diff options
Diffstat (limited to 'src/game/shared/world')
| -rw-r--r-- | src/game/shared/world/chunk.cc | 22 | ||||
| -rw-r--r-- | src/game/shared/world/chunk.hh | 6 | ||||
| -rw-r--r-- | src/game/shared/world/chunk_aabb.hh | 3 | ||||
| -rw-r--r-- | src/game/shared/world/dimension.cc | 34 | ||||
| -rw-r--r-- | src/game/shared/world/dimension.hh | 20 | ||||
| -rw-r--r-- | src/game/shared/world/feature.cc | 6 | ||||
| -rw-r--r-- | src/game/shared/world/feature.hh | 6 | ||||
| -rw-r--r-- | src/game/shared/world/item.cc | 16 | ||||
| -rw-r--r-- | src/game/shared/world/item.hh | 19 | ||||
| -rw-r--r-- | src/game/shared/world/item_registry.cc | 16 | ||||
| -rw-r--r-- | src/game/shared/world/item_registry.hh | 16 | ||||
| -rw-r--r-- | src/game/shared/world/ray_dda.cc | 14 | ||||
| -rw-r--r-- | src/game/shared/world/ray_dda.hh | 6 | ||||
| -rw-r--r-- | src/game/shared/world/voxel.cc | 44 | ||||
| -rw-r--r-- | src/game/shared/world/voxel.hh | 57 | ||||
| -rw-r--r-- | src/game/shared/world/voxel_registry.cc | 16 | ||||
| -rw-r--r-- | src/game/shared/world/voxel_registry.hh | 16 | ||||
| -rw-r--r-- | src/game/shared/world/voxel_storage.cc | 4 | ||||
| -rw-r--r-- | src/game/shared/world/voxel_storage.hh | 10 |
19 files changed, 129 insertions, 202 deletions
diff --git a/src/game/shared/world/chunk.cc b/src/game/shared/world/chunk.cc index e2d60cb..10da80e 100644 --- a/src/game/shared/world/chunk.cc +++ b/src/game/shared/world/chunk.cc @@ -6,7 +6,7 @@ #include "shared/coord.hh" -world::Chunk::Chunk(entt::entity entity, Dimension* dimension) +Chunk::Chunk(entt::entity entity, Dimension* dimension) { m_entity = entity; m_dimension = dimension; @@ -14,12 +14,12 @@ world::Chunk::Chunk(entt::entity entity, Dimension* dimension) m_biome = BIOME_VOID; } -const world::Voxel* world::Chunk::get_voxel(const local_pos& lpos) const +const Voxel* Chunk::get_voxel(const local_pos& lpos) const { return get_voxel(coord::to_index(lpos)); } -const world::Voxel* world::Chunk::get_voxel(const std::size_t index) const +const Voxel* Chunk::get_voxel(const std::size_t index) const { if(index >= CHUNK_VOLUME) { return nullptr; @@ -28,12 +28,12 @@ const world::Voxel* world::Chunk::get_voxel(const std::size_t index) const return voxel_registry::find(m_voxels[index]); } -void world::Chunk::set_voxel(const Voxel* voxel, const local_pos& lpos) +void Chunk::set_voxel(const Voxel* voxel, const local_pos& lpos) { set_voxel(voxel, coord::to_index(lpos)); } -void world::Chunk::set_voxel(const Voxel* voxel, const std::size_t index) +void Chunk::set_voxel(const Voxel* voxel, const std::size_t index) { if(index < CHUNK_VOLUME) { m_voxels[index] = voxel ? voxel->get_id() : NULL_VOXEL_ID; @@ -41,32 +41,32 @@ void world::Chunk::set_voxel(const Voxel* voxel, const std::size_t index) } } -const world::VoxelStorage& world::Chunk::get_voxels(void) const +const VoxelStorage& Chunk::get_voxels(void) const { return m_voxels; } -void world::Chunk::set_voxels(const VoxelStorage& voxels) +void Chunk::set_voxels(const VoxelStorage& voxels) { m_voxels = voxels; } -unsigned int world::Chunk::get_biome(void) const +unsigned int Chunk::get_biome(void) const { return m_biome; } -void world::Chunk::set_biome(unsigned int biome) +void Chunk::set_biome(unsigned int biome) { m_biome = biome; } -entt::entity world::Chunk::get_entity(void) const +entt::entity Chunk::get_entity(void) const { return m_entity; } -world::Dimension* world::Chunk::get_dimension(void) const +Dimension* Chunk::get_dimension(void) const { return m_dimension; } diff --git a/src/game/shared/world/chunk.hh b/src/game/shared/world/chunk.hh index 7518127..f8e38b4 100644 --- a/src/game/shared/world/chunk.hh +++ b/src/game/shared/world/chunk.hh @@ -6,14 +6,9 @@ constexpr static unsigned int BIOME_VOID = 0U; -namespace world -{ class Dimension; class Voxel; -} // namespace world -namespace world -{ class Chunk final { public: explicit Chunk(entt::entity entity, Dimension* dimension); @@ -40,4 +35,3 @@ private: VoxelStorage m_voxels; unsigned int m_biome; }; -} // namespace world diff --git a/src/game/shared/world/chunk_aabb.hh b/src/game/shared/world/chunk_aabb.hh index f07d3e1..0f8851c 100644 --- a/src/game/shared/world/chunk_aabb.hh +++ b/src/game/shared/world/chunk_aabb.hh @@ -4,7 +4,4 @@ #include "shared/types.hh" -namespace world -{ using ChunkAABB = math::AABB<chunk_pos::value_type>; -} // namespace world diff --git a/src/game/shared/world/dimension.cc b/src/game/shared/world/dimension.cc index 0088753..84ca539 100644 --- a/src/game/shared/world/dimension.cc +++ b/src/game/shared/world/dimension.cc @@ -8,13 +8,13 @@ #include "shared/coord.hh" #include "shared/globals.hh" -world::Dimension::Dimension(std::string_view name, float gravity) +Dimension::Dimension(std::string_view name, float gravity) { m_name = name; m_gravity = gravity; } -world::Dimension::~Dimension(void) +Dimension::~Dimension(void) { for(const auto it : m_chunkmap) delete it.second; @@ -22,17 +22,17 @@ world::Dimension::~Dimension(void) chunks.clear(); } -std::string_view world::Dimension::get_name(void) const +std::string_view Dimension::get_name(void) const { return m_name; } -float world::Dimension::get_gravity(void) const +float Dimension::get_gravity(void) const { return m_gravity; } -world::Chunk* world::Dimension::create_chunk(const chunk_pos& cpos) +Chunk* Dimension::create_chunk(const chunk_pos& cpos) { auto it = m_chunkmap.find(cpos); @@ -58,7 +58,7 @@ world::Chunk* world::Dimension::create_chunk(const chunk_pos& cpos) return m_chunkmap.insert_or_assign(cpos, std::move(chunk)).first->second; } -world::Chunk* world::Dimension::find_chunk(entt::entity entity) const +Chunk* Dimension::find_chunk(entt::entity entity) const { if(chunks.valid(entity)) { return chunks.get<ChunkComponent>(entity).chunk; @@ -68,7 +68,7 @@ world::Chunk* world::Dimension::find_chunk(entt::entity entity) const } } -world::Chunk* world::Dimension::find_chunk(const chunk_pos& cpos) const +Chunk* Dimension::find_chunk(const chunk_pos& cpos) const { auto it = m_chunkmap.find(cpos); @@ -80,7 +80,7 @@ world::Chunk* world::Dimension::find_chunk(const chunk_pos& cpos) const } } -void world::Dimension::remove_chunk(entt::entity entity) +void Dimension::remove_chunk(entt::entity entity) { if(chunks.valid(entity)) { auto& component = chunks.get<ChunkComponent>(entity); @@ -89,7 +89,7 @@ void world::Dimension::remove_chunk(entt::entity entity) } } -void world::Dimension::remove_chunk(const chunk_pos& cpos) +void Dimension::remove_chunk(const chunk_pos& cpos) { auto it = m_chunkmap.find(cpos); @@ -99,7 +99,7 @@ void world::Dimension::remove_chunk(const chunk_pos& cpos) } } -void world::Dimension::remove_chunk(Chunk* chunk) +void Dimension::remove_chunk(Chunk* chunk) { if(chunk) { const auto& component = chunks.get<ChunkComponent>(chunk->get_entity()); @@ -108,7 +108,7 @@ void world::Dimension::remove_chunk(Chunk* chunk) } } -const world::Voxel* world::Dimension::get_voxel(const voxel_pos& vpos) const +const Voxel* Dimension::get_voxel(const voxel_pos& vpos) const { auto cpos = coord::to_chunk(vpos); auto lpos = coord::to_local(vpos); @@ -120,7 +120,7 @@ const world::Voxel* world::Dimension::get_voxel(const voxel_pos& vpos) const return nullptr; } -const world::Voxel* world::Dimension::get_voxel(const chunk_pos& cpos, const local_pos& lpos) const +const Voxel* Dimension::get_voxel(const chunk_pos& cpos, const local_pos& lpos) const { // This allows accessing get_voxel with negative // local coordinates that usually would result in an @@ -128,7 +128,7 @@ const world::Voxel* world::Dimension::get_voxel(const chunk_pos& cpos, const loc return get_voxel(coord::to_voxel(cpos, lpos)); } -bool world::Dimension::set_voxel(const Voxel* voxel, const voxel_pos& vpos) +bool Dimension::set_voxel(const Voxel* voxel, const voxel_pos& vpos) { auto cpos = coord::to_chunk(vpos); auto lpos = coord::to_local(vpos); @@ -165,7 +165,7 @@ bool world::Dimension::set_voxel(const Voxel* voxel, const voxel_pos& vpos) return false; } -bool world::Dimension::set_voxel(const Voxel* voxel, const chunk_pos& cpos, const local_pos& lpos) +bool Dimension::set_voxel(const Voxel* voxel, const chunk_pos& cpos, const local_pos& lpos) { // This allows accessing set_voxel with negative // local coordinates that usually would result in an @@ -173,15 +173,15 @@ bool world::Dimension::set_voxel(const Voxel* voxel, const chunk_pos& cpos, cons return set_voxel(voxel, coord::to_voxel(cpos, lpos)); } -void world::Dimension::init(io::ConfigMap& config) +void Dimension::init(ConfigMap& config) { } -void world::Dimension::init_late(std::uint64_t global_seed) +void Dimension::init_late(std::uint64_t global_seed) { } -bool world::Dimension::generate(const chunk_pos& cpos, VoxelStorage& voxels) +bool Dimension::generate(const chunk_pos& cpos, VoxelStorage& voxels) { return false; } diff --git a/src/game/shared/world/dimension.hh b/src/game/shared/world/dimension.hh index 6549bf6..b57640a 100644 --- a/src/game/shared/world/dimension.hh +++ b/src/game/shared/world/dimension.hh @@ -3,26 +3,15 @@ #include "shared/const.hh" #include "shared/types.hh" -namespace io -{ class ConfigMap; -} // namespace io -namespace world -{ class Chunk; class Voxel; class VoxelStorage; -} // namespace world -namespace world -{ using dimension_entropy_map = std::array<std::uint64_t, CHUNK_AREA>; using dimension_height_map = std::array<voxel_pos::value_type, CHUNK_AREA>; -} // namespace world -namespace world -{ class Dimension { public: explicit Dimension(std::string_view name, float gravity); @@ -48,7 +37,7 @@ public: bool set_voxel(const Voxel* voxel, const chunk_pos& cpos, const local_pos& lpos); public: - virtual void init(io::ConfigMap& config); + virtual void init(ConfigMap& config); virtual void init_late(std::uint64_t global_seed); virtual bool generate(const chunk_pos& cpos, VoxelStorage& voxels); @@ -61,18 +50,12 @@ private: emhash8::HashMap<chunk_pos, Chunk*> m_chunkmap; float m_gravity; }; -} // namespace world -namespace world -{ struct ChunkComponent final { chunk_pos cpos; Chunk* chunk; }; -} // namespace world -namespace world -{ struct ChunkCreateEvent final { Dimension* dimension; chunk_pos cpos; @@ -98,4 +81,3 @@ struct VoxelSetEvent final { local_pos lpos; Chunk* chunk; }; -} // namespace world diff --git a/src/game/shared/world/feature.cc b/src/game/shared/world/feature.cc index 2468473..3974082 100644 --- a/src/game/shared/world/feature.cc +++ b/src/game/shared/world/feature.cc @@ -8,7 +8,7 @@ #include "shared/coord.hh" -void world::Feature::place(const voxel_pos& vpos, Dimension* dimension) const +void Feature::place(const voxel_pos& vpos, Dimension* dimension) const { for(const auto [rpos, voxel, overwrite] : (*this)) { auto it_vpos = vpos + rpos; @@ -30,7 +30,7 @@ void world::Feature::place(const voxel_pos& vpos, Dimension* dimension) const } } -void world::Feature::place(const voxel_pos& vpos, const chunk_pos& cpos, Chunk& chunk) const +void Feature::place(const voxel_pos& vpos, const chunk_pos& cpos, Chunk& chunk) const { for(const auto [rpos, voxel, overwrite] : (*this)) { auto it_vpos = vpos + rpos; @@ -52,7 +52,7 @@ void world::Feature::place(const voxel_pos& vpos, const chunk_pos& cpos, Chunk& } } -void world::Feature::place(const voxel_pos& vpos, const chunk_pos& cpos, VoxelStorage& voxels) const +void Feature::place(const voxel_pos& vpos, const chunk_pos& cpos, VoxelStorage& voxels) const { for(const auto [rpos, voxel, overwrite] : (*this)) { auto it_vpos = vpos + rpos; diff --git a/src/game/shared/world/feature.hh b/src/game/shared/world/feature.hh index 0d28b20..b80869d 100644 --- a/src/game/shared/world/feature.hh +++ b/src/game/shared/world/feature.hh @@ -2,16 +2,11 @@ #include "shared/types.hh" -namespace world -{ class Chunk; class Dimension; class Voxel; class VoxelStorage; -} // namespace world -namespace world -{ class Feature final : public std::vector<std::tuple<voxel_pos, const Voxel*, bool>> { public: Feature(void) = default; @@ -22,4 +17,3 @@ public: void place(const voxel_pos& vpos, const chunk_pos& cpos, Chunk& chunk) const; void place(const voxel_pos& vpos, const chunk_pos& cpos, VoxelStorage& voxels) const; }; -} // namespace world diff --git a/src/game/shared/world/item.cc b/src/game/shared/world/item.cc index 5e60609..bc1546a 100644 --- a/src/game/shared/world/item.cc +++ b/src/game/shared/world/item.cc @@ -6,17 +6,17 @@ #include "shared/world/voxel.hh" -world::Item::Item(const Item& source, item_id id) noexcept : Item(source) +Item::Item(const Item& source, item_id id) noexcept : Item(source) { m_id = id; } -void world::Item::set_cached_texture(resource_ptr<TextureGUI> texture) const noexcept +void Item::set_cached_texture(resource_ptr<TextureGUI> texture) const noexcept { m_cached_texture = std::move(texture); } -std::uint64_t world::Item::get_checksum(std::uint64_t combine) const +std::uint64_t Item::get_checksum(std::uint64_t combine) const { combine = math::crc64(m_name.data(), m_name.size(), combine); combine = math::crc64(m_texture.data(), m_texture.size(), combine); @@ -27,29 +27,29 @@ std::uint64_t world::Item::get_checksum(std::uint64_t combine) const return combine; } -world::ItemBuilder::ItemBuilder(std::string_view name) +ItemBuilder::ItemBuilder(std::string_view name) { set_name(name); } -void world::ItemBuilder::set_name(std::string_view name) +void ItemBuilder::set_name(std::string_view name) { assert(name.size()); m_name = name; } -void world::ItemBuilder::set_texture(std::string_view texture) +void ItemBuilder::set_texture(std::string_view texture) { m_texture = texture; } -void world::ItemBuilder::set_place_voxel(const Voxel* place_voxel) +void ItemBuilder::set_place_voxel(const Voxel* place_voxel) { m_place_voxel = place_voxel; } -std::unique_ptr<world::Item> world::ItemBuilder::build(item_id id) const +std::unique_ptr<Item> ItemBuilder::build(item_id id) const { return std::make_unique<Item>(*this, id); } diff --git a/src/game/shared/world/item.hh b/src/game/shared/world/item.hh index ffa7f5c..bcec37a 100644 --- a/src/game/shared/world/item.hh +++ b/src/game/shared/world/item.hh @@ -9,13 +9,8 @@ // anywhere else in the shared and server code struct TextureGUI; -namespace world -{ class Voxel; -} // namespace world -namespace world -{ class Item { public: Item(void) = default; @@ -41,10 +36,7 @@ protected: mutable resource_ptr<TextureGUI> m_cached_texture; // Client-side only }; -} // namespace world -namespace world -{ class ItemBuilder final : public Item { public: explicit ItemBuilder(std::string_view name); @@ -56,29 +48,28 @@ public: std::unique_ptr<Item> build(item_id id) const; }; -} // namespace world -constexpr std::string_view world::Item::get_name(void) const noexcept +constexpr std::string_view Item::get_name(void) const noexcept { return m_name; } -constexpr item_id world::Item::get_id(void) const noexcept +constexpr item_id Item::get_id(void) const noexcept { return m_id; } -constexpr std::string_view world::Item::get_texture(void) const noexcept +constexpr std::string_view Item::get_texture(void) const noexcept { return m_texture; } -constexpr const world::Voxel* world::Item::get_place_voxel(void) const noexcept +constexpr const Voxel* Item::get_place_voxel(void) const noexcept { return m_place_voxel; } -constexpr resource_ptr<TextureGUI>& world::Item::get_cached_texture(void) const noexcept +constexpr resource_ptr<TextureGUI>& Item::get_cached_texture(void) const noexcept { return m_cached_texture; } diff --git a/src/game/shared/world/item_registry.cc b/src/game/shared/world/item_registry.cc index d89abe9..c7d8d9b 100644 --- a/src/game/shared/world/item_registry.cc +++ b/src/game/shared/world/item_registry.cc @@ -7,19 +7,19 @@ #include "shared/world/voxel_registry.hh" static std::uint64_t registry_checksum = 0U; -std::unordered_map<std::string, item_id> world::item_registry::names = {}; -std::vector<std::unique_ptr<world::Item>> world::item_registry::items = {}; +std::unordered_map<std::string, item_id> item_registry::names = {}; +std::vector<std::unique_ptr<Item>> item_registry::items = {}; static void recalculate_checksum(void) { registry_checksum = 0U; - for(const auto& item : world::item_registry::items) { + for(const auto& item : item_registry::items) { registry_checksum = item->get_checksum(registry_checksum); } } -world::Item* world::item_registry::register_item(const ItemBuilder& builder) +Item* item_registry::register_item(const ItemBuilder& builder) { assert(builder.get_name().size()); assert(nullptr == find(builder.get_name())); @@ -35,7 +35,7 @@ world::Item* world::item_registry::register_item(const ItemBuilder& builder) return items.back().get(); } -world::Item* world::item_registry::find(std::string_view name) +Item* item_registry::find(std::string_view name) { const auto it = names.find(std::string(name)); @@ -46,7 +46,7 @@ world::Item* world::item_registry::find(std::string_view name) return items[it->second - 1].get(); } -world::Item* world::item_registry::find(const item_id item) +Item* item_registry::find(const item_id item) { if(item == NULL_ITEM_ID || item > items.size()) { return nullptr; @@ -55,14 +55,14 @@ world::Item* world::item_registry::find(const item_id item) return items[item - 1].get(); } -void world::item_registry::purge(void) +void item_registry::purge(void) { registry_checksum = 0U; items.clear(); names.clear(); } -std::uint64_t world::item_registry::get_checksum(void) +std::uint64_t item_registry::get_checksum(void) { return registry_checksum; } diff --git a/src/game/shared/world/item_registry.hh b/src/game/shared/world/item_registry.hh index a841a2d..f8fe641 100644 --- a/src/game/shared/world/item_registry.hh +++ b/src/game/shared/world/item_registry.hh @@ -2,25 +2,25 @@ #include "shared/world/item.hh" -namespace world::item_registry +namespace item_registry { extern std::unordered_map<std::string, item_id> names; extern std::vector<std::unique_ptr<Item>> items; -} // namespace world::item_registry +} // namespace item_registry -namespace world::item_registry +namespace item_registry { Item* register_item(const ItemBuilder& builder); Item* find(std::string_view name); Item* find(const item_id item); -} // namespace world::item_registry +} // namespace item_registry -namespace world::item_registry +namespace item_registry { void purge(void); -} // namespace world::item_registry +} // namespace item_registry -namespace world::item_registry +namespace item_registry { std::uint64_t get_checksum(void); -} // namespace world::item_registry +} // namespace item_registry diff --git a/src/game/shared/world/ray_dda.cc b/src/game/shared/world/ray_dda.cc index d6383b9..5dbf82e 100644 --- a/src/game/shared/world/ray_dda.cc +++ b/src/game/shared/world/ray_dda.cc @@ -6,20 +6,17 @@ #include "shared/coord.hh" -world::RayDDA::RayDDA(const world::Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, - const glm::fvec3& direction) +RayDDA::RayDDA(const Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction) { reset(dimension, start_chunk, start_fpos, direction); } -world::RayDDA::RayDDA(const world::Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, - const glm::fvec3& direction) +RayDDA::RayDDA(const Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction) { reset(dimension, start_chunk, start_fpos, direction); } -void world::RayDDA::reset(const world::Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, - const glm::fvec3& direction) +void RayDDA::reset(const Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction) { this->dimension = dimension; this->start_chunk = start_chunk; @@ -65,13 +62,12 @@ void world::RayDDA::reset(const world::Dimension* dimension, const chunk_pos& st } } -void world::RayDDA::reset(const world::Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, - const glm::fvec3& direction) +void RayDDA::reset(const Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction) { reset(&dimension, start_chunk, start_fpos, direction); } -const world::Voxel* world::RayDDA::step(void) +const Voxel* RayDDA::step(void) { if(side_dist.x < side_dist.z) { if(side_dist.x < side_dist.y) { diff --git a/src/game/shared/world/ray_dda.hh b/src/game/shared/world/ray_dda.hh index 0f548ba..72f746e 100644 --- a/src/game/shared/world/ray_dda.hh +++ b/src/game/shared/world/ray_dda.hh @@ -2,14 +2,9 @@ #include "shared/types.hh" -namespace world -{ class Dimension; class Voxel; -} // namespace world -namespace world -{ class RayDDA final { public: RayDDA(void) = default; @@ -35,4 +30,3 @@ public: voxel_pos vnormal; voxel_pos vpos; }; -} // namespace world diff --git a/src/game/shared/world/voxel.cc b/src/game/shared/world/voxel.cc index 21fe62c..4f47c2d 100644 --- a/src/game/shared/world/voxel.cc +++ b/src/game/shared/world/voxel.cc @@ -6,33 +6,33 @@ #include "shared/world/dimension.hh" -world::Voxel::Voxel(const Voxel& source, voxel_id id) noexcept : Voxel(source) +Voxel::Voxel(const Voxel& source, voxel_id id) noexcept : Voxel(source) { m_id = id; } -void world::Voxel::on_place(Dimension* dimension, const voxel_pos& vpos) const +void Voxel::on_place(Dimension* dimension, const voxel_pos& vpos) const { if(m_on_place) { m_on_place(dimension, vpos); } } -void world::Voxel::on_remove(Dimension* dimension, const voxel_pos& vpos) const +void Voxel::on_remove(Dimension* dimension, const voxel_pos& vpos) const { if(m_on_remove) { m_on_remove(dimension, vpos); } } -void world::Voxel::on_tick(Dimension* dimension, const voxel_pos& vpos) const +void Voxel::on_tick(Dimension* dimension, const voxel_pos& vpos) const { if(m_on_tick) { m_on_tick(dimension, vpos); } } -std::size_t world::Voxel::get_random_texture_index(VoxelFace face, const voxel_pos& vpos) const +std::size_t Voxel::get_random_texture_index(VoxelFace face, const voxel_pos& vpos) const { const auto& textures = get_face_textures(face); @@ -46,7 +46,7 @@ std::size_t world::Voxel::get_random_texture_index(VoxelFace face, const voxel_p return static_cast<std::size_t>(hash % textures.size()); } -void world::Voxel::set_face_cache(VoxelFace face, std::size_t offset, std::size_t plane) +void Voxel::set_face_cache(VoxelFace face, std::size_t offset, std::size_t plane) { assert(face < m_cached_face_offsets.size()); assert(face < m_cached_face_planes.size()); @@ -55,7 +55,7 @@ void world::Voxel::set_face_cache(VoxelFace face, std::size_t offset, std::size_ m_cached_face_planes[face] = plane; } -std::uint64_t world::Voxel::get_checksum(std::uint64_t combine) const +std::uint64_t Voxel::get_checksum(std::uint64_t combine) const { combine = math::crc64(m_name.data(), m_name.size(), combine); combine += static_cast<std::uint64_t>(m_shape); @@ -63,76 +63,76 @@ std::uint64_t world::Voxel::get_checksum(std::uint64_t combine) const return combine; } -world::VoxelBuilder::VoxelBuilder(std::string_view name) +VoxelBuilder::VoxelBuilder(std::string_view name) { set_name(name); } -void world::VoxelBuilder::set_on_place(VoxelOnPlaceFunc func) noexcept +void VoxelBuilder::set_on_place(VoxelOnPlaceFunc func) noexcept { m_on_place = std::move(func); } -void world::VoxelBuilder::set_on_remove(VoxelOnRemoveFunc func) noexcept +void VoxelBuilder::set_on_remove(VoxelOnRemoveFunc func) noexcept { m_on_remove = std::move(func); } -void world::VoxelBuilder::set_on_tick(VoxelOnTickFunc func) noexcept +void VoxelBuilder::set_on_tick(VoxelOnTickFunc func) noexcept { m_on_tick = std::move(func); } -void world::VoxelBuilder::set_name(std::string_view name) noexcept +void VoxelBuilder::set_name(std::string_view name) noexcept { assert(name.size()); m_name = name; } -void world::VoxelBuilder::set_render_mode(VoxelRender mode) noexcept +void VoxelBuilder::set_render_mode(VoxelRender mode) noexcept { m_render_mode = mode; } -void world::VoxelBuilder::set_shape(VoxelShape shape) noexcept +void VoxelBuilder::set_shape(VoxelShape shape) noexcept { m_shape = shape; } -void world::VoxelBuilder::set_animated(bool animated) noexcept +void VoxelBuilder::set_animated(bool animated) noexcept { m_animated = animated; } -void world::VoxelBuilder::set_touch_type(VoxelTouch type) noexcept +void VoxelBuilder::set_touch_type(VoxelTouch type) noexcept { m_touch_type = type; } -void world::VoxelBuilder::set_touch_values(const glm::fvec3& values) noexcept +void VoxelBuilder::set_touch_values(const glm::fvec3& values) noexcept { m_touch_values = values; } -void world::VoxelBuilder::set_surface_material(VoxelMaterial material) noexcept +void VoxelBuilder::set_surface_material(VoxelMaterial material) noexcept { m_surface_material = material; } -void world::VoxelBuilder::set_collision(const math::AABBf& box) noexcept +void VoxelBuilder::set_collision(const math::AABBf& box) noexcept { m_collision = box; } -void world::VoxelBuilder::add_default_texture(std::string_view path) +void VoxelBuilder::add_default_texture(std::string_view path) { assert(path.size()); m_default_textures.emplace_back(path); } -void world::VoxelBuilder::add_face_texture(VoxelFace face, std::string_view path) +void VoxelBuilder::add_face_texture(VoxelFace face, std::string_view path) { assert(face < m_face_textures.size()); assert(path.size()); @@ -140,7 +140,7 @@ void world::VoxelBuilder::add_face_texture(VoxelFace face, std::string_view path m_face_textures[face].emplace_back(path); } -std::unique_ptr<world::Voxel> world::VoxelBuilder::build(voxel_id id) const +std::unique_ptr<Voxel> VoxelBuilder::build(voxel_id id) const { assert(m_name.size()); assert(id); diff --git a/src/game/shared/world/voxel.hh b/src/game/shared/world/voxel.hh index 6013962..0a8c4a3 100644 --- a/src/game/shared/world/voxel.hh +++ b/src/game/shared/world/voxel.hh @@ -4,13 +4,8 @@ #include "shared/types.hh" -namespace world -{ class Dimension; -} // namespace world -namespace world -{ enum VoxelRender : unsigned int { VRENDER_NONE = 0U, ///< The voxel is not rendered at all VRENDER_OPAQUE, ///< The voxel is fully opaque @@ -65,17 +60,11 @@ enum VoxelVisBits : unsigned int { VVIS_UP = 1U << VFACE_TOP, ///< Positive Y VVIS_DOWN = 1U << VFACE_BOTTOM, ///< Negative Y }; -} // namespace world -namespace world -{ using VoxelOnPlaceFunc = std::function<void(Dimension*, const voxel_pos&)>; using VoxelOnRemoveFunc = std::function<void(Dimension*, const voxel_pos&)>; using VoxelOnTickFunc = std::function<void(Dimension*, const voxel_pos&)>; -} // namespace world -namespace world -{ class Voxel { public: Voxel(void) = default; @@ -154,10 +143,7 @@ protected: VoxelOnRemoveFunc m_on_remove; VoxelOnTickFunc m_on_tick; }; -} // namespace world -namespace world -{ class VoxelBuilder final : public Voxel { public: VoxelBuilder(void) = default; @@ -184,59 +170,58 @@ public: std::unique_ptr<Voxel> build(voxel_id id) const; }; -} // namespace world -constexpr std::string_view world::Voxel::get_name(void) const noexcept +constexpr std::string_view Voxel::get_name(void) const noexcept { return m_name; } -constexpr voxel_id world::Voxel::get_id(void) const noexcept +constexpr voxel_id Voxel::get_id(void) const noexcept { return m_id; } -constexpr world::VoxelRender world::Voxel::get_render_mode(void) const noexcept +constexpr VoxelRender Voxel::get_render_mode(void) const noexcept { return m_render_mode; } -constexpr world::VoxelShape world::Voxel::get_shape(void) const noexcept +constexpr VoxelShape Voxel::get_shape(void) const noexcept { return m_shape; } -constexpr bool world::Voxel::is_animated(void) const noexcept +constexpr bool Voxel::is_animated(void) const noexcept { return m_animated; } -constexpr world::VoxelTouch world::Voxel::get_touch_type(void) const noexcept +constexpr VoxelTouch Voxel::get_touch_type(void) const noexcept { return m_touch_type; } -constexpr const glm::fvec3& world::Voxel::get_touch_values(void) const noexcept +constexpr const glm::fvec3& Voxel::get_touch_values(void) const noexcept { return m_touch_values; } -constexpr world::VoxelMaterial world::Voxel::get_surface_material(void) const noexcept +constexpr VoxelMaterial Voxel::get_surface_material(void) const noexcept { return m_surface_material; } -constexpr const math::AABBf& world::Voxel::get_collision(void) const noexcept +constexpr const math::AABBf& Voxel::get_collision(void) const noexcept { return m_collision; } -constexpr const std::vector<std::string>& world::Voxel::get_default_textures(void) const noexcept +constexpr const std::vector<std::string>& Voxel::get_default_textures(void) const noexcept { return m_default_textures; } -constexpr const std::vector<std::string>& world::Voxel::get_face_textures(VoxelFace face) const noexcept +constexpr const std::vector<std::string>& Voxel::get_face_textures(VoxelFace face) const noexcept { assert(face <= m_face_textures.size()); @@ -247,40 +232,40 @@ constexpr const std::vector<std::string>& world::Voxel::get_face_textures(VoxelF return m_face_textures[face]; } -constexpr std::size_t world::Voxel::get_cached_face_offset(VoxelFace face) const noexcept +constexpr std::size_t Voxel::get_cached_face_offset(VoxelFace face) const noexcept { assert(face <= m_cached_face_offsets.size()); return m_cached_face_offsets[face]; } -constexpr std::size_t world::Voxel::get_cached_face_plane(VoxelFace face) const noexcept +constexpr std::size_t Voxel::get_cached_face_plane(VoxelFace face) const noexcept { assert(face <= m_cached_face_planes.size()); return m_cached_face_planes[face]; } -template<world::VoxelRender RenderMode> -constexpr bool world::Voxel::is_render_mode(void) const noexcept +template<VoxelRender RenderMode> +constexpr bool Voxel::is_render_mode(void) const noexcept { return m_render_mode == RenderMode; } -template<world::VoxelShape Shape> -constexpr bool world::Voxel::is_shape(void) const noexcept +template<VoxelShape Shape> +constexpr bool Voxel::is_shape(void) const noexcept { return m_shape == Shape; } -template<world::VoxelTouch TouchType> -constexpr bool world::Voxel::is_touch_type(void) const noexcept +template<VoxelTouch TouchType> +constexpr bool Voxel::is_touch_type(void) const noexcept { return m_touch_type == TouchType; } -template<world::VoxelMaterial Material> -constexpr bool world::Voxel::is_surface_material(void) const noexcept +template<VoxelMaterial Material> +constexpr bool Voxel::is_surface_material(void) const noexcept { return m_surface_material == Material; } diff --git a/src/game/shared/world/voxel_registry.cc b/src/game/shared/world/voxel_registry.cc index fae83fa..f950a4d 100644 --- a/src/game/shared/world/voxel_registry.cc +++ b/src/game/shared/world/voxel_registry.cc @@ -3,19 +3,19 @@ #include "shared/world/voxel_registry.hh" static std::uint64_t registry_checksum = 0U; -emhash8::HashMap<std::string, voxel_id> world::voxel_registry::names; -std::vector<std::unique_ptr<world::Voxel>> world::voxel_registry::voxels; +emhash8::HashMap<std::string, voxel_id> voxel_registry::names; +std::vector<std::unique_ptr<Voxel>> voxel_registry::voxels; static void recalculate_checksum(void) { registry_checksum = 0U; - for(const auto& voxel : world::voxel_registry::voxels) { + for(const auto& voxel : voxel_registry::voxels) { registry_checksum = voxel->get_checksum(registry_checksum); } } -world::Voxel* world::voxel_registry::register_voxel(const VoxelBuilder& builder) +Voxel* voxel_registry::register_voxel(const VoxelBuilder& builder) { assert(builder.get_name().size()); assert(nullptr == find(builder.get_name())); @@ -31,7 +31,7 @@ world::Voxel* world::voxel_registry::register_voxel(const VoxelBuilder& builder) return voxels.back().get(); } -world::Voxel* world::voxel_registry::find(std::string_view name) +Voxel* voxel_registry::find(std::string_view name) { const auto it = names.find(std::string(name)); @@ -42,7 +42,7 @@ world::Voxel* world::voxel_registry::find(std::string_view name) return voxels[it->second - 1].get(); } -world::Voxel* world::voxel_registry::find(voxel_id id) +Voxel* voxel_registry::find(voxel_id id) { if(id == NULL_VOXEL_ID || id > voxels.size()) { return nullptr; @@ -51,14 +51,14 @@ world::Voxel* world::voxel_registry::find(voxel_id id) return voxels[id - 1].get(); } -void world::voxel_registry::purge(void) +void voxel_registry::purge(void) { registry_checksum = 0U; voxels.clear(); names.clear(); } -std::uint64_t world::voxel_registry::get_checksum(void) +std::uint64_t voxel_registry::get_checksum(void) { return registry_checksum; } diff --git a/src/game/shared/world/voxel_registry.hh b/src/game/shared/world/voxel_registry.hh index a1e0eee..5dbaf50 100644 --- a/src/game/shared/world/voxel_registry.hh +++ b/src/game/shared/world/voxel_registry.hh @@ -2,25 +2,25 @@ #include "shared/world/voxel.hh" -namespace world::voxel_registry +namespace voxel_registry { extern emhash8::HashMap<std::string, voxel_id> names; extern std::vector<std::unique_ptr<Voxel>> voxels; -} // namespace world::voxel_registry +} // namespace voxel_registry -namespace world::voxel_registry +namespace voxel_registry { Voxel* register_voxel(const VoxelBuilder& builder); Voxel* find(std::string_view name); Voxel* find(voxel_id id); -} // namespace world::voxel_registry +} // namespace voxel_registry -namespace world::voxel_registry +namespace voxel_registry { void purge(void); -} // namespace world::voxel_registry +} // namespace voxel_registry -namespace world::voxel_registry +namespace voxel_registry { std::uint64_t get_checksum(void); -} // namespace world::voxel_registry +} // namespace voxel_registry diff --git a/src/game/shared/world/voxel_storage.cc b/src/game/shared/world/voxel_storage.cc index 68e261c..43ca116 100644 --- a/src/game/shared/world/voxel_storage.cc +++ b/src/game/shared/world/voxel_storage.cc @@ -4,7 +4,7 @@ #include "core/io/buffer.hh" -void world::VoxelStorage::serialize(io::WriteBuffer& buffer) const +void VoxelStorage::serialize(WriteBuffer& buffer) const { auto bound = mz_compressBound(sizeof(VoxelStorage)); auto zdata = std::vector<unsigned char>(bound); @@ -28,7 +28,7 @@ void world::VoxelStorage::serialize(io::WriteBuffer& buffer) const } } -void world::VoxelStorage::deserialize(io::ReadBuffer& buffer) +void VoxelStorage::deserialize(ReadBuffer& buffer) { auto size = static_cast<mz_ulong>(sizeof(VoxelStorage)); auto bound = static_cast<mz_ulong>(buffer.read<std::uint64_t>()); diff --git a/src/game/shared/world/voxel_storage.hh b/src/game/shared/world/voxel_storage.hh index ac7f03d..ef427b3 100644 --- a/src/game/shared/world/voxel_storage.hh +++ b/src/game/shared/world/voxel_storage.hh @@ -3,18 +3,12 @@ #include "shared/const.hh" #include "shared/types.hh" -namespace io -{ class ReadBuffer; class WriteBuffer; -} // namespace io -namespace world -{ class VoxelStorage final : public std::array<voxel_id, CHUNK_VOLUME> { public: using std::array<voxel_id, CHUNK_VOLUME>::array; - void serialize(io::WriteBuffer& buffer) const; - void deserialize(io::ReadBuffer& buffer); + void serialize(WriteBuffer& buffer) const; + void deserialize(ReadBuffer& buffer); }; -} // namespace world |
