diff options
Diffstat (limited to 'game/shared/world')
| -rw-r--r-- | game/shared/world/chunk.cc | 140 | ||||
| -rw-r--r-- | game/shared/world/chunk.hh | 84 | ||||
| -rw-r--r-- | game/shared/world/chunk_aabb.cc | 108 | ||||
| -rw-r--r-- | game/shared/world/chunk_aabb.hh | 66 | ||||
| -rw-r--r-- | game/shared/world/dimension.cc | 346 | ||||
| -rw-r--r-- | game/shared/world/dimension.hh | 200 | ||||
| -rw-r--r-- | game/shared/world/feature.cc | 106 | ||||
| -rw-r--r-- | game/shared/world/feature.hh | 44 | ||||
| -rw-r--r-- | game/shared/world/item_registry.cc | 212 | ||||
| -rw-r--r-- | game/shared/world/item_registry.hh | 128 | ||||
| -rw-r--r-- | game/shared/world/ray_dda.cc | 214 | ||||
| -rw-r--r-- | game/shared/world/ray_dda.hh | 82 | ||||
| -rw-r--r-- | game/shared/world/voxel_registry.cc | 392 | ||||
| -rw-r--r-- | game/shared/world/voxel_registry.hh | 298 | ||||
| -rw-r--r-- | game/shared/world/voxel_storage.cc | 96 | ||||
| -rw-r--r-- | game/shared/world/voxel_storage.hh | 40 |
16 files changed, 1278 insertions, 1278 deletions
diff --git a/game/shared/world/chunk.cc b/game/shared/world/chunk.cc index f689fc1..e59b68d 100644 --- a/game/shared/world/chunk.cc +++ b/game/shared/world/chunk.cc @@ -1,70 +1,70 @@ -#include "shared/pch.hh" - -#include "shared/world/chunk.hh" - -#include "shared/coord.hh" - -world::Chunk::Chunk(entt::entity entity, Dimension* dimension) -{ - m_entity = entity; - m_dimension = dimension; - m_voxels.fill(NULL_VOXEL_ID); - m_biome = BIOME_VOID; -} - -voxel_id world::Chunk::get_voxel(const local_pos& lpos) const -{ - return get_voxel(coord::to_index(lpos)); -} - -voxel_id world::Chunk::get_voxel(const std::size_t index) const -{ - if(index >= CHUNK_VOLUME) { - return NULL_VOXEL_ID; - } - else { - return m_voxels[index]; - } -} - -void world::Chunk::set_voxel(voxel_id voxel, const local_pos& lpos) -{ - set_voxel(voxel, coord::to_index(lpos)); -} - -void world::Chunk::set_voxel(voxel_id voxel, const std::size_t index) -{ - if(index < CHUNK_VOLUME) { - m_voxels[index] = voxel; - } -} - -const world::VoxelStorage& world::Chunk::get_voxels(void) const -{ - return m_voxels; -} - -void world::Chunk::set_voxels(const VoxelStorage& voxels) -{ - m_voxels = voxels; -} - -unsigned int world::Chunk::get_biome(void) const -{ - return m_biome; -} - -void world::Chunk::set_biome(unsigned int biome) -{ - m_biome = biome; -} - -entt::entity world::Chunk::get_entity(void) const -{ - return m_entity; -} - -world::Dimension* world::Chunk::get_dimension(void) const -{ - return m_dimension; -} +#include "shared/pch.hh"
+
+#include "shared/world/chunk.hh"
+
+#include "shared/coord.hh"
+
+world::Chunk::Chunk(entt::entity entity, Dimension* dimension)
+{
+ m_entity = entity;
+ m_dimension = dimension;
+ m_voxels.fill(NULL_VOXEL_ID);
+ m_biome = BIOME_VOID;
+}
+
+voxel_id world::Chunk::get_voxel(const local_pos& lpos) const
+{
+ return get_voxel(coord::to_index(lpos));
+}
+
+voxel_id world::Chunk::get_voxel(const std::size_t index) const
+{
+ if(index >= CHUNK_VOLUME) {
+ return NULL_VOXEL_ID;
+ }
+ else {
+ return m_voxels[index];
+ }
+}
+
+void world::Chunk::set_voxel(voxel_id voxel, const local_pos& lpos)
+{
+ set_voxel(voxel, coord::to_index(lpos));
+}
+
+void world::Chunk::set_voxel(voxel_id voxel, const std::size_t index)
+{
+ if(index < CHUNK_VOLUME) {
+ m_voxels[index] = voxel;
+ }
+}
+
+const world::VoxelStorage& world::Chunk::get_voxels(void) const
+{
+ return m_voxels;
+}
+
+void world::Chunk::set_voxels(const VoxelStorage& voxels)
+{
+ m_voxels = voxels;
+}
+
+unsigned int world::Chunk::get_biome(void) const
+{
+ return m_biome;
+}
+
+void world::Chunk::set_biome(unsigned int biome)
+{
+ m_biome = biome;
+}
+
+entt::entity world::Chunk::get_entity(void) const
+{
+ return m_entity;
+}
+
+world::Dimension* world::Chunk::get_dimension(void) const
+{
+ return m_dimension;
+}
diff --git a/game/shared/world/chunk.hh b/game/shared/world/chunk.hh index 439694c..c5bba12 100644 --- a/game/shared/world/chunk.hh +++ b/game/shared/world/chunk.hh @@ -1,42 +1,42 @@ -#pragma once - -#include "shared/world/voxel_storage.hh" - -#include "shared/types.hh" - -constexpr static unsigned int BIOME_VOID = 0U; - -namespace world -{ -class Dimension; -} // namespace world - -namespace world -{ -class Chunk final { -public: - explicit Chunk(entt::entity entity, Dimension* dimension); - virtual ~Chunk(void) = default; - - voxel_id get_voxel(const local_pos& lpos) const; - voxel_id get_voxel(const std::size_t index) const; - - void set_voxel(voxel_id voxel, const local_pos& lpos); - void set_voxel(voxel_id voxel, const std::size_t index); - - const VoxelStorage& get_voxels(void) const; - void set_voxels(const VoxelStorage& voxels); - - unsigned int get_biome(void) const; - void set_biome(unsigned int biome); - - entt::entity get_entity(void) const; - Dimension* get_dimension(void) const; - -private: - entt::entity m_entity; - Dimension* m_dimension; - VoxelStorage m_voxels; - unsigned int m_biome; -}; -} // namespace world +#pragma once
+
+#include "shared/world/voxel_storage.hh"
+
+#include "shared/types.hh"
+
+constexpr static unsigned int BIOME_VOID = 0U;
+
+namespace world
+{
+class Dimension;
+} // namespace world
+
+namespace world
+{
+class Chunk final {
+public:
+ explicit Chunk(entt::entity entity, Dimension* dimension);
+ virtual ~Chunk(void) = default;
+
+ voxel_id get_voxel(const local_pos& lpos) const;
+ voxel_id get_voxel(const std::size_t index) const;
+
+ void set_voxel(voxel_id voxel, const local_pos& lpos);
+ void set_voxel(voxel_id voxel, const std::size_t index);
+
+ const VoxelStorage& get_voxels(void) const;
+ void set_voxels(const VoxelStorage& voxels);
+
+ unsigned int get_biome(void) const;
+ void set_biome(unsigned int biome);
+
+ entt::entity get_entity(void) const;
+ Dimension* get_dimension(void) const;
+
+private:
+ entt::entity m_entity;
+ Dimension* m_dimension;
+ VoxelStorage m_voxels;
+ unsigned int m_biome;
+};
+} // namespace world
diff --git a/game/shared/world/chunk_aabb.cc b/game/shared/world/chunk_aabb.cc index c0e540e..634b230 100644 --- a/game/shared/world/chunk_aabb.cc +++ b/game/shared/world/chunk_aabb.cc @@ -1,54 +1,54 @@ -#include "shared/pch.hh" - -#include "shared/world/chunk_aabb.hh" - -void world::ChunkAABB::set_bounds(const chunk_pos& min, const chunk_pos& max) -{ - this->min = min; - this->max = max; -} - -void world::ChunkAABB::set_offset(const chunk_pos& base, const chunk_pos& size) -{ - this->min = base; - this->max = base + size; -} - -bool world::ChunkAABB::contains(const chunk_pos& point) const -{ - auto result = true; - result = result && (point.x >= min.x) && (point.x <= max.x); - result = result && (point.y >= min.y) && (point.y <= max.y); - result = result && (point.z >= min.z) && (point.z <= max.z); - return result; -} - -bool world::ChunkAABB::intersect(const ChunkAABB& other_box) const -{ - auto result = true; - result = result && (min.x < other_box.max.x) && (max.x > other_box.min.x); - result = result && (min.y < other_box.max.y) && (max.y > other_box.min.y); - result = result && (min.z < other_box.max.z) && (max.z > other_box.min.z); - return result; -} - -world::ChunkAABB world::ChunkAABB::combine_with(const ChunkAABB& other_box) const -{ - ChunkAABB result; - result.set_bounds(min, other_box.max); - return result; -} - -world::ChunkAABB world::ChunkAABB::multiply_with(const ChunkAABB& other_box) const -{ - ChunkAABB result; - result.set_bounds(other_box.min, max); - return result; -} - -world::ChunkAABB world::ChunkAABB::push(const chunk_pos& vector) const -{ - ChunkAABB result; - result.set_bounds(min + vector, max + vector); - return result; -} +#include "shared/pch.hh"
+
+#include "shared/world/chunk_aabb.hh"
+
+void world::ChunkAABB::set_bounds(const chunk_pos& min, const chunk_pos& max)
+{
+ this->min = min;
+ this->max = max;
+}
+
+void world::ChunkAABB::set_offset(const chunk_pos& base, const chunk_pos& size)
+{
+ this->min = base;
+ this->max = base + size;
+}
+
+bool world::ChunkAABB::contains(const chunk_pos& point) const
+{
+ auto result = true;
+ result = result && (point.x >= min.x) && (point.x <= max.x);
+ result = result && (point.y >= min.y) && (point.y <= max.y);
+ result = result && (point.z >= min.z) && (point.z <= max.z);
+ return result;
+}
+
+bool world::ChunkAABB::intersect(const ChunkAABB& other_box) const
+{
+ auto result = true;
+ result = result && (min.x < other_box.max.x) && (max.x > other_box.min.x);
+ result = result && (min.y < other_box.max.y) && (max.y > other_box.min.y);
+ result = result && (min.z < other_box.max.z) && (max.z > other_box.min.z);
+ return result;
+}
+
+world::ChunkAABB world::ChunkAABB::combine_with(const ChunkAABB& other_box) const
+{
+ ChunkAABB result;
+ result.set_bounds(min, other_box.max);
+ return result;
+}
+
+world::ChunkAABB world::ChunkAABB::multiply_with(const ChunkAABB& other_box) const
+{
+ ChunkAABB result;
+ result.set_bounds(other_box.min, max);
+ return result;
+}
+
+world::ChunkAABB world::ChunkAABB::push(const chunk_pos& vector) const
+{
+ ChunkAABB result;
+ result.set_bounds(min + vector, max + vector);
+ return result;
+}
diff --git a/game/shared/world/chunk_aabb.hh b/game/shared/world/chunk_aabb.hh index bd4a0c5..a9e0205 100644 --- a/game/shared/world/chunk_aabb.hh +++ b/game/shared/world/chunk_aabb.hh @@ -1,33 +1,33 @@ -#ifndef SHARED_CHUNK_AABB -#define SHARED_CHUNK_AABB 1 -#pragma once - -#include "shared/types.hh" - -namespace world -{ -class ChunkAABB final { -public: - ChunkAABB(void) = default; - virtual ~ChunkAABB(void) = default; - - void set_bounds(const chunk_pos& min, const chunk_pos& max); - void set_offset(const chunk_pos& base, const chunk_pos& size); - - const chunk_pos& get_min(void) const; - const chunk_pos& get_max(void) const; - - bool contains(const chunk_pos& point) const; - bool intersect(const ChunkAABB& other_box) const; - - ChunkAABB combine_with(const ChunkAABB& other_box) const; - ChunkAABB multiply_with(const ChunkAABB& other_box) const; - ChunkAABB push(const chunk_pos& vector) const; - -public: - chunk_pos min; - chunk_pos max; -}; -} // namespace world - -#endif // SHARED_CHUNK_AABB +#ifndef SHARED_CHUNK_AABB
+#define SHARED_CHUNK_AABB 1
+#pragma once
+
+#include "shared/types.hh"
+
+namespace world
+{
+class ChunkAABB final {
+public:
+ ChunkAABB(void) = default;
+ virtual ~ChunkAABB(void) = default;
+
+ void set_bounds(const chunk_pos& min, const chunk_pos& max);
+ void set_offset(const chunk_pos& base, const chunk_pos& size);
+
+ const chunk_pos& get_min(void) const;
+ const chunk_pos& get_max(void) const;
+
+ bool contains(const chunk_pos& point) const;
+ bool intersect(const ChunkAABB& other_box) const;
+
+ ChunkAABB combine_with(const ChunkAABB& other_box) const;
+ ChunkAABB multiply_with(const ChunkAABB& other_box) const;
+ ChunkAABB push(const chunk_pos& vector) const;
+
+public:
+ chunk_pos min;
+ chunk_pos max;
+};
+} // namespace world
+
+#endif // SHARED_CHUNK_AABB
diff --git a/game/shared/world/dimension.cc b/game/shared/world/dimension.cc index 2d193fc..dd28449 100644 --- a/game/shared/world/dimension.cc +++ b/game/shared/world/dimension.cc @@ -1,173 +1,173 @@ -#include "shared/pch.hh" - -#include "shared/world/dimension.hh" - -#include "shared/world/chunk.hh" - -#include "shared/coord.hh" -#include "shared/globals.hh" - -world::Dimension::Dimension(std::string_view name, float gravity) -{ - m_name = name; - m_gravity = gravity; -} - -world::Dimension::~Dimension(void) -{ - for(const auto it : m_chunkmap) - delete it.second; - entities.clear(); - chunks.clear(); -} - -std::string_view world::Dimension::get_name(void) const -{ - return m_name; -} - -float world::Dimension::get_gravity(void) const -{ - return m_gravity; -} - -world::Chunk* world::Dimension::create_chunk(const chunk_pos& cpos) -{ - auto it = m_chunkmap.find(cpos); - - if(it != m_chunkmap.cend()) { - // Chunk already exists - return it->second; - } - - auto entity = chunks.create(); - auto chunk = new Chunk(entity, this); - - auto& component = chunks.emplace<ChunkComponent>(entity); - component.chunk = chunk; - component.cpos = cpos; - - ChunkCreateEvent event; - event.dimension = this; - event.chunk = chunk; - event.cpos = cpos; - - globals::dispatcher.trigger(event); - - return m_chunkmap.insert_or_assign(cpos, std::move(chunk)).first->second; -} - -world::Chunk* world::Dimension::find_chunk(entt::entity entity) const -{ - if(chunks.valid(entity)) { - return chunks.get<ChunkComponent>(entity).chunk; - } - else { - return nullptr; - } -} - -world::Chunk* world::Dimension::find_chunk(const chunk_pos& cpos) const -{ - auto it = m_chunkmap.find(cpos); - - if(it != m_chunkmap.cend()) { - return it->second; - } - else { - return nullptr; - } -} - -void world::Dimension::remove_chunk(entt::entity entity) -{ - if(chunks.valid(entity)) { - auto& component = chunks.get<ChunkComponent>(entity); - m_chunkmap.erase(component.cpos); - chunks.destroy(entity); - } -} - -void world::Dimension::remove_chunk(const chunk_pos& cpos) -{ - auto it = m_chunkmap.find(cpos); - - if(it != m_chunkmap.cend()) { - chunks.destroy(it->second->get_entity()); - m_chunkmap.erase(it); - } -} - -void world::Dimension::remove_chunk(Chunk* chunk) -{ - if(chunk) { - const auto& component = chunks.get<ChunkComponent>(chunk->get_entity()); - m_chunkmap.erase(component.cpos); - chunks.destroy(chunk->get_entity()); - } -} - -voxel_id world::Dimension::get_voxel(const voxel_pos& vpos) const -{ - auto cpos = coord::to_chunk(vpos); - auto lpos = coord::to_local(vpos); - - if(auto chunk = find_chunk(cpos)) { - return chunk->get_voxel(lpos); - } - else { - return NULL_VOXEL_ID; - } -} - -voxel_id world::Dimension::get_voxel(const chunk_pos& cpos, const local_pos& lpos) const -{ - // This allows accessing get_voxel with negative - // local coordinates that usually would result in an - // out-of-range values; this is useful for per-voxel update logic - return get_voxel(coord::to_voxel(cpos, lpos)); -} - -bool world::Dimension::set_voxel(voxel_id voxel, const voxel_pos& vpos) -{ - auto cpos = coord::to_chunk(vpos); - auto lpos = coord::to_local(vpos); - - if(auto chunk = find_chunk(cpos)) { - chunk->set_voxel(voxel, lpos); - - VoxelSetEvent event; - event.dimension = this; - event.cpos = cpos; - event.lpos = lpos; - event.voxel = voxel; - event.chunk = chunk; - - globals::dispatcher.trigger(event); - - return true; - } - - return false; -} - -bool world::Dimension::set_voxel(voxel_id voxel, const chunk_pos& cpos, const local_pos& lpos) -{ - // This allows accessing set_voxel with negative - // local coordinates that usually would result in an - // out-of-range values; this is useful for per-voxel update logic - return set_voxel(voxel, coord::to_voxel(cpos, lpos)); -} - -void world::Dimension::init(io::ConfigMap& config) -{ -} - -void world::Dimension::init_late(std::uint64_t global_seed) -{ -} - -bool world::Dimension::generate(const chunk_pos& cpos, VoxelStorage& voxels) -{ - return false; -} +#include "shared/pch.hh"
+
+#include "shared/world/dimension.hh"
+
+#include "shared/world/chunk.hh"
+
+#include "shared/coord.hh"
+#include "shared/globals.hh"
+
+world::Dimension::Dimension(std::string_view name, float gravity)
+{
+ m_name = name;
+ m_gravity = gravity;
+}
+
+world::Dimension::~Dimension(void)
+{
+ for(const auto it : m_chunkmap)
+ delete it.second;
+ entities.clear();
+ chunks.clear();
+}
+
+std::string_view world::Dimension::get_name(void) const
+{
+ return m_name;
+}
+
+float world::Dimension::get_gravity(void) const
+{
+ return m_gravity;
+}
+
+world::Chunk* world::Dimension::create_chunk(const chunk_pos& cpos)
+{
+ auto it = m_chunkmap.find(cpos);
+
+ if(it != m_chunkmap.cend()) {
+ // Chunk already exists
+ return it->second;
+ }
+
+ auto entity = chunks.create();
+ auto chunk = new Chunk(entity, this);
+
+ auto& component = chunks.emplace<ChunkComponent>(entity);
+ component.chunk = chunk;
+ component.cpos = cpos;
+
+ ChunkCreateEvent event;
+ event.dimension = this;
+ event.chunk = chunk;
+ event.cpos = cpos;
+
+ globals::dispatcher.trigger(event);
+
+ return m_chunkmap.insert_or_assign(cpos, std::move(chunk)).first->second;
+}
+
+world::Chunk* world::Dimension::find_chunk(entt::entity entity) const
+{
+ if(chunks.valid(entity)) {
+ return chunks.get<ChunkComponent>(entity).chunk;
+ }
+ else {
+ return nullptr;
+ }
+}
+
+world::Chunk* world::Dimension::find_chunk(const chunk_pos& cpos) const
+{
+ auto it = m_chunkmap.find(cpos);
+
+ if(it != m_chunkmap.cend()) {
+ return it->second;
+ }
+ else {
+ return nullptr;
+ }
+}
+
+void world::Dimension::remove_chunk(entt::entity entity)
+{
+ if(chunks.valid(entity)) {
+ auto& component = chunks.get<ChunkComponent>(entity);
+ m_chunkmap.erase(component.cpos);
+ chunks.destroy(entity);
+ }
+}
+
+void world::Dimension::remove_chunk(const chunk_pos& cpos)
+{
+ auto it = m_chunkmap.find(cpos);
+
+ if(it != m_chunkmap.cend()) {
+ chunks.destroy(it->second->get_entity());
+ m_chunkmap.erase(it);
+ }
+}
+
+void world::Dimension::remove_chunk(Chunk* chunk)
+{
+ if(chunk) {
+ const auto& component = chunks.get<ChunkComponent>(chunk->get_entity());
+ m_chunkmap.erase(component.cpos);
+ chunks.destroy(chunk->get_entity());
+ }
+}
+
+voxel_id world::Dimension::get_voxel(const voxel_pos& vpos) const
+{
+ auto cpos = coord::to_chunk(vpos);
+ auto lpos = coord::to_local(vpos);
+
+ if(auto chunk = find_chunk(cpos)) {
+ return chunk->get_voxel(lpos);
+ }
+ else {
+ return NULL_VOXEL_ID;
+ }
+}
+
+voxel_id world::Dimension::get_voxel(const chunk_pos& cpos, const local_pos& lpos) const
+{
+ // This allows accessing get_voxel with negative
+ // local coordinates that usually would result in an
+ // out-of-range values; this is useful for per-voxel update logic
+ return get_voxel(coord::to_voxel(cpos, lpos));
+}
+
+bool world::Dimension::set_voxel(voxel_id voxel, const voxel_pos& vpos)
+{
+ auto cpos = coord::to_chunk(vpos);
+ auto lpos = coord::to_local(vpos);
+
+ if(auto chunk = find_chunk(cpos)) {
+ chunk->set_voxel(voxel, lpos);
+
+ VoxelSetEvent event;
+ event.dimension = this;
+ event.cpos = cpos;
+ event.lpos = lpos;
+ event.voxel = voxel;
+ event.chunk = chunk;
+
+ globals::dispatcher.trigger(event);
+
+ return true;
+ }
+
+ return false;
+}
+
+bool world::Dimension::set_voxel(voxel_id voxel, const chunk_pos& cpos, const local_pos& lpos)
+{
+ // This allows accessing set_voxel with negative
+ // local coordinates that usually would result in an
+ // out-of-range values; this is useful for per-voxel update logic
+ return set_voxel(voxel, coord::to_voxel(cpos, lpos));
+}
+
+void world::Dimension::init(io::ConfigMap& config)
+{
+}
+
+void world::Dimension::init_late(std::uint64_t global_seed)
+{
+}
+
+bool world::Dimension::generate(const chunk_pos& cpos, VoxelStorage& voxels)
+{
+ return false;
+}
diff --git a/game/shared/world/dimension.hh b/game/shared/world/dimension.hh index 8b6691d..bf9bfe1 100644 --- a/game/shared/world/dimension.hh +++ b/game/shared/world/dimension.hh @@ -1,100 +1,100 @@ -#pragma once - -#include "shared/const.hh" -#include "shared/types.hh" - -namespace io -{ -class ConfigMap; -} // namespace io - -namespace world -{ -class Chunk; -class VoxelStorage; -} // namespace world - -namespace world -{ -using dimension_entropy_map = std::array<std::uint64_t, CHUNK_AREA>; -using dimension_height_map = std::array<voxel_pos::value_type, CHUNK_AREA>; -} // namespace world - -namespace world -{ -class Dimension { -public: - explicit Dimension(std::string_view name, float gravity); - virtual ~Dimension(void); - - std::string_view get_name(void) const; - float get_gravity(void) const; - -public: - Chunk* create_chunk(const chunk_pos& cpos); - Chunk* find_chunk(entt::entity entity) const; - Chunk* find_chunk(const chunk_pos& cpos) const; - - void remove_chunk(entt::entity entity); - void remove_chunk(const chunk_pos& cpos); - void remove_chunk(Chunk* chunk); - -public: - voxel_id get_voxel(const voxel_pos& vpos) const; - voxel_id get_voxel(const chunk_pos& cpos, const local_pos& lpos) const; - - bool set_voxel(voxel_id voxel, const voxel_pos& vpos); - bool set_voxel(voxel_id voxel, const chunk_pos& cpos, const local_pos& lpos); - -public: - virtual void init(io::ConfigMap& config); - virtual void init_late(std::uint64_t global_seed); - virtual bool generate(const chunk_pos& cpos, VoxelStorage& voxels); - -public: - entt::registry chunks; - entt::registry entities; - -private: - std::string m_name; - emhash8::HashMap<chunk_pos, Chunk*> m_chunkmap; - float m_gravity; -}; -} // namespace world - -namespace world -{ -struct ChunkComponent final { - chunk_pos cpos; - Chunk* chunk; -}; -} // namespace world - -namespace world -{ -struct ChunkCreateEvent final { - Dimension* dimension; - chunk_pos cpos; - Chunk* chunk; -}; - -struct ChunkDestroyEvent final { - Dimension* dimension; - chunk_pos cpos; - Chunk* chunk; -}; - -struct ChunkUpdateEvent final { - Dimension* dimension; - chunk_pos cpos; - Chunk* chunk; -}; - -struct VoxelSetEvent final { - Dimension* dimension; - chunk_pos cpos; - local_pos lpos; - voxel_id voxel; - Chunk* chunk; -}; -} // namespace world +#pragma once
+
+#include "shared/const.hh"
+#include "shared/types.hh"
+
+namespace io
+{
+class ConfigMap;
+} // namespace io
+
+namespace world
+{
+class Chunk;
+class VoxelStorage;
+} // namespace world
+
+namespace world
+{
+using dimension_entropy_map = std::array<std::uint64_t, CHUNK_AREA>;
+using dimension_height_map = std::array<voxel_pos::value_type, CHUNK_AREA>;
+} // namespace world
+
+namespace world
+{
+class Dimension {
+public:
+ explicit Dimension(std::string_view name, float gravity);
+ virtual ~Dimension(void);
+
+ std::string_view get_name(void) const;
+ float get_gravity(void) const;
+
+public:
+ Chunk* create_chunk(const chunk_pos& cpos);
+ Chunk* find_chunk(entt::entity entity) const;
+ Chunk* find_chunk(const chunk_pos& cpos) const;
+
+ void remove_chunk(entt::entity entity);
+ void remove_chunk(const chunk_pos& cpos);
+ void remove_chunk(Chunk* chunk);
+
+public:
+ voxel_id get_voxel(const voxel_pos& vpos) const;
+ voxel_id get_voxel(const chunk_pos& cpos, const local_pos& lpos) const;
+
+ bool set_voxel(voxel_id voxel, const voxel_pos& vpos);
+ bool set_voxel(voxel_id voxel, const chunk_pos& cpos, const local_pos& lpos);
+
+public:
+ virtual void init(io::ConfigMap& config);
+ virtual void init_late(std::uint64_t global_seed);
+ virtual bool generate(const chunk_pos& cpos, VoxelStorage& voxels);
+
+public:
+ entt::registry chunks;
+ entt::registry entities;
+
+private:
+ std::string m_name;
+ emhash8::HashMap<chunk_pos, Chunk*> m_chunkmap;
+ float m_gravity;
+};
+} // namespace world
+
+namespace world
+{
+struct ChunkComponent final {
+ chunk_pos cpos;
+ Chunk* chunk;
+};
+} // namespace world
+
+namespace world
+{
+struct ChunkCreateEvent final {
+ Dimension* dimension;
+ chunk_pos cpos;
+ Chunk* chunk;
+};
+
+struct ChunkDestroyEvent final {
+ Dimension* dimension;
+ chunk_pos cpos;
+ Chunk* chunk;
+};
+
+struct ChunkUpdateEvent final {
+ Dimension* dimension;
+ chunk_pos cpos;
+ Chunk* chunk;
+};
+
+struct VoxelSetEvent final {
+ Dimension* dimension;
+ chunk_pos cpos;
+ local_pos lpos;
+ voxel_id voxel;
+ Chunk* chunk;
+};
+} // namespace world
diff --git a/game/shared/world/feature.cc b/game/shared/world/feature.cc index cbdc183..4212043 100644 --- a/game/shared/world/feature.cc +++ b/game/shared/world/feature.cc @@ -1,53 +1,53 @@ -#include "shared/pch.hh" - -#include "shared/world/feature.hh" - -#include "shared/world/chunk.hh" -#include "shared/world/dimension.hh" -#include "shared/world/voxel_storage.hh" - -#include "shared/coord.hh" - -void world::Feature::place(const voxel_pos& vpos, Dimension* dimension) const -{ - for(const auto [rpos, voxel, overwrite] : (*this)) { - auto it_vpos = vpos + rpos; - auto it_cpos = coord::to_chunk(it_vpos); - - if(auto chunk = dimension->create_chunk(it_cpos)) { - auto it_lpos = coord::to_local(it_vpos); - auto it_index = coord::to_index(it_lpos); - - if(chunk->get_voxel(it_index) && !overwrite) { - // There is something in the way - // and the called intentionally requested - // we do not force feature to overwrite voxels - continue; - } - - chunk->set_voxel(voxel, it_index); - } - } -} - -void world::Feature::place(const voxel_pos& vpos, const chunk_pos& cpos, VoxelStorage& voxels) const -{ - for(const auto [rpos, voxel, overwrite] : (*this)) { - auto it_vpos = vpos + rpos; - auto it_cpos = coord::to_chunk(it_vpos); - - if(it_cpos == cpos) { - auto it_lpos = coord::to_local(it_vpos); - auto it_index = coord::to_index(it_lpos); - - if(voxels[it_index] && !overwrite) { - // There is something in the way - // and the called intentionally requested - // we do not force feature to overwrite voxels - continue; - } - - voxels[it_index] = voxel; - } - } -} +#include "shared/pch.hh"
+
+#include "shared/world/feature.hh"
+
+#include "shared/world/chunk.hh"
+#include "shared/world/dimension.hh"
+#include "shared/world/voxel_storage.hh"
+
+#include "shared/coord.hh"
+
+void world::Feature::place(const voxel_pos& vpos, Dimension* dimension) const
+{
+ for(const auto [rpos, voxel, overwrite] : (*this)) {
+ auto it_vpos = vpos + rpos;
+ auto it_cpos = coord::to_chunk(it_vpos);
+
+ if(auto chunk = dimension->create_chunk(it_cpos)) {
+ auto it_lpos = coord::to_local(it_vpos);
+ auto it_index = coord::to_index(it_lpos);
+
+ if(chunk->get_voxel(it_index) && !overwrite) {
+ // There is something in the way
+ // and the called intentionally requested
+ // we do not force feature to overwrite voxels
+ continue;
+ }
+
+ chunk->set_voxel(voxel, it_index);
+ }
+ }
+}
+
+void world::Feature::place(const voxel_pos& vpos, const chunk_pos& cpos, VoxelStorage& voxels) const
+{
+ for(const auto [rpos, voxel, overwrite] : (*this)) {
+ auto it_vpos = vpos + rpos;
+ auto it_cpos = coord::to_chunk(it_vpos);
+
+ if(it_cpos == cpos) {
+ auto it_lpos = coord::to_local(it_vpos);
+ auto it_index = coord::to_index(it_lpos);
+
+ if(voxels[it_index] && !overwrite) {
+ // There is something in the way
+ // and the called intentionally requested
+ // we do not force feature to overwrite voxels
+ continue;
+ }
+
+ voxels[it_index] = voxel;
+ }
+ }
+}
diff --git a/game/shared/world/feature.hh b/game/shared/world/feature.hh index 5008223..20a809b 100644 --- a/game/shared/world/feature.hh +++ b/game/shared/world/feature.hh @@ -1,22 +1,22 @@ -#pragma once - -#include "shared/types.hh" - -namespace world -{ -class Dimension; -class VoxelStorage; -} // namespace world - -namespace world -{ -class Feature final : public std::vector<std::tuple<voxel_pos, voxel_id, bool>> { -public: - Feature(void) = default; - virtual ~Feature(void) = default; - -public: - void place(const voxel_pos& vpos, Dimension* dimension) const; - void place(const voxel_pos& vpos, const chunk_pos& cpos, VoxelStorage& voxels) const; -}; -} // namespace world +#pragma once
+
+#include "shared/types.hh"
+
+namespace world
+{
+class Dimension;
+class VoxelStorage;
+} // namespace world
+
+namespace world
+{
+class Feature final : public std::vector<std::tuple<voxel_pos, voxel_id, bool>> {
+public:
+ Feature(void) = default;
+ virtual ~Feature(void) = default;
+
+public:
+ void place(const voxel_pos& vpos, Dimension* dimension) const;
+ void place(const voxel_pos& vpos, const chunk_pos& cpos, VoxelStorage& voxels) const;
+};
+} // namespace world
diff --git a/game/shared/world/item_registry.cc b/game/shared/world/item_registry.cc index e0d30cc..d1b9ff4 100644 --- a/game/shared/world/item_registry.cc +++ b/game/shared/world/item_registry.cc @@ -1,106 +1,106 @@ -#include "shared/pch.hh" - -#include "shared/world/item_registry.hh" - -#include "core/math/crc64.hh" - -#include "shared/world/voxel_registry.hh" - -std::unordered_map<std::string, world::ItemInfoBuilder> world::item_registry::builders = {}; -std::unordered_map<std::string, item_id> world::item_registry::names = {}; -std::vector<std::shared_ptr<world::ItemInfo>> world::item_registry::items = {}; - -world::ItemInfoBuilder::ItemInfoBuilder(std::string_view name) -{ - prototype.name = name; - prototype.texture = std::string(); - prototype.place_voxel = NULL_VOXEL_ID; - prototype.cached_texture = nullptr; -} - -world::ItemInfoBuilder& world::ItemInfoBuilder::set_texture(std::string_view texture) -{ - prototype.texture = texture; - prototype.cached_texture = nullptr; - return *this; -} - -world::ItemInfoBuilder& world::ItemInfoBuilder::set_place_voxel(voxel_id place_voxel) -{ - prototype.place_voxel = place_voxel; - return *this; -} - -item_id world::ItemInfoBuilder::build(void) const -{ - const auto it = world::item_registry::names.find(prototype.name); - - if(it != world::item_registry::names.cend()) { - spdlog::warn("item_registry: cannot build {}: name already present", prototype.name); - return it->second; - } - - auto new_info = std::make_shared<ItemInfo>(); - new_info->name = prototype.name; - new_info->texture = prototype.texture; - new_info->place_voxel = prototype.place_voxel; - new_info->cached_texture = nullptr; - - world::item_registry::items.push_back(new_info); - world::item_registry::names.insert_or_assign(prototype.name, static_cast<item_id>(world::item_registry::items.size())); - - return static_cast<item_id>(world::item_registry::items.size()); -} - -world::ItemInfoBuilder& world::item_registry::construct(std::string_view name) -{ - const auto it = world::item_registry::builders.find(std::string(name)); - - if(it != world::item_registry::builders.cend()) { - return it->second; - } - else { - return world::item_registry::builders.emplace(std::string(name), ItemInfoBuilder(name)).first->second; - } -} - -world::ItemInfo* world::item_registry::find(std::string_view name) -{ - const auto it = world::item_registry::names.find(std::string(name)); - - if(it != world::item_registry::names.cend()) { - return world::item_registry::find(it->second); - } - else { - return nullptr; - } -} - -world::ItemInfo* world::item_registry::find(const item_id item) -{ - if((item != NULL_ITEM_ID) && (item <= world::item_registry::items.size())) { - return world::item_registry::items[item - 1].get(); - } - else { - return nullptr; - } -} - -void world::item_registry::purge(void) -{ - world::item_registry::builders.clear(); - world::item_registry::names.clear(); - world::item_registry::items.clear(); -} - -std::uint64_t world::item_registry::calculate_checksum(void) -{ - std::uint64_t result = 0; - - for(const auto& info : world::item_registry::items) { - result = math::crc64(info->name, result); - result += static_cast<std::uint64_t>(info->place_voxel); - } - - return result; -} +#include "shared/pch.hh"
+
+#include "shared/world/item_registry.hh"
+
+#include "core/math/crc64.hh"
+
+#include "shared/world/voxel_registry.hh"
+
+std::unordered_map<std::string, world::ItemInfoBuilder> world::item_registry::builders = {};
+std::unordered_map<std::string, item_id> world::item_registry::names = {};
+std::vector<std::shared_ptr<world::ItemInfo>> world::item_registry::items = {};
+
+world::ItemInfoBuilder::ItemInfoBuilder(std::string_view name)
+{
+ prototype.name = name;
+ prototype.texture = std::string();
+ prototype.place_voxel = NULL_VOXEL_ID;
+ prototype.cached_texture = nullptr;
+}
+
+world::ItemInfoBuilder& world::ItemInfoBuilder::set_texture(std::string_view texture)
+{
+ prototype.texture = texture;
+ prototype.cached_texture = nullptr;
+ return *this;
+}
+
+world::ItemInfoBuilder& world::ItemInfoBuilder::set_place_voxel(voxel_id place_voxel)
+{
+ prototype.place_voxel = place_voxel;
+ return *this;
+}
+
+item_id world::ItemInfoBuilder::build(void) const
+{
+ const auto it = world::item_registry::names.find(prototype.name);
+
+ if(it != world::item_registry::names.cend()) {
+ spdlog::warn("item_registry: cannot build {}: name already present", prototype.name);
+ return it->second;
+ }
+
+ auto new_info = std::make_shared<ItemInfo>();
+ new_info->name = prototype.name;
+ new_info->texture = prototype.texture;
+ new_info->place_voxel = prototype.place_voxel;
+ new_info->cached_texture = nullptr;
+
+ world::item_registry::items.push_back(new_info);
+ world::item_registry::names.insert_or_assign(prototype.name, static_cast<item_id>(world::item_registry::items.size()));
+
+ return static_cast<item_id>(world::item_registry::items.size());
+}
+
+world::ItemInfoBuilder& world::item_registry::construct(std::string_view name)
+{
+ const auto it = world::item_registry::builders.find(std::string(name));
+
+ if(it != world::item_registry::builders.cend()) {
+ return it->second;
+ }
+ else {
+ return world::item_registry::builders.emplace(std::string(name), ItemInfoBuilder(name)).first->second;
+ }
+}
+
+world::ItemInfo* world::item_registry::find(std::string_view name)
+{
+ const auto it = world::item_registry::names.find(std::string(name));
+
+ if(it != world::item_registry::names.cend()) {
+ return world::item_registry::find(it->second);
+ }
+ else {
+ return nullptr;
+ }
+}
+
+world::ItemInfo* world::item_registry::find(const item_id item)
+{
+ if((item != NULL_ITEM_ID) && (item <= world::item_registry::items.size())) {
+ return world::item_registry::items[item - 1].get();
+ }
+ else {
+ return nullptr;
+ }
+}
+
+void world::item_registry::purge(void)
+{
+ world::item_registry::builders.clear();
+ world::item_registry::names.clear();
+ world::item_registry::items.clear();
+}
+
+std::uint64_t world::item_registry::calculate_checksum(void)
+{
+ std::uint64_t result = 0;
+
+ for(const auto& info : world::item_registry::items) {
+ result = math::crc64(info->name, result);
+ result += static_cast<std::uint64_t>(info->place_voxel);
+ }
+
+ return result;
+}
diff --git a/game/shared/world/item_registry.hh b/game/shared/world/item_registry.hh index 74bd60a..c3e6cf9 100644 --- a/game/shared/world/item_registry.hh +++ b/game/shared/world/item_registry.hh @@ -1,64 +1,64 @@ -#pragma once - -#include "core/resource/resource.hh" - -#include "shared/types.hh" - -// This resource is only defined client-side and -// resource_ptr<TextureGUI> should remain set to null -// anywhere else in the shared and server code -struct TextureGUI; - -namespace world -{ -struct ItemInfo final { - std::string name; - std::string texture; - voxel_id place_voxel; - - resource_ptr<TextureGUI> cached_texture; // Client-side only -}; -} // namespace world - -namespace world -{ -class ItemInfoBuilder final { -public: - explicit ItemInfoBuilder(std::string_view name); - virtual ~ItemInfoBuilder(void) = default; - -public: - ItemInfoBuilder& set_texture(std::string_view texture); - ItemInfoBuilder& set_place_voxel(voxel_id place_voxel); - -public: - item_id build(void) const; - -private: - ItemInfo prototype; -}; -} // namespace world - -namespace world::item_registry -{ -extern std::unordered_map<std::string, ItemInfoBuilder> builders; -extern std::unordered_map<std::string, item_id> names; -extern std::vector<std::shared_ptr<ItemInfo>> items; -} // namespace world::item_registry - -namespace world::item_registry -{ -ItemInfoBuilder& construct(std::string_view name); -ItemInfo* find(std::string_view name); -ItemInfo* find(const item_id item); -} // namespace world::item_registry - -namespace world::item_registry -{ -void purge(void); -} // namespace world::item_registry - -namespace world::item_registry -{ -std::uint64_t calculate_checksum(void); -} // namespace world::item_registry +#pragma once
+
+#include "core/resource/resource.hh"
+
+#include "shared/types.hh"
+
+// This resource is only defined client-side and
+// resource_ptr<TextureGUI> should remain set to null
+// anywhere else in the shared and server code
+struct TextureGUI;
+
+namespace world
+{
+struct ItemInfo final {
+ std::string name;
+ std::string texture;
+ voxel_id place_voxel;
+
+ resource_ptr<TextureGUI> cached_texture; // Client-side only
+};
+} // namespace world
+
+namespace world
+{
+class ItemInfoBuilder final {
+public:
+ explicit ItemInfoBuilder(std::string_view name);
+ virtual ~ItemInfoBuilder(void) = default;
+
+public:
+ ItemInfoBuilder& set_texture(std::string_view texture);
+ ItemInfoBuilder& set_place_voxel(voxel_id place_voxel);
+
+public:
+ item_id build(void) const;
+
+private:
+ ItemInfo prototype;
+};
+} // namespace world
+
+namespace world::item_registry
+{
+extern std::unordered_map<std::string, ItemInfoBuilder> builders;
+extern std::unordered_map<std::string, item_id> names;
+extern std::vector<std::shared_ptr<ItemInfo>> items;
+} // namespace world::item_registry
+
+namespace world::item_registry
+{
+ItemInfoBuilder& construct(std::string_view name);
+ItemInfo* find(std::string_view name);
+ItemInfo* find(const item_id item);
+} // namespace world::item_registry
+
+namespace world::item_registry
+{
+void purge(void);
+} // namespace world::item_registry
+
+namespace world::item_registry
+{
+std::uint64_t calculate_checksum(void);
+} // namespace world::item_registry
diff --git a/game/shared/world/ray_dda.cc b/game/shared/world/ray_dda.cc index 9f85e6b..b337e9d 100644 --- a/game/shared/world/ray_dda.cc +++ b/game/shared/world/ray_dda.cc @@ -1,107 +1,107 @@ -#include "shared/pch.hh" - -#include "shared/world/ray_dda.hh" - -#include "shared/world/dimension.hh" - -#include "shared/coord.hh" - -world::RayDDA::RayDDA( - const world::Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction) -{ - reset(dimension, start_chunk, start_fpos, direction); -} - -world::RayDDA::RayDDA( - const world::Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction) -{ - reset(dimension, start_chunk, start_fpos, direction); -} - -void world::RayDDA::reset( - const world::Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction) -{ - this->dimension = dimension; - this->start_chunk = start_chunk; - this->start_fpos = start_fpos; - this->direction = direction; - - this->delta_dist.x = direction.x ? math::abs(1.0f / direction.x) : std::numeric_limits<float>::max(); - this->delta_dist.y = direction.y ? math::abs(1.0f / direction.y) : std::numeric_limits<float>::max(); - this->delta_dist.z = direction.z ? math::abs(1.0f / direction.z) : std::numeric_limits<float>::max(); - - this->distance = 0.0f; - this->vpos = coord::to_voxel(start_chunk, start_fpos); - this->vnormal = voxel_pos(0, 0, 0); - - // Need this for initial direction calculations - auto lpos = coord::to_local(start_fpos); - - if(direction.x < 0.0f) { - this->side_dist.x = this->delta_dist.x * (start_fpos.x - lpos.x); - this->vstep.x = voxel_pos::value_type(-1); - } - else { - this->side_dist.x = this->delta_dist.x * (lpos.x + 1.0f - start_fpos.x); - this->vstep.x = voxel_pos::value_type(+1); - } - - if(direction.y < 0.0f) { - this->side_dist.y = this->delta_dist.y * (start_fpos.y - lpos.y); - this->vstep.y = voxel_pos::value_type(-1); - } - else { - this->side_dist.y = this->delta_dist.y * (lpos.y + 1.0f - start_fpos.y); - this->vstep.y = voxel_pos::value_type(+1); - } - - if(direction.z < 0.0f) { - this->side_dist.z = this->delta_dist.z * (start_fpos.z - lpos.z); - this->vstep.z = voxel_pos::value_type(-1); - } - else { - this->side_dist.z = this->delta_dist.z * (lpos.z + 1.0f - start_fpos.z); - this->vstep.z = voxel_pos::value_type(+1); - } -} - -void world::RayDDA::reset( - const world::Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction) -{ - reset(&dimension, start_chunk, start_fpos, direction); -} - -voxel_id world::RayDDA::step(void) -{ - if(side_dist.x < side_dist.z) { - if(side_dist.x < side_dist.y) { - vnormal = voxel_pos(-vstep.x, 0, 0); - distance = side_dist.x; - side_dist.x += delta_dist.x; - vpos.x += vstep.x; - } - else { - vnormal = voxel_pos(0, -vstep.y, 0); - distance = side_dist.y; - side_dist.y += delta_dist.y; - vpos.y += vstep.y; - } - } - else { - if(side_dist.z < side_dist.y) { - vnormal = voxel_pos(0, 0, -vstep.z); - distance = side_dist.z; - side_dist.z += delta_dist.z; - vpos.z += vstep.z; - } - else { - vnormal = voxel_pos(0, -vstep.y, 0); - distance = side_dist.y; - side_dist.y += delta_dist.y; - vpos.y += vstep.y; - } - } - - // This is slower than I want it to be - return dimension->get_voxel(vpos); -} +#include "shared/pch.hh"
+
+#include "shared/world/ray_dda.hh"
+
+#include "shared/world/dimension.hh"
+
+#include "shared/coord.hh"
+
+world::RayDDA::RayDDA(const world::Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos,
+ const glm::fvec3& direction)
+{
+ reset(dimension, start_chunk, start_fpos, direction);
+}
+
+world::RayDDA::RayDDA(const world::Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos,
+ const glm::fvec3& direction)
+{
+ reset(dimension, start_chunk, start_fpos, direction);
+}
+
+void world::RayDDA::reset(const world::Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos,
+ const glm::fvec3& direction)
+{
+ this->dimension = dimension;
+ this->start_chunk = start_chunk;
+ this->start_fpos = start_fpos;
+ this->direction = direction;
+
+ this->delta_dist.x = direction.x ? math::abs(1.0f / direction.x) : std::numeric_limits<float>::max();
+ this->delta_dist.y = direction.y ? math::abs(1.0f / direction.y) : std::numeric_limits<float>::max();
+ this->delta_dist.z = direction.z ? math::abs(1.0f / direction.z) : std::numeric_limits<float>::max();
+
+ this->distance = 0.0f;
+ this->vpos = coord::to_voxel(start_chunk, start_fpos);
+ this->vnormal = voxel_pos(0, 0, 0);
+
+ // Need this for initial direction calculations
+ auto lpos = coord::to_local(start_fpos);
+
+ if(direction.x < 0.0f) {
+ this->side_dist.x = this->delta_dist.x * (start_fpos.x - lpos.x);
+ this->vstep.x = voxel_pos::value_type(-1);
+ }
+ else {
+ this->side_dist.x = this->delta_dist.x * (lpos.x + 1.0f - start_fpos.x);
+ this->vstep.x = voxel_pos::value_type(+1);
+ }
+
+ if(direction.y < 0.0f) {
+ this->side_dist.y = this->delta_dist.y * (start_fpos.y - lpos.y);
+ this->vstep.y = voxel_pos::value_type(-1);
+ }
+ else {
+ this->side_dist.y = this->delta_dist.y * (lpos.y + 1.0f - start_fpos.y);
+ this->vstep.y = voxel_pos::value_type(+1);
+ }
+
+ if(direction.z < 0.0f) {
+ this->side_dist.z = this->delta_dist.z * (start_fpos.z - lpos.z);
+ this->vstep.z = voxel_pos::value_type(-1);
+ }
+ else {
+ this->side_dist.z = this->delta_dist.z * (lpos.z + 1.0f - start_fpos.z);
+ this->vstep.z = voxel_pos::value_type(+1);
+ }
+}
+
+void world::RayDDA::reset(const world::Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos,
+ const glm::fvec3& direction)
+{
+ reset(&dimension, start_chunk, start_fpos, direction);
+}
+
+voxel_id world::RayDDA::step(void)
+{
+ if(side_dist.x < side_dist.z) {
+ if(side_dist.x < side_dist.y) {
+ vnormal = voxel_pos(-vstep.x, 0, 0);
+ distance = side_dist.x;
+ side_dist.x += delta_dist.x;
+ vpos.x += vstep.x;
+ }
+ else {
+ vnormal = voxel_pos(0, -vstep.y, 0);
+ distance = side_dist.y;
+ side_dist.y += delta_dist.y;
+ vpos.y += vstep.y;
+ }
+ }
+ else {
+ if(side_dist.z < side_dist.y) {
+ vnormal = voxel_pos(0, 0, -vstep.z);
+ distance = side_dist.z;
+ side_dist.z += delta_dist.z;
+ vpos.z += vstep.z;
+ }
+ else {
+ vnormal = voxel_pos(0, -vstep.y, 0);
+ distance = side_dist.y;
+ side_dist.y += delta_dist.y;
+ vpos.y += vstep.y;
+ }
+ }
+
+ // This is slower than I want it to be
+ return dimension->get_voxel(vpos);
+}
diff --git a/game/shared/world/ray_dda.hh b/game/shared/world/ray_dda.hh index 927c74d..54bd48a 100644 --- a/game/shared/world/ray_dda.hh +++ b/game/shared/world/ray_dda.hh @@ -1,41 +1,41 @@ -#ifndef SHARED_RAY_DDA -#define SHARED_RAY_DDA 1 -#pragma once - -#include "shared/types.hh" - -namespace world -{ -class Dimension; -} // namespace world - -namespace world -{ -class RayDDA final { -public: - RayDDA(void) = default; - explicit RayDDA(const Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction); - explicit RayDDA(const Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction); - - void reset(const Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction); - void reset(const Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction); - - voxel_id step(void); - -public: - const Dimension* dimension; - chunk_pos start_chunk; - glm::fvec3 start_fpos; - glm::fvec3 direction; - - glm::fvec3 delta_dist; - glm::fvec3 side_dist; - voxel_pos vstep; - - double distance; - voxel_pos vnormal; - voxel_pos vpos; -}; -} // namespace world - -#endif // SHARED_RAY_DDA +#ifndef SHARED_RAY_DDA
+#define SHARED_RAY_DDA 1
+#pragma once
+
+#include "shared/types.hh"
+
+namespace world
+{
+class Dimension;
+} // namespace world
+
+namespace world
+{
+class RayDDA final {
+public:
+ RayDDA(void) = default;
+ explicit RayDDA(const Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction);
+ explicit RayDDA(const Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction);
+
+ void reset(const Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction);
+ void reset(const Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction);
+
+ voxel_id step(void);
+
+public:
+ const Dimension* dimension;
+ chunk_pos start_chunk;
+ glm::fvec3 start_fpos;
+ glm::fvec3 direction;
+
+ glm::fvec3 delta_dist;
+ glm::fvec3 side_dist;
+ voxel_pos vstep;
+
+ double distance;
+ voxel_pos vnormal;
+ voxel_pos vpos;
+};
+} // namespace world
+
+#endif // SHARED_RAY_DDA
diff --git a/game/shared/world/voxel_registry.cc b/game/shared/world/voxel_registry.cc index 46737d6..b44845e 100644 --- a/game/shared/world/voxel_registry.cc +++ b/game/shared/world/voxel_registry.cc @@ -1,196 +1,196 @@ -#include "shared/pch.hh" - -#include "shared/world/voxel_registry.hh" - -#include "core/math/crc64.hh" - -std::unordered_map<std::string, world::VoxelInfoBuilder> world::voxel_registry::builders = {}; -std::unordered_map<std::string, voxel_id> world::voxel_registry::names = {}; -std::vector<std::shared_ptr<world::VoxelInfo>> world::voxel_registry::voxels = {}; - -world::VoxelInfoBuilder::VoxelInfoBuilder(std::string_view name, voxel_type type, bool animated, bool blending) -{ - prototype.name = name; - prototype.type = type; - prototype.animated = animated; - prototype.blending = blending; - - switch(type) { - case voxel_type::CUBE: - prototype.textures.resize(static_cast<std::size_t>(voxel_face::CUBE__NR)); - break; - case voxel_type::CROSS: - prototype.textures.resize(static_cast<std::size_t>(voxel_face::CROSS__NR)); - break; - case voxel_type::MODEL: - // Custom models should use a different texture - // resource management that is not a voxel atlas - // TODO: actually implement custom models lol - prototype.textures.resize(0); - break; - default: - // Something really bad should happen if we end up here. - // The outside code would static_cast an int to VoxelType - // and possibly fuck a lot of things up to cause this - spdlog::critical("voxel_registry: {}: unknown voxel type {}", name, static_cast<int>(type)); - std::terminate(); - } - - // Physics properties - prototype.touch_type = voxel_touch::SOLID; - prototype.touch_values = glm::fvec3(0.0f, 0.0f, 0.0f); - prototype.surface = voxel_surface::DEFAULT; - - // Things set in future by item_def - prototype.item_pick = NULL_ITEM_ID; -} - -world::VoxelInfoBuilder& world::VoxelInfoBuilder::add_texture_default(std::string_view texture) -{ - default_texture.paths.push_back(std::string(texture)); - return *this; -} - -world::VoxelInfoBuilder& world::VoxelInfoBuilder::add_texture(voxel_face face, std::string_view texture) -{ - const auto index = static_cast<std::size_t>(face); - prototype.textures[index].paths.push_back(std::string(texture)); - return *this; -} - -world::VoxelInfoBuilder& world::VoxelInfoBuilder::set_touch(voxel_touch type, const glm::fvec3& values) -{ - prototype.touch_type = type; - prototype.touch_values = values; - return *this; -} - -world::VoxelInfoBuilder& world::VoxelInfoBuilder::set_surface(voxel_surface surface) -{ - prototype.surface = surface; - return *this; -} - -voxel_id world::VoxelInfoBuilder::build(void) const -{ - const auto it = world::voxel_registry::names.find(prototype.name); - - if(it != world::voxel_registry::names.cend()) { - spdlog::warn("voxel_registry: cannot build {}: name already present", prototype.name); - return it->second; - } - - std::size_t state_count; - - switch(prototype.type) { - case voxel_type::CUBE: - case voxel_type::CROSS: - case voxel_type::MODEL: - state_count = 1; - break; - default: - // Something really bad should happen if we end up here. - // The outside code would static_cast an int to VoxelType - // and possibly fuck a lot of things up to cause this - spdlog::critical("voxel_registry: {}: unknown voxel type {}", prototype.name, static_cast<int>(prototype.type)); - std::terminate(); - } - - if((world::voxel_registry::voxels.size() + state_count) >= MAX_VOXEL_ID) { - spdlog::critical("voxel_registry: voxel registry overflow"); - std::terminate(); - } - - auto new_info = std::make_shared<VoxelInfo>(); - new_info->name = prototype.name; - new_info->type = prototype.type; - new_info->animated = prototype.animated; - new_info->blending = prototype.blending; - - new_info->textures.resize(prototype.textures.size()); - - for(std::size_t i = 0; i < prototype.textures.size(); ++i) { - if(prototype.textures[i].paths.empty()) { - new_info->textures[i].paths = default_texture.paths; - new_info->textures[i].cached_offset = SIZE_MAX; - new_info->textures[i].cached_plane = SIZE_MAX; - } - else { - new_info->textures[i].paths = prototype.textures[i].paths; - new_info->textures[i].cached_offset = SIZE_MAX; - new_info->textures[i].cached_plane = SIZE_MAX; - } - } - - // Physics properties - new_info->touch_type = prototype.touch_type; - new_info->touch_values = prototype.touch_values; - new_info->surface = prototype.surface; - - // Things set in future by item_def - new_info->item_pick = prototype.item_pick; - - // Base voxel identifier offset - new_info->base_voxel = world::voxel_registry::voxels.size() + 1; - - for(std::size_t i = 0; i < state_count; ++i) - world::voxel_registry::voxels.push_back(new_info); - world::voxel_registry::names.insert_or_assign(new_info->name, new_info->base_voxel); - - return new_info->base_voxel; -} - -world::VoxelInfoBuilder& world::voxel_registry::construct(std::string_view name, voxel_type type, bool animated, bool blending) -{ - const auto it = world::voxel_registry::builders.find(std::string(name)); - - if(it != world::voxel_registry::builders.cend()) { - return it->second; - } - else { - return world::voxel_registry::builders.emplace(std::string(name), VoxelInfoBuilder(name, type, animated, blending)).first->second; - } -} - -world::VoxelInfo* world::voxel_registry::find(std::string_view name) -{ - const auto it = world::voxel_registry::names.find(std::string(name)); - - if(it != world::voxel_registry::names.cend()) { - return world::voxel_registry::find(it->second); - } - else { - return nullptr; - } -} - -world::VoxelInfo* world::voxel_registry::find(const voxel_id voxel) -{ - if((voxel != NULL_VOXEL_ID) && (voxel <= world::voxel_registry::voxels.size())) { - return world::voxel_registry::voxels[voxel - 1].get(); - } - else { - return nullptr; - } -} - -void world::voxel_registry::purge(void) -{ - world::voxel_registry::builders.clear(); - world::voxel_registry::names.clear(); - world::voxel_registry::voxels.clear(); -} - -std::uint64_t world::voxel_registry::calculate_checksum(void) -{ - std::uint64_t result = 0; - - for(const std::shared_ptr<VoxelInfo>& info : world::voxel_registry::voxels) { - result = math::crc64(info->name, result); - result += static_cast<std::uint64_t>(info->type); - result += static_cast<std::uint64_t>(info->base_voxel); - result += info->blending ? 256 : 1; - } - - return result; -} +#include "shared/pch.hh"
+
+#include "shared/world/voxel_registry.hh"
+
+#include "core/math/crc64.hh"
+
+std::unordered_map<std::string, world::VoxelInfoBuilder> world::voxel_registry::builders = {};
+std::unordered_map<std::string, voxel_id> world::voxel_registry::names = {};
+std::vector<std::shared_ptr<world::VoxelInfo>> world::voxel_registry::voxels = {};
+
+world::VoxelInfoBuilder::VoxelInfoBuilder(std::string_view name, voxel_type type, bool animated, bool blending)
+{
+ prototype.name = name;
+ prototype.type = type;
+ prototype.animated = animated;
+ prototype.blending = blending;
+
+ switch(type) {
+ case voxel_type::CUBE:
+ prototype.textures.resize(static_cast<std::size_t>(voxel_face::CUBE__NR));
+ break;
+ case voxel_type::CROSS:
+ prototype.textures.resize(static_cast<std::size_t>(voxel_face::CROSS__NR));
+ break;
+ case voxel_type::MODEL:
+ // Custom models should use a different texture
+ // resource management that is not a voxel atlas
+ // TODO: actually implement custom models lol
+ prototype.textures.resize(0);
+ break;
+ default:
+ // Something really bad should happen if we end up here.
+ // The outside code would static_cast an int to VoxelType
+ // and possibly fuck a lot of things up to cause this
+ spdlog::critical("voxel_registry: {}: unknown voxel type {}", name, static_cast<int>(type));
+ std::terminate();
+ }
+
+ // Physics properties
+ prototype.touch_type = voxel_touch::SOLID;
+ prototype.touch_values = glm::fvec3(0.0f, 0.0f, 0.0f);
+ prototype.surface = voxel_surface::DEFAULT;
+
+ // Things set in future by item_def
+ prototype.item_pick = NULL_ITEM_ID;
+}
+
+world::VoxelInfoBuilder& world::VoxelInfoBuilder::add_texture_default(std::string_view texture)
+{
+ default_texture.paths.push_back(std::string(texture));
+ return *this;
+}
+
+world::VoxelInfoBuilder& world::VoxelInfoBuilder::add_texture(voxel_face face, std::string_view texture)
+{
+ const auto index = static_cast<std::size_t>(face);
+ prototype.textures[index].paths.push_back(std::string(texture));
+ return *this;
+}
+
+world::VoxelInfoBuilder& world::VoxelInfoBuilder::set_touch(voxel_touch type, const glm::fvec3& values)
+{
+ prototype.touch_type = type;
+ prototype.touch_values = values;
+ return *this;
+}
+
+world::VoxelInfoBuilder& world::VoxelInfoBuilder::set_surface(voxel_surface surface)
+{
+ prototype.surface = surface;
+ return *this;
+}
+
+voxel_id world::VoxelInfoBuilder::build(void) const
+{
+ const auto it = world::voxel_registry::names.find(prototype.name);
+
+ if(it != world::voxel_registry::names.cend()) {
+ spdlog::warn("voxel_registry: cannot build {}: name already present", prototype.name);
+ return it->second;
+ }
+
+ std::size_t state_count;
+
+ switch(prototype.type) {
+ case voxel_type::CUBE:
+ case voxel_type::CROSS:
+ case voxel_type::MODEL:
+ state_count = 1;
+ break;
+ default:
+ // Something really bad should happen if we end up here.
+ // The outside code would static_cast an int to VoxelType
+ // and possibly fuck a lot of things up to cause this
+ spdlog::critical("voxel_registry: {}: unknown voxel type {}", prototype.name, static_cast<int>(prototype.type));
+ std::terminate();
+ }
+
+ if((world::voxel_registry::voxels.size() + state_count) >= MAX_VOXEL_ID) {
+ spdlog::critical("voxel_registry: voxel registry overflow");
+ std::terminate();
+ }
+
+ auto new_info = std::make_shared<VoxelInfo>();
+ new_info->name = prototype.name;
+ new_info->type = prototype.type;
+ new_info->animated = prototype.animated;
+ new_info->blending = prototype.blending;
+
+ new_info->textures.resize(prototype.textures.size());
+
+ for(std::size_t i = 0; i < prototype.textures.size(); ++i) {
+ if(prototype.textures[i].paths.empty()) {
+ new_info->textures[i].paths = default_texture.paths;
+ new_info->textures[i].cached_offset = SIZE_MAX;
+ new_info->textures[i].cached_plane = SIZE_MAX;
+ }
+ else {
+ new_info->textures[i].paths = prototype.textures[i].paths;
+ new_info->textures[i].cached_offset = SIZE_MAX;
+ new_info->textures[i].cached_plane = SIZE_MAX;
+ }
+ }
+
+ // Physics properties
+ new_info->touch_type = prototype.touch_type;
+ new_info->touch_values = prototype.touch_values;
+ new_info->surface = prototype.surface;
+
+ // Things set in future by item_def
+ new_info->item_pick = prototype.item_pick;
+
+ // Base voxel identifier offset
+ new_info->base_voxel = world::voxel_registry::voxels.size() + 1;
+
+ for(std::size_t i = 0; i < state_count; ++i)
+ world::voxel_registry::voxels.push_back(new_info);
+ world::voxel_registry::names.insert_or_assign(new_info->name, new_info->base_voxel);
+
+ return new_info->base_voxel;
+}
+
+world::VoxelInfoBuilder& world::voxel_registry::construct(std::string_view name, voxel_type type, bool animated, bool blending)
+{
+ const auto it = world::voxel_registry::builders.find(std::string(name));
+
+ if(it != world::voxel_registry::builders.cend()) {
+ return it->second;
+ }
+ else {
+ return world::voxel_registry::builders.emplace(std::string(name), VoxelInfoBuilder(name, type, animated, blending)).first->second;
+ }
+}
+
+world::VoxelInfo* world::voxel_registry::find(std::string_view name)
+{
+ const auto it = world::voxel_registry::names.find(std::string(name));
+
+ if(it != world::voxel_registry::names.cend()) {
+ return world::voxel_registry::find(it->second);
+ }
+ else {
+ return nullptr;
+ }
+}
+
+world::VoxelInfo* world::voxel_registry::find(const voxel_id voxel)
+{
+ if((voxel != NULL_VOXEL_ID) && (voxel <= world::voxel_registry::voxels.size())) {
+ return world::voxel_registry::voxels[voxel - 1].get();
+ }
+ else {
+ return nullptr;
+ }
+}
+
+void world::voxel_registry::purge(void)
+{
+ world::voxel_registry::builders.clear();
+ world::voxel_registry::names.clear();
+ world::voxel_registry::voxels.clear();
+}
+
+std::uint64_t world::voxel_registry::calculate_checksum(void)
+{
+ std::uint64_t result = 0;
+
+ for(const std::shared_ptr<VoxelInfo>& info : world::voxel_registry::voxels) {
+ result = math::crc64(info->name, result);
+ result += static_cast<std::uint64_t>(info->type);
+ result += static_cast<std::uint64_t>(info->base_voxel);
+ result += info->blending ? 256 : 1;
+ }
+
+ return result;
+}
diff --git a/game/shared/world/voxel_registry.hh b/game/shared/world/voxel_registry.hh index 6ab8c97..a75f59f 100644 --- a/game/shared/world/voxel_registry.hh +++ b/game/shared/world/voxel_registry.hh @@ -1,149 +1,149 @@ -#pragma once - -#include "shared/types.hh" - -namespace world -{ -enum class voxel_face : unsigned short { - CUBE_NORTH = 0x0000, - CUBE_SOUTH = 0x0001, - CUBE_EAST = 0x0002, - CUBE_WEST = 0x0003, - CUBE_TOP = 0x0004, - CUBE_BOTTOM = 0x0005, - CUBE__NR = 0x0006, - - CROSS_NESW = 0x0000, - CROSS_NWSE = 0x0001, - CROSS__NR = 0x0002, -}; - -enum class voxel_type : unsigned short { - CUBE = 0x0000, - CROSS = 0x0001, // TODO - MODEL = 0x0002, // TODO -}; - -enum class voxel_facing : unsigned short { - NORTH = 0x0000, - SOUTH = 0x0001, - EAST = 0x0002, - WEST = 0x0003, - UP = 0x0004, - DOWN = 0x0005, - NESW = 0x0006, - NWSE = 0x0007, -}; - -enum class voxel_touch : unsigned short { - SOLID = 0x0000, // The entity is stopped in its tracks - BOUNCE = 0x0001, // The entity bounces back with some energy loss - SINK = 0x0002, // The entity phases/sinks through the voxel - NOTHING = 0xFFFF, -}; - -enum class voxel_surface : unsigned short { - DEFAULT = 0x0000, - STONE = 0x0001, - DIRT = 0x0002, - GLASS = 0x0003, - GRASS = 0x0004, - GRAVEL = 0x0005, - METAL = 0x0006, - SAND = 0x0007, - WOOD = 0x0008, - SLOSH = 0x0009, - COUNT = 0x000A, - UNKNOWN = 0xFFFF, -}; - -using voxel_vis = unsigned short; -constexpr static voxel_vis VIS_NORTH = 1 << static_cast<unsigned int>(voxel_facing::NORTH); -constexpr static voxel_vis VIS_SOUTH = 1 << static_cast<unsigned int>(voxel_facing::SOUTH); -constexpr static voxel_vis VIS_EAST = 1 << static_cast<unsigned int>(voxel_facing::EAST); -constexpr static voxel_vis VIS_WEST = 1 << static_cast<unsigned int>(voxel_facing::WEST); -constexpr static voxel_vis VIS_UP = 1 << static_cast<unsigned int>(voxel_facing::UP); -constexpr static voxel_vis VIS_DOWN = 1 << static_cast<unsigned int>(voxel_facing::DOWN); -} // namespace world - -namespace world -{ -struct VoxelTexture final { - std::vector<std::string> paths; - std::size_t cached_offset; // client-side only - std::size_t cached_plane; // client-side only -}; - -struct VoxelInfo final { - std::string name; - voxel_type type; - bool animated; - bool blending; - - std::vector<VoxelTexture> textures; - - // Physics properties go here - // TODO: player_move friction modifiers - // that would make the voxel very sticky or - // very slippery to walk on - voxel_touch touch_type; - glm::fvec3 touch_values; - voxel_surface surface; - - // Some voxel types might occupy multiple voxel_id - // values that reference to the exact same VoxelInfo - // structure; the actual numeric state is figured out by - // subtracting base_voxel from the checking voxel_id - voxel_id base_voxel; - - // These will be set by item_registry - // and by default set to NULL_ITEM_ID - item_id item_pick; -}; -} // namespace world - -namespace world -{ -class VoxelInfoBuilder final { -public: - explicit VoxelInfoBuilder(std::string_view name, voxel_type type, bool animated, bool blending); - virtual ~VoxelInfoBuilder(void) = default; - -public: - VoxelInfoBuilder& add_texture_default(std::string_view texture); - VoxelInfoBuilder& add_texture(voxel_face face, std::string_view texture); - VoxelInfoBuilder& set_touch(voxel_touch type, const glm::fvec3& values); - VoxelInfoBuilder& set_surface(voxel_surface surface); - -public: - voxel_id build(void) const; - -private: - VoxelTexture default_texture; - VoxelInfo prototype; -}; -} // namespace world - -namespace world::voxel_registry -{ -extern std::unordered_map<std::string, VoxelInfoBuilder> builders; -extern std::unordered_map<std::string, voxel_id> names; -extern std::vector<std::shared_ptr<VoxelInfo>> voxels; -} // namespace world::voxel_registry - -namespace world::voxel_registry -{ -VoxelInfoBuilder& construct(std::string_view name, voxel_type type, bool animated, bool blending); -VoxelInfo* find(std::string_view name); -VoxelInfo* find(const voxel_id voxel); -} // namespace world::voxel_registry - -namespace world::voxel_registry -{ -void purge(void); -} // namespace world::voxel_registry - -namespace world::voxel_registry -{ -std::uint64_t calculate_checksum(void); -} // namespace world::voxel_registry +#pragma once
+
+#include "shared/types.hh"
+
+namespace world
+{
+enum class voxel_face : unsigned short {
+ CUBE_NORTH = 0x0000,
+ CUBE_SOUTH = 0x0001,
+ CUBE_EAST = 0x0002,
+ CUBE_WEST = 0x0003,
+ CUBE_TOP = 0x0004,
+ CUBE_BOTTOM = 0x0005,
+ CUBE__NR = 0x0006,
+
+ CROSS_NESW = 0x0000,
+ CROSS_NWSE = 0x0001,
+ CROSS__NR = 0x0002,
+};
+
+enum class voxel_type : unsigned short {
+ CUBE = 0x0000,
+ CROSS = 0x0001, // TODO
+ MODEL = 0x0002, // TODO
+};
+
+enum class voxel_facing : unsigned short {
+ NORTH = 0x0000,
+ SOUTH = 0x0001,
+ EAST = 0x0002,
+ WEST = 0x0003,
+ UP = 0x0004,
+ DOWN = 0x0005,
+ NESW = 0x0006,
+ NWSE = 0x0007,
+};
+
+enum class voxel_touch : unsigned short {
+ SOLID = 0x0000, // The entity is stopped in its tracks
+ BOUNCE = 0x0001, // The entity bounces back with some energy loss
+ SINK = 0x0002, // The entity phases/sinks through the voxel
+ NOTHING = 0xFFFF,
+};
+
+enum class voxel_surface : unsigned short {
+ DEFAULT = 0x0000,
+ STONE = 0x0001,
+ DIRT = 0x0002,
+ GLASS = 0x0003,
+ GRASS = 0x0004,
+ GRAVEL = 0x0005,
+ METAL = 0x0006,
+ SAND = 0x0007,
+ WOOD = 0x0008,
+ SLOSH = 0x0009,
+ COUNT = 0x000A,
+ UNKNOWN = 0xFFFF,
+};
+
+using voxel_vis = unsigned short;
+constexpr static voxel_vis VIS_NORTH = 1 << static_cast<unsigned int>(voxel_facing::NORTH);
+constexpr static voxel_vis VIS_SOUTH = 1 << static_cast<unsigned int>(voxel_facing::SOUTH);
+constexpr static voxel_vis VIS_EAST = 1 << static_cast<unsigned int>(voxel_facing::EAST);
+constexpr static voxel_vis VIS_WEST = 1 << static_cast<unsigned int>(voxel_facing::WEST);
+constexpr static voxel_vis VIS_UP = 1 << static_cast<unsigned int>(voxel_facing::UP);
+constexpr static voxel_vis VIS_DOWN = 1 << static_cast<unsigned int>(voxel_facing::DOWN);
+} // namespace world
+
+namespace world
+{
+struct VoxelTexture final {
+ std::vector<std::string> paths;
+ std::size_t cached_offset; // client-side only
+ std::size_t cached_plane; // client-side only
+};
+
+struct VoxelInfo final {
+ std::string name;
+ voxel_type type;
+ bool animated;
+ bool blending;
+
+ std::vector<VoxelTexture> textures;
+
+ // Physics properties go here
+ // TODO: player_move friction modifiers
+ // that would make the voxel very sticky or
+ // very slippery to walk on
+ voxel_touch touch_type;
+ glm::fvec3 touch_values;
+ voxel_surface surface;
+
+ // Some voxel types might occupy multiple voxel_id
+ // values that reference to the exact same VoxelInfo
+ // structure; the actual numeric state is figured out by
+ // subtracting base_voxel from the checking voxel_id
+ voxel_id base_voxel;
+
+ // These will be set by item_registry
+ // and by default set to NULL_ITEM_ID
+ item_id item_pick;
+};
+} // namespace world
+
+namespace world
+{
+class VoxelInfoBuilder final {
+public:
+ explicit VoxelInfoBuilder(std::string_view name, voxel_type type, bool animated, bool blending);
+ virtual ~VoxelInfoBuilder(void) = default;
+
+public:
+ VoxelInfoBuilder& add_texture_default(std::string_view texture);
+ VoxelInfoBuilder& add_texture(voxel_face face, std::string_view texture);
+ VoxelInfoBuilder& set_touch(voxel_touch type, const glm::fvec3& values);
+ VoxelInfoBuilder& set_surface(voxel_surface surface);
+
+public:
+ voxel_id build(void) const;
+
+private:
+ VoxelTexture default_texture;
+ VoxelInfo prototype;
+};
+} // namespace world
+
+namespace world::voxel_registry
+{
+extern std::unordered_map<std::string, VoxelInfoBuilder> builders;
+extern std::unordered_map<std::string, voxel_id> names;
+extern std::vector<std::shared_ptr<VoxelInfo>> voxels;
+} // namespace world::voxel_registry
+
+namespace world::voxel_registry
+{
+VoxelInfoBuilder& construct(std::string_view name, voxel_type type, bool animated, bool blending);
+VoxelInfo* find(std::string_view name);
+VoxelInfo* find(const voxel_id voxel);
+} // namespace world::voxel_registry
+
+namespace world::voxel_registry
+{
+void purge(void);
+} // namespace world::voxel_registry
+
+namespace world::voxel_registry
+{
+std::uint64_t calculate_checksum(void);
+} // namespace world::voxel_registry
diff --git a/game/shared/world/voxel_storage.cc b/game/shared/world/voxel_storage.cc index 68e261c..75013b4 100644 --- a/game/shared/world/voxel_storage.cc +++ b/game/shared/world/voxel_storage.cc @@ -1,48 +1,48 @@ -#include "shared/pch.hh" - -#include "shared/world/voxel_storage.hh" - -#include "core/io/buffer.hh" - -void world::VoxelStorage::serialize(io::WriteBuffer& buffer) const -{ - auto bound = mz_compressBound(sizeof(VoxelStorage)); - auto zdata = std::vector<unsigned char>(bound); - - VoxelStorage net_storage; - - for(std::size_t i = 0; i < CHUNK_VOLUME; ++i) { - // Convert voxel indices into network byte order; - // We're going to compress them but we still want - // the order to be consistent across all the platforms - net_storage[i] = ENET_HOST_TO_NET_16(at(i)); - } - - mz_compress(zdata.data(), &bound, reinterpret_cast<unsigned char*>(net_storage.data()), sizeof(VoxelStorage)); - - buffer.write<std::uint64_t>(bound); - - // Write all the compressed data into the buffer - for(std::size_t i = 0; i < bound; buffer.write<std::uint8_t>(zdata[i++])) { - // empty - } -} - -void world::VoxelStorage::deserialize(io::ReadBuffer& buffer) -{ - auto size = static_cast<mz_ulong>(sizeof(VoxelStorage)); - auto bound = static_cast<mz_ulong>(buffer.read<std::uint64_t>()); - auto zdata = std::vector<unsigned char>(bound); - - // Read all the compressed data from the buffer - for(std::size_t i = 0; i < bound; zdata[i++] = buffer.read<std::uint8_t>()) { - // empty - } - - mz_uncompress(reinterpret_cast<unsigned char*>(data()), &size, zdata.data(), bound); - - for(std::size_t i = 0; i < CHUNK_VOLUME; ++i) { - // Convert voxel indices back into the host byte order - at(i) = ENET_NET_TO_HOST_16(at(i)); - } -} +#include "shared/pch.hh"
+
+#include "shared/world/voxel_storage.hh"
+
+#include "core/io/buffer.hh"
+
+void world::VoxelStorage::serialize(io::WriteBuffer& buffer) const
+{
+ auto bound = mz_compressBound(sizeof(VoxelStorage));
+ auto zdata = std::vector<unsigned char>(bound);
+
+ VoxelStorage net_storage;
+
+ for(std::size_t i = 0; i < CHUNK_VOLUME; ++i) {
+ // Convert voxel indices into network byte order;
+ // We're going to compress them but we still want
+ // the order to be consistent across all the platforms
+ net_storage[i] = ENET_HOST_TO_NET_16(at(i));
+ }
+
+ mz_compress(zdata.data(), &bound, reinterpret_cast<unsigned char*>(net_storage.data()), sizeof(VoxelStorage));
+
+ buffer.write<std::uint64_t>(bound);
+
+ // Write all the compressed data into the buffer
+ for(std::size_t i = 0; i < bound; buffer.write<std::uint8_t>(zdata[i++])) {
+ // empty
+ }
+}
+
+void world::VoxelStorage::deserialize(io::ReadBuffer& buffer)
+{
+ auto size = static_cast<mz_ulong>(sizeof(VoxelStorage));
+ auto bound = static_cast<mz_ulong>(buffer.read<std::uint64_t>());
+ auto zdata = std::vector<unsigned char>(bound);
+
+ // Read all the compressed data from the buffer
+ for(std::size_t i = 0; i < bound; zdata[i++] = buffer.read<std::uint8_t>()) {
+ // empty
+ }
+
+ mz_uncompress(reinterpret_cast<unsigned char*>(data()), &size, zdata.data(), bound);
+
+ for(std::size_t i = 0; i < CHUNK_VOLUME; ++i) {
+ // Convert voxel indices back into the host byte order
+ at(i) = ENET_NET_TO_HOST_16(at(i));
+ }
+}
diff --git a/game/shared/world/voxel_storage.hh b/game/shared/world/voxel_storage.hh index ac7f03d..98e85a3 100644 --- a/game/shared/world/voxel_storage.hh +++ b/game/shared/world/voxel_storage.hh @@ -1,20 +1,20 @@ -#pragma once - -#include "shared/const.hh" -#include "shared/types.hh" - -namespace io -{ -class ReadBuffer; -class WriteBuffer; -} // namespace io - -namespace world -{ -class VoxelStorage final : public std::array<voxel_id, CHUNK_VOLUME> { -public: - using std::array<voxel_id, CHUNK_VOLUME>::array; - void serialize(io::WriteBuffer& buffer) const; - void deserialize(io::ReadBuffer& buffer); -}; -} // namespace world +#pragma once
+
+#include "shared/const.hh"
+#include "shared/types.hh"
+
+namespace io
+{
+class ReadBuffer;
+class WriteBuffer;
+} // namespace io
+
+namespace world
+{
+class VoxelStorage final : public std::array<voxel_id, CHUNK_VOLUME> {
+public:
+ using std::array<voxel_id, CHUNK_VOLUME>::array;
+ void serialize(io::WriteBuffer& buffer) const;
+ void deserialize(io::ReadBuffer& buffer);
+};
+} // namespace world
|
