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-rw-r--r--src/game/shared/world/chunk.cc22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/game/shared/world/chunk.cc b/src/game/shared/world/chunk.cc
index e2d60cb..10da80e 100644
--- a/src/game/shared/world/chunk.cc
+++ b/src/game/shared/world/chunk.cc
@@ -6,7 +6,7 @@
#include "shared/coord.hh"
-world::Chunk::Chunk(entt::entity entity, Dimension* dimension)
+Chunk::Chunk(entt::entity entity, Dimension* dimension)
{
m_entity = entity;
m_dimension = dimension;
@@ -14,12 +14,12 @@ world::Chunk::Chunk(entt::entity entity, Dimension* dimension)
m_biome = BIOME_VOID;
}
-const world::Voxel* world::Chunk::get_voxel(const local_pos& lpos) const
+const Voxel* Chunk::get_voxel(const local_pos& lpos) const
{
return get_voxel(coord::to_index(lpos));
}
-const world::Voxel* world::Chunk::get_voxel(const std::size_t index) const
+const Voxel* Chunk::get_voxel(const std::size_t index) const
{
if(index >= CHUNK_VOLUME) {
return nullptr;
@@ -28,12 +28,12 @@ const world::Voxel* world::Chunk::get_voxel(const std::size_t index) const
return voxel_registry::find(m_voxels[index]);
}
-void world::Chunk::set_voxel(const Voxel* voxel, const local_pos& lpos)
+void Chunk::set_voxel(const Voxel* voxel, const local_pos& lpos)
{
set_voxel(voxel, coord::to_index(lpos));
}
-void world::Chunk::set_voxel(const Voxel* voxel, const std::size_t index)
+void Chunk::set_voxel(const Voxel* voxel, const std::size_t index)
{
if(index < CHUNK_VOLUME) {
m_voxels[index] = voxel ? voxel->get_id() : NULL_VOXEL_ID;
@@ -41,32 +41,32 @@ void world::Chunk::set_voxel(const Voxel* voxel, const std::size_t index)
}
}
-const world::VoxelStorage& world::Chunk::get_voxels(void) const
+const VoxelStorage& Chunk::get_voxels(void) const
{
return m_voxels;
}
-void world::Chunk::set_voxels(const VoxelStorage& voxels)
+void Chunk::set_voxels(const VoxelStorage& voxels)
{
m_voxels = voxels;
}
-unsigned int world::Chunk::get_biome(void) const
+unsigned int Chunk::get_biome(void) const
{
return m_biome;
}
-void world::Chunk::set_biome(unsigned int biome)
+void Chunk::set_biome(unsigned int biome)
{
m_biome = biome;
}
-entt::entity world::Chunk::get_entity(void) const
+entt::entity Chunk::get_entity(void) const
{
return m_entity;
}
-world::Dimension* world::Chunk::get_dimension(void) const
+Dimension* Chunk::get_dimension(void) const
{
return m_dimension;
}