registry::construct("oak_log").set_texture("textures/item/oak_log.png").set_place_voxel(game_voxels::oak_log).build(); - - // Glass; used for windowing - game_items::glass = - world::item_registry::construct("glass").set_texture("textures/item/glass.png").set_place_voxel(game_voxels::glass).build(); - - // Slime; it's bouncy! - game_items::slime = - world::item_registry::construct("slime").set_texture("textures/item/slime.png").set_place_voxel(game_voxels::slime).build(); - - // Mud; you sink in it! - game_items::mud = world::item_registry::construct("mud").set_texture("textures/item/mud.png").build(); -} +#include "shared/pch.hh"
+
+#include "shared/game_items.hh"
+
+#include "shared/world/item_registry.hh"
+
+#include "shared/game_voxels.hh"
+
+item_id game_items::stone = NULL_ITEM_ID;
+item_id game_items::cobblestone = NULL_ITEM_ID;
+item_id game_items::dirt = NULL_ITEM_ID;
+item_id game_items::grass = NULL_ITEM_ID;
+item_id game_items::oak_leaves = NULL_ITEM_ID;
+item_id game_items::oak_planks = NULL_ITEM_ID;
+item_id game_items::oak_log = NULL_ITEM_ID;
+item_id game_items::glass = NULL_ITEM_ID;
+item_id game_items::slime = NULL_ITEM_ID;
+item_id game_items::mud = NULL_ITEM_ID;
+
+void game_items::populate(void)
+{
+ // Stone; a hardened slate rock
+ game_items::stone =
+ world::item_registry::construct("stone").set_texture("textures/item/stone.png").set_place_voxel(game_voxels::stone).build();
+
+ // Cobblestone; a bunch of small stones
+ game_items::cobblestone = world::item_registry::construct("cobblestone")
+ .set_texture("textures/item/cobblestone.png")
+ .set_place_voxel(game_voxels::cobblestone)
+ .build();
+
+ // Dirt; it's very dirty
+ game_items::dirt =
+ world::item_registry::construct("dirt").set_texture("textures/item/dirt.png").set_place_voxel(game_voxels::dirt).build();
+
+ // Grass; literally just grassy dirt
+ game_items::grass =
+ world::item_registry::construct("grass").set_texture("textures/item/grass.png").set_place_voxel(game_voxels::grass).build();
+
+ // Oak leaves; they're bushy!
+ game_items::oak_leaves = world::item_registry::construct("oak_leaves")
+ .set_texture("textures/item/oak_leaves.png")
+ .set_place_voxel(game_voxels::oak_leaves)
+ .build();
+
+ // Oak planks; watch for splinters!
+ game_items::oak_planks = world::item_registry::construct("oak_planks")
+ .set_texture("textures/item/oak_planks.png")
+ .set_place_voxel(game_voxels::oak_planks)
+ .build();
+
+ // Oak log; a big wad of wood
+ game_items::oak_log =
+ world::item_registry::construct("oak_log").set_texture("textures/item/oak_log.png").set_place_voxel(game_voxels::oak_log).build();
+
+ // Glass; used for windowing
+ game_items::glass =
+ world::item_registry::construct("glass").set_texture("textures/item/glass.png").set_place_voxel(game_voxels::glass).build();
+
+ // Slime; it's bouncy!
+ game_items::slime =
+ world::item_registry::construct("slime").set_texture("textures/item/slime.png").set_place_voxel(game_voxels::slime).build();
+
+ // Mud; you sink in it!
+ game_items::mud = world::item_registry::construct("mud").set_texture("textures/item/mud.png").build();
+}
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