diff options
Diffstat (limited to 'game/shared/world/voxel_registry.cc')
| -rw-r--r-- | game/shared/world/voxel_registry.cc | 392 |
1 files changed, 196 insertions, 196 deletions
diff --git a/game/shared/world/voxel_registry.cc b/game/shared/world/voxel_registry.cc index 46737d6..b44845e 100644 --- a/game/shared/world/voxel_registry.cc +++ b/game/shared/world/voxel_registry.cc @@ -1,196 +1,196 @@ -#include "shared/pch.hh" - -#include "shared/world/voxel_registry.hh" - -#include "core/math/crc64.hh" - -std::unordered_map<std::string, world::VoxelInfoBuilder> world::voxel_registry::builders = {}; -std::unordered_map<std::string, voxel_id> world::voxel_registry::names = {}; -std::vector<std::shared_ptr<world::VoxelInfo>> world::voxel_registry::voxels = {}; - -world::VoxelInfoBuilder::VoxelInfoBuilder(std::string_view name, voxel_type type, bool animated, bool blending) -{ - prototype.name = name; - prototype.type = type; - prototype.animated = animated; - prototype.blending = blending; - - switch(type) { - case voxel_type::CUBE: - prototype.textures.resize(static_cast<std::size_t>(voxel_face::CUBE__NR)); - break; - case voxel_type::CROSS: - prototype.textures.resize(static_cast<std::size_t>(voxel_face::CROSS__NR)); - break; - case voxel_type::MODEL: - // Custom models should use a different texture - // resource management that is not a voxel atlas - // TODO: actually implement custom models lol - prototype.textures.resize(0); - break; - default: - // Something really bad should happen if we end up here. - // The outside code would static_cast an int to VoxelType - // and possibly fuck a lot of things up to cause this - spdlog::critical("voxel_registry: {}: unknown voxel type {}", name, static_cast<int>(type)); - std::terminate(); - } - - // Physics properties - prototype.touch_type = voxel_touch::SOLID; - prototype.touch_values = glm::fvec3(0.0f, 0.0f, 0.0f); - prototype.surface = voxel_surface::DEFAULT; - - // Things set in future by item_def - prototype.item_pick = NULL_ITEM_ID; -} - -world::VoxelInfoBuilder& world::VoxelInfoBuilder::add_texture_default(std::string_view texture) -{ - default_texture.paths.push_back(std::string(texture)); - return *this; -} - -world::VoxelInfoBuilder& world::VoxelInfoBuilder::add_texture(voxel_face face, std::string_view texture) -{ - const auto index = static_cast<std::size_t>(face); - prototype.textures[index].paths.push_back(std::string(texture)); - return *this; -} - -world::VoxelInfoBuilder& world::VoxelInfoBuilder::set_touch(voxel_touch type, const glm::fvec3& values) -{ - prototype.touch_type = type; - prototype.touch_values = values; - return *this; -} - -world::VoxelInfoBuilder& world::VoxelInfoBuilder::set_surface(voxel_surface surface) -{ - prototype.surface = surface; - return *this; -} - -voxel_id world::VoxelInfoBuilder::build(void) const -{ - const auto it = world::voxel_registry::names.find(prototype.name); - - if(it != world::voxel_registry::names.cend()) { - spdlog::warn("voxel_registry: cannot build {}: name already present", prototype.name); - return it->second; - } - - std::size_t state_count; - - switch(prototype.type) { - case voxel_type::CUBE: - case voxel_type::CROSS: - case voxel_type::MODEL: - state_count = 1; - break; - default: - // Something really bad should happen if we end up here. - // The outside code would static_cast an int to VoxelType - // and possibly fuck a lot of things up to cause this - spdlog::critical("voxel_registry: {}: unknown voxel type {}", prototype.name, static_cast<int>(prototype.type)); - std::terminate(); - } - - if((world::voxel_registry::voxels.size() + state_count) >= MAX_VOXEL_ID) { - spdlog::critical("voxel_registry: voxel registry overflow"); - std::terminate(); - } - - auto new_info = std::make_shared<VoxelInfo>(); - new_info->name = prototype.name; - new_info->type = prototype.type; - new_info->animated = prototype.animated; - new_info->blending = prototype.blending; - - new_info->textures.resize(prototype.textures.size()); - - for(std::size_t i = 0; i < prototype.textures.size(); ++i) { - if(prototype.textures[i].paths.empty()) { - new_info->textures[i].paths = default_texture.paths; - new_info->textures[i].cached_offset = SIZE_MAX; - new_info->textures[i].cached_plane = SIZE_MAX; - } - else { - new_info->textures[i].paths = prototype.textures[i].paths; - new_info->textures[i].cached_offset = SIZE_MAX; - new_info->textures[i].cached_plane = SIZE_MAX; - } - } - - // Physics properties - new_info->touch_type = prototype.touch_type; - new_info->touch_values = prototype.touch_values; - new_info->surface = prototype.surface; - - // Things set in future by item_def - new_info->item_pick = prototype.item_pick; - - // Base voxel identifier offset - new_info->base_voxel = world::voxel_registry::voxels.size() + 1; - - for(std::size_t i = 0; i < state_count; ++i) - world::voxel_registry::voxels.push_back(new_info); - world::voxel_registry::names.insert_or_assign(new_info->name, new_info->base_voxel); - - return new_info->base_voxel; -} - -world::VoxelInfoBuilder& world::voxel_registry::construct(std::string_view name, voxel_type type, bool animated, bool blending) -{ - const auto it = world::voxel_registry::builders.find(std::string(name)); - - if(it != world::voxel_registry::builders.cend()) { - return it->second; - } - else { - return world::voxel_registry::builders.emplace(std::string(name), VoxelInfoBuilder(name, type, animated, blending)).first->second; - } -} - -world::VoxelInfo* world::voxel_registry::find(std::string_view name) -{ - const auto it = world::voxel_registry::names.find(std::string(name)); - - if(it != world::voxel_registry::names.cend()) { - return world::voxel_registry::find(it->second); - } - else { - return nullptr; - } -} - -world::VoxelInfo* world::voxel_registry::find(const voxel_id voxel) -{ - if((voxel != NULL_VOXEL_ID) && (voxel <= world::voxel_registry::voxels.size())) { - return world::voxel_registry::voxels[voxel - 1].get(); - } - else { - return nullptr; - } -} - -void world::voxel_registry::purge(void) -{ - world::voxel_registry::builders.clear(); - world::voxel_registry::names.clear(); - world::voxel_registry::voxels.clear(); -} - -std::uint64_t world::voxel_registry::calculate_checksum(void) -{ - std::uint64_t result = 0; - - for(const std::shared_ptr<VoxelInfo>& info : world::voxel_registry::voxels) { - result = math::crc64(info->name, result); - result += static_cast<std::uint64_t>(info->type); - result += static_cast<std::uint64_t>(info->base_voxel); - result += info->blending ? 256 : 1; - } - - return result; -} +#include "shared/pch.hh"
+
+#include "shared/world/voxel_registry.hh"
+
+#include "core/math/crc64.hh"
+
+std::unordered_map<std::string, world::VoxelInfoBuilder> world::voxel_registry::builders = {};
+std::unordered_map<std::string, voxel_id> world::voxel_registry::names = {};
+std::vector<std::shared_ptr<world::VoxelInfo>> world::voxel_registry::voxels = {};
+
+world::VoxelInfoBuilder::VoxelInfoBuilder(std::string_view name, voxel_type type, bool animated, bool blending)
+{
+ prototype.name = name;
+ prototype.type = type;
+ prototype.animated = animated;
+ prototype.blending = blending;
+
+ switch(type) {
+ case voxel_type::CUBE:
+ prototype.textures.resize(static_cast<std::size_t>(voxel_face::CUBE__NR));
+ break;
+ case voxel_type::CROSS:
+ prototype.textures.resize(static_cast<std::size_t>(voxel_face::CROSS__NR));
+ break;
+ case voxel_type::MODEL:
+ // Custom models should use a different texture
+ // resource management that is not a voxel atlas
+ // TODO: actually implement custom models lol
+ prototype.textures.resize(0);
+ break;
+ default:
+ // Something really bad should happen if we end up here.
+ // The outside code would static_cast an int to VoxelType
+ // and possibly fuck a lot of things up to cause this
+ spdlog::critical("voxel_registry: {}: unknown voxel type {}", name, static_cast<int>(type));
+ std::terminate();
+ }
+
+ // Physics properties
+ prototype.touch_type = voxel_touch::SOLID;
+ prototype.touch_values = glm::fvec3(0.0f, 0.0f, 0.0f);
+ prototype.surface = voxel_surface::DEFAULT;
+
+ // Things set in future by item_def
+ prototype.item_pick = NULL_ITEM_ID;
+}
+
+world::VoxelInfoBuilder& world::VoxelInfoBuilder::add_texture_default(std::string_view texture)
+{
+ default_texture.paths.push_back(std::string(texture));
+ return *this;
+}
+
+world::VoxelInfoBuilder& world::VoxelInfoBuilder::add_texture(voxel_face face, std::string_view texture)
+{
+ const auto index = static_cast<std::size_t>(face);
+ prototype.textures[index].paths.push_back(std::string(texture));
+ return *this;
+}
+
+world::VoxelInfoBuilder& world::VoxelInfoBuilder::set_touch(voxel_touch type, const glm::fvec3& values)
+{
+ prototype.touch_type = type;
+ prototype.touch_values = values;
+ return *this;
+}
+
+world::VoxelInfoBuilder& world::VoxelInfoBuilder::set_surface(voxel_surface surface)
+{
+ prototype.surface = surface;
+ return *this;
+}
+
+voxel_id world::VoxelInfoBuilder::build(void) const
+{
+ const auto it = world::voxel_registry::names.find(prototype.name);
+
+ if(it != world::voxel_registry::names.cend()) {
+ spdlog::warn("voxel_registry: cannot build {}: name already present", prototype.name);
+ return it->second;
+ }
+
+ std::size_t state_count;
+
+ switch(prototype.type) {
+ case voxel_type::CUBE:
+ case voxel_type::CROSS:
+ case voxel_type::MODEL:
+ state_count = 1;
+ break;
+ default:
+ // Something really bad should happen if we end up here.
+ // The outside code would static_cast an int to VoxelType
+ // and possibly fuck a lot of things up to cause this
+ spdlog::critical("voxel_registry: {}: unknown voxel type {}", prototype.name, static_cast<int>(prototype.type));
+ std::terminate();
+ }
+
+ if((world::voxel_registry::voxels.size() + state_count) >= MAX_VOXEL_ID) {
+ spdlog::critical("voxel_registry: voxel registry overflow");
+ std::terminate();
+ }
+
+ auto new_info = std::make_shared<VoxelInfo>();
+ new_info->name = prototype.name;
+ new_info->type = prototype.type;
+ new_info->animated = prototype.animated;
+ new_info->blending = prototype.blending;
+
+ new_info->textures.resize(prototype.textures.size());
+
+ for(std::size_t i = 0; i < prototype.textures.size(); ++i) {
+ if(prototype.textures[i].paths.empty()) {
+ new_info->textures[i].paths = default_texture.paths;
+ new_info->textures[i].cached_offset = SIZE_MAX;
+ new_info->textures[i].cached_plane = SIZE_MAX;
+ }
+ else {
+ new_info->textures[i].paths = prototype.textures[i].paths;
+ new_info->textures[i].cached_offset = SIZE_MAX;
+ new_info->textures[i].cached_plane = SIZE_MAX;
+ }
+ }
+
+ // Physics properties
+ new_info->touch_type = prototype.touch_type;
+ new_info->touch_values = prototype.touch_values;
+ new_info->surface = prototype.surface;
+
+ // Things set in future by item_def
+ new_info->item_pick = prototype.item_pick;
+
+ // Base voxel identifier offset
+ new_info->base_voxel = world::voxel_registry::voxels.size() + 1;
+
+ for(std::size_t i = 0; i < state_count; ++i)
+ world::voxel_registry::voxels.push_back(new_info);
+ world::voxel_registry::names.insert_or_assign(new_info->name, new_info->base_voxel);
+
+ return new_info->base_voxel;
+}
+
+world::VoxelInfoBuilder& world::voxel_registry::construct(std::string_view name, voxel_type type, bool animated, bool blending)
+{
+ const auto it = world::voxel_registry::builders.find(std::string(name));
+
+ if(it != world::voxel_registry::builders.cend()) {
+ return it->second;
+ }
+ else {
+ return world::voxel_registry::builders.emplace(std::string(name), VoxelInfoBuilder(name, type, animated, blending)).first->second;
+ }
+}
+
+world::VoxelInfo* world::voxel_registry::find(std::string_view name)
+{
+ const auto it = world::voxel_registry::names.find(std::string(name));
+
+ if(it != world::voxel_registry::names.cend()) {
+ return world::voxel_registry::find(it->second);
+ }
+ else {
+ return nullptr;
+ }
+}
+
+world::VoxelInfo* world::voxel_registry::find(const voxel_id voxel)
+{
+ if((voxel != NULL_VOXEL_ID) && (voxel <= world::voxel_registry::voxels.size())) {
+ return world::voxel_registry::voxels[voxel - 1].get();
+ }
+ else {
+ return nullptr;
+ }
+}
+
+void world::voxel_registry::purge(void)
+{
+ world::voxel_registry::builders.clear();
+ world::voxel_registry::names.clear();
+ world::voxel_registry::voxels.clear();
+}
+
+std::uint64_t world::voxel_registry::calculate_checksum(void)
+{
+ std::uint64_t result = 0;
+
+ for(const std::shared_ptr<VoxelInfo>& info : world::voxel_registry::voxels) {
+ result = math::crc64(info->name, result);
+ result += static_cast<std::uint64_t>(info->type);
+ result += static_cast<std::uint64_t>(info->base_voxel);
+ result += info->blending ? 256 : 1;
+ }
+
+ return result;
+}
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