summaryrefslogtreecommitdiffstats
path: root/game/shared/world
diff options
context:
space:
mode:
Diffstat (limited to 'game/shared/world')
-rw-r--r--game/shared/world/chunk.cc140
-rw-r--r--game/shared/world/chunk.hh84
-rw-r--r--game/shared/world/chunk_aabb.cc108
-rw-r--r--game/shared/world/chunk_aabb.hh66
-rw-r--r--game/shared/world/dimension.cc346
-rw-r--r--game/shared/world/dimension.hh200
-rw-r--r--game/shared/world/feature.cc106
-rw-r--r--game/shared/world/feature.hh44
-rw-r--r--game/shared/world/item_registry.cc212
-rw-r--r--game/shared/world/item_registry.hh128
-rw-r--r--game/shared/world/ray_dda.cc214
-rw-r--r--game/shared/world/ray_dda.hh82
-rw-r--r--game/shared/world/voxel_registry.cc392
-rw-r--r--game/shared/world/voxel_registry.hh298
-rw-r--r--game/shared/world/voxel_storage.cc96
-rw-r--r--game/shared/world/voxel_storage.hh40
16 files changed, 1278 insertions, 1278 deletions
diff --git a/game/shared/world/chunk.cc b/game/shared/world/chunk.cc
index f689fc1..e59b68d 100644
--- a/game/shared/world/chunk.cc
+++ b/game/shared/world/chunk.cc
@@ -1,70 +1,70 @@
-#include "shared/pch.hh"
-
-#include "shared/world/chunk.hh"
-
-#include "shared/coord.hh"
-
-world::Chunk::Chunk(entt::entity entity, Dimension* dimension)
-{
- m_entity = entity;
- m_dimension = dimension;
- m_voxels.fill(NULL_VOXEL_ID);
- m_biome = BIOME_VOID;
-}
-
-voxel_id world::Chunk::get_voxel(const local_pos& lpos) const
-{
- return get_voxel(coord::to_index(lpos));
-}
-
-voxel_id world::Chunk::get_voxel(const std::size_t index) const
-{
- if(index >= CHUNK_VOLUME) {
- return NULL_VOXEL_ID;
- }
- else {
- return m_voxels[index];
- }
-}
-
-void world::Chunk::set_voxel(voxel_id voxel, const local_pos& lpos)
-{
- set_voxel(voxel, coord::to_index(lpos));
-}
-
-void world::Chunk::set_voxel(voxel_id voxel, const std::size_t index)
-{
- if(index < CHUNK_VOLUME) {
- m_voxels[index] = voxel;
- }
-}
-
-const world::VoxelStorage& world::Chunk::get_voxels(void) const
-{
- return m_voxels;
-}
-
-void world::Chunk::set_voxels(const VoxelStorage& voxels)
-{
- m_voxels = voxels;
-}
-
-unsigned int world::Chunk::get_biome(void) const
-{
- return m_biome;
-}
-
-void world::Chunk::set_biome(unsigned int biome)
-{
- m_biome = biome;
-}
-
-entt::entity world::Chunk::get_entity(void) const
-{
- return m_entity;
-}
-
-world::Dimension* world::Chunk::get_dimension(void) const
-{
- return m_dimension;
-}
+#include "shared/pch.hh"
+
+#include "shared/world/chunk.hh"
+
+#include "shared/coord.hh"
+
+world::Chunk::Chunk(entt::entity entity, Dimension* dimension)
+{
+ m_entity = entity;
+ m_dimension = dimension;
+ m_voxels.fill(NULL_VOXEL_ID);
+ m_biome = BIOME_VOID;
+}
+
+voxel_id world::Chunk::get_voxel(const local_pos& lpos) const
+{
+ return get_voxel(coord::to_index(lpos));
+}
+
+voxel_id world::Chunk::get_voxel(const std::size_t index) const
+{
+ if(index >= CHUNK_VOLUME) {
+ return NULL_VOXEL_ID;
+ }
+ else {
+ return m_voxels[index];
+ }
+}
+
+void world::Chunk::set_voxel(voxel_id voxel, const local_pos& lpos)
+{
+ set_voxel(voxel, coord::to_index(lpos));
+}
+
+void world::Chunk::set_voxel(voxel_id voxel, const std::size_t index)
+{
+ if(index < CHUNK_VOLUME) {
+ m_voxels[index] = voxel;
+ }
+}
+
+const world::VoxelStorage& world::Chunk::get_voxels(void) const
+{
+ return m_voxels;
+}
+
+void world::Chunk::set_voxels(const VoxelStorage& voxels)
+{
+ m_voxels = voxels;
+}
+
+unsigned int world::Chunk::get_biome(void) const
+{
+ return m_biome;
+}
+
+void world::Chunk::set_biome(unsigned int biome)
+{
+ m_biome = biome;
+}
+
+entt::entity world::Chunk::get_entity(void) const
+{
+ return m_entity;
+}
+
+world::Dimension* world::Chunk::get_dimension(void) const
+{
+ return m_dimension;
+}
diff --git a/game/shared/world/chunk.hh b/game/shared/world/chunk.hh
index 439694c..c5bba12 100644
--- a/game/shared/world/chunk.hh
+++ b/game/shared/world/chunk.hh
@@ -1,42 +1,42 @@
-#pragma once
-
-#include "shared/world/voxel_storage.hh"
-
-#include "shared/types.hh"
-
-constexpr static unsigned int BIOME_VOID = 0U;
-
-namespace world
-{
-class Dimension;
-} // namespace world
-
-namespace world
-{
-class Chunk final {
-public:
- explicit Chunk(entt::entity entity, Dimension* dimension);
- virtual ~Chunk(void) = default;
-
- voxel_id get_voxel(const local_pos& lpos) const;
- voxel_id get_voxel(const std::size_t index) const;
-
- void set_voxel(voxel_id voxel, const local_pos& lpos);
- void set_voxel(voxel_id voxel, const std::size_t index);
-
- const VoxelStorage& get_voxels(void) const;
- void set_voxels(const VoxelStorage& voxels);
-
- unsigned int get_biome(void) const;
- void set_biome(unsigned int biome);
-
- entt::entity get_entity(void) const;
- Dimension* get_dimension(void) const;
-
-private:
- entt::entity m_entity;
- Dimension* m_dimension;
- VoxelStorage m_voxels;
- unsigned int m_biome;
-};
-} // namespace world
+#pragma once
+
+#include "shared/world/voxel_storage.hh"
+
+#include "shared/types.hh"
+
+constexpr static unsigned int BIOME_VOID = 0U;
+
+namespace world
+{
+class Dimension;
+} // namespace world
+
+namespace world
+{
+class Chunk final {
+public:
+ explicit Chunk(entt::entity entity, Dimension* dimension);
+ virtual ~Chunk(void) = default;
+
+ voxel_id get_voxel(const local_pos& lpos) const;
+ voxel_id get_voxel(const std::size_t index) const;
+
+ void set_voxel(voxel_id voxel, const local_pos& lpos);
+ void set_voxel(voxel_id voxel, const std::size_t index);
+
+ const VoxelStorage& get_voxels(void) const;
+ void set_voxels(const VoxelStorage& voxels);
+
+ unsigned int get_biome(void) const;
+ void set_biome(unsigned int biome);
+
+ entt::entity get_entity(void) const;
+ Dimension* get_dimension(void) const;
+
+private:
+ entt::entity m_entity;
+ Dimension* m_dimension;
+ VoxelStorage m_voxels;
+ unsigned int m_biome;
+};
+} // namespace world
diff --git a/game/shared/world/chunk_aabb.cc b/game/shared/world/chunk_aabb.cc
index c0e540e..634b230 100644
--- a/game/shared/world/chunk_aabb.cc
+++ b/game/shared/world/chunk_aabb.cc
@@ -1,54 +1,54 @@
-#include "shared/pch.hh"
-
-#include "shared/world/chunk_aabb.hh"
-
-void world::ChunkAABB::set_bounds(const chunk_pos& min, const chunk_pos& max)
-{
- this->min = min;
- this->max = max;
-}
-
-void world::ChunkAABB::set_offset(const chunk_pos& base, const chunk_pos& size)
-{
- this->min = base;
- this->max = base + size;
-}
-
-bool world::ChunkAABB::contains(const chunk_pos& point) const
-{
- auto result = true;
- result = result && (point.x >= min.x) && (point.x <= max.x);
- result = result && (point.y >= min.y) && (point.y <= max.y);
- result = result && (point.z >= min.z) && (point.z <= max.z);
- return result;
-}
-
-bool world::ChunkAABB::intersect(const ChunkAABB& other_box) const
-{
- auto result = true;
- result = result && (min.x < other_box.max.x) && (max.x > other_box.min.x);
- result = result && (min.y < other_box.max.y) && (max.y > other_box.min.y);
- result = result && (min.z < other_box.max.z) && (max.z > other_box.min.z);
- return result;
-}
-
-world::ChunkAABB world::ChunkAABB::combine_with(const ChunkAABB& other_box) const
-{
- ChunkAABB result;
- result.set_bounds(min, other_box.max);
- return result;
-}
-
-world::ChunkAABB world::ChunkAABB::multiply_with(const ChunkAABB& other_box) const
-{
- ChunkAABB result;
- result.set_bounds(other_box.min, max);
- return result;
-}
-
-world::ChunkAABB world::ChunkAABB::push(const chunk_pos& vector) const
-{
- ChunkAABB result;
- result.set_bounds(min + vector, max + vector);
- return result;
-}
+#include "shared/pch.hh"
+
+#include "shared/world/chunk_aabb.hh"
+
+void world::ChunkAABB::set_bounds(const chunk_pos& min, const chunk_pos& max)
+{
+ this->min = min;
+ this->max = max;
+}
+
+void world::ChunkAABB::set_offset(const chunk_pos& base, const chunk_pos& size)
+{
+ this->min = base;
+ this->max = base + size;
+}
+
+bool world::ChunkAABB::contains(const chunk_pos& point) const
+{
+ auto result = true;
+ result = result && (point.x >= min.x) && (point.x <= max.x);
+ result = result && (point.y >= min.y) && (point.y <= max.y);
+ result = result && (point.z >= min.z) && (point.z <= max.z);
+ return result;
+}
+
+bool world::ChunkAABB::intersect(const ChunkAABB& other_box) const
+{
+ auto result = true;
+ result = result && (min.x < other_box.max.x) && (max.x > other_box.min.x);
+ result = result && (min.y < other_box.max.y) && (max.y > other_box.min.y);
+ result = result && (min.z < other_box.max.z) && (max.z > other_box.min.z);
+ return result;
+}
+
+world::ChunkAABB world::ChunkAABB::combine_with(const ChunkAABB& other_box) const
+{
+ ChunkAABB result;
+ result.set_bounds(min, other_box.max);
+ return result;
+}
+
+world::ChunkAABB world::ChunkAABB::multiply_with(const ChunkAABB& other_box) const
+{
+ ChunkAABB result;
+ result.set_bounds(other_box.min, max);
+ return result;
+}
+
+world::ChunkAABB world::ChunkAABB::push(const chunk_pos& vector) const
+{
+ ChunkAABB result;
+ result.set_bounds(min + vector, max + vector);
+ return result;
+}
diff --git a/game/shared/world/chunk_aabb.hh b/game/shared/world/chunk_aabb.hh
index bd4a0c5..a9e0205 100644
--- a/game/shared/world/chunk_aabb.hh
+++ b/game/shared/world/chunk_aabb.hh
@@ -1,33 +1,33 @@
-#ifndef SHARED_CHUNK_AABB
-#define SHARED_CHUNK_AABB 1
-#pragma once
-
-#include "shared/types.hh"
-
-namespace world
-{
-class ChunkAABB final {
-public:
- ChunkAABB(void) = default;
- virtual ~ChunkAABB(void) = default;
-
- void set_bounds(const chunk_pos& min, const chunk_pos& max);
- void set_offset(const chunk_pos& base, const chunk_pos& size);
-
- const chunk_pos& get_min(void) const;
- const chunk_pos& get_max(void) const;
-
- bool contains(const chunk_pos& point) const;
- bool intersect(const ChunkAABB& other_box) const;
-
- ChunkAABB combine_with(const ChunkAABB& other_box) const;
- ChunkAABB multiply_with(const ChunkAABB& other_box) const;
- ChunkAABB push(const chunk_pos& vector) const;
-
-public:
- chunk_pos min;
- chunk_pos max;
-};
-} // namespace world
-
-#endif // SHARED_CHUNK_AABB
+#ifndef SHARED_CHUNK_AABB
+#define SHARED_CHUNK_AABB 1
+#pragma once
+
+#include "shared/types.hh"
+
+namespace world
+{
+class ChunkAABB final {
+public:
+ ChunkAABB(void) = default;
+ virtual ~ChunkAABB(void) = default;
+
+ void set_bounds(const chunk_pos& min, const chunk_pos& max);
+ void set_offset(const chunk_pos& base, const chunk_pos& size);
+
+ const chunk_pos& get_min(void) const;
+ const chunk_pos& get_max(void) const;
+
+ bool contains(const chunk_pos& point) const;
+ bool intersect(const ChunkAABB& other_box) const;
+
+ ChunkAABB combine_with(const ChunkAABB& other_box) const;
+ ChunkAABB multiply_with(const ChunkAABB& other_box) const;
+ ChunkAABB push(const chunk_pos& vector) const;
+
+public:
+ chunk_pos min;
+ chunk_pos max;
+};
+} // namespace world
+
+#endif // SHARED_CHUNK_AABB
diff --git a/game/shared/world/dimension.cc b/game/shared/world/dimension.cc
index 2d193fc..dd28449 100644
--- a/game/shared/world/dimension.cc
+++ b/game/shared/world/dimension.cc
@@ -1,173 +1,173 @@
-#include "shared/pch.hh"
-
-#include "shared/world/dimension.hh"
-
-#include "shared/world/chunk.hh"
-
-#include "shared/coord.hh"
-#include "shared/globals.hh"
-
-world::Dimension::Dimension(std::string_view name, float gravity)
-{
- m_name = name;
- m_gravity = gravity;
-}
-
-world::Dimension::~Dimension(void)
-{
- for(const auto it : m_chunkmap)
- delete it.second;
- entities.clear();
- chunks.clear();
-}
-
-std::string_view world::Dimension::get_name(void) const
-{
- return m_name;
-}
-
-float world::Dimension::get_gravity(void) const
-{
- return m_gravity;
-}
-
-world::Chunk* world::Dimension::create_chunk(const chunk_pos& cpos)
-{
- auto it = m_chunkmap.find(cpos);
-
- if(it != m_chunkmap.cend()) {
- // Chunk already exists
- return it->second;
- }
-
- auto entity = chunks.create();
- auto chunk = new Chunk(entity, this);
-
- auto& component = chunks.emplace<ChunkComponent>(entity);
- component.chunk = chunk;
- component.cpos = cpos;
-
- ChunkCreateEvent event;
- event.dimension = this;
- event.chunk = chunk;
- event.cpos = cpos;
-
- globals::dispatcher.trigger(event);
-
- return m_chunkmap.insert_or_assign(cpos, std::move(chunk)).first->second;
-}
-
-world::Chunk* world::Dimension::find_chunk(entt::entity entity) const
-{
- if(chunks.valid(entity)) {
- return chunks.get<ChunkComponent>(entity).chunk;
- }
- else {
- return nullptr;
- }
-}
-
-world::Chunk* world::Dimension::find_chunk(const chunk_pos& cpos) const
-{
- auto it = m_chunkmap.find(cpos);
-
- if(it != m_chunkmap.cend()) {
- return it->second;
- }
- else {
- return nullptr;
- }
-}
-
-void world::Dimension::remove_chunk(entt::entity entity)
-{
- if(chunks.valid(entity)) {
- auto& component = chunks.get<ChunkComponent>(entity);
- m_chunkmap.erase(component.cpos);
- chunks.destroy(entity);
- }
-}
-
-void world::Dimension::remove_chunk(const chunk_pos& cpos)
-{
- auto it = m_chunkmap.find(cpos);
-
- if(it != m_chunkmap.cend()) {
- chunks.destroy(it->second->get_entity());
- m_chunkmap.erase(it);
- }
-}
-
-void world::Dimension::remove_chunk(Chunk* chunk)
-{
- if(chunk) {
- const auto& component = chunks.get<ChunkComponent>(chunk->get_entity());
- m_chunkmap.erase(component.cpos);
- chunks.destroy(chunk->get_entity());
- }
-}
-
-voxel_id world::Dimension::get_voxel(const voxel_pos& vpos) const
-{
- auto cpos = coord::to_chunk(vpos);
- auto lpos = coord::to_local(vpos);
-
- if(auto chunk = find_chunk(cpos)) {
- return chunk->get_voxel(lpos);
- }
- else {
- return NULL_VOXEL_ID;
- }
-}
-
-voxel_id world::Dimension::get_voxel(const chunk_pos& cpos, const local_pos& lpos) const
-{
- // This allows accessing get_voxel with negative
- // local coordinates that usually would result in an
- // out-of-range values; this is useful for per-voxel update logic
- return get_voxel(coord::to_voxel(cpos, lpos));
-}
-
-bool world::Dimension::set_voxel(voxel_id voxel, const voxel_pos& vpos)
-{
- auto cpos = coord::to_chunk(vpos);
- auto lpos = coord::to_local(vpos);
-
- if(auto chunk = find_chunk(cpos)) {
- chunk->set_voxel(voxel, lpos);
-
- VoxelSetEvent event;
- event.dimension = this;
- event.cpos = cpos;
- event.lpos = lpos;
- event.voxel = voxel;
- event.chunk = chunk;
-
- globals::dispatcher.trigger(event);
-
- return true;
- }
-
- return false;
-}
-
-bool world::Dimension::set_voxel(voxel_id voxel, const chunk_pos& cpos, const local_pos& lpos)
-{
- // This allows accessing set_voxel with negative
- // local coordinates that usually would result in an
- // out-of-range values; this is useful for per-voxel update logic
- return set_voxel(voxel, coord::to_voxel(cpos, lpos));
-}
-
-void world::Dimension::init(io::ConfigMap& config)
-{
-}
-
-void world::Dimension::init_late(std::uint64_t global_seed)
-{
-}
-
-bool world::Dimension::generate(const chunk_pos& cpos, VoxelStorage& voxels)
-{
- return false;
-}
+#include "shared/pch.hh"
+
+#include "shared/world/dimension.hh"
+
+#include "shared/world/chunk.hh"
+
+#include "shared/coord.hh"
+#include "shared/globals.hh"
+
+world::Dimension::Dimension(std::string_view name, float gravity)
+{
+ m_name = name;
+ m_gravity = gravity;
+}
+
+world::Dimension::~Dimension(void)
+{
+ for(const auto it : m_chunkmap)
+ delete it.second;
+ entities.clear();
+ chunks.clear();
+}
+
+std::string_view world::Dimension::get_name(void) const
+{
+ return m_name;
+}
+
+float world::Dimension::get_gravity(void) const
+{
+ return m_gravity;
+}
+
+world::Chunk* world::Dimension::create_chunk(const chunk_pos& cpos)
+{
+ auto it = m_chunkmap.find(cpos);
+
+ if(it != m_chunkmap.cend()) {
+ // Chunk already exists
+ return it->second;
+ }
+
+ auto entity = chunks.create();
+ auto chunk = new Chunk(entity, this);
+
+ auto& component = chunks.emplace<ChunkComponent>(entity);
+ component.chunk = chunk;
+ component.cpos = cpos;
+
+ ChunkCreateEvent event;
+ event.dimension = this;
+ event.chunk = chunk;
+ event.cpos = cpos;
+
+ globals::dispatcher.trigger(event);
+
+ return m_chunkmap.insert_or_assign(cpos, std::move(chunk)).first->second;
+}
+
+world::Chunk* world::Dimension::find_chunk(entt::entity entity) const
+{
+ if(chunks.valid(entity)) {
+ return chunks.get<ChunkComponent>(entity).chunk;
+ }
+ else {
+ return nullptr;
+ }
+}
+
+world::Chunk* world::Dimension::find_chunk(const chunk_pos& cpos) const
+{
+ auto it = m_chunkmap.find(cpos);
+
+ if(it != m_chunkmap.cend()) {
+ return it->second;
+ }
+ else {
+ return nullptr;
+ }
+}
+
+void world::Dimension::remove_chunk(entt::entity entity)
+{
+ if(chunks.valid(entity)) {
+ auto& component = chunks.get<ChunkComponent>(entity);
+ m_chunkmap.erase(component.cpos);
+ chunks.destroy(entity);
+ }
+}
+
+void world::Dimension::remove_chunk(const chunk_pos& cpos)
+{
+ auto it = m_chunkmap.find(cpos);
+
+ if(it != m_chunkmap.cend()) {
+ chunks.destroy(it->second->get_entity());
+ m_chunkmap.erase(it);
+ }
+}
+
+void world::Dimension::remove_chunk(Chunk* chunk)
+{
+ if(chunk) {
+ const auto& component = chunks.get<ChunkComponent>(chunk->get_entity());
+ m_chunkmap.erase(component.cpos);
+ chunks.destroy(chunk->get_entity());
+ }
+}
+
+voxel_id world::Dimension::get_voxel(const voxel_pos& vpos) const
+{
+ auto cpos = coord::to_chunk(vpos);
+ auto lpos = coord::to_local(vpos);
+
+ if(auto chunk = find_chunk(cpos)) {
+ return chunk->get_voxel(lpos);
+ }
+ else {
+ return NULL_VOXEL_ID;
+ }
+}
+
+voxel_id world::Dimension::get_voxel(const chunk_pos& cpos, const local_pos& lpos) const
+{
+ // This allows accessing get_voxel with negative
+ // local coordinates that usually would result in an
+ // out-of-range values; this is useful for per-voxel update logic
+ return get_voxel(coord::to_voxel(cpos, lpos));
+}
+
+bool world::Dimension::set_voxel(voxel_id voxel, const voxel_pos& vpos)
+{
+ auto cpos = coord::to_chunk(vpos);
+ auto lpos = coord::to_local(vpos);
+
+ if(auto chunk = find_chunk(cpos)) {
+ chunk->set_voxel(voxel, lpos);
+
+ VoxelSetEvent event;
+ event.dimension = this;
+ event.cpos = cpos;
+ event.lpos = lpos;
+ event.voxel = voxel;
+ event.chunk = chunk;
+
+ globals::dispatcher.trigger(event);
+
+ return true;
+ }
+
+ return false;
+}
+
+bool world::Dimension::set_voxel(voxel_id voxel, const chunk_pos& cpos, const local_pos& lpos)
+{
+ // This allows accessing set_voxel with negative
+ // local coordinates that usually would result in an
+ // out-of-range values; this is useful for per-voxel update logic
+ return set_voxel(voxel, coord::to_voxel(cpos, lpos));
+}
+
+void world::Dimension::init(io::ConfigMap& config)
+{
+}
+
+void world::Dimension::init_late(std::uint64_t global_seed)
+{
+}
+
+bool world::Dimension::generate(const chunk_pos& cpos, VoxelStorage& voxels)
+{
+ return false;
+}
diff --git a/game/shared/world/dimension.hh b/game/shared/world/dimension.hh
index 8b6691d..bf9bfe1 100644
--- a/game/shared/world/dimension.hh
+++ b/game/shared/world/dimension.hh
@@ -1,100 +1,100 @@
-#pragma once
-
-#include "shared/const.hh"
-#include "shared/types.hh"
-
-namespace io
-{
-class ConfigMap;
-} // namespace io
-
-namespace world
-{
-class Chunk;
-class VoxelStorage;
-} // namespace world
-
-namespace world
-{
-using dimension_entropy_map = std::array<std::uint64_t, CHUNK_AREA>;
-using dimension_height_map = std::array<voxel_pos::value_type, CHUNK_AREA>;
-} // namespace world
-
-namespace world
-{
-class Dimension {
-public:
- explicit Dimension(std::string_view name, float gravity);
- virtual ~Dimension(void);
-
- std::string_view get_name(void) const;
- float get_gravity(void) const;
-
-public:
- Chunk* create_chunk(const chunk_pos& cpos);
- Chunk* find_chunk(entt::entity entity) const;
- Chunk* find_chunk(const chunk_pos& cpos) const;
-
- void remove_chunk(entt::entity entity);
- void remove_chunk(const chunk_pos& cpos);
- void remove_chunk(Chunk* chunk);
-
-public:
- voxel_id get_voxel(const voxel_pos& vpos) const;
- voxel_id get_voxel(const chunk_pos& cpos, const local_pos& lpos) const;
-
- bool set_voxel(voxel_id voxel, const voxel_pos& vpos);
- bool set_voxel(voxel_id voxel, const chunk_pos& cpos, const local_pos& lpos);
-
-public:
- virtual void init(io::ConfigMap& config);
- virtual void init_late(std::uint64_t global_seed);
- virtual bool generate(const chunk_pos& cpos, VoxelStorage& voxels);
-
-public:
- entt::registry chunks;
- entt::registry entities;
-
-private:
- std::string m_name;
- emhash8::HashMap<chunk_pos, Chunk*> m_chunkmap;
- float m_gravity;
-};
-} // namespace world
-
-namespace world
-{
-struct ChunkComponent final {
- chunk_pos cpos;
- Chunk* chunk;
-};
-} // namespace world
-
-namespace world
-{
-struct ChunkCreateEvent final {
- Dimension* dimension;
- chunk_pos cpos;
- Chunk* chunk;
-};
-
-struct ChunkDestroyEvent final {
- Dimension* dimension;
- chunk_pos cpos;
- Chunk* chunk;
-};
-
-struct ChunkUpdateEvent final {
- Dimension* dimension;
- chunk_pos cpos;
- Chunk* chunk;
-};
-
-struct VoxelSetEvent final {
- Dimension* dimension;
- chunk_pos cpos;
- local_pos lpos;
- voxel_id voxel;
- Chunk* chunk;
-};
-} // namespace world
+#pragma once
+
+#include "shared/const.hh"
+#include "shared/types.hh"
+
+namespace io
+{
+class ConfigMap;
+} // namespace io
+
+namespace world
+{
+class Chunk;
+class VoxelStorage;
+} // namespace world
+
+namespace world
+{
+using dimension_entropy_map = std::array<std::uint64_t, CHUNK_AREA>;
+using dimension_height_map = std::array<voxel_pos::value_type, CHUNK_AREA>;
+} // namespace world
+
+namespace world
+{
+class Dimension {
+public:
+ explicit Dimension(std::string_view name, float gravity);
+ virtual ~Dimension(void);
+
+ std::string_view get_name(void) const;
+ float get_gravity(void) const;
+
+public:
+ Chunk* create_chunk(const chunk_pos& cpos);
+ Chunk* find_chunk(entt::entity entity) const;
+ Chunk* find_chunk(const chunk_pos& cpos) const;
+
+ void remove_chunk(entt::entity entity);
+ void remove_chunk(const chunk_pos& cpos);
+ void remove_chunk(Chunk* chunk);
+
+public:
+ voxel_id get_voxel(const voxel_pos& vpos) const;
+ voxel_id get_voxel(const chunk_pos& cpos, const local_pos& lpos) const;
+
+ bool set_voxel(voxel_id voxel, const voxel_pos& vpos);
+ bool set_voxel(voxel_id voxel, const chunk_pos& cpos, const local_pos& lpos);
+
+public:
+ virtual void init(io::ConfigMap& config);
+ virtual void init_late(std::uint64_t global_seed);
+ virtual bool generate(const chunk_pos& cpos, VoxelStorage& voxels);
+
+public:
+ entt::registry chunks;
+ entt::registry entities;
+
+private:
+ std::string m_name;
+ emhash8::HashMap<chunk_pos, Chunk*> m_chunkmap;
+ float m_gravity;
+};
+} // namespace world
+
+namespace world
+{
+struct ChunkComponent final {
+ chunk_pos cpos;
+ Chunk* chunk;
+};
+} // namespace world
+
+namespace world
+{
+struct ChunkCreateEvent final {
+ Dimension* dimension;
+ chunk_pos cpos;
+ Chunk* chunk;
+};
+
+struct ChunkDestroyEvent final {
+ Dimension* dimension;
+ chunk_pos cpos;
+ Chunk* chunk;
+};
+
+struct ChunkUpdateEvent final {
+ Dimension* dimension;
+ chunk_pos cpos;
+ Chunk* chunk;
+};
+
+struct VoxelSetEvent final {
+ Dimension* dimension;
+ chunk_pos cpos;
+ local_pos lpos;
+ voxel_id voxel;
+ Chunk* chunk;
+};
+} // namespace world
diff --git a/game/shared/world/feature.cc b/game/shared/world/feature.cc
index cbdc183..4212043 100644
--- a/game/shared/world/feature.cc
+++ b/game/shared/world/feature.cc
@@ -1,53 +1,53 @@
-#include "shared/pch.hh"
-
-#include "shared/world/feature.hh"
-
-#include "shared/world/chunk.hh"
-#include "shared/world/dimension.hh"
-#include "shared/world/voxel_storage.hh"
-
-#include "shared/coord.hh"
-
-void world::Feature::place(const voxel_pos& vpos, Dimension* dimension) const
-{
- for(const auto [rpos, voxel, overwrite] : (*this)) {
- auto it_vpos = vpos + rpos;
- auto it_cpos = coord::to_chunk(it_vpos);
-
- if(auto chunk = dimension->create_chunk(it_cpos)) {
- auto it_lpos = coord::to_local(it_vpos);
- auto it_index = coord::to_index(it_lpos);
-
- if(chunk->get_voxel(it_index) && !overwrite) {
- // There is something in the way
- // and the called intentionally requested
- // we do not force feature to overwrite voxels
- continue;
- }
-
- chunk->set_voxel(voxel, it_index);
- }
- }
-}
-
-void world::Feature::place(const voxel_pos& vpos, const chunk_pos& cpos, VoxelStorage& voxels) const
-{
- for(const auto [rpos, voxel, overwrite] : (*this)) {
- auto it_vpos = vpos + rpos;
- auto it_cpos = coord::to_chunk(it_vpos);
-
- if(it_cpos == cpos) {
- auto it_lpos = coord::to_local(it_vpos);
- auto it_index = coord::to_index(it_lpos);
-
- if(voxels[it_index] && !overwrite) {
- // There is something in the way
- // and the called intentionally requested
- // we do not force feature to overwrite voxels
- continue;
- }
-
- voxels[it_index] = voxel;
- }
- }
-}
+#include "shared/pch.hh"
+
+#include "shared/world/feature.hh"
+
+#include "shared/world/chunk.hh"
+#include "shared/world/dimension.hh"
+#include "shared/world/voxel_storage.hh"
+
+#include "shared/coord.hh"
+
+void world::Feature::place(const voxel_pos& vpos, Dimension* dimension) const
+{
+ for(const auto [rpos, voxel, overwrite] : (*this)) {
+ auto it_vpos = vpos + rpos;
+ auto it_cpos = coord::to_chunk(it_vpos);
+
+ if(auto chunk = dimension->create_chunk(it_cpos)) {
+ auto it_lpos = coord::to_local(it_vpos);
+ auto it_index = coord::to_index(it_lpos);
+
+ if(chunk->get_voxel(it_index) && !overwrite) {
+ // There is something in the way
+ // and the called intentionally requested
+ // we do not force feature to overwrite voxels
+ continue;
+ }
+
+ chunk->set_voxel(voxel, it_index);
+ }
+ }
+}
+
+void world::Feature::place(const voxel_pos& vpos, const chunk_pos& cpos, VoxelStorage& voxels) const
+{
+ for(const auto [rpos, voxel, overwrite] : (*this)) {
+ auto it_vpos = vpos + rpos;
+ auto it_cpos = coord::to_chunk(it_vpos);
+
+ if(it_cpos == cpos) {
+ auto it_lpos = coord::to_local(it_vpos);
+ auto it_index = coord::to_index(it_lpos);
+
+ if(voxels[it_index] && !overwrite) {
+ // There is something in the way
+ // and the called intentionally requested
+ // we do not force feature to overwrite voxels
+ continue;
+ }
+
+ voxels[it_index] = voxel;
+ }
+ }
+}
diff --git a/game/shared/world/feature.hh b/game/shared/world/feature.hh
index 5008223..20a809b 100644
--- a/game/shared/world/feature.hh
+++ b/game/shared/world/feature.hh
@@ -1,22 +1,22 @@
-#pragma once
-
-#include "shared/types.hh"
-
-namespace world
-{
-class Dimension;
-class VoxelStorage;
-} // namespace world
-
-namespace world
-{
-class Feature final : public std::vector<std::tuple<voxel_pos, voxel_id, bool>> {
-public:
- Feature(void) = default;
- virtual ~Feature(void) = default;
-
-public:
- void place(const voxel_pos& vpos, Dimension* dimension) const;
- void place(const voxel_pos& vpos, const chunk_pos& cpos, VoxelStorage& voxels) const;
-};
-} // namespace world
+#pragma once
+
+#include "shared/types.hh"
+
+namespace world
+{
+class Dimension;
+class VoxelStorage;
+} // namespace world
+
+namespace world
+{
+class Feature final : public std::vector<std::tuple<voxel_pos, voxel_id, bool>> {
+public:
+ Feature(void) = default;
+ virtual ~Feature(void) = default;
+
+public:
+ void place(const voxel_pos& vpos, Dimension* dimension) const;
+ void place(const voxel_pos& vpos, const chunk_pos& cpos, VoxelStorage& voxels) const;
+};
+} // namespace world
diff --git a/game/shared/world/item_registry.cc b/game/shared/world/item_registry.cc
index e0d30cc..d1b9ff4 100644
--- a/game/shared/world/item_registry.cc
+++ b/game/shared/world/item_registry.cc
@@ -1,106 +1,106 @@
-#include "shared/pch.hh"
-
-#include "shared/world/item_registry.hh"
-
-#include "core/math/crc64.hh"
-
-#include "shared/world/voxel_registry.hh"
-
-std::unordered_map<std::string, world::ItemInfoBuilder> world::item_registry::builders = {};
-std::unordered_map<std::string, item_id> world::item_registry::names = {};
-std::vector<std::shared_ptr<world::ItemInfo>> world::item_registry::items = {};
-
-world::ItemInfoBuilder::ItemInfoBuilder(std::string_view name)
-{
- prototype.name = name;
- prototype.texture = std::string();
- prototype.place_voxel = NULL_VOXEL_ID;
- prototype.cached_texture = nullptr;
-}
-
-world::ItemInfoBuilder& world::ItemInfoBuilder::set_texture(std::string_view texture)
-{
- prototype.texture = texture;
- prototype.cached_texture = nullptr;
- return *this;
-}
-
-world::ItemInfoBuilder& world::ItemInfoBuilder::set_place_voxel(voxel_id place_voxel)
-{
- prototype.place_voxel = place_voxel;
- return *this;
-}
-
-item_id world::ItemInfoBuilder::build(void) const
-{
- const auto it = world::item_registry::names.find(prototype.name);
-
- if(it != world::item_registry::names.cend()) {
- spdlog::warn("item_registry: cannot build {}: name already present", prototype.name);
- return it->second;
- }
-
- auto new_info = std::make_shared<ItemInfo>();
- new_info->name = prototype.name;
- new_info->texture = prototype.texture;
- new_info->place_voxel = prototype.place_voxel;
- new_info->cached_texture = nullptr;
-
- world::item_registry::items.push_back(new_info);
- world::item_registry::names.insert_or_assign(prototype.name, static_cast<item_id>(world::item_registry::items.size()));
-
- return static_cast<item_id>(world::item_registry::items.size());
-}
-
-world::ItemInfoBuilder& world::item_registry::construct(std::string_view name)
-{
- const auto it = world::item_registry::builders.find(std::string(name));
-
- if(it != world::item_registry::builders.cend()) {
- return it->second;
- }
- else {
- return world::item_registry::builders.emplace(std::string(name), ItemInfoBuilder(name)).first->second;
- }
-}
-
-world::ItemInfo* world::item_registry::find(std::string_view name)
-{
- const auto it = world::item_registry::names.find(std::string(name));
-
- if(it != world::item_registry::names.cend()) {
- return world::item_registry::find(it->second);
- }
- else {
- return nullptr;
- }
-}
-
-world::ItemInfo* world::item_registry::find(const item_id item)
-{
- if((item != NULL_ITEM_ID) && (item <= world::item_registry::items.size())) {
- return world::item_registry::items[item - 1].get();
- }
- else {
- return nullptr;
- }
-}
-
-void world::item_registry::purge(void)
-{
- world::item_registry::builders.clear();
- world::item_registry::names.clear();
- world::item_registry::items.clear();
-}
-
-std::uint64_t world::item_registry::calculate_checksum(void)
-{
- std::uint64_t result = 0;
-
- for(const auto& info : world::item_registry::items) {
- result = math::crc64(info->name, result);
- result += static_cast<std::uint64_t>(info->place_voxel);
- }
-
- return result;
-}
+#include "shared/pch.hh"
+
+#include "shared/world/item_registry.hh"
+
+#include "core/math/crc64.hh"
+
+#include "shared/world/voxel_registry.hh"
+
+std::unordered_map<std::string, world::ItemInfoBuilder> world::item_registry::builders = {};
+std::unordered_map<std::string, item_id> world::item_registry::names = {};
+std::vector<std::shared_ptr<world::ItemInfo>> world::item_registry::items = {};
+
+world::ItemInfoBuilder::ItemInfoBuilder(std::string_view name)
+{
+ prototype.name = name;
+ prototype.texture = std::string();
+ prototype.place_voxel = NULL_VOXEL_ID;
+ prototype.cached_texture = nullptr;
+}
+
+world::ItemInfoBuilder& world::ItemInfoBuilder::set_texture(std::string_view texture)
+{
+ prototype.texture = texture;
+ prototype.cached_texture = nullptr;
+ return *this;
+}
+
+world::ItemInfoBuilder& world::ItemInfoBuilder::set_place_voxel(voxel_id place_voxel)
+{
+ prototype.place_voxel = place_voxel;
+ return *this;
+}
+
+item_id world::ItemInfoBuilder::build(void) const
+{
+ const auto it = world::item_registry::names.find(prototype.name);
+
+ if(it != world::item_registry::names.cend()) {
+ spdlog::warn("item_registry: cannot build {}: name already present", prototype.name);
+ return it->second;
+ }
+
+ auto new_info = std::make_shared<ItemInfo>();
+ new_info->name = prototype.name;
+ new_info->texture = prototype.texture;
+ new_info->place_voxel = prototype.place_voxel;
+ new_info->cached_texture = nullptr;
+
+ world::item_registry::items.push_back(new_info);
+ world::item_registry::names.insert_or_assign(prototype.name, static_cast<item_id>(world::item_registry::items.size()));
+
+ return static_cast<item_id>(world::item_registry::items.size());
+}
+
+world::ItemInfoBuilder& world::item_registry::construct(std::string_view name)
+{
+ const auto it = world::item_registry::builders.find(std::string(name));
+
+ if(it != world::item_registry::builders.cend()) {
+ return it->second;
+ }
+ else {
+ return world::item_registry::builders.emplace(std::string(name), ItemInfoBuilder(name)).first->second;
+ }
+}
+
+world::ItemInfo* world::item_registry::find(std::string_view name)
+{
+ const auto it = world::item_registry::names.find(std::string(name));
+
+ if(it != world::item_registry::names.cend()) {
+ return world::item_registry::find(it->second);
+ }
+ else {
+ return nullptr;
+ }
+}
+
+world::ItemInfo* world::item_registry::find(const item_id item)
+{
+ if((item != NULL_ITEM_ID) && (item <= world::item_registry::items.size())) {
+ return world::item_registry::items[item - 1].get();
+ }
+ else {
+ return nullptr;
+ }
+}
+
+void world::item_registry::purge(void)
+{
+ world::item_registry::builders.clear();
+ world::item_registry::names.clear();
+ world::item_registry::items.clear();
+}
+
+std::uint64_t world::item_registry::calculate_checksum(void)
+{
+ std::uint64_t result = 0;
+
+ for(const auto& info : world::item_registry::items) {
+ result = math::crc64(info->name, result);
+ result += static_cast<std::uint64_t>(info->place_voxel);
+ }
+
+ return result;
+}
diff --git a/game/shared/world/item_registry.hh b/game/shared/world/item_registry.hh
index 74bd60a..c3e6cf9 100644
--- a/game/shared/world/item_registry.hh
+++ b/game/shared/world/item_registry.hh
@@ -1,64 +1,64 @@
-#pragma once
-
-#include "core/resource/resource.hh"
-
-#include "shared/types.hh"
-
-// This resource is only defined client-side and
-// resource_ptr<TextureGUI> should remain set to null
-// anywhere else in the shared and server code
-struct TextureGUI;
-
-namespace world
-{
-struct ItemInfo final {
- std::string name;
- std::string texture;
- voxel_id place_voxel;
-
- resource_ptr<TextureGUI> cached_texture; // Client-side only
-};
-} // namespace world
-
-namespace world
-{
-class ItemInfoBuilder final {
-public:
- explicit ItemInfoBuilder(std::string_view name);
- virtual ~ItemInfoBuilder(void) = default;
-
-public:
- ItemInfoBuilder& set_texture(std::string_view texture);
- ItemInfoBuilder& set_place_voxel(voxel_id place_voxel);
-
-public:
- item_id build(void) const;
-
-private:
- ItemInfo prototype;
-};
-} // namespace world
-
-namespace world::item_registry
-{
-extern std::unordered_map<std::string, ItemInfoBuilder> builders;
-extern std::unordered_map<std::string, item_id> names;
-extern std::vector<std::shared_ptr<ItemInfo>> items;
-} // namespace world::item_registry
-
-namespace world::item_registry
-{
-ItemInfoBuilder& construct(std::string_view name);
-ItemInfo* find(std::string_view name);
-ItemInfo* find(const item_id item);
-} // namespace world::item_registry
-
-namespace world::item_registry
-{
-void purge(void);
-} // namespace world::item_registry
-
-namespace world::item_registry
-{
-std::uint64_t calculate_checksum(void);
-} // namespace world::item_registry
+#pragma once
+
+#include "core/resource/resource.hh"
+
+#include "shared/types.hh"
+
+// This resource is only defined client-side and
+// resource_ptr<TextureGUI> should remain set to null
+// anywhere else in the shared and server code
+struct TextureGUI;
+
+namespace world
+{
+struct ItemInfo final {
+ std::string name;
+ std::string texture;
+ voxel_id place_voxel;
+
+ resource_ptr<TextureGUI> cached_texture; // Client-side only
+};
+} // namespace world
+
+namespace world
+{
+class ItemInfoBuilder final {
+public:
+ explicit ItemInfoBuilder(std::string_view name);
+ virtual ~ItemInfoBuilder(void) = default;
+
+public:
+ ItemInfoBuilder& set_texture(std::string_view texture);
+ ItemInfoBuilder& set_place_voxel(voxel_id place_voxel);
+
+public:
+ item_id build(void) const;
+
+private:
+ ItemInfo prototype;
+};
+} // namespace world
+
+namespace world::item_registry
+{
+extern std::unordered_map<std::string, ItemInfoBuilder> builders;
+extern std::unordered_map<std::string, item_id> names;
+extern std::vector<std::shared_ptr<ItemInfo>> items;
+} // namespace world::item_registry
+
+namespace world::item_registry
+{
+ItemInfoBuilder& construct(std::string_view name);
+ItemInfo* find(std::string_view name);
+ItemInfo* find(const item_id item);
+} // namespace world::item_registry
+
+namespace world::item_registry
+{
+void purge(void);
+} // namespace world::item_registry
+
+namespace world::item_registry
+{
+std::uint64_t calculate_checksum(void);
+} // namespace world::item_registry
diff --git a/game/shared/world/ray_dda.cc b/game/shared/world/ray_dda.cc
index 9f85e6b..b337e9d 100644
--- a/game/shared/world/ray_dda.cc
+++ b/game/shared/world/ray_dda.cc
@@ -1,107 +1,107 @@
-#include "shared/pch.hh"
-
-#include "shared/world/ray_dda.hh"
-
-#include "shared/world/dimension.hh"
-
-#include "shared/coord.hh"
-
-world::RayDDA::RayDDA(
- const world::Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction)
-{
- reset(dimension, start_chunk, start_fpos, direction);
-}
-
-world::RayDDA::RayDDA(
- const world::Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction)
-{
- reset(dimension, start_chunk, start_fpos, direction);
-}
-
-void world::RayDDA::reset(
- const world::Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction)
-{
- this->dimension = dimension;
- this->start_chunk = start_chunk;
- this->start_fpos = start_fpos;
- this->direction = direction;
-
- this->delta_dist.x = direction.x ? math::abs(1.0f / direction.x) : std::numeric_limits<float>::max();
- this->delta_dist.y = direction.y ? math::abs(1.0f / direction.y) : std::numeric_limits<float>::max();
- this->delta_dist.z = direction.z ? math::abs(1.0f / direction.z) : std::numeric_limits<float>::max();
-
- this->distance = 0.0f;
- this->vpos = coord::to_voxel(start_chunk, start_fpos);
- this->vnormal = voxel_pos(0, 0, 0);
-
- // Need this for initial direction calculations
- auto lpos = coord::to_local(start_fpos);
-
- if(direction.x < 0.0f) {
- this->side_dist.x = this->delta_dist.x * (start_fpos.x - lpos.x);
- this->vstep.x = voxel_pos::value_type(-1);
- }
- else {
- this->side_dist.x = this->delta_dist.x * (lpos.x + 1.0f - start_fpos.x);
- this->vstep.x = voxel_pos::value_type(+1);
- }
-
- if(direction.y < 0.0f) {
- this->side_dist.y = this->delta_dist.y * (start_fpos.y - lpos.y);
- this->vstep.y = voxel_pos::value_type(-1);
- }
- else {
- this->side_dist.y = this->delta_dist.y * (lpos.y + 1.0f - start_fpos.y);
- this->vstep.y = voxel_pos::value_type(+1);
- }
-
- if(direction.z < 0.0f) {
- this->side_dist.z = this->delta_dist.z * (start_fpos.z - lpos.z);
- this->vstep.z = voxel_pos::value_type(-1);
- }
- else {
- this->side_dist.z = this->delta_dist.z * (lpos.z + 1.0f - start_fpos.z);
- this->vstep.z = voxel_pos::value_type(+1);
- }
-}
-
-void world::RayDDA::reset(
- const world::Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction)
-{
- reset(&dimension, start_chunk, start_fpos, direction);
-}
-
-voxel_id world::RayDDA::step(void)
-{
- if(side_dist.x < side_dist.z) {
- if(side_dist.x < side_dist.y) {
- vnormal = voxel_pos(-vstep.x, 0, 0);
- distance = side_dist.x;
- side_dist.x += delta_dist.x;
- vpos.x += vstep.x;
- }
- else {
- vnormal = voxel_pos(0, -vstep.y, 0);
- distance = side_dist.y;
- side_dist.y += delta_dist.y;
- vpos.y += vstep.y;
- }
- }
- else {
- if(side_dist.z < side_dist.y) {
- vnormal = voxel_pos(0, 0, -vstep.z);
- distance = side_dist.z;
- side_dist.z += delta_dist.z;
- vpos.z += vstep.z;
- }
- else {
- vnormal = voxel_pos(0, -vstep.y, 0);
- distance = side_dist.y;
- side_dist.y += delta_dist.y;
- vpos.y += vstep.y;
- }
- }
-
- // This is slower than I want it to be
- return dimension->get_voxel(vpos);
-}
+#include "shared/pch.hh"
+
+#include "shared/world/ray_dda.hh"
+
+#include "shared/world/dimension.hh"
+
+#include "shared/coord.hh"
+
+world::RayDDA::RayDDA(const world::Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos,
+ const glm::fvec3& direction)
+{
+ reset(dimension, start_chunk, start_fpos, direction);
+}
+
+world::RayDDA::RayDDA(const world::Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos,
+ const glm::fvec3& direction)
+{
+ reset(dimension, start_chunk, start_fpos, direction);
+}
+
+void world::RayDDA::reset(const world::Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos,
+ const glm::fvec3& direction)
+{
+ this->dimension = dimension;
+ this->start_chunk = start_chunk;
+ this->start_fpos = start_fpos;
+ this->direction = direction;
+
+ this->delta_dist.x = direction.x ? math::abs(1.0f / direction.x) : std::numeric_limits<float>::max();
+ this->delta_dist.y = direction.y ? math::abs(1.0f / direction.y) : std::numeric_limits<float>::max();
+ this->delta_dist.z = direction.z ? math::abs(1.0f / direction.z) : std::numeric_limits<float>::max();
+
+ this->distance = 0.0f;
+ this->vpos = coord::to_voxel(start_chunk, start_fpos);
+ this->vnormal = voxel_pos(0, 0, 0);
+
+ // Need this for initial direction calculations
+ auto lpos = coord::to_local(start_fpos);
+
+ if(direction.x < 0.0f) {
+ this->side_dist.x = this->delta_dist.x * (start_fpos.x - lpos.x);
+ this->vstep.x = voxel_pos::value_type(-1);
+ }
+ else {
+ this->side_dist.x = this->delta_dist.x * (lpos.x + 1.0f - start_fpos.x);
+ this->vstep.x = voxel_pos::value_type(+1);
+ }
+
+ if(direction.y < 0.0f) {
+ this->side_dist.y = this->delta_dist.y * (start_fpos.y - lpos.y);
+ this->vstep.y = voxel_pos::value_type(-1);
+ }
+ else {
+ this->side_dist.y = this->delta_dist.y * (lpos.y + 1.0f - start_fpos.y);
+ this->vstep.y = voxel_pos::value_type(+1);
+ }
+
+ if(direction.z < 0.0f) {
+ this->side_dist.z = this->delta_dist.z * (start_fpos.z - lpos.z);
+ this->vstep.z = voxel_pos::value_type(-1);
+ }
+ else {
+ this->side_dist.z = this->delta_dist.z * (lpos.z + 1.0f - start_fpos.z);
+ this->vstep.z = voxel_pos::value_type(+1);
+ }
+}
+
+void world::RayDDA::reset(const world::Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos,
+ const glm::fvec3& direction)
+{
+ reset(&dimension, start_chunk, start_fpos, direction);
+}
+
+voxel_id world::RayDDA::step(void)
+{
+ if(side_dist.x < side_dist.z) {
+ if(side_dist.x < side_dist.y) {
+ vnormal = voxel_pos(-vstep.x, 0, 0);
+ distance = side_dist.x;
+ side_dist.x += delta_dist.x;
+ vpos.x += vstep.x;
+ }
+ else {
+ vnormal = voxel_pos(0, -vstep.y, 0);
+ distance = side_dist.y;
+ side_dist.y += delta_dist.y;
+ vpos.y += vstep.y;
+ }
+ }
+ else {
+ if(side_dist.z < side_dist.y) {
+ vnormal = voxel_pos(0, 0, -vstep.z);
+ distance = side_dist.z;
+ side_dist.z += delta_dist.z;
+ vpos.z += vstep.z;
+ }
+ else {
+ vnormal = voxel_pos(0, -vstep.y, 0);
+ distance = side_dist.y;
+ side_dist.y += delta_dist.y;
+ vpos.y += vstep.y;
+ }
+ }
+
+ // This is slower than I want it to be
+ return dimension->get_voxel(vpos);
+}
diff --git a/game/shared/world/ray_dda.hh b/game/shared/world/ray_dda.hh
index 927c74d..54bd48a 100644
--- a/game/shared/world/ray_dda.hh
+++ b/game/shared/world/ray_dda.hh
@@ -1,41 +1,41 @@
-#ifndef SHARED_RAY_DDA
-#define SHARED_RAY_DDA 1
-#pragma once
-
-#include "shared/types.hh"
-
-namespace world
-{
-class Dimension;
-} // namespace world
-
-namespace world
-{
-class RayDDA final {
-public:
- RayDDA(void) = default;
- explicit RayDDA(const Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction);
- explicit RayDDA(const Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction);
-
- void reset(const Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction);
- void reset(const Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction);
-
- voxel_id step(void);
-
-public:
- const Dimension* dimension;
- chunk_pos start_chunk;
- glm::fvec3 start_fpos;
- glm::fvec3 direction;
-
- glm::fvec3 delta_dist;
- glm::fvec3 side_dist;
- voxel_pos vstep;
-
- double distance;
- voxel_pos vnormal;
- voxel_pos vpos;
-};
-} // namespace world
-
-#endif // SHARED_RAY_DDA
+#ifndef SHARED_RAY_DDA
+#define SHARED_RAY_DDA 1
+#pragma once
+
+#include "shared/types.hh"
+
+namespace world
+{
+class Dimension;
+} // namespace world
+
+namespace world
+{
+class RayDDA final {
+public:
+ RayDDA(void) = default;
+ explicit RayDDA(const Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction);
+ explicit RayDDA(const Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction);
+
+ void reset(const Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction);
+ void reset(const Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction);
+
+ voxel_id step(void);
+
+public:
+ const Dimension* dimension;
+ chunk_pos start_chunk;
+ glm::fvec3 start_fpos;
+ glm::fvec3 direction;
+
+ glm::fvec3 delta_dist;
+ glm::fvec3 side_dist;
+ voxel_pos vstep;
+
+ double distance;
+ voxel_pos vnormal;
+ voxel_pos vpos;
+};
+} // namespace world
+
+#endif // SHARED_RAY_DDA
diff --git a/game/shared/world/voxel_registry.cc b/game/shared/world/voxel_registry.cc
index 46737d6..b44845e 100644
--- a/game/shared/world/voxel_registry.cc
+++ b/game/shared/world/voxel_registry.cc
@@ -1,196 +1,196 @@
-#include "shared/pch.hh"
-
-#include "shared/world/voxel_registry.hh"
-
-#include "core/math/crc64.hh"
-
-std::unordered_map<std::string, world::VoxelInfoBuilder> world::voxel_registry::builders = {};
-std::unordered_map<std::string, voxel_id> world::voxel_registry::names = {};
-std::vector<std::shared_ptr<world::VoxelInfo>> world::voxel_registry::voxels = {};
-
-world::VoxelInfoBuilder::VoxelInfoBuilder(std::string_view name, voxel_type type, bool animated, bool blending)
-{
- prototype.name = name;
- prototype.type = type;
- prototype.animated = animated;
- prototype.blending = blending;
-
- switch(type) {
- case voxel_type::CUBE:
- prototype.textures.resize(static_cast<std::size_t>(voxel_face::CUBE__NR));
- break;
- case voxel_type::CROSS:
- prototype.textures.resize(static_cast<std::size_t>(voxel_face::CROSS__NR));
- break;
- case voxel_type::MODEL:
- // Custom models should use a different texture
- // resource management that is not a voxel atlas
- // TODO: actually implement custom models lol
- prototype.textures.resize(0);
- break;
- default:
- // Something really bad should happen if we end up here.
- // The outside code would static_cast an int to VoxelType
- // and possibly fuck a lot of things up to cause this
- spdlog::critical("voxel_registry: {}: unknown voxel type {}", name, static_cast<int>(type));
- std::terminate();
- }
-
- // Physics properties
- prototype.touch_type = voxel_touch::SOLID;
- prototype.touch_values = glm::fvec3(0.0f, 0.0f, 0.0f);
- prototype.surface = voxel_surface::DEFAULT;
-
- // Things set in future by item_def
- prototype.item_pick = NULL_ITEM_ID;
-}
-
-world::VoxelInfoBuilder& world::VoxelInfoBuilder::add_texture_default(std::string_view texture)
-{
- default_texture.paths.push_back(std::string(texture));
- return *this;
-}
-
-world::VoxelInfoBuilder& world::VoxelInfoBuilder::add_texture(voxel_face face, std::string_view texture)
-{
- const auto index = static_cast<std::size_t>(face);
- prototype.textures[index].paths.push_back(std::string(texture));
- return *this;
-}
-
-world::VoxelInfoBuilder& world::VoxelInfoBuilder::set_touch(voxel_touch type, const glm::fvec3& values)
-{
- prototype.touch_type = type;
- prototype.touch_values = values;
- return *this;
-}
-
-world::VoxelInfoBuilder& world::VoxelInfoBuilder::set_surface(voxel_surface surface)
-{
- prototype.surface = surface;
- return *this;
-}
-
-voxel_id world::VoxelInfoBuilder::build(void) const
-{
- const auto it = world::voxel_registry::names.find(prototype.name);
-
- if(it != world::voxel_registry::names.cend()) {
- spdlog::warn("voxel_registry: cannot build {}: name already present", prototype.name);
- return it->second;
- }
-
- std::size_t state_count;
-
- switch(prototype.type) {
- case voxel_type::CUBE:
- case voxel_type::CROSS:
- case voxel_type::MODEL:
- state_count = 1;
- break;
- default:
- // Something really bad should happen if we end up here.
- // The outside code would static_cast an int to VoxelType
- // and possibly fuck a lot of things up to cause this
- spdlog::critical("voxel_registry: {}: unknown voxel type {}", prototype.name, static_cast<int>(prototype.type));
- std::terminate();
- }
-
- if((world::voxel_registry::voxels.size() + state_count) >= MAX_VOXEL_ID) {
- spdlog::critical("voxel_registry: voxel registry overflow");
- std::terminate();
- }
-
- auto new_info = std::make_shared<VoxelInfo>();
- new_info->name = prototype.name;
- new_info->type = prototype.type;
- new_info->animated = prototype.animated;
- new_info->blending = prototype.blending;
-
- new_info->textures.resize(prototype.textures.size());
-
- for(std::size_t i = 0; i < prototype.textures.size(); ++i) {
- if(prototype.textures[i].paths.empty()) {
- new_info->textures[i].paths = default_texture.paths;
- new_info->textures[i].cached_offset = SIZE_MAX;
- new_info->textures[i].cached_plane = SIZE_MAX;
- }
- else {
- new_info->textures[i].paths = prototype.textures[i].paths;
- new_info->textures[i].cached_offset = SIZE_MAX;
- new_info->textures[i].cached_plane = SIZE_MAX;
- }
- }
-
- // Physics properties
- new_info->touch_type = prototype.touch_type;
- new_info->touch_values = prototype.touch_values;
- new_info->surface = prototype.surface;
-
- // Things set in future by item_def
- new_info->item_pick = prototype.item_pick;
-
- // Base voxel identifier offset
- new_info->base_voxel = world::voxel_registry::voxels.size() + 1;
-
- for(std::size_t i = 0; i < state_count; ++i)
- world::voxel_registry::voxels.push_back(new_info);
- world::voxel_registry::names.insert_or_assign(new_info->name, new_info->base_voxel);
-
- return new_info->base_voxel;
-}
-
-world::VoxelInfoBuilder& world::voxel_registry::construct(std::string_view name, voxel_type type, bool animated, bool blending)
-{
- const auto it = world::voxel_registry::builders.find(std::string(name));
-
- if(it != world::voxel_registry::builders.cend()) {
- return it->second;
- }
- else {
- return world::voxel_registry::builders.emplace(std::string(name), VoxelInfoBuilder(name, type, animated, blending)).first->second;
- }
-}
-
-world::VoxelInfo* world::voxel_registry::find(std::string_view name)
-{
- const auto it = world::voxel_registry::names.find(std::string(name));
-
- if(it != world::voxel_registry::names.cend()) {
- return world::voxel_registry::find(it->second);
- }
- else {
- return nullptr;
- }
-}
-
-world::VoxelInfo* world::voxel_registry::find(const voxel_id voxel)
-{
- if((voxel != NULL_VOXEL_ID) && (voxel <= world::voxel_registry::voxels.size())) {
- return world::voxel_registry::voxels[voxel - 1].get();
- }
- else {
- return nullptr;
- }
-}
-
-void world::voxel_registry::purge(void)
-{
- world::voxel_registry::builders.clear();
- world::voxel_registry::names.clear();
- world::voxel_registry::voxels.clear();
-}
-
-std::uint64_t world::voxel_registry::calculate_checksum(void)
-{
- std::uint64_t result = 0;
-
- for(const std::shared_ptr<VoxelInfo>& info : world::voxel_registry::voxels) {
- result = math::crc64(info->name, result);
- result += static_cast<std::uint64_t>(info->type);
- result += static_cast<std::uint64_t>(info->base_voxel);
- result += info->blending ? 256 : 1;
- }
-
- return result;
-}
+#include "shared/pch.hh"
+
+#include "shared/world/voxel_registry.hh"
+
+#include "core/math/crc64.hh"
+
+std::unordered_map<std::string, world::VoxelInfoBuilder> world::voxel_registry::builders = {};
+std::unordered_map<std::string, voxel_id> world::voxel_registry::names = {};
+std::vector<std::shared_ptr<world::VoxelInfo>> world::voxel_registry::voxels = {};
+
+world::VoxelInfoBuilder::VoxelInfoBuilder(std::string_view name, voxel_type type, bool animated, bool blending)
+{
+ prototype.name = name;
+ prototype.type = type;
+ prototype.animated = animated;
+ prototype.blending = blending;
+
+ switch(type) {
+ case voxel_type::CUBE:
+ prototype.textures.resize(static_cast<std::size_t>(voxel_face::CUBE__NR));
+ break;
+ case voxel_type::CROSS:
+ prototype.textures.resize(static_cast<std::size_t>(voxel_face::CROSS__NR));
+ break;
+ case voxel_type::MODEL:
+ // Custom models should use a different texture
+ // resource management that is not a voxel atlas
+ // TODO: actually implement custom models lol
+ prototype.textures.resize(0);
+ break;
+ default:
+ // Something really bad should happen if we end up here.
+ // The outside code would static_cast an int to VoxelType
+ // and possibly fuck a lot of things up to cause this
+ spdlog::critical("voxel_registry: {}: unknown voxel type {}", name, static_cast<int>(type));
+ std::terminate();
+ }
+
+ // Physics properties
+ prototype.touch_type = voxel_touch::SOLID;
+ prototype.touch_values = glm::fvec3(0.0f, 0.0f, 0.0f);
+ prototype.surface = voxel_surface::DEFAULT;
+
+ // Things set in future by item_def
+ prototype.item_pick = NULL_ITEM_ID;
+}
+
+world::VoxelInfoBuilder& world::VoxelInfoBuilder::add_texture_default(std::string_view texture)
+{
+ default_texture.paths.push_back(std::string(texture));
+ return *this;
+}
+
+world::VoxelInfoBuilder& world::VoxelInfoBuilder::add_texture(voxel_face face, std::string_view texture)
+{
+ const auto index = static_cast<std::size_t>(face);
+ prototype.textures[index].paths.push_back(std::string(texture));
+ return *this;
+}
+
+world::VoxelInfoBuilder& world::VoxelInfoBuilder::set_touch(voxel_touch type, const glm::fvec3& values)
+{
+ prototype.touch_type = type;
+ prototype.touch_values = values;
+ return *this;
+}
+
+world::VoxelInfoBuilder& world::VoxelInfoBuilder::set_surface(voxel_surface surface)
+{
+ prototype.surface = surface;
+ return *this;
+}
+
+voxel_id world::VoxelInfoBuilder::build(void) const
+{
+ const auto it = world::voxel_registry::names.find(prototype.name);
+
+ if(it != world::voxel_registry::names.cend()) {
+ spdlog::warn("voxel_registry: cannot build {}: name already present", prototype.name);
+ return it->second;
+ }
+
+ std::size_t state_count;
+
+ switch(prototype.type) {
+ case voxel_type::CUBE:
+ case voxel_type::CROSS:
+ case voxel_type::MODEL:
+ state_count = 1;
+ break;
+ default:
+ // Something really bad should happen if we end up here.
+ // The outside code would static_cast an int to VoxelType
+ // and possibly fuck a lot of things up to cause this
+ spdlog::critical("voxel_registry: {}: unknown voxel type {}", prototype.name, static_cast<int>(prototype.type));
+ std::terminate();
+ }
+
+ if((world::voxel_registry::voxels.size() + state_count) >= MAX_VOXEL_ID) {
+ spdlog::critical("voxel_registry: voxel registry overflow");
+ std::terminate();
+ }
+
+ auto new_info = std::make_shared<VoxelInfo>();
+ new_info->name = prototype.name;
+ new_info->type = prototype.type;
+ new_info->animated = prototype.animated;
+ new_info->blending = prototype.blending;
+
+ new_info->textures.resize(prototype.textures.size());
+
+ for(std::size_t i = 0; i < prototype.textures.size(); ++i) {
+ if(prototype.textures[i].paths.empty()) {
+ new_info->textures[i].paths = default_texture.paths;
+ new_info->textures[i].cached_offset = SIZE_MAX;
+ new_info->textures[i].cached_plane = SIZE_MAX;
+ }
+ else {
+ new_info->textures[i].paths = prototype.textures[i].paths;
+ new_info->textures[i].cached_offset = SIZE_MAX;
+ new_info->textures[i].cached_plane = SIZE_MAX;
+ }
+ }
+
+ // Physics properties
+ new_info->touch_type = prototype.touch_type;
+ new_info->touch_values = prototype.touch_values;
+ new_info->surface = prototype.surface;
+
+ // Things set in future by item_def
+ new_info->item_pick = prototype.item_pick;
+
+ // Base voxel identifier offset
+ new_info->base_voxel = world::voxel_registry::voxels.size() + 1;
+
+ for(std::size_t i = 0; i < state_count; ++i)
+ world::voxel_registry::voxels.push_back(new_info);
+ world::voxel_registry::names.insert_or_assign(new_info->name, new_info->base_voxel);
+
+ return new_info->base_voxel;
+}
+
+world::VoxelInfoBuilder& world::voxel_registry::construct(std::string_view name, voxel_type type, bool animated, bool blending)
+{
+ const auto it = world::voxel_registry::builders.find(std::string(name));
+
+ if(it != world::voxel_registry::builders.cend()) {
+ return it->second;
+ }
+ else {
+ return world::voxel_registry::builders.emplace(std::string(name), VoxelInfoBuilder(name, type, animated, blending)).first->second;
+ }
+}
+
+world::VoxelInfo* world::voxel_registry::find(std::string_view name)
+{
+ const auto it = world::voxel_registry::names.find(std::string(name));
+
+ if(it != world::voxel_registry::names.cend()) {
+ return world::voxel_registry::find(it->second);
+ }
+ else {
+ return nullptr;
+ }
+}
+
+world::VoxelInfo* world::voxel_registry::find(const voxel_id voxel)
+{
+ if((voxel != NULL_VOXEL_ID) && (voxel <= world::voxel_registry::voxels.size())) {
+ return world::voxel_registry::voxels[voxel - 1].get();
+ }
+ else {
+ return nullptr;
+ }
+}
+
+void world::voxel_registry::purge(void)
+{
+ world::voxel_registry::builders.clear();
+ world::voxel_registry::names.clear();
+ world::voxel_registry::voxels.clear();
+}
+
+std::uint64_t world::voxel_registry::calculate_checksum(void)
+{
+ std::uint64_t result = 0;
+
+ for(const std::shared_ptr<VoxelInfo>& info : world::voxel_registry::voxels) {
+ result = math::crc64(info->name, result);
+ result += static_cast<std::uint64_t>(info->type);
+ result += static_cast<std::uint64_t>(info->base_voxel);
+ result += info->blending ? 256 : 1;
+ }
+
+ return result;
+}
diff --git a/game/shared/world/voxel_registry.hh b/game/shared/world/voxel_registry.hh
index 6ab8c97..a75f59f 100644
--- a/game/shared/world/voxel_registry.hh
+++ b/game/shared/world/voxel_registry.hh
@@ -1,149 +1,149 @@
-#pragma once
-
-#include "shared/types.hh"
-
-namespace world
-{
-enum class voxel_face : unsigned short {
- CUBE_NORTH = 0x0000,
- CUBE_SOUTH = 0x0001,
- CUBE_EAST = 0x0002,
- CUBE_WEST = 0x0003,
- CUBE_TOP = 0x0004,
- CUBE_BOTTOM = 0x0005,
- CUBE__NR = 0x0006,
-
- CROSS_NESW = 0x0000,
- CROSS_NWSE = 0x0001,
- CROSS__NR = 0x0002,
-};
-
-enum class voxel_type : unsigned short {
- CUBE = 0x0000,
- CROSS = 0x0001, // TODO
- MODEL = 0x0002, // TODO
-};
-
-enum class voxel_facing : unsigned short {
- NORTH = 0x0000,
- SOUTH = 0x0001,
- EAST = 0x0002,
- WEST = 0x0003,
- UP = 0x0004,
- DOWN = 0x0005,
- NESW = 0x0006,
- NWSE = 0x0007,
-};
-
-enum class voxel_touch : unsigned short {
- SOLID = 0x0000, // The entity is stopped in its tracks
- BOUNCE = 0x0001, // The entity bounces back with some energy loss
- SINK = 0x0002, // The entity phases/sinks through the voxel
- NOTHING = 0xFFFF,
-};
-
-enum class voxel_surface : unsigned short {
- DEFAULT = 0x0000,
- STONE = 0x0001,
- DIRT = 0x0002,
- GLASS = 0x0003,
- GRASS = 0x0004,
- GRAVEL = 0x0005,
- METAL = 0x0006,
- SAND = 0x0007,
- WOOD = 0x0008,
- SLOSH = 0x0009,
- COUNT = 0x000A,
- UNKNOWN = 0xFFFF,
-};
-
-using voxel_vis = unsigned short;
-constexpr static voxel_vis VIS_NORTH = 1 << static_cast<unsigned int>(voxel_facing::NORTH);
-constexpr static voxel_vis VIS_SOUTH = 1 << static_cast<unsigned int>(voxel_facing::SOUTH);
-constexpr static voxel_vis VIS_EAST = 1 << static_cast<unsigned int>(voxel_facing::EAST);
-constexpr static voxel_vis VIS_WEST = 1 << static_cast<unsigned int>(voxel_facing::WEST);
-constexpr static voxel_vis VIS_UP = 1 << static_cast<unsigned int>(voxel_facing::UP);
-constexpr static voxel_vis VIS_DOWN = 1 << static_cast<unsigned int>(voxel_facing::DOWN);
-} // namespace world
-
-namespace world
-{
-struct VoxelTexture final {
- std::vector<std::string> paths;
- std::size_t cached_offset; // client-side only
- std::size_t cached_plane; // client-side only
-};
-
-struct VoxelInfo final {
- std::string name;
- voxel_type type;
- bool animated;
- bool blending;
-
- std::vector<VoxelTexture> textures;
-
- // Physics properties go here
- // TODO: player_move friction modifiers
- // that would make the voxel very sticky or
- // very slippery to walk on
- voxel_touch touch_type;
- glm::fvec3 touch_values;
- voxel_surface surface;
-
- // Some voxel types might occupy multiple voxel_id
- // values that reference to the exact same VoxelInfo
- // structure; the actual numeric state is figured out by
- // subtracting base_voxel from the checking voxel_id
- voxel_id base_voxel;
-
- // These will be set by item_registry
- // and by default set to NULL_ITEM_ID
- item_id item_pick;
-};
-} // namespace world
-
-namespace world
-{
-class VoxelInfoBuilder final {
-public:
- explicit VoxelInfoBuilder(std::string_view name, voxel_type type, bool animated, bool blending);
- virtual ~VoxelInfoBuilder(void) = default;
-
-public:
- VoxelInfoBuilder& add_texture_default(std::string_view texture);
- VoxelInfoBuilder& add_texture(voxel_face face, std::string_view texture);
- VoxelInfoBuilder& set_touch(voxel_touch type, const glm::fvec3& values);
- VoxelInfoBuilder& set_surface(voxel_surface surface);
-
-public:
- voxel_id build(void) const;
-
-private:
- VoxelTexture default_texture;
- VoxelInfo prototype;
-};
-} // namespace world
-
-namespace world::voxel_registry
-{
-extern std::unordered_map<std::string, VoxelInfoBuilder> builders;
-extern std::unordered_map<std::string, voxel_id> names;
-extern std::vector<std::shared_ptr<VoxelInfo>> voxels;
-} // namespace world::voxel_registry
-
-namespace world::voxel_registry
-{
-VoxelInfoBuilder& construct(std::string_view name, voxel_type type, bool animated, bool blending);
-VoxelInfo* find(std::string_view name);
-VoxelInfo* find(const voxel_id voxel);
-} // namespace world::voxel_registry
-
-namespace world::voxel_registry
-{
-void purge(void);
-} // namespace world::voxel_registry
-
-namespace world::voxel_registry
-{
-std::uint64_t calculate_checksum(void);
-} // namespace world::voxel_registry
+#pragma once
+
+#include "shared/types.hh"
+
+namespace world
+{
+enum class voxel_face : unsigned short {
+ CUBE_NORTH = 0x0000,
+ CUBE_SOUTH = 0x0001,
+ CUBE_EAST = 0x0002,
+ CUBE_WEST = 0x0003,
+ CUBE_TOP = 0x0004,
+ CUBE_BOTTOM = 0x0005,
+ CUBE__NR = 0x0006,
+
+ CROSS_NESW = 0x0000,
+ CROSS_NWSE = 0x0001,
+ CROSS__NR = 0x0002,
+};
+
+enum class voxel_type : unsigned short {
+ CUBE = 0x0000,
+ CROSS = 0x0001, // TODO
+ MODEL = 0x0002, // TODO
+};
+
+enum class voxel_facing : unsigned short {
+ NORTH = 0x0000,
+ SOUTH = 0x0001,
+ EAST = 0x0002,
+ WEST = 0x0003,
+ UP = 0x0004,
+ DOWN = 0x0005,
+ NESW = 0x0006,
+ NWSE = 0x0007,
+};
+
+enum class voxel_touch : unsigned short {
+ SOLID = 0x0000, // The entity is stopped in its tracks
+ BOUNCE = 0x0001, // The entity bounces back with some energy loss
+ SINK = 0x0002, // The entity phases/sinks through the voxel
+ NOTHING = 0xFFFF,
+};
+
+enum class voxel_surface : unsigned short {
+ DEFAULT = 0x0000,
+ STONE = 0x0001,
+ DIRT = 0x0002,
+ GLASS = 0x0003,
+ GRASS = 0x0004,
+ GRAVEL = 0x0005,
+ METAL = 0x0006,
+ SAND = 0x0007,
+ WOOD = 0x0008,
+ SLOSH = 0x0009,
+ COUNT = 0x000A,
+ UNKNOWN = 0xFFFF,
+};
+
+using voxel_vis = unsigned short;
+constexpr static voxel_vis VIS_NORTH = 1 << static_cast<unsigned int>(voxel_facing::NORTH);
+constexpr static voxel_vis VIS_SOUTH = 1 << static_cast<unsigned int>(voxel_facing::SOUTH);
+constexpr static voxel_vis VIS_EAST = 1 << static_cast<unsigned int>(voxel_facing::EAST);
+constexpr static voxel_vis VIS_WEST = 1 << static_cast<unsigned int>(voxel_facing::WEST);
+constexpr static voxel_vis VIS_UP = 1 << static_cast<unsigned int>(voxel_facing::UP);
+constexpr static voxel_vis VIS_DOWN = 1 << static_cast<unsigned int>(voxel_facing::DOWN);
+} // namespace world
+
+namespace world
+{
+struct VoxelTexture final {
+ std::vector<std::string> paths;
+ std::size_t cached_offset; // client-side only
+ std::size_t cached_plane; // client-side only
+};
+
+struct VoxelInfo final {
+ std::string name;
+ voxel_type type;
+ bool animated;
+ bool blending;
+
+ std::vector<VoxelTexture> textures;
+
+ // Physics properties go here
+ // TODO: player_move friction modifiers
+ // that would make the voxel very sticky or
+ // very slippery to walk on
+ voxel_touch touch_type;
+ glm::fvec3 touch_values;
+ voxel_surface surface;
+
+ // Some voxel types might occupy multiple voxel_id
+ // values that reference to the exact same VoxelInfo
+ // structure; the actual numeric state is figured out by
+ // subtracting base_voxel from the checking voxel_id
+ voxel_id base_voxel;
+
+ // These will be set by item_registry
+ // and by default set to NULL_ITEM_ID
+ item_id item_pick;
+};
+} // namespace world
+
+namespace world
+{
+class VoxelInfoBuilder final {
+public:
+ explicit VoxelInfoBuilder(std::string_view name, voxel_type type, bool animated, bool blending);
+ virtual ~VoxelInfoBuilder(void) = default;
+
+public:
+ VoxelInfoBuilder& add_texture_default(std::string_view texture);
+ VoxelInfoBuilder& add_texture(voxel_face face, std::string_view texture);
+ VoxelInfoBuilder& set_touch(voxel_touch type, const glm::fvec3& values);
+ VoxelInfoBuilder& set_surface(voxel_surface surface);
+
+public:
+ voxel_id build(void) const;
+
+private:
+ VoxelTexture default_texture;
+ VoxelInfo prototype;
+};
+} // namespace world
+
+namespace world::voxel_registry
+{
+extern std::unordered_map<std::string, VoxelInfoBuilder> builders;
+extern std::unordered_map<std::string, voxel_id> names;
+extern std::vector<std::shared_ptr<VoxelInfo>> voxels;
+} // namespace world::voxel_registry
+
+namespace world::voxel_registry
+{
+VoxelInfoBuilder& construct(std::string_view name, voxel_type type, bool animated, bool blending);
+VoxelInfo* find(std::string_view name);
+VoxelInfo* find(const voxel_id voxel);
+} // namespace world::voxel_registry
+
+namespace world::voxel_registry
+{
+void purge(void);
+} // namespace world::voxel_registry
+
+namespace world::voxel_registry
+{
+std::uint64_t calculate_checksum(void);
+} // namespace world::voxel_registry
diff --git a/game/shared/world/voxel_storage.cc b/game/shared/world/voxel_storage.cc
index 68e261c..75013b4 100644
--- a/game/shared/world/voxel_storage.cc
+++ b/game/shared/world/voxel_storage.cc
@@ -1,48 +1,48 @@
-#include "shared/pch.hh"
-
-#include "shared/world/voxel_storage.hh"
-
-#include "core/io/buffer.hh"
-
-void world::VoxelStorage::serialize(io::WriteBuffer& buffer) const
-{
- auto bound = mz_compressBound(sizeof(VoxelStorage));
- auto zdata = std::vector<unsigned char>(bound);
-
- VoxelStorage net_storage;
-
- for(std::size_t i = 0; i < CHUNK_VOLUME; ++i) {
- // Convert voxel indices into network byte order;
- // We're going to compress them but we still want
- // the order to be consistent across all the platforms
- net_storage[i] = ENET_HOST_TO_NET_16(at(i));
- }
-
- mz_compress(zdata.data(), &bound, reinterpret_cast<unsigned char*>(net_storage.data()), sizeof(VoxelStorage));
-
- buffer.write<std::uint64_t>(bound);
-
- // Write all the compressed data into the buffer
- for(std::size_t i = 0; i < bound; buffer.write<std::uint8_t>(zdata[i++])) {
- // empty
- }
-}
-
-void world::VoxelStorage::deserialize(io::ReadBuffer& buffer)
-{
- auto size = static_cast<mz_ulong>(sizeof(VoxelStorage));
- auto bound = static_cast<mz_ulong>(buffer.read<std::uint64_t>());
- auto zdata = std::vector<unsigned char>(bound);
-
- // Read all the compressed data from the buffer
- for(std::size_t i = 0; i < bound; zdata[i++] = buffer.read<std::uint8_t>()) {
- // empty
- }
-
- mz_uncompress(reinterpret_cast<unsigned char*>(data()), &size, zdata.data(), bound);
-
- for(std::size_t i = 0; i < CHUNK_VOLUME; ++i) {
- // Convert voxel indices back into the host byte order
- at(i) = ENET_NET_TO_HOST_16(at(i));
- }
-}
+#include "shared/pch.hh"
+
+#include "shared/world/voxel_storage.hh"
+
+#include "core/io/buffer.hh"
+
+void world::VoxelStorage::serialize(io::WriteBuffer& buffer) const
+{
+ auto bound = mz_compressBound(sizeof(VoxelStorage));
+ auto zdata = std::vector<unsigned char>(bound);
+
+ VoxelStorage net_storage;
+
+ for(std::size_t i = 0; i < CHUNK_VOLUME; ++i) {
+ // Convert voxel indices into network byte order;
+ // We're going to compress them but we still want
+ // the order to be consistent across all the platforms
+ net_storage[i] = ENET_HOST_TO_NET_16(at(i));
+ }
+
+ mz_compress(zdata.data(), &bound, reinterpret_cast<unsigned char*>(net_storage.data()), sizeof(VoxelStorage));
+
+ buffer.write<std::uint64_t>(bound);
+
+ // Write all the compressed data into the buffer
+ for(std::size_t i = 0; i < bound; buffer.write<std::uint8_t>(zdata[i++])) {
+ // empty
+ }
+}
+
+void world::VoxelStorage::deserialize(io::ReadBuffer& buffer)
+{
+ auto size = static_cast<mz_ulong>(sizeof(VoxelStorage));
+ auto bound = static_cast<mz_ulong>(buffer.read<std::uint64_t>());
+ auto zdata = std::vector<unsigned char>(bound);
+
+ // Read all the compressed data from the buffer
+ for(std::size_t i = 0; i < bound; zdata[i++] = buffer.read<std::uint8_t>()) {
+ // empty
+ }
+
+ mz_uncompress(reinterpret_cast<unsigned char*>(data()), &size, zdata.data(), bound);
+
+ for(std::size_t i = 0; i < CHUNK_VOLUME; ++i) {
+ // Convert voxel indices back into the host byte order
+ at(i) = ENET_NET_TO_HOST_16(at(i));
+ }
+}
diff --git a/game/shared/world/voxel_storage.hh b/game/shared/world/voxel_storage.hh
index ac7f03d..98e85a3 100644
--- a/game/shared/world/voxel_storage.hh
+++ b/game/shared/world/voxel_storage.hh
@@ -1,20 +1,20 @@
-#pragma once
-
-#include "shared/const.hh"
-#include "shared/types.hh"
-
-namespace io
-{
-class ReadBuffer;
-class WriteBuffer;
-} // namespace io
-
-namespace world
-{
-class VoxelStorage final : public std::array<voxel_id, CHUNK_VOLUME> {
-public:
- using std::array<voxel_id, CHUNK_VOLUME>::array;
- void serialize(io::WriteBuffer& buffer) const;
- void deserialize(io::ReadBuffer& buffer);
-};
-} // namespace world
+#pragma once
+
+#include "shared/const.hh"
+#include "shared/types.hh"
+
+namespace io
+{
+class ReadBuffer;
+class WriteBuffer;
+} // namespace io
+
+namespace world
+{
+class VoxelStorage final : public std::array<voxel_id, CHUNK_VOLUME> {
+public:
+ using std::array<voxel_id, CHUNK_VOLUME>::array;
+ void serialize(io::WriteBuffer& buffer) const;
+ void deserialize(io::ReadBuffer& buffer);
+};
+} // namespace world